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¡¡ProjectsÆâ¤ÎAsset ¢ª Scripts ¤ò¥À¥Ö¥ë¥¯¥ê¥Ã¥¯¤·¤Æ³«¤­
¤½¤ÎÃæ¤Ç±¦¥¯¥ê¥Ã¥¯¤ò¤·¤Æ¥á¥Ë¥å¡¼¤ò½Ð¤· Create ¢ª C# Script ¤òÁªÂò¤·¤Þ¤¹¡£Ì¾Á°¤ÏMaterialTest¤Ë¤·¤Þ¤¹¡£


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// ¥Þ¥Æ¥ê¥¢¥ë¤Î¿§¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// </summary>
public class MaterialTest : MonoBehaviour
{    
    [Header("¥Þ¥Æ¥ê¥¢¥ë¡Ê¿§¡Ë¤ÎÀßÄêÍÑ")]
    public Material material;

    [Range(0,2), Header("Êѹ¹¤¹¤ë¿§¤ÎÀßÄêÃÍ")]        // Range°À­¡£°ú¿ô¤ÇÃͤÎ(ºÇÂçÃÍ, ºÇ¾®ÃÍ)¤òÀ©¸Â¤Ç¤­¤ë¡£2¤Ä°Ê¾å¤Î°À­¤òµ­ºÜ¤¹¤ë¾ì¹ç¤Ë¤ÏȾ³Ñ¥«¥ó¥Þ¤Ç¶èÀÚ¤ë
    public int colorNumber;

    [Header("Plane¤«¤É¤¦¤«¤ÎȽÄêÍÑ true¤Ê¤éPlane")]
    public bool isPlaneFlag;

     void Start()
    {
        // ¤³¤Î¥¯¥é¥¹¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¥ª¥Ö¥¸¥§¥¯¥È¤¬Plane¤«¤É¤¦¤«È½Äꤷ¡¢Ê¬´ô¤µ¤»¤ë
        if (isPlaneFlag) {  // ¤³¤Îʬ´ô¾ò·ï¤Ï¡¢isPlaneFlag == true ¤ÈƱ¤¸°ÕÌ£

            // Plane¤Ê¤é¤³¤Á¤é¤Î¥á¥½¥Ã¥É¤ò¼Â¹Ô
            // °ú¿ô¤È¤·¤ÆcolorNumber¤È¤¤¤¦int·¿¤Î¿ôÃͤòÅϤ·¤Æ¤¤¤ë
            ChangeMatColor(colorNumber);
        } else {

            // Plane¤Ç¤Ï¤Ê¤¤(Cube)¤Ê¤é¡¢¤³¤Á¤é¤Î¥á¥½¥Ã¥É¤ò¼Â¹Ô
            // °ú¿ô¤È¤·¤ÆColor.blue¤È¤¤¤¦¡¢Color·¿¤Î¿§¾ðÊó¤òÅϤ·¤Æ¤¤¤ë
            SetMatColor(Color.blue);
        }
    }

    void Update()
    {
        // ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËMaterial¤Î¿§¤òÊѹ¹¤¹¤ë
        if (Input.GetKeyDown(KeyCode.F)) {

            // ¤³¤Î¥¯¥é¥¹¤Î»ý¤Ä¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤·¼Â¹Ô¤¹¤ë
            // °ú¿ô¤È¤·¤ÆcolorNumber¤È¤¤¤¦int·¿¤Î¿ôÃͤòÅϤ¹
            ChangeMatColor(colorNumber);
        }
    }    
        
¡¡¡¡/// <summary>
    /// ¥Þ¥Æ¥ê¥¢¥ë¤Î¿§¤Î½é´üÀßÄê½èÍý
    /// </summary>
    /// <param name="argumentColor"></param>
    private void SetMatColor(Color argumentColor) {

