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TouchController.cs¤Ç¤¹¡£
using UnityEngine;

/// Summary
/// ¥Þ¥¦¥¹¥É¥é¥Ã¥°(¥¹¥Þ¥Û²èÌÌ¥¹¥ï¥¤¥×)¤ÇPlayer¤òÁàºî¤¹¤ë¥¯¥é¥¹
///
public class TouchController : MonoBehaviour {

    public float speed;   // Player¥ª¥Ö¥¸¥§¥¯¥È¤Î°Üư®ÅÙ
    Vector3 mousePos;     // ºÇ½é¤Ë¥¿¥Ã¥Á(º¸¥¯¥ê¥Ã¥¯)¤·¤¿ÃÏÅÀ¤Î¾ðÊó¤òÆþ¤ì¤ë

    void Update() {
¡¡¡¡¡¡¡¡// Move¥á¥½¥Ã¥É¤ò¾ï»þ¸Æ¤Ó½Ð¤¹
        Move();
    }

    void Move() {
¡¡¡¡¡¡¡¡// ¥Þ¥¦¥¹º¸¥¯¥ê¥Ã¥¯(²èÌÌ¥¿¥Ã¥Á)¤¬¹Ô¤ï¤ì¤¿¤é
        if (Input.GetMouseButtonDown(0)) {
¡¡¡¡¡¡¡¡¡¡¡¡// ¥¿¥Ã¥Á¤·¤¿°ÌÃÖ¤òÂåÆþ
            mousePos = Input.mousePosition;
        }
        if (Input.GetMouseButton(0)) {
¡¡¡¡¡¡¡¡¡¡¡¡// ¥Ù¥¯¥È¥ë¤Î°ú¤­»»¤ò¹Ô¤¤¡¢¸½ºß¤Î¥¿¥Ã¥Á°ÌÃ֤Ȥ½¤Î£±¥Õ¥ì¡¼¥àÁ°¤Î¥¿¥Ã¥Á°ÌÃ֤Ȥκ¹Ê¬¤òÊý¸þ¤È¤·¤ÆÂåÆþ
            Vector3 mouseDiff = Input.mousePosition - mousePos;
¡¡¡¡¡¡¡¡¡¡¡¡// ¼¡¤Î¥Õ¥ì¡¼¥à¤Î¥¿¥Ã¥Á¾ðÊó¤ò·×»»¤Ç¤­¤ë¤è¤¦¤Ë¸½ºß¤Î¥¿¥Ã¥Á°ÌÃÖ¤ò1¥Õ¥ì¡¼¥àÁ°¤Î¥¿¥Ã¥Á°ÌÃ֤Ȥ·¤ÆÂåÆþ
¡¡¡¡¡¡¡¡¡¡¡¡// ¤³¤ì¤Ë¤è¤ê¡¢Êý¸þ¤Î¼èÆÀ¢ª¹¹¿·¤ò¥¿¥Ã¥Á¤·¤Æ¤¤¤ë´Ö·«¤êÊÖ¤·¤Æ¤¤¤ë
            mousePos = Input.mousePosition;

¡¡¡¡¡¡¡¡¡¡¡¡// ¸½ºß¤ÎPlayer¤Î°ÌÃÖ¤ËÂФ·¤Æ¡¢¥¿¥Ã¥Á°ÌÃ֤ΰÜÆ°Êý¸þ¤ò»È¤Ã¤Æ°ÜÆ°Àè¤ò»»½Ð¤¹¤ë
¡¡¡¡¡¡¡¡¡¡¡¡// ºÂɸ¤Ï²èÌ̤Îheight¤Ç³ä¤ë¤³¤È¤Ç°ÜÆ°°ÌÃÖ¤òÄ´À°
¡¡¡¡¡¡¡¡¡¡¡¡// ¥¿¥Ã¥Á¾ðÊó¤Ë¤ÏZ¼´¤Î¾ðÊ󤬤ʤ¤¤Î¤Ç¡¢X¼´¤Î°ÜÆ°¾ðÊó¤òX¼´¤Î°ÜÆ°ÍѤ˻ÈÍÑ
            Vector3 newPos = transform.position + new Vector3(0, 0, -mouseDiff.x / Screen.height) * speed;

¡¡¡¡¡¡¡¡¡¡¡¡// Player¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃÖ¤ò¹¹¿·¤·¤Æ°ÜÆ°¤ò²ò·è¤¹¤ë
            transform.position = newPos;
        }
    }
}

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