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Score.cs¤òÊѹ¹¤·¤Þ¤¹¡£
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Score : MonoBehaviour {

    // ¥¹¥³¥¢¤òɽ¼¨¤¹¤ëUI¤Î¼èÆÀÍÑ
    public Text scoreText;
    // ¥Ï¥¤¥¹¥³¥¢¤òɽ¼¨¤¹¤ëUI¤Î¼èÆÀÍÑ
    public Text highScoreText;

    // ¥¹¥³¥¢¤Î¥«¥¦¥ó¥ÈÍÑ
    public static int score;                     <=  public static¤ËÊѹ¹¤·¤Þ¤¹¡£

    // ¥Ï¥¤¥¹¥³¥¢¤Î¥«¥¦¥ó¥ÈÍÑ
    public static int highScore;                 <=  public static¤ËÊѹ¹¤·¤Þ¤¹¡£

    / PlayerPrefs¤ÇÊݸ¤¹¤ë¤¿¤á¤Î¥­¡¼
    private string highScoreKey = "highScore";

    void Awake ()                                <=  Start¤«¤éAwake¤ËÊѹ¹¤·¤Þ¤¹¡£
    {   
        if(!LevelManager.isStart)                <=  ʬ´ô¤òÄɲä·¤Þ¤¹¡£LevelManager¤ÎisStart¥Õ¥é¥°¤¬false¤Î»þ¤Î¤ß¸Æ¤Ö¤è¤¦¤Ë¤·¤Þ¤¹¡£
        {
            Initialize ();
        }
    }

   (Ãæά)

    // ¥Ï¥¤¥¹¥³¥¢¤ÎÊݸ¡£³°Éô¤è¤ê¸Æ¤Ó½Ð¤µ¤ì¤ë
    public void Save ()
    {
        // ¥Ï¥¤¥¹¥³¥¢¤òÊݸ¤¹¤ë
        PlayerPrefs.SetInt (highScoreKey, highScore);
        PlayerPrefs.Save ();

        // ¥²¡¼¥à³«»ÏÁ°¤Î¾õÂÖ¤ËÌ᤹              <=  ¤³¤ì¤òºï½ü¤¹¤ë
        Initialize ();                           <=  ¤³¤ì¤òºï½ü¤¹¤ë
        Debug.Log(highScore);                    <=  ¤³¤ì¤òÄɲ乤ë
    }

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