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RarityType.cs
public enum RarityType {
    Common  = 100,     
    Uncommon = 200,   
    Rare = 0
}

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[System.Serializable]
public class RewardData
{
    public int rewardNo;            // Ä̤·ÈÖ¹æ
    public RarityType rarityType;   // ´õ¾¯ÅÙ
    public int rarityRate;          // ÅÙ¹ç
    public Sprite spriteReward;     // ²èÁü
    public int rewardPoint;         // ³ÍÆÀ¤Ç¤­¤ë¥Ý¥¤¥ó¥È 
}

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