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Update¥á¥½¥Ã¥É¤ò»ÈÍѤ¹¤ëÊýË¡¡Ê̤¡Ë

void Update() {
    //¥¯¥ê¥Ã¥¯¤µ¤ì¤¿¤é
    if (Input.GetMouseButtonDown(0)) {
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        // ¥ª¥Ö¥¸¥§¥¯¥È¤ò¼èÆÀ
        RaycastHit2D hit2d = Physics2D.Raycast((Vector2)ray.origin, (Vector2)ray.direction);

        //²¿¤«¤·¤é¼èÆÀ¤Ç¤­¡¢¤½¤ì¤¬¼«Ê¬¼«¿È¤À¤Ã¤¿¤é
        if(hit2d && hit2d.transform.gameObject == this.gameObject) {
            // ½èÍý¤ò¼ÂÁõ    
        }
    }
}

OnTriggerStay2D¥á¥½¥Ã¥É¤ò»ÈÍѤ¹¤ëÊýË¡


void OnTriggerStay2D(Collider2D col) {
        
    // ¥¯¥ê¥Ã¥¯»þ¥¤¥Ù¥ó¥È
    if (Input.GetMouseButtonUp(0)) {
        // ¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬¥¿¥Ã¥Á¤µ¤ì¤¿¤éRay¤òȯ¼Í
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit2D hit2d = Physics2D.Raycast((Vector2)ray.origin, (Vector2)ray.direction);
        if (hit2d && hit2d.collider.gameObject == this.gameObject) {
            // Debug.Log("¸¡ÃΡª");
            // SetActive¤òOFF¤Ë
            this.gameObject.SetActive(false);
        }
    }
}

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