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TouchController.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;      <=  CrossPlatformInput¤Î»ÈÍѤòÀë¸À¤·¤Þ¤¹¡£Ëº¤ì¤º¤ËÄɲ䷤Ƥ¯¤À¤µ¤¤¡£

public class TouchController : MonoBehaviour
{
    public float moveSpeed;                 //  Player(¥Ð¡¼)¤Î°Üư®ÅÙ¡£³°Éô¤ÇÀßÄê¤Ç¤­¤ë¤è¤¦¤Ëpublic½¤¾þ»Ò¤ò¤Ä¤±¤ë          
	
¡¡  // Update is called once per frame
    void Update () 
    {
        float horizontal = CrossPlatformInputManager.GetAxisRaw( "Horizontal" );   //  ¿åÊ¿¡Ê²£¡ËÊý¸þ¤Î¥¿¥Ã¥ÁÆþÎϤò¼èÆÀ¤¹¤ë¤¿¤á¤ÎÊÑ¿ôvertical¤òÍÑ°Õ¤¹¤ë¡£"Vertical"¤Ç¤Ïfloat·¿¤Î-1¡Á1¤Î¿ô»ú¤¬¼èÆÀ¤Ç¤­¤ë¡£ 

        if(horizontal != 0){                                                     //  ¿åÊ¿Êý¸þ¤Î¥¿¥Ã¥Á¤¬¤¢¤ë¤Ê¤é¡Ê0°Ê³°¤Ê¤é¡Ë
            transform.position += transform.forward * moveSpeed * -horizontal;¡¡¡¡//  °ÜÆ°¤ò¤µ¤»¤ë
	}
    }
}
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