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UnityEngine.Events
https://docs.unity3d.com/ja/current/ScriptReferenc...

using UnityEngine.Events;
¡¡¡¡
¡¡UnityEvent¤ò»ÈÍѤ¹¤ë¤Ë¤Ï½é´ü²½½èÍý¤ò¹Ô¤¤¤Þ¤¹¡£¤½¤Î¸å¡¢AddListner¥á¥½¥Ã¥É¤ò»ÈÍѤ·¤Æ¡¢ÅÐÏ¿¤·¤¿¤¤¥á¥½¥Ã¥É¤ò»ØÄꤷ¤Þ¤¹¡£
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    // UnityEvent½é´ü²½
    unityEvent = new UnityEvent();

    // UnityEvent¤ËunityAction¤òÅÐÏ¿(UnityAction¤Ë¤Ï¥á¥½¥Ã¥É¤¬ÂåÆþ¤µ¤ì¤Æ¤¤¤ë)
    unityEvent.AddListener(unityAction);

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º£²ó¤ÏÅÐÏ¿¤µ¤ì¤Æ¤¤¤ë¥á¥½¥Ã¥É¤Ï£±¤Ä¤À¤±¤Ç¤¹¤¬¡¢AddListner¥á¥½¥Ã¥É¤òÊ£¿ô²ó»ÈÍѤ¹¤ì¤Ð¡¢Ê£¿ô¤Î¥á¥½¥Ã¥É¤òÅÐÏ¿¤·¤Æ¤ª¤¯¤³¤È¤¬½ÐÍè¤Þ¤¹¡£
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    // ÅÐÏ¿¤µ¤ì¤Æ¤¤¤ë¥¹¥­¥ë¤ò»ÈÍÑ
    unityEvent.Invoke();

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¡ÚUnity¡ÛUnityEvent¤ÎÍÑË¡¤ÈÍÑÎÌ
https://www.urablog.xyz/entry/2016/09/11/080000


¡ãDoTween¤ÎDOFillAmount¥á¥½¥Ã¥É¤ÈSetLoops¥á¥½¥Ã¥É¡ä


¡¡DoTween¤Ë¤ÏÍÍ¡¹¤Ê¥á¥½¥Ã¥É¤¬¤¢¤ê¤Þ¤¹¤¬¡¢¤³¤³¤Ç¤Ï£²¤Ä¤Î¿·¤·¤¤¥á¥½¥Ã¥É¤òÍøÍѤ·¤Æ¤¤¤Þ¤¹¡£


DOFillAmount¥á¥½¥Ã¥É

¡¡DOFillAmount¥á¥½¥Ã¥É¤Ï¡¢²èÁü¤ÎImageType¤òFilled¤ËÀßÄꤷ¤Æ¤¤¤ëImage¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ËÂФ·¤Æ¼Â¹Ô¤Ç¤­¤ë¥á¥½¥Ã¥É¤Ç¤¹¡£
Image ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤Ä FillAmout ¤ÎÃͤËÂФ·¤ÆÊä´Ö½èÍý¤ò¹Ô¤Ã¤Æ¡¢¥¢¥Ë¥á¤·¤Æ¤¤¤ë¤è¤¦¤Ë±é½Ð¤·¤Æ¤¯¤ì¤ëµ¡Ç½¤Ç¤¹¡£

¡¡FillAmount¤ÎÃͤòÂè1°ú¿ô¤Ç»ØÄꤷ¤¿Ãͤޤǡ¢Âè2°ú¿ô¤Ç»ØÄꤷ¤¿»þ´Ö¤ò¤«¤±¤ÆÊѹ¹¤·¤Þ¤¹¡£

imgSkillPoint.DOFillAmount(0, 1.0f);


SetLoops¥á¥½¥Ã¥É

¡¡SetLoops¥á¥½¥Ã¥É¤Ï¡¢Â¾¤ÎDO¡Á¥á¥½¥Ã¥É¤Î¸å¤Ë¼Â¹Ô¤Ç¤­¤ë¥á¥½¥Ã¥É¤Ç¤¹¡£¤³¤ÎÌ¿ÎáñÂΤǼ¹Ԥ¹¤ë¤³¤È¤Ï¤Ç¤­¤Þ¤»¤ó¡£

