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¡¡£±¡¥Select  ¥²¡¼¥à¥¹¥¿¡¼¥È¡Á´³»Ù¤ÎÁªÂòÃæ
¡¡£²¡¥Game¡¡¡¡¥Ñ¥º¥ë¥²¡¼¥à³«»Ï»þ¡Á¥Ñ¥º¥ë¥²¡¼¥àÃæ
¡¡£³¡¥Result¡¡¥Ñ¥º¥ë¥²¡¼¥à½ªÎ»¡Á¥ê¥¶¥ë¥Èɽ¼¨Ãæ
¡¡£´¡¥Select  ¥ê¥¶¥ë¥Èɽ¼¨½ªÎ»¡Á¥²¡¼¥àºÆ¥¹¥¿¡¼¥È(AudioClip¤Ï¡Ú£±¡Û¤ÈƱ¤¸)

¡ãSE¡ä

¡¡£±¡¥Result¡¡¡¡¡¡¥ê¥¶¥ë¥Èɽ¼¨»þ(¥¹¥³¥¢¤È¾Ã¤·¤¿¿ô¤Î¥«¥¦¥ó¥È¤Ë¹ç¤ï¤»¤Æ¡¢¥É¥é¥à¥í¡¼¥ë²»)
¡¡£²¡¥OK¡¡¡¡¡¡¡¡¡¡´³»Ù¤ÎÁªÂò»þ(´³»ÙÁªÂòÃæ¤Ë´³»Ù¤ò¥¿¥Ã¥×¤·¤ÆÁªÂò¤·¤¿»þ)¤È¡¢¥¹¥¿¡¼¥È¥Ü¥¿¥ó²¡²¼»þ
¡¡£³¡¥Erase¡¡¡¡ ¡¡´³»Ù¤ò¾Ã¤·¤¿»þ(¥Ñ¥º¥ë¥²¡¼¥àÃæ)
¡¡£´¡¥Skill¡¡¡¡ ¡¡¥¹¥­¥ëȯư»þ(¥¹¥­¥ë¥Ü¥¿¥ó¤ò²¡¤·¤¿»þ)
¡¡£µ¡¥Transition¡¡¥ê¥¶¥ë¥Èɽ¼¨¢ª´³»Ù¤ÎÁªÂò¤ØÁ«°Ü¤¹¤ë»þ(¥Õ¥§¥¤¥É¥¢¥¦¥ÈÃæ)
¡¡£¶¡¥Shuffle¡¡¡¡ ¥·¥ã¥Ã¥Õ¥ë»þ(¥·¥ã¥Ã¥Õ¥ë¥Ü¥¿¥ó¤ò²¡¤·¤¿»þ)


SoundManager.cs
    public enum BGM_Type
    { 
        Select,
        Game,
        Result,
    }

    // SE´ÉÍý
    public enum SE_Type
    {
        Result,
        OK,
        Erase,
        Skill,
        Transition,
        Shuffle,
    }


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BGM_Clips ÊÑ¿ô¤È SE_Clips ÊÑ¿ô¤Î Size ¤¬ 0 ¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢¤½¤ì¤¾¤ìÍøÍѤ¹¤ë²»¸»¤Î¿ô¤ËÊѹ¹¤·¤Þ¤¹¡£
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https://gyazo.com/3954c2891a4a13a9d3ead449f140bfc8


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¡¡£±¡¥Select  ¥²¡¼¥à¥¹¥¿¡¼¥È¡Á´³»Ù¤ÎÁªÂòÃæ
¡¡£²¡¥Game¡¡¡¡¥Ñ¥º¥ë¥²¡¼¥à³«»Ï»þ¡Á¥Ñ¥º¥ë¥²¡¼¥àÃæ
¡¡£³¡¥Result¡¡¥Ñ¥º¥ë¥²¡¼¥à½ªÎ»¡Á¥ê¥¶¥ë¥Èɽ¼¨Ãæ
¡¡£´¡¥Select  ¥ê¥¶¥ë¥Èɽ¼¨½ªÎ»¡Á¥²¡¼¥àºÆ¥¹¥¿¡¼¥È(AudioClip¤Ï¡Ú£±¡Û¤ÈƱ¤¸)


