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¡¡using UnityEngine.Events;


¡¡UnityAction·¿¤Ï¥Ç¥ê¥²¡¼¥È¤Ç¤¹¤Î¤Ç¡¢²¼µ­¤Î¤è¤¦¤Ë¥á¥½¥Ã¥É¤òÂåÆþ¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£

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  public UnityAction GetSkill(SkillType chooseSkillType) {
      switch (chooseSkillType) {
          case SkillType.DeleteMaxEtoType:
	      return DeleteMaxEtoType;¡¡¡¡¡¡¡¡¡¡¡¡<=¡¡DeleteMaxEtoType¥á¥½¥Ã¥É¤òUnityAction·¿¤È¤·¤ÆÂåÆþ¤·¤Æ¤¤¤ë

          // TODO ¥¹¥­¥ë¤¬Áý¤¨¤¿¾ì¹ç¤Ë¤ÏÄɲ乤ë
      }
      return null;
  }

¡¡¤½¤Î¤¿¤á¼¡¤Î¥á¥½¥Ã¥É¤Î°ú¿ô¤Ë¤Ï¡¢DeleteMaxEtoType¤È¤¤¤¦¥á¥½¥Ã¥É¤¬UnityAction¤ÎÃͤȤ·¤ÆÂåÆþ¤µ¤ì¤Æ¤¤¤ë¤³¤È¤Ë¤Ê¤ê¤Þ¤¹¡£


¡¡public IEnumerator SetUpSkillButton(UnityAction unityAction) {¡¡¡¡<=¡¡¤³¤ÎÊÑ¿ô¤Ë¤Ï¡¢GetSkill(skillType)¤Î½èÍý·ë²Ì¡¡=¡¡DeleteMaxEtoType¤È¤¤¤¦¥á¥½¥Ã¥É¤¬ÂåÆþ¤µ¤ì¤Æ¤¤¤ë

¡¡¡¡¡¡// UnityEvent¤ËunityAction¤òÅÐÏ¿(UnityAction¤Ë¤Ï¥á¥½¥Ã¥É¤¬ÂåÆþ¤µ¤ì¤Æ¤¤¤ë)
      unityEvent.AddListener(unityAction);¡¡<=¡¡¤³¤ÎAddListner¥á¥½¥Ã¥É¤ËÅÐÏ¿¤µ¤ì¤ëÃͤϡ¢DeleteMaxEtoType¤È¤¤¤¦¥á¥½¥Ã¥É¤Ë¤Ê¤ê¤Þ¤¹

¡¡¥Ç¥ê¥²¡¼¥È¤ò»ÈÍѤ¹¤ë¤³¤È¤Ë¤è¤Ã¤Æ¡¢¥á¥½¥Ã¥É¤âÊÑ¿ô¤ÎÃͤȤ·¤ÆÂåÆþ¤·¡¢Â¾¤Î°ú¿ô¤ÈƱ¤¸¤è¤¦¤ËƱ¤¸·¿Æâ¤Ç¤Î¼õ¤±ÅϤ·¤¬²Äǽ¤Ë¤Ê¤ê¤Þ¤¹¡£



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¡ãEnemyController.cs¡ä
  // ÊÑ¿ô¤òÍÑ°Õ¤¹¤ë
  private UnityAction<Transform, float> moveEvent; 

¡¡¤³¤³¤Ë°ÜÆ°ÍѤΥ᥽¥Ã¥É¤ò¼èÆÀ¤·¤ÆÂåÆþ¤·¤Þ¤¹¡£

  // MoveEventSO ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤Î GetMoveEvent ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¡¢Ìá¤êÃͤǰÜÆ°ÍѤΥ᥽¥Ã¥É¤ò¼õ¤±¼è¤ë¡£¤³¤³¤Ç°ÜÆ°ÊýË¡¤ò·èÄê
  moveEvent = this.enemyGenerator.moveEventSO.GetMoveEvent(enemyData.moveType);

¡¡¢­¡¡±¦ÊդνèÍý¤Ï¡¢°Ê²¼¤ÎÄ̤ê

¡ãMoveEventSO ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¡¡GetMoveEvent ¥á¥½¥Ã¥É¡£moveType ¤Çʬ´ô¤·¡¢UnityActon<Transform, float> ·¿¤ÇÃͤ¬Ìá¤ë¡ä
public UnityAction<Transform, float> GetMoveEvent(MoveType moveType) {
¡¡¡¡switch (moveType) {
    ¡¡¡¡case MoveType.Straight:
        ¡¡¡¡return MoveStraight;
        case MoveType.Meandering:
            return MoveMeandering;
        case MoveType.Boss_Horizontal:
            return MoveBossHorizontal;
        default:
            return Stop;
    }
}

¡¡¡¡¢­¡¡±¦ÊդνèÍý¤¬½ªÎ»¤¹¤ë¤È¡¢¥¨¥Í¥ß¡¼¤Î moveType ¤Ë±þ¤¸¤¿°ÜÆ°ÍѤΥ᥽¥Ã¥É¤¬£±¤Ä¤À¤±Ìá¤êÃͤȤ·¤Æ¼èÆÀ¤Ç¤­¤ë

¡ãEnemyController.cs¡ä
  // MoveEventSO ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤Î GetMoveEvent ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¡¢Ìá¤êÃͤǰÜÆ°ÍѤΥ᥽¥Ã¥É¤ò¼õ¤±¼è¤ë¡£¤³¤³¤Ç°ÜÆ°ÊýË¡¤ò·èÄê
¡¡// ¤É¤Á¤é¤â UnityAction<Transform, float> ¤Ç¤¢¤ë¤Î¤Ç¡¢ÂåÆþ¤¬À®Î©¤¹¤ë
  moveEvent = UnityAction<Transform, float> ·¿¤Î¥á¥½¥Ã¥É¤¬£±¤ÄÌá¤Ã¤Æ¤¯¤ë

¡¡¡¡¢­¡¡moveEvent ÊÑ¿ô¤Ë¤Ï°ÜÆ°ÍѤΥ᥽¥Ã¥É¤¬ÅÐÏ¿¤µ¤ì¤Æ¤¤¤ë¤Î¤Ç¡¢Invoke ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¤Æ½èÍý¤ò¤¹¤ë
  // Invoke ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤¹¤ë¤È¡¢moveEvent ÊÑ¿ô¤ËÅÐÏ¿¤µ¤ì¤¿¥á¥½¥Ã¥É(º£²ó¤Ï°ÜÆ°ÍѤΥ᥽¥Ã¥É)¤ò¼Â¹Ô¤¹¤ë¡£UnityActon <Transform, float>·¿¤Ê¤Î¤Ç¡¢¼Â¹Ô¤Ë¤¢¤¿¤Ã¤Æ¡¢»ØÄꤵ¤ì¤¿·¿¤Î¾ðÊó¤ò»ØÄꤹ¤ë
  moveEvent.Invoke(transform, enemyData.moveDuration);

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¡ãMoveEventSO ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¡ä
    public void MoveStraight(Transform tran, float duration) {
        //Debug.Log(tran);
        Debug.Log("ľ¿Ê");

        tran.DOLocalMoveY(moveLimit, duration);
    }

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