¡¡°ì½ï¤ËÌ¿Îá¤ò¤·¤Æ¤¤¤ë¥á¥½¥Ã¥É¤ËÂФ·¤Æ¥ë¡¼¥×½èÍý¤òÉÕÍ¿¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£

    // ¥ë¡¼¥×½èÍý¤ò¹Ô¤¤¡¢¥¹¥­¥ë¥Ü¥¿¥ó¤¬²¡¤µ¤ì¤ë¤Þ¤Ç¥¹¥±¡¼¥ë¤òÊѲ½¤µ¤»¤ë¥¢¥Ë¥á¤ò¼Â¹Ô¤¹¤ë¡£¤½¤ì¤òtweenerÊÑ¿ô¤ËÂåÆþ¤·¤Æ¤ª¤¯
    tweener = imgSkillPoint.transform.DOScale(new Vector3(1.2f, 1.2f, 1.2f), 0.25f).SetEase(Ease.InCirc).SetLoops(-1, LoopType.Yoyo);
¡¡
¡¡¾åµ­¤Î½èÍý¤Ç¤Ï¡¢imgSkillPoint.transform.DOScale¥á¥½¥Ã¥É¤ËÂФ·¤Æ¡¢¥ë¡¼¥×½èÍý¤ò¹Ô¤Ã¤Æ¤¤¤Þ¤¹¡£(SetEase¥á¥½¥Ã¥É¤âSetLoops¥á¥½¥Ã¥É¤ÈƱ¤¸¤ÇñÂΤǤÏÆ°¤«¤Ê¤¤¥á¥½¥Ã¥É¤Ç¤¹)

¡¡Âè1°ú¿ô¤Ï¥ë¡¼¥×½èÍý¤ò¹Ô¤¦²ó¿ô¤Ç¤¹¡£int·¿¤ÇÀßÄꤷ¤Þ¤¹¡£º£²ó¤Î¤è¤¦¤Ë -1 ¤ò»ØÄꤹ¤ë¤È¡¢¤½¤ì¤Ï̵¸Â¥ë¡¼¥×¤Ë¤Ê¤ê¤Þ¤¹¡£(¥ë¡¼¥×¤¬½ªÎ»¤·¤Þ¤»¤ó)
¤³¤Î¤è¤¦¤Ê¾ì¹ç¤ÏÌÀ¼¨Åª¤Ë½èÍý¤òÄä»ß¤µ¤»¤Ê¤¤¤È̵¸Â¤Ë¥ë¡¼¥×¤ò·«¤êÊÖ¤·¤Þ¤¹¡£

¡¡Âè2°ú¿ô¤Ç¤Ï¥ë¡¼¥×¤µ¤»¤ë¥¿¥¤¥×¤òLoopType¤È¤¤¤¦enum·¿¤«¤éÁªÂò¤·¤Þ¤¹¡£LoopType.Yoyo ¤Î¾ì¹ç¤Ï¡¢A => B , B => A ¤È¤¤¤¦·Á¼°¤Ç¥ë¡¼¥×¤ò·«¤êÊÖ¤·¤Þ¤¹¡£(¥è¡¼¥è¡¼¤ÈƱ¤¸Æ°¤­¤Ç¤¹)
¾¤Ë¤âLoopType¤¬¤¢¤ê¤Þ¤¹¤Î¤ÇÄ´¤Ù¤Æ¤ß¤Æ¤¯¤À¤µ¤¤¡£


