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GameMaster.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class GameMaster : MonoBehaviour {

    public int boxNum;
    public float nowTime;
    public Text resultMessage;
    [SerializeField] private Score score;                       <=  ¤³¤ì¤òÄɲ乤ë

(Ãæά)

    void StageClear(string resultMessage)                                        
    {
¡¡¡¡¡¡¡¡score.Save();                                            <=  ¤³¤ì¤òÄɲä¹¤ë             //  Score¤ÎSave¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹
¡¡¡¡¡¡¡¡DataSender.resultMessage = resultMessage;                                               //  ¼õ¤±¼è¤Ã¤¿°ú¿ô¤òÊÑ¿ô¤Ë³ÊǼ¤¹¤ë
        resultMessageText.text = DataSender.resultMessage;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡                //  ²èÌ̤˥¯¥ê¥¢¾õÂÖ¤òɽ¼¨¤¹¤ë¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
        FindObjectOfType<LevelManager>().LevelUp();                                             //  LevelManager¤ÎLevelUp¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹               
    }
                                                                            
    public void GameOver(string resultMessage) 
    {   
        score.Save();                                            <=  ¤³¤ì¤òÄɲä¹¤ë             //  Score¤ÎSave¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹
        DataSender.resultMessage = resultMessage;  
        SceneManager.LoadScene("Result");
    }
}

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