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using System.Collections;
using UnityEngine;

public class Example : MonoBehaviour
{
    // ¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤ÎÄêµÁ
    IEnumerator MyCoroutine()¡¡¡¡//¡¡Ìá¤êÃͤη¿¤ËÃíÌÜ
    {
        // ¥³¥ë¡¼¥Á¥ó¤ÎÃæ¤ÇÂÔµ¡¤¹¤ë
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        // ¤½¤Î¾¤Î½èÍý
        Debug.Log("ÂÔµ¡½ªÎ»");
    }
}

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public class Example : MonoBehaviour
{
    IEnumerator MyCoroutine()
    {
        yield return new WaitForSeconds(2.0f);
    }

    void Start()
    {
        // ¥³¥ë¡¼¥Á¥ó¤Î¼Â¹Ô
        StartCoroutine(MyCoroutine());
    }
}

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using System.Collections;
using UnityEngine;

public class Example : MonoBehaviour
{
    // °ú¿ô¤ò¼õ¤±¼è¤ë¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤ÎÄêµÁ
    IEnumerator MyCoroutine(int count)
    {
        for (int i = 0; i < count; i++)
        {
            // ²¿¤«¤Î½èÍý
            Debug.Log("Step " + i);

            // ¤³¤³¤ÇÂÔµ¡
            yield return new WaitForSeconds(1.0f);
        }
    }

    void Start()
    {
        // °ú¿ô¤ò»ØÄꤷ¤Æ¥³¥ë¡¼¥Á¥ó¤Î¼Â¹Ô
        int numberOfSteps = 3; // Îã: 3²ó·«¤êÊÖ¤¹
        StartCoroutine(MyCoroutine(numberOfSteps));
    }
}

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using System.Collections;
using UnityEngine;

public class Example : MonoBehaviour
{
    // ¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤ÎÄêµÁ
    IEnumerator MyCoroutine()
    {
        // ¤³¤³¤Ç yield ¥¹¥Æ¡¼¥È¥á¥ó¥È¤ò»ÈÍѤ¹¤ë
        yield return new WaitForSeconds(2.0f);
        
        // ¤½¤Î¾¤Î½èÍý
    }

    void Start()
    {
        // ¥³¥ë¡¼¥Á¥ó¤Î¼Â¹Ô
        StartCoroutine(MyCoroutine());
    }
}

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using System.Collections;
using UnityEngine;

public class Example : MonoBehaviour
{
    // ¥¨¥é¡¼: IEnumerator Æâ¤Ç yield ¥¹¥Æ¡¼¥È¥á¥ó¥È¤¬ÉÔ­
    IEnumerator MyCoroutine()
    {
        // ¤³¤³¤Ç yield ¥¹¥Æ¡¼¥È¥á¥ó¥È¤ò»ÈÍѤ·¤Ê¤¤
    }

    void Start()
    {
        // ¥¨¥é¡¼: ¥³¥ë¡¼¥Á¥óÆâ¤Ç yield ¥¹¥Æ¡¼¥È¥á¥ó¥È¤¬ÉÔ­
        StartCoroutine(MyCoroutine());
    }
}

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using System.Collections;
using UnityEngine;

public class Example : MonoBehaviour
{
    IEnumerator MyCoroutine()
    {
        yield return new WaitForSeconds(2.0f);
    }

    void Start()
    {
        // ¥³¥ë¡¼¥Á¥ó¥á¥½¥Ã¥É¤¬¼Â¹Ô¤µ¤ì¤Ê¤¤
        MyCoroutine();
    }
}

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using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(WaitAndDoSomething());
    }

    IEnumerator WaitAndDoSomething()
    {
        yield return new WaitForSeconds(2f); // 2ÉÃÂÔµ¡
        Debug.Log("2ÉÃÂÔµ¡¸å¤Ë²¿¤«¤ò¼Â¹Ô");
    }
}


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using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour
{
    private Animator animator;

    void Start()
    {
        animator = GetComponent<Animator>();
        StartCoroutine(PlayAnimation());
    }

    IEnumerator PlayAnimation()
    {
        yield return new WaitForSeconds(1f);
        animator.Play("Run"); // ¥¢¥Ë¥á¡¼¥·¥ç¥óºÆÀ¸
    }
}


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using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class Example : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(LoadLevelAsync());
    }

    IEnumerator LoadLevelAsync()
    {
        AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("Level2");
        while (!asyncLoad.isDone)
        {
            float progress = Mathf.Clamp01(asyncLoad.progress / 0.9f);
            Debug.Log("Æɤ߹þ¤ß¿ÊĽ: " + (progress * 100) + "%");
            yield return null;
        }
    }
}


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