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    }


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https://issuetracker.unity3d.com/issues/video-wind...


¡Ú·Ù¹ð¡ÛUnexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile.


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Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile.
Timestamps will be skewed to correct the playback for [¥Õ¥©¥ë¥ÀÀè/XXXX.mp4]


¡Ú·Ù¹ð¡ÛSome of this projects source files refer to API that has changed.


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Some of this projects source files refer to API that has changed.
These can be automatically updated.
It is recommended to have a backup of the project before updating.
Do you want these files to be updated?
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https://kitty-pool.com/ss057/



¡Ú¥¨¥é¡¼¡ÛKernel 'MultiScaleVODownsample1' not found UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


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ArgumentException: Kernel 'MultiScaleVODownsample1' not found.
UnityEngine.Rendering.PostProcessing.MultiScaleVO.PushDownsampleCommands (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.Nullable`1[T] depthMap, System.Boolean isMSAA) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:290)
UnityEngine.Rendering.PostProcessing.MultiScaleVO.GenerateAOMap (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, UnityEngine.Rendering.RenderTargetIdentifier destination, System.Nullable`1[T] depthMap, System.Boolean invert, System.Boolean isMSAA) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:195)
UnityEngine.Rendering.PostProcessing.MultiScaleVO.RenderAfterOpaque (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:531)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs:599)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs:487)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

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https://www.youtube.com/watch?v=j7MSxQrZ33I
https://issuetracker.unity3d.com/issues/post-proce...
https://forum.unity.com/threads/kernel-errors-afte...


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¡¡¤³¤Î¥¨¥é¡¼¤Î¤µ¤é¤Ë²¼¤Ë¡¢¼ÂºÝ¤Ë GetComponent ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¤Æ¼èÆÀ·ë²Ì¤Ç¤¢¤ëÌá¤êÃͤÎÃͤ¬ null ¤Ë¤Ê¤Ã¤Æ¤¤¤ëÉôʬ¤¬½ñ¤¤¤Æ¤¢¤ë¡£
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  AudioSource audioSource;

  [SerializeField]
  AudioClip clip;


  void Start() {
      audioSource = GetComponent<AudioSource>();  //  ¢«¡¡¤³¤Î½èÍý¤¬¼ºÇÔ¤·¤Æ¤¤¤Æ¡¢Ìá¤êÃͤ¬ null ¤Ë¤Ê¤Ã¤Æ¤¤¤ë(¼ÂºÝ¤Î¸¶°ø)
    
      audioSource.PlayOneShot(clip);              //  ¢«¡¡null ¤Î¤Þ¤Þ¤ÇÍøÍѤ·¤è¤¦¤È¤¹¤ë¤Î¤Ç¥¨¥é¡¼¤Ë¤Ê¤ë(¥¨¥é¡¼²Õ½ê)
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¡Ú¥¨¥é¡¼¡ÛUnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <a017e354f3154926a5617fbac3a64fcc>:0)


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NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <a017e354f3154926a5617fbac3a64fcc>:0)
UnityEditor.PropertyEditor.RebuildContentsContainers () (at <a017e354f3154926a5617fbac3a64fcc>:0)
UnityEditor.InspectorWindow.RedrawFromNative () (at <a017e354f3154926a5617fbac3a64fcc>:0)

¡¡º£²ó¤Î¥±¡¼¥¹¤Ç¤Ï¡¢DOTweenPro Äɲøå¤Ëɽ¼¨¤µ¤ì¤Þ¤·¤¿¡£

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¡Ú¥¨¥é¡¼¡Û¡¡NullReferenceException: SerializedObject of SerializedProperty has been Disposed.


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¡¡Unity ¥¨¥Ç¥£¥¿¡¼¤ò½ªÎ»¤·¡¢ÂÐ¾Ý¤Î¥×¥í¥¸¥§¥¯¥È¥Õ¥©¥ë¥ÀÆâ¤Î Library ¥Õ¥©¥ë¥À¤òºï½ü¤·¤Æ Unity ¤òºÆµ¯Æ°¤¹¤ë¡£
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NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
UnityEditor.SerializedProperty.get_intValue () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.UnbindListViewItem (UnityEngine.UIElements.VisualElement ve, System.Int32 index) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEngine.UIElements.ListViewController.UnbindItem (UnityEngine.UIElements.VisualElement element, System.Int32 index) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CollectionViewController.InvokeUnbindItem (UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.VerticalVirtualizationController`1[T].ReleaseItem (System.Int32 activeItemsIndex) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].ReleaseItem (System.Int32 activeItemsIndex) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.VerticalVirtualizationController`1[T].Refresh (System.Boolean rebuild) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].Refresh (System.Boolean rebuild) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.RefreshItems () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CollectionViewController.set_itemsSource (System.Collections.IList value) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.set_itemsSource (System.Collections.IList value) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.ClearListView () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.Release () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.RemoveBinding (UnityEngine.UIElements.IBindable bindable, System.Boolean forceRemove) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Unbind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.UnbindTree (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Unbind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.BindingExtensions.Unbind (UnityEngine.UIElements.VisualElement element) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.PropertyField.Reset (UnityEditor.SerializedProperty newProperty) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.PropertyField.Reset (UnityEditor.UIElements.SerializedPropertyBindEvent evt) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.PropertyField.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.SendBindingEvent[TEventType] (TEventType evt, UnityEngine.UIElements.VisualElement target) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Bind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.InspectorElement.SetEditor (UnityEditor.Editor value) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.EditorElement.Reinit (System.Int32 editorIndex) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.PropertyEditor.ProcessEditorElementsToRebuild (UnityEditor.Editor[] editors) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.PropertyEditor.RebuildContentsContainers () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.InspectorWindow.RedrawFromNative () (at <97436df440ca462884c5332c1d8ebbe7>:0)

NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
UnityEditor.SerializedProperty.get_objectReferenceInstanceIDValue () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.EditorGUIUtility.ObjectContent (UnityEngine.Object obj, System.Type type, UnityEditor.SerializedProperty property, UnityEditor.EditorGUI+ObjectFieldValidator validator) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.ObjectField+ObjectFieldDisplay.Update () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.ObjectField.UpdateDisplay () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEngine.UIElements.VisualElement+SimpleScheduledItem.PerformTimerUpdate (UnityEngine.UIElements.TimerState state) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.TimerEventScheduler.UpdateScheduledEvents () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)


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ArgumentNullException: Value cannot be null.
Parameter name: _unity_self
UnityEditor.SerializedObject.FindProperty (System.String propertyPath) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation+BindingRequest.Bind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.Panel.UpdateBindings () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)


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UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

Cannot add menu item 'GameObject/AI/NavMesh Link' for method 'Unity.AI.Navigation.Editor.NavMeshLinkEditor.CreateNavMeshLink' because a menu item with the same name already exists.
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InvalidOperationException: Trying to release an object that has already been released to the pool.
UnityEngine.Pool.ObjectPool`1[T].Release (T element) (at <40205bb2cb25478a9cb0f5e54cf11441>:0)
BulletBase.ReleaseBullet (System.Single destroyTime) (at Assets/Scripts/Refactoring/BulletBase.cs:28)

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private bool isReleasedToPool = false;

/// <summary>
/// ÃƤò¥ª¥Ö¥¸¥§¥¯¥È¥×¡¼¥ë¤ËÌ᤹
/// </summary>
public virtual async void ReleaseBullet(float destroyTime = 0)
{
    await UniTask.Delay(System.TimeSpan.FromSeconds(destroyTime));

    if (!isReleasedToPool) {

        isReleasedToPool = true;
        objectPool.Release(this);

        Debug.Log(objectPool);
    }
}

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/// ½é´üÀßÄêÍѤβ¾Áۥ᥽¥Ã¥É(Æ°ºîÆâÍƤòÊѹ¹¤Ç¤­¤ë¥á¥½¥Ã¥É¡£virtual/override)
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/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="t">½é´üÀßÄê¤Ë»ÈÍѤ¹¤ë¥¸¥§¥Í¥ê¥Ã¥¯·¿¤Î¥Ñ¥é¥á¡¼¥¿¡£¥á¥½¥Ã¥É¤Î¼Â¹Ô¦¤ÇŬÀڤʷ¿¤ò»ØÄꤹ¤ë¡£</param>
public virtual void SetUpBullet<T>(T t)
{
    TryGetComponent(out rb);
    isReleasedToPool = false;
}

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<Script Updating Consent>
Some of this projects source files refer to API that has changed. 
These can be automatically updated. 
It is recommended to have a backup of the project before updating. 
Do you want these files to be updated?

Assets/Fungus/Scripts/Commands/Property/AnimatorProperty.cs
Assets/Fungus/Scripts/Editor/LuaScriptedImporter.cs
Assets/Fungus/Scripts/Editor/ViewEditor.cs

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
Fungus.EditorUtils.FungusEditorResources:get_Instance () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:95)
Fungus.EditorUtils.FungusEditorResources:OnDidReloadScripts () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:184)

Exception thrown while invoking [DidReloadScripts] method 'Fungus.EditorUtils.FungusEditorResources:OnDidReloadScripts ()' :
UnityException: Creating asset at path Assets/Fungus/EditorResources/FungusEditorResources.asset failed.
Fungus.EditorUtils.FungusEditorResources.get_Instance () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:95)
Fungus.EditorUtils.FungusEditorResources.OnDidReloadScripts () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:184)



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Errors during import of AudioClip Assets/FungusExamples/TheHunter/Audio/Music.mp3:
FSBTool ERROR: Internal error from FMOD sub-system.
FSBTool ERROR: Internal error from FMOD sub-system.

Errors during import of AudioClip Assets/FungusExamples/JumpingPrax/Music/PraxMusic.mp3:
FSBTool ERROR: Internal error from FMOD sub-system.
FSBTool ERROR: Internal error from FMOD sub-system.

Errors during import of AudioClip Assets/FungusExamples/TheFacility/Music/CKZ_-_09_-_Youre_Not_Real.mp3:
FSBTool ERROR: Internal error from FMOD sub-system.
FSBTool ERROR: Internal error from FMOD sub-system.



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