£±¡¥Select ¥²¡¼¥à¥¹¥¿¡¼¥È¡Á´³»Ù¤ÎÁªÂòÃæ


¡¡GameManager¥¹¥¯¥ê¥×¥È¤ÎStart¥á¥½¥Ã¥É¤ËºÆÀ¸½èÍý¤òÄɲä·¤Þ¤¹¡£


    IEnumerator Start() {
	StartCoroutine(TransitionManager.instance.FadePanel(0.0f));

////* ¤³¤³¤ËÄɲà *////

	SoundManager.instance.PlayBGM(SoundManager.BGM_Type.Select);

/////////////////////

	// ¥¹¥³¥¢¤Ê¤É¤ò½é´ü²½
	GameData.instance.InitGame();

	// ¥¹¥Æ¡¼¥È¤ò´³»ÙÁªÂòÃæ¤ËÊѹ¹
	gameState = GameState.Select;

   // ³ä°¦


£²¡¥Game¡¡¥Ñ¥º¥ë¥²¡¼¥à³«»Ï»þ¡Á¥Ñ¥º¥ë¥²¡¼¥àÃæ


¡¡GameManager¥¹¥¯¥ê¥×¥È¤ÎPreparateGame¥á¥½¥Ã¥É¤ËºÆÀ¸½èÍý¤òÄɲä·¤Þ¤¹¡£

    public IEnumerator PreparateGame() {
	// ¥¹¥Æ¡¼¥È¤ò½àÈ÷Ãæ¤ËÊѹ¹
	gameState = GameState.Ready;

	// »Ä¤ê»þ´Ö¤Îɽ¼¨
	uiManager.UpdateDisplayGameTime(GameData.instance.gameTime);

	// ¥²¡¼¥à¤ËÅо줵¤»¤ë´³»Ù¤Î¼ïÎà¤òÀßÄꤹ¤ë
	yield return StartCoroutine(SetUpEtoTypes(GameData.instance.etoTypeCount));

	// ¥¹¥­¥ë¥Ü¥¿¥ó¤ÎÀßÄê
	yield return StartCoroutine(SetUpSkill(GameData.instance.selectedSkillType));

	// °ú¿ô¤Ç»ØÄꤷ¤¿¿ô¤Î´³»Ù¤òÀ¸À®¤¹¤ë
	StartCoroutine(CreateEtos(GameData.instance.createEtoCount));

////* ¤³¤³¤ËÄɲà *////

	SoundManager.instance.PlayBGM(SoundManager.BGM_Type.Game);

/////////////////////

   }


£³¡¥Result¡¡¥Ñ¥º¥ë¥²¡¼¥à½ªÎ»¡Á¥ê¥¶¥ë¥Èɽ¼¨Ãæ


¡¡GameManager¥¹¥¯¥ê¥×¥È¤ÎMoveResultPopUp¥á¥½¥Ã¥É¤ËºÆÀ¸½èÍý¤òÄɲä·¤Þ¤¹¡£
Ʊ¤¸¥á¥½¥Ã¥ÉÆâ¤Î½èÍý¤Ç¤¹¤Î¤Ç¡¢°ì½ï¤ËResultÍѤÎSE¤ÎºÆÀ¸½èÍý¤âÄɲ䷤Ƥª¤­¤Þ¤·¤ç¤¦¡£
(SE¤Î¡Ú£±¡¥¥ê¥¶¥ë¥Èɽ¼¨»þ(¥¹¥³¥¢¤È¾Ã¤·¤¿¿ô¤Î¥«¥¦¥ó¥È¤Ë¹ç¤ï¤»¤Æ¡¢¥É¥é¥à¥í¡¼¥ë²»¡Û)

    private IEnumerator MoveResultPopUp() {
        resultPopUp.transform.DOMoveY(0, 1.0f).SetEase(Ease.Linear).OnComplete(() => {
		// ¥²¡¼¥à·ë²Ìɽ¼¨
		resultPopUp.DisplayResult(GameData.instance.score, GameData.instance.eraseEtoCount);
		//Debug.Log("¥ê¥¶¥ë¥ÈÆâÍƤòɽ¼¨¤·¤Þ¤¹");
	});

