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¡¡¡¡protected virtual void OnCollisionEnter2D(Collision2D col)
    {
        if (col.gameObject.tag == "Liner")
        {
            return;
        }

        if (col.gameObject.tag == "CharaBall")
        {
            if (col.gameObject.TryGetComponent(out CharaBall charaBall))
            {
                BeforeTriggerEffect(charaBall);

                Sequence sequence = DOTween.Sequence();

                sequence.Append(charaBall.transform.DOLocalRotate(new Vector3(0, 0, 720), 0.5f, RotateMode.FastBeyond360).SetEase(Ease.Linear));

                AfterTriggerEffect(charaBall);
            }
        }
    }


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