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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    private float moveSpeed;

    // Start is called before the first frame update
    void Start()
    {
        moveSpeed = 0.05f;
    }

    // Update is called once per frame
    void Update()
    {    
        // º¸Ìð°õ¤¬²¡¤µ¤ì¤¿»þ
        if(Input.GetKey(KeyCode.LeftArrow))
        {
                // º¸¤Ë¡Ö3¡×Æ°¤«¤¹
                transform.Translate(-moveSpeed, 0, 0);   
        }
        // ±¦Ìð°õ¤¬²¡¤µ¤ì¤¿»þ
        if(Input.GetKey(KeyCode.RightArrow))
        {
                // ±¦¤Ë¡Ö£³¡×Æ°¤«¤¹
                transform.Translate(moveSpeed, 0, 0);   
        }
    }

    /* °Ê²¼¤òÄɵ­¤·¤Þ¤¹ */

    /// <summary>
    /// °Üư®ÅÙ¤òÊѹ¹¤¹¤ë
    /// ItemSpeed¥¯¥é¥¹¤«¤é¸Æ¤Ó½Ð¤µ¤ì¤ë
    /// </summary>
    public void ChangeMoveSpeed(float newMoveSpeed) {
        moveSpeed = newMoveSpeed;
        Debug.Log(moveSpeed);
    }
 
    /* ¤³¤³¤Þ¤Ç */
}

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using UnityEngine;

/// <summary>
/// Player¤Î°Üư®ÅÙ¤òÊѹ¹¤¹¤ë¥¯¥é¥¹
/// ¥¢¥¤¥Æ¥à¤Ë¥¢¥¿¥Ã¥Á¤·¤Æ»ÈÍѤ¹¤ë
/// </summary>
public class SpeedItem : MonoBehaviour
{
    [Header("Player¤Î°Üư®ÅÙ¤ÎÊѹ¹ÃÍ")]
    public float speed;

    void Update() {
        if (transform.position.y < -5.0f) {
            // ²èÌ̳°¤Ë¥¢¥¤¥Æ¥à¤¬½Ð¤¿¤éÇ˲õ¤¹¤ë
            Destroy(gameObject);
        }    
    }

    private void OnTriggerEnter2D(Collider2D col) {
        // ÀÜ¿¨¤·¤¿¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¥¿¥°¤¬¡ÉPlayer¡É¤«³Îǧ¤¹¤ë
        if (col.gameObject.tag == "Player") {
            // ¡ÉPlayer¡É¤Ç¤¢¤Ã¤¿¤Ê¤é¡¢¤½¤ÎPlayer¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬½ê»ý¤·¤Æ¤¤¤ëPlayerController¥¯¥é¥¹¤Î¼èÆÀ¤ò»î¤ß¤ë
            if (col.gameObject.TryGetComponent(out PlayerController playerController)) {
                // PlayerController¥¯¥é¥¹¤ò¼èÆÀ¤Ç¤­¤¿¤Ê¤é¡¢playerControllerÊÑ¿ô¤ËÂåÆþ¤µ¤ì¤¿PlayerContoller¥¯¥é¥¹¤ÎChangeMoveSpeed´Ø¿ô¤ò¸Æ¤Ó½Ð¤·¡¢°ú¿ô¤È¤·¤ÆspeedÊÑ¿ô¤òÅϤ¹
                playerController.ChangeMoveSpeed(speed);
            }

            // ¤³¤Î¥¢¥¤¥Æ¥à¤òÇ˲õ¤¹¤ë
            Destroy(gameObject);
        }
    }
}

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