////* ¤³¤³¤«¤éÄɲà *////

	// SE¤òÌĤ餹¤Þ¤Ç¤ÎÂÔµ¡»þ´Ö
	yield return new WaitForSeconds(0.5f);¡¡¡¡¡¡¡¡¡¡¡¡//¡¡<=¡¡¡ù¡¡ÂÔµ¡»þ´Ö¤Ï²»¸»¤Ë¹ç¤ï¤»¤ÆŬµ¹Ä´À°¤·¤Æ¤¯¤À¤µ¤¤

	// ¥É¥é¥à¥í¡¼¥ë¤ÎSEºÆÀ¸
	SoundManager.instance.PlaySE(SoundManager.SE_Type.Result);

	// SE¤¬Î®¤ì½ª¤ï¤Ã¤ÆBGM¤òÀÚ¤êÂؤ¨¤ë¤Þ¤Ç¤ÎÂÔµ¡»þ´Ö
	yield return new WaitForSeconds(2.5f);¡¡¡¡¡¡¡¡¡¡¡¡//¡¡<=¡¡¡ù¡¡ÂÔµ¡»þ´Ö¤Ï²»¸»¤Ë¹ç¤ï¤»¤ÆŬµ¹Ä´À°¤·¤Æ¤¯¤À¤µ¤¤

	SoundManager.instance.PlayBGM(SoundManager.BGM_Type.Result);

/////////////////////

    }


£´¡¥Select¡¡¥ê¥¶¥ë¥Èɽ¼¨½ªÎ»¡Á¥²¡¼¥àºÆ¥¹¥¿¡¼¥È


¡¡ResultPopUp¥¹¥¯¥ê¥×¥È¤ÎOnClickMovePopUp¥á¥½¥Ã¥É¤ËºÆÀ¸½èÍý¤òÄɲä·¤Þ¤¹¡£
¡¡²»¸»¤Ë¤Ï¡Ú£±¡Û¤ÈƱ¤¸Select¤Î¤â¤Î¤òÍøÍѤ·¤Þ¤¹¡£
Ʊ¤¸¥á¥½¥Ã¥ÉÆâ¤Î½èÍý¤Ç¤¹¤Î¤Ç¡¢°ì½ï¤ËTransitionÍѤÎSE¤ÎºÆÀ¸½èÍý¤âÄɲ䷤Ƥª¤­¤Þ¤·¤ç¤¦¡£
((SE¤Î¡Ú£µ¡¥¥ê¥¶¥ë¥Èɽ¼¨¢ª´³»Ù¤ÎÁªÂò¤ØÁ«°Ü¤¹¤ë»þ(¥Õ¥§¥¤¥É¥¢¥¦¥ÈÃæ)¡Û)

private void OnClickMovePopUp() {

////* ¤³¤³¤«¤éÄɲà *////

        SoundManager.instance.PlayBGM(SoundManager.BGM_Type.Select);
        SoundManager.instance.PlaySE(SoundManager.SE_Type.Transition);

/////////////////////

        btnClosePopUp.interactable = false;

        transform.DOMoveY(posY, 1.0f);

        StartCoroutine(GameData.instance.RestartGame());
    }


£´¡¥¥¹¥¯¥ê¥×¥È¤ËSE¤òºÆÀ¸¤¹¤ë½èÍý¤òÄɲ乤ë


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¡¡ÂоݤȤʤ륹¥¯¥ê¥×¥È¤Î¥á¥½¥Ã¥É¤Î¤ß¤òÈ´¿è¤·¤Æµ­½Ò¤·¤Þ¤¹¡£