        // °ú¿ô¤È¤·¤ÆÅϤµ¤ì¤¿argumentColor¤ò»È¤¤¿§¤òÊѹ¹¡Ê½é´üÀßÄê¡Ë¤¹¤ë
        // ÀßÄê¤Ë¤ÏMaterial·¿¤ÎÊÑ¿ômaterial¤Î»ý¤Äcolor¥×¥í¥Ñ¥Æ¥£¤Ë¥¢¥¯¥»¥¹¤¹¤ë
        material.color = argumentColor;

        // ¿§¤ÎÈÖ¹æ¤òÀßÄꤹ¤ë
        colorNumber = 1;
    }

    /// <summary>
    /// ¥Þ¥Æ¥ê¥¢¥ë¤Î¿§¤òÊѤ¨¤ë½èÍý
    /// public½¤¾þ»Ò¤Ê¤Î¤Ç¡¢Â¾¤Î¥¯¥é¥¹¤«¤é¤Ç¤â¤³¤Î¥á¥½¥Ã¥É¤ò¼Â¹Ô¤Ç¤­¤ë
    /// </summary>
    /// <param name="argumentColorNumber"></param>
    public void ChangeMatColor(int argumentColorNumber) {

        // °ú¿ô¤È¤·¤ÆÅϤµ¤ì¤¿argumentColorNumber¤ËÆþ¤Ã¤Æ¤ëÈÖ¹æ¤ò»È¤¤¡¢Ê¬´ô¤Ë¤è¤ê¿§¤òÀßÄꤹ¤ë
        // ¤³¤³¤Ç¤âmaterial.color¤Ë¥¢¥¯¥»¥¹¤¹¤ë¤³¤È¤Ç¿§¤òÊѹ¹¤¹¤ë
        // switchʸ¤Ï¤¤¤º¤ì¤«¤Îcase¤ËÆþ¤ë¤È½ªÎ»¤¹¤ë( = break¤ÇÈ´¤±¤Æ¤¤¤ë)
        switch (argumentColorNumber) {
            case 0:
                material.color = Color.blue;
                break;
            case 1:
                material.color = Color.green;
                break;
            case 2:
                material.color = Color.red;
                break;
        }

        // ¿§¤ÎÈÖ¹æ¤ò1¤º¤Ä²Ã»»¤¹¤ë = ¼¡²ó°Ê¹ß¡¢Ê̤Îʬ´ô¤ËÆþ¤ë¤è¤¦¤Ë¤¹¤ë
        colorNumber++;

        // ¿§¤ÎÀßÄêÃͤÏ2¤Þ¤Ç¤Ê¤Î¤Ç¡¢3°Ê¾å¤Î¿ôÃͤˤʤ俤é0¤ËÌ᤹½èÍý¤òÆþ¤ì¤Æ¤ª¤¯
        if(colorNumber >= 3) {
            colorNumber = 0;
        }
        Debug.Log(colorNumber);
    }
}

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¡¡¤Þ¤º Start ¥á¥½¥Ã¥É¤Ë¤ª¤¤¤Æ¡¢¼Â¹Ô¤¹¤ë¥á¥½¥Ã¥É¤¬£²¤Ä¤Ëʬ´ô¤·¤Þ¤¹¡£


    void Start()
    {
        // ¤³¤Î¥¯¥é¥¹¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¥ª¥Ö¥¸¥§¥¯¥È¤¬Plane¤«¤É¤¦¤«È½Äꤷ¡¢Ê¬´ô¤µ¤»¤ë
        if (isPlaneFlag) {  // ¤³¤Îʬ´ô¾ò·ï¤Ï¡¢isPlaneFlag == true ¤ÈƱ¤¸°ÕÌ£

            // Plane¤Ê¤é¤³¤Á¤é¤Î¥á¥½¥Ã¥É¤ò¼Â¹Ô
            // °ú¿ô¤È¤·¤ÆcolorNumber¤È¤¤¤¦int·¿¤Î¿ôÃͤòÅϤ·¤Æ¤¤¤ë
            ChangeMatColor(colorNumber);
        } else {

