Unity¤Ë´ØÏ¢¤¹¤ëµ­»ö¤Ç¤¹

´Ø¿ô¤Î¸Æ¤Ó½Ð¤·


¡¡°Ê²¼¤Î£²¤Ä¤Î¥¯¥é¥¹¤¬¤¢¤ê¤Þ¤¹¡£¤³¤Î¤È¤­¡¢¤³¤Î¥¯¥é¥¹¤ÏÊÌ¡¹¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈA¤ÈB¤Ë¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¤È¤·¤Þ¤¹¡£
Test_1¤Î¥¯¥é¥¹¤«¤éTest_2¤ÎSetup´Ø¿ô¤ò¸Æ¤Ó½Ð¤·¤¿¤¤¾ì¹ç¡¢Test_1¤ÎStartÆâ¤Ë¤É¤Î¤è¤¦¤Ê½èÍý¤òÄɲ乤ì¤Ð¤è¤¤¤Ç¤·¤ç¤¦¤«¡£
¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈA¤Ë¤ÏTest_1¡¢¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈB¤Ë¤ÏTest_2¥¯¥é¥¹¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤Þ¤¹¡£
¡¡

using System.Collections;
using UnityEngine;

public class Test_1 : MonoBehaviour
{
    private void Start(){
 
    }
}

using System.Collections;
using UnityEngine;

public class Test_2 : MonoBehaviour
{
    public void Setup(){
 
    }
}

ÊÑ¿ô¤Î¸Æ¤Ó½Ð¤·¤ÈÂåÆþ

¡¡
¡¡¾åµ­¤ÎÌäÂê¤ÈƱ¤¸¤¯¡¢Test_1¡¢Test_2¥¯¥é¥¹¤¬¤¢¤ê¡¢¤½¤ì¤¾¤ì¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈA,B¤Ë¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¤È¤·¤Þ¤¹¡£
¤³¤Î¤È¤­

­¡Test_1¤ÎÊÑ¿ônumber¤ÎÃͤòTest_2¤ÎSetup´Ø¿ô¤ËÅϤ·¤Æ¡¢Test_2¤ÎcountÊÑ¿ô¤ËÂåÆþ¤¹¤ë¤Ë¤Ï¤É¤Î¤è¤¦¤Ê½èÍý¤òTest_1¤ÎStart¤Ë²Ã¤¨¤ì¤Ð¤è¤¤¤Ç¤·¤ç¤¦¤«¡£
­¢Test_2¤ÎSetup´Ø¿ô¤ò¤É¤Î¤è¤¦¤Ë½¤Àµ¤¹¤ì¤Ð¡¢Test_1¤Înumber¤ÎÃͤò¼õ¤±¼è¤ì¤ë¤Ç¤·¤ç¤¦¤«¡£


using System.Collections;
using UnityEngine;

public class Test_1 : MonoBehaviour
{
¡¡¡¡int number = 10;
¡¡¡¡¡¡
    private void Start(){
 
    }
}

using System.Collections;
using UnityEngine;

public class Test_2 : MonoBehaviour
{
    int count = 0;

    private void Setup(){
 
    }
}

¥³¥á¥ó¥È¤ò¤«¤¯


¡Öhttp://¡×¤ò´Þ¤àÅê¹Æ¤Ï¶Ø»ß¤µ¤ì¤Æ¤¤¤Þ¤¹¡£

ÍøÍѵ¬Ìó¤ò¤´³Îǧ¤Î¤¦¤¨¤´µ­Æþ²¼¤µ¤¤

Menu



´ðÁÃ

µ»½Ñ/Ãμ±(¼ÂÁõÎã)

3D¥¢¥¯¥·¥ç¥ó¥²¡¼¥à

2D¤ª¤Ï¤¸¤­¥²¡¼¥à(ȯŸÊÔ)

2D¶¯À©²£¥¹¥¯¥í¡¼¥ë¥¢¥¯¥·¥ç¥ó(ȯŸÊÔ)

2D¥¿¥Ã¥×¥·¥å¡¼¥Æ¥£¥ó¥°(³ÈÄ¥ÊÔ)

¥ì¡¼¥¹¥²¡¼¥à(È´¿è)

2DÊüÃÖ¥²¡¼¥à(ȯŸÊÔ)

3D¥ì¡¼¥ë¥¬¥ó¥·¥å¡¼¥Æ¥£¥ó¥°(±þÍÑÊÔ)

3Dæ½Ð¥²¡¼¥à(È´¿è)

2D¥ê¥¢¥ë¥¿¥¤¥à¥¹¥È¥é¥Æ¥¸¡¼

3D¥¿¥Ã¥×¥¢¥¯¥·¥ç¥ó(NavMeshAgent »ÈÍÑ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥«¥¨¥ë¤Î°Ù¤Ë¡Á¡¢¥Ü¥³¥¹¥«¥¦¥©¡¼¥ºÉ÷)

VideoPlayer ¥¤¥Ù¥ó¥ÈϢư¤Î¼ÂÁõÎã

VideoPlayer ¥ê¥¹¥ÈÆ⤫¤é¥à¡¼¥Ó¡¼ºÆÀ¸¤Î¼ÂÁõÎã(ȯŸ)

AR ²èÁüÉÕ¤­¥ª¥Ö¥¸¥§¥¯¥ÈÀ¸À®¤Î¼ÂÁõÎã

AR ¥ê¥¹¥ÈÆ⤫¤éÀ¸À®¤Î¼ÂÁõÎã(ȯŸ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥µ¥Ð¥¤¥Ð¡¼É÷)

private



¤³¤Î¥µ¥¤¥ÈÆâ¤ÎºîÉʤϥæ¥Ë¥Æ¥£¤Á¤ã¤ó¥é¥¤¥»¥ó¥¹¾ò¹à¤Î¸µ¤ËÄ󶡤µ¤ì¤Æ¤¤¤Þ¤¹¡£

´ÉÍý¿Í/Éû´ÉÍý¿Í¤Î¤ßÊÔ½¸¤Ç¤­¤Þ¤¹