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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// ¥ª¥Ö¥¸¥§¥¯¥È¤Î¥¢¥¯¥Æ¥£¥Ö¾õÂÖ¤ò³°Éô¤«¤éÁàºî¤¹¤ë¥¯¥é¥¹
/// Cube°Ê³°¤Î¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤µ¤ì¤ë¤è¤¦¤ËÀ߷פµ¤ì¤Æ¤¤¤ë
/// </summary>
public class ActivateSwitch : MonoBehaviour
{
    //[Header("Áàºî¤·¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È")]
    //public GameObject cube;

    private ColliderTest test;   // test¥¯¥é¥¹¤Î¼èÆÀÍÑ

    void Start()
    {
        // ¤³¤ÎActivateSwitch¥¯¥é¥¹¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¥ª¥Ö¥¸¥§¥¯¥È°Ê³°¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò¼èÆÀ¤¹¤ë¾ì¹ç
        // ¤Þ¤º¤Ï³°Éô¤Î¥ª¥Ö¥¸¥§¥¯¥È¤Î¾ðÊó¤ò¼èÆÀ¤·¡¢¤½¤Î¸å¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò¼èÆÀ¤¹¤ë
        // õ¤¹¾ì¹ç¤Ë¤Ïʸ»úÎó("")¤Ç¸¡º÷¤¹¤ë¤¿¤á¡¢Ê¸»ú¤¬£±¤Ä¤Ç¤â°ã¤¦¤Èõ¤»¤Ê¤¤(Âçʸ»ú¡¦¾®Ê¸»ú¶èÊ̤¹¤ë)
        GameObject obj = GameObject.Find("Cube");      // ¥Ò¥¨¥é¥ë¥­¡¼¾å¤Ë¤¢¤ë¡¢"Cube"¤È¤¤¤¦Ì¾Á°¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òõ¤·¡¢objÊÑ¿ô¤ËÂåÆþ¤¹¤ë¡£(±¦ÊդȺ¸Êդη¿¤ÏGameObject·¿¤Ç°ìÃ×)
        test = obj.gameObject.GetComponent<ColliderTest>();    // obj¤¬»ý¤Ã¤Æ¤¤¤ëTest¥¯¥é¥¹¡¦¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ò¼èÆÀ¡Ê±¦ÊդȺ¸Êդη¿¤ÏColliderTest¤Ç°ìÃסË

        // ¾åµ­¤Î2¹Ô¤Î½èÍý¤ò1¹Ô¤Ç½ñ¤¯¾ì¹ç
        //test = GameObject.Find("Cube").GetComponent<ColliderTest>();
        Debug.Log(obj);¡¡¡¡¡¡// Console¤Ëobj¤ËÂåÆþ¤µ¤ì¤Æ¤¤¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î̾Á°¤¬É½¼¨¤µ¤ì¤ë¡£Null¤Î¾ì¹ç¤Ë¤Ï¼èÆÀ¤Ë¼ºÇÔ¤·¤Æ¤¤¤ë
        Debug.Log(test);¡¡¡¡ // Console¤Ëtest¤ËÂåÆþ¤µ¤ì¤Æ¤¤¤ëColliderTest¤Î̾Á°¤¬É½¼¨¤µ¤ì¤ë¡£Null¤Î¾ì¹ç¤Ë¤Ï¼èÆÀ¤Ë¼ºÇÔ¤·¤Æ¤¤¤ë
    }

    void Update()
    {
        // ¥Ü¥¿¥ó¤ò²¡¤¹¤¿¤Ó¤Ë¥ª¥Ö¥¸¥§¥¯¥È¤Î¾õÂÖ¤ò¥¢¥¯¥Æ¥£¥Ö¡¿Èó¥¢¥¯¥Æ¥£¥Ö¤ËÀÚ¤êÂؤ¨¤ë
        if (Input.GetKeyDown(KeyCode.B)) {
            // activeSelf¤È¤Ïbool·¿¤Ç¡¢»ØÄꤷ¤¿ÊÑ¿ô¤Î¥ª¥Ö¥¸¥§¥¯¥È¤¬¸½ºß¥¢¥¯¥Æ¥£¥Ö¤«Èó¥¢¥¯¥Æ¥£¥Ö¤«¤òÊÖ¤·¤Æ¤¯¤ì¤ë
            if (!test.gameObject.activeSelf) {
                // Èó¥¢¥¯¥Æ¥£¥Ö¤Ê¤é¥¢¥¯¥Æ¥£¥Ö¤Ë¤¹¤ë
                test.gameObject.SetActive(true);
            } else {
                // ¥¢¥¯¥Æ¥£¥Ö¤Ê¤éÈó¥¢¥¯¥Æ¥£¥Ö¤Ë¤¹¤ë
                test.gameObject.SetActive(false);
            }
            // 1¹Ô¤Ç½ñ¤±¤ë(test(Test¥¯¥é¥¹)¤ò»È¤¦¾ì¹ç) = GameObject·¿¤Ç¤Ï¤Ê¤¤¤¿¤á¡¢gameObject¤Î»Ø¼¨¤¬É¬Í×
            //test.gameObject.SetActive(!test.gameObject.activeSelf);
            // cube(GameObject·¿)¤ò»È¤¦¾ì¹ç = GameObject·¿¤Ç¤¢¤ë¤¿¤á¡¢gameObject¤Î»Ø¼¨¤¬ÉÔÍ×
            // ¤³¤Á¤é¤ò»È¤¦¾ì¹ç¤Ë¤ÏÀë¸À¥Õ¥£¡¼¥ë¥É¤Ç¥³¥á¥ó¥È¥¢¥¦¥È¤·¤Æ¤¢¤ë public GameObject cube; ¤ÎÀë¸À¤¬É¬Í×
            //cube.SetActive(!cube.activeSelf);
        }
    }
}
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