¡¡£±¡¥Result¡¡¡¡¡¡¥ê¥¶¥ë¥Èɽ¼¨»þ(¥¹¥³¥¢¤È¾Ã¤·¤¿¿ô¤Î¥«¥¦¥ó¥È¤Ë¹ç¤ï¤»¤Æ¡¢¥É¥é¥à¥í¡¼¥ë²»)
¡¡£²¡¥OK¡¡¡¡¡¡¡¡¡¡´³»Ù¤ÎÁªÂò»þ(´³»ÙÁªÂòÃæ¤Ë´³»Ù¤ò¥¿¥Ã¥×¤·¤ÆÁªÂò¤·¤¿»þ)¤È¡¢¥¹¥¿¡¼¥È¥Ü¥¿¥ó²¡²¼»þ
¡¡£³¡¥Erase¡¡¡¡ ¡¡´³»Ù¤ò¾Ã¤·¤¿»þ(¥Ñ¥º¥ë¥²¡¼¥àÃæ)
¡¡£´¡¥Skill¡¡¡¡ ¡¡¥¹¥­¥ëȯư»þ(¥¹¥­¥ë¥Ü¥¿¥ó¤ò²¡¤·¤¿»þ)
¡¡£µ¡¥Transition¡¡¥ê¥¶¥ë¥Èɽ¼¨¢ª´³»Ù¤ÎÁªÂò¤ØÁ«°Ü¤¹¤ë»þ(¥Õ¥§¥¤¥É¥¢¥¦¥ÈÃæ)
¡¡£¶¡¥Shuffle¡¡¡¡ ¥·¥ã¥Ã¥Õ¥ë»þ(¥·¥ã¥Ã¥Õ¥ë¥Ü¥¿¥ó¤ò²¡¤·¤¿»þ)

¡Ú£±¡Û¤È¡Ú£µ¡Û¤Ï¤¹¤Ç¤ËBGM¤È°ì½ï¤ËÄɲúѤǤ¹¤Î¤Ç¡¢»Ä¤ëÉôʬ¤òÄɲ䷤Ƥ¤¤­¤Þ¤¹¡£


£²¡¥OK¡¡´³»Ù¤ÎÁªÂò»þ(´³»ÙÁªÂòÃæ¤Ë´³»Ù¤ò¥¿¥Ã¥×¤·¤ÆÁªÂò¤·¤¿»þ)¤È¡¢¥¹¥¿¡¼¥È¥Ü¥¿¥ó²¡²¼»þ


¡¡¤É¤Á¤é¤âƱ¤¸SE¤òÍøÍѤ·¤Þ¤¹¡£

¡¡´³»Ù¤ÎÁªÂò»þ¤Ï¡¢EtoButton¥¹¥¯¥ê¥×¥È¤ÎOnClickEtoButton¥á¥½¥Ã¥É¤ËºÆÀ¸½èÍý¤òÄɲä·¤Þ¤¹¡£

¡¡private IEnumerator OnClickEtoButton() {

////* ¤³¤³¤«¤éÄɲà *////

        SoundManager.instance.PlaySE(SoundManager.SE_Type.OK);

/////////////////////

        // ´³»Ù¥Ü¥¿¥ó¤ÎÊÝ»ý¤¹¤ë´³»Ù¥Ç¡¼¥¿¤òGameData¤ËÂåÆþ(ÁªÂò¤·¤¿´³»Ù¥Ç¡¼¥¿¤È¤¹¤ë)
        GameData.instance.selectedEtoData = etoData;

        // ´³»Ù¥Ü¥¿¥ó¤ò¥Ý¥Ã¥×¥¢¥Ë¥á¤µ¤»¤ë
        transform.DOScale(new Vector3(1.3f, 1.3f, 1.3f), 0.15f).SetEase(Ease.Linear);
        yield return new WaitForSeconds(0.15f);
        transform.DOScale(Vector3.one, 0.15f);

        // ´³»Ù¥Ü¥¿¥ó¤Î¿§¤òÁªÂòÃæ¤Î¿§¤ËÊѹ¹¤·¡¢Â¾¤Î´³»Ù¥Ü¥¿¥ó¤Î¿§¤òÁªÂòÃæ¤Ç¤Ê¤¤¿§¤ËÊѹ¹
        etoSelectPopUp.ChangeColorToEtoButton(etoData.etoType);
    }


¥¹¥¿¡¼¥È¥Ü¥¿¥ó²¡²¼»þ¤Ï¡¢EtoSelectPopUp¥¹¥¯¥ê¥×¥È¤ÎOnClickStart¥á¥½¥Ã¥É¤ËºÆÀ¸½èÍý¤òÄɲä·¤Þ¤¹¡£

    private void OnClickStart() {

////* ¤³¤³¤«¤éÄɲà *////

        SoundManager.instance.PlaySE(SoundManager.SE_Type.OK);

/////////////////////

        // ¥¹¥¿¡¼¥È¥Ü¥¿¥ó¤ò²¡¤»¤Ê¤¤¤è¤¦¤Ë¤·¤Æ½ÅÊ£¥¿¥Ã¥×¤òËÉ»ß
        btnStart.interactable = false;

