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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;

/// <summary>
/// ¥²¡¼¥àÆâ¤ËÀ©¸Â»þ´Ö¤ò¡Öʬ¡§ÉáפÇɽ¼¨¤¹¤ë¥¯¥é¥¹
/// </summary>
public class BattleTime : MonoBehaviour {

    [SerializeField, Header("À©¸Â»þ´Ö¤ÎÀßÄêÃÍ")]
    public int battleTime;
    [SerializeField, Header("À©¸Â»þ´Ö¤Îɽ¼¨")]
    public TMP_Text battleTimeText;

    private int currentTime;              // ¸½ºß¤Î»Ä¤ê»þ´Ö¡ÊÉÔÍפʾì¹ç¤ÏÀë¸À¤·¤Ê¤¤¡Ë
    private float timer;                  // »þ´Ö·×¬ÍÑ

    void Start(){
        // currentTime¤òÍøÍѤ¹¤ë¾ì¹ç¤Ë¤Ï¤³¤³¤ÇÂåÆþ¤¹¤ë¡£°Ê²¼¡¢É¬Íפ˱þ¤¸¤ÆbattleTime¤òcurrentTime¤Ë½ñ¤­´¹¤¨¤ë
        currentTime = battleTime;
    }

    void Update(){
        // timer¤òÍøÍѤ·¤Æ·Ð²á»þ´Ö¤ò·×¬
        timer += Time.deltaTime;
        // 1É÷вᤴ¤È¤Ëtimer¤ò0¤ËÌᤷ¡¢battleTime(currentTime)¤ò¸º»»¤¹¤ë
        if (timer >= 1) {
            timer = 0;
            battleTime--;  // ¤¢¤ë¤¤¤Ï¡¢currentTime--;
            // »þ´Öɽ¼¨¤ò¹¹¿·¤¹¤ë¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹
            DisplayBattleTime(battleTime);   // ¤¢¤ë¤¤¤Ï¡¢DisplayBattleTime(currentTime);
        }
    }
    
    /// <summary>
    /// À©¸Â»þ´Ö¤ò¹¹¿·¤·¤Æ[ʬ:ÉÃ]¤Çɽ¼¨¤¹¤ë
    /// </summary>
    private void DisplayBattleTime(int limitTime){
        // °ú¿ô¤Ç¼õ¤±¼è¤Ã¤¿Ãͤò[ʬ:ÉÃ]¤ËÊÑ´¹¤·¤Æɽ¼¨¤¹¤ë
        // ToString("00")¤Ç¥¼¥í¥×¥ì¡¼¥¹¥Õ¥©¥ë¥À¡¼¤·¤Æ¡¢£±·å¤Î¤È¤­¤ÏƬ¤Ë0¤ò¤Ä¤±¤ë
        battleTimeText.text = ((int)(limitTime / 60)).ToString("00") + ":" + ((int)limitTime % 60).ToString("00");
    }
}

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