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¡¡DoTween¤Ë¤è¤Ã¤Æ¡¢½èÍý¤ò¥¢¥Ë¥á¤Î¤è¤¦¤ËºÆÀ¸¤Ç¤­¤ëÊä´Ö½èÍý¤ÏÈó¾ï¤ËÊØÍø¤Ç¤¹¤¬¡¢°ìÅټ¹Ԥ¹¤ë¤È¡¢¤½¤Î½èÍý¤¬½ªÎ»¤¹¤ë¤Þ¤Ç¤ÏÅÓÃæ¤Ç»ß¤á¤ë¤³¤È¤¬½ÐÍè¤Þ¤»¤ó¡£
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¡¡¤½¤Î¤è¤¦¤Ê¥±¡¼¥¹¤ËÈ÷¤¨¤ÆÅÓÃæ¤Ç½èÍý¤òÄä»ß¤·¤¿¤êÇË´þ¤·¤¿¤¤¾ì¹ç¤Ë¤Ï Tweener·¿¤ÎÊÑ¿ô¤òÍÑ°Õ¤·¡¢¤½¤³¤ËDoTween¤Î½èÍý¤òÂåÆþ¤·¤Æ¼Â¹Ô¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£
¤½¤·¤ÆÂåÆþ¤·¤¿Tweener·¿¤ÎÊÑ¿ô¤ËÂФ·¤Æ¤Ï¡¢¼Â¹Ô¤·¤Æ¤¤¤ë½èÍý¤òÄä»ß¤¹¤ëÌ¿Îá¤ò½Ð¤¹¤³¤È¤¬½ÐÍè¤Þ¤¹¡£
¡¡¤³¤Î¤è¤¦¤Ë¡¢¤¢¤ë½èÍý¤òÊ̤ÎÊÑ¿ô¤ËÂåÆþ¤¹¤ë¤³¤È¤Ë¤è¤Ã¤Æ¡¢¸µ¡¹¤Î½èÍý¤ÎÆâÍÆ¡¦µ¡Ç½¤òÊѤ¨¤º¤Ë¤è¤ê»È¤¤¤ä¤¹¤¤·Á¤Ç½èÍý¤·¤Æ¤â¤é¤¨¤ë¤è¤¦¤Ë¤¹¤ë¤³¤È¤ò
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    // Àë¸À
    Tweener tweener = null; 

    // ¥ë¡¼¥×½èÍý¤ò¹Ô¤¤¡¢¥¹¥­¥ë¥Ü¥¿¥ó¤¬²¡¤µ¤ì¤ë¤Þ¤Ç¥¹¥±¡¼¥ë¤òÊѲ½¤µ¤»¤ë¥¢¥Ë¥á¤ò¼Â¹Ô¤¹¤ë¡£¤½¤ì¤òtweenerÊÑ¿ô¤ËÂåÆþ¤·¤Æ¤ª¤¯
    tweener = imgSkillPoint.transform.DOScale(new Vector3(1.2f, 1.2f, 1.2f), 0.25f).SetEase(Ease.InCirc).SetLoops(-1, LoopType.Yoyo);

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¡¡ËÜÍè¤Ç¤¢¤ì¤ÐtweenerÊÑ¿ô¤ËÂåÆþ¤·¤Ê¤¯¤Æ¤â¡¢¾åµ­¤ÎDoScale¤Î½èÍý¤Ï¼Â¹Ô¤¹¤ë¤³¤È¤¬²Äǽ¤Ç¤¹¤¬¡¢SetLoops¥á¥½¥Ã¥É¤Ë¤è¤ë¥ë¡¼¥×½èÍý¤Ï°ìÅټ¹Ԥ¹¤ë¤È
¥ë¡¼¥×²ó¿ô¤ò·«¤êÊÖ¤¹¤Þ¤Ç½èÍý¤ò»ß¤á¤ë¤³¤È¤¬½ÐÍè¤Þ¤»¤ó¡£¤Þ¤·¤Æº£²ó¤Î¥±¡¼¥¹¤Ç¤Ï¥ë¡¼¥×²ó¿ô¤Ï̵¸Â¤Ë»ØÄꤷ¤Æ¤¤¤ë¤¿¤á¡¢»ß¤Þ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£

¡¡¤½¤Î¤¿¤á¡¢tweenerÊÑ¿ô¤Ë¥ë¡¼¥×½èÍý¤òÂåÆþ¤·¡¢¥¹¥­¥ë¥Ü¥¿¥ó¤ò²¡¤·¤¿ºÝ¤Ë¡¢²¼µ­¤Î½èÍý¤òTweener·¿¤ÎÊÑ¿ô¤ËÂФ·¤Æ¹Ô¤¦¤³¤È¤Ç¥ë¡¼¥×½èÍý¤òÄä»ß¤·¤Æ¤¤¤Þ¤¹¡£

    // ¥¹¥­¥ë¥Ü¥¿¥ó¤Î¥ë¡¼¥×¥¢¥Ë¥á¤òÇË´þ¤·¡¢tweenerÊÑ¿ô¤ònull¤Ë¤¹¤ë
    tweener.Kill();
    tweener = null;

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