    // ³ä°¦


£³¡¥Erase¡¡´³»Ù¤ò¾Ã¤·¤¿»þ(¥Ñ¥º¥ë¥²¡¼¥àÃæ)


¡¡GameManager¥¹¥¯¥ê¥×¥È¤ÎOnEndDrag¥á¥½¥Ã¥É¤ËºÆÀ¸½èÍý¤òÄɲä·¤Þ¤¹¡£

    private void OnEndDrag() {
	if (eraseEtoList.Count >= 3) {
	    // ÁªÂò¤µ¤ì¤Æ¤¤¤ë´³»Ù¤ò¾Ã¤¹
	    for (int i = 0; i < eraseEtoList.Count; i++) {
		// ´³»Ù¥ê¥¹¥È¤«¤é¼è¤ê½ü¤¯
		etoList.Remove(eraseEtoList[i]);

		// ¥¨¥Õ¥§¥¯¥ÈÀ¸À®
		GameObject effect = Instantiate(eraseEffectPrefab, eraseEtoList[i].gameObject.transform);
		effect.transform.SetParent(etoSetTran);

		// ´³»Ù¤òºï½ü
		Destroy(eraseEtoList[i].gameObject);

////* ¤³¤³¤«¤éÄɲà *////

		SoundManager.instance.PlaySE(SoundManager.SE_Type.Erase);

/////////////////////

	    }

	    // ¥¹¥³¥¢¤È¾Ã¤·¤¿´³»Ù¤Î¿ô¤Î²Ã»»
	    AddScores(currentEtoType, eraseEtoList.Count);

	    // ¥¹¥­¥ë¥Ý¥¤¥ó¥È²Ã»»
	    uiManager.AddSkillPoint(eraseEtoList.Count);

    // ³ä°¦


£´¡¥Skill¡¡¥¹¥­¥ëȯư»þ(¥¹¥­¥ë¥Ü¥¿¥ó¤ò²¡¤·¤¿»þ)


¡¡UIManager¥¹¥¯¥ê¥×¥È¤ÎTriggerSkill¥á¥½¥Ã¥É¤ËºÆÀ¸½èÍý¤òÄɲä·¤Þ¤¹¡£

    public void TriggerSkill() {

////* ¤³¤³¤«¤éÄɲà *////

        SoundManager.instance.PlaySE(SoundManager.SE_Type.Skill);

/////////////////////

        // ¥Ü¥¿¥ó¤Î½ÅÊ£¥¿¥Ã¥×ËÉ»ß
        btnSkill.interactable = false;

        // ÅÐÏ¿¤µ¤ì¤Æ¤¤¤ë¥¹¥­¥ë¤ò»ÈÍÑ
        unityEvent.Invoke();

    // ³ä°¦



£¶¡¥Shuffle¡¡¥·¥ã¥Ã¥Õ¥ë»þ(¥·¥ã¥Ã¥Õ¥ë¥Ü¥¿¥ó¤ò²¡¤·¤¿»þ)


¡¡UIManager¥¹¥¯¥ê¥×¥È¤ÎTriggerShuffle¥á¥½¥Ã¥É¤ËºÆÀ¸½èÍý¤òÄɲä·¤Þ¤¹¡£

    private void TriggerShuffle() {

////* ¤³¤³¤«¤éÄɲà *////

        SoundManager.instance.PlaySE(SoundManager.SE_Type.Shuffle);

/////////////////////

        // ¥·¥ã¥Ã¥Õ¥ë¥Ü¥¿¥ó¤ò²¡¤»¤Ê¤¯¤¹¤ë¡£½ÅÊ£¥¿¥Ã¥×ËÉ»ß
        ActivateShuffleButton(false);

        // ¥·¥ã¥Ã¥Õ¥ë³«»Ï
        shuffle.StartShuffle();
    }

¡¡°Ê¾å¤ÇºÆÀ¸½èÍý¤ÎÄɲäϽªÎ»¤Ç¤¹¡£


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¡¡²»Î̤ˤĤ¤¤Æ¤ÏSoundManager¥¹¥¯¥ê¥×¥È¤«¤éŬµ¹Ä´À°¤ò¹Ô¤Ã¤Æ¤¯¤À¤µ¤¤¡£
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