            // Plane¤Ç¤Ï¤Ê¤¤(Cube)¤Ê¤é¡¢¤³¤Á¤é¤Î¥á¥½¥Ã¥É¤ò¼Â¹Ô
            // °ú¿ô¤È¤·¤ÆColor.blue¤È¤¤¤¦¡¢Color·¿¤Î¿§¾ðÊó¤òÅϤ·¤Æ¤¤¤ë
            SetMatColor(Color.blue);
        }
    }

¡¡isPlaneFlag ÊÑ¿ô¤ÎÃͤòɾ²Á¤·¡¢true ¤Î¾ì¹ç¤Ë¤Ï ChangeMatColor ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¤Þ¤¹¡£°ú¿ô¤Ë¤Ï colorNumber ÊÑ¿ô¤ÎÃͤò»ØÄꤷ¤Þ¤¹¡£

¡¡isPlaneFlag ÊÑ¿ô¤¬ false ¤Î¾ì¹ç¤Ë¤Ï SetMatColor ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¤Þ¤¹¡£°ú¿ô¤Ë¤Ï Color.blue ¤ÎÃͤò»ØÄꤷ¤Æ¤¤¤Þ¤¹¡£

¡¡¤³¤Î¤è¤¦¤Ë¡¢Unity ¤¬ÍÑ°Õ¤·¤Æ¤¤¤ë Start ¥á¥½¥Ã¥É¤ä Update ¥á¥½¥Ã¥É°Ê³°¤Î¡¢¼«Ê¬¤ÇºîÀ®¤·¤¿¥á¥½¥Ã¥É¤Ï¡¢
¼Â¹Ô¤¹¤ëÌ¿Î᤬¤¢¤Ã¤Æ¤Ï¤¸¤á¤Æ½èÍý¤¬¼Â¹Ô¤µ¤ì¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢¥¹¥¯¥ê¥×¥È¤Î²¿¹ÔÌܤ˽ñ¤«¤ì¤Æ¤¤¤ë¤«¤Ï´Ø·¸¤·¤Þ¤»¤ó¡£

¡¡²¾¤Ë Start ¥á¥½¥Ã¥É¤è¤ê¤â¾åÃÊ¤Ë SetMatColor ¥á¥½¥Ã¥É¤¬µ­½Ò¤µ¤ì¤Æ¤¤¤¿¤È¤·¤Æ¤â¡¢¤³¤Î¥á¥½¥Ã¥É¤Ï¼«Æ°Åª¤Ë¤ÏÆ°¤­¤Þ¤»¤ó¡£

¡¡¤Þ¤º¤Ï¤³¤ÎÉôʬ¤ò¤·¤Ã¤«¤ê¤ÈÍý²ò¤·¤Æ¤¤¤­¤Þ¤·¤ç¤¦¡£



¡¡ChangeMatColor ¥á¥½¥Ã¥ÉÆâ¤Ë¤Ï switch ¹½Ê¸¤Ë¤è¤ëʬ´ô¤¬ÍÑ°Õ¤µ¤ì¤Æ¤¤¤Þ¤¹¡£
¤³¤Á¤é¤â¤·¤Ã¤«¤ê¤ÈÆɤ߲ò¤±¤ë¤è¤¦¤ËÉü½¬¤ò¤·¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£
¡¡
¡¡
    /// <summary>
    /// ¥Þ¥Æ¥ê¥¢¥ë¤Î¿§¤òÊѤ¨¤ë½èÍý
    /// public½¤¾þ»Ò¤Ê¤Î¤Ç¡¢Â¾¤Î¥¯¥é¥¹¤«¤é¤Ç¤â¤³¤Î¥á¥½¥Ã¥É¤ò¼Â¹Ô¤Ç¤­¤ë
    /// </summary>
    /// <param name="argumentColorNumber"></param>
    public void ChangeMatColor(int argumentColorNumber) {

        // °ú¿ô¤È¤·¤ÆÅϤµ¤ì¤¿argumentColorNumber¤ËÆþ¤Ã¤Æ¤ëÈÖ¹æ¤ò»È¤¤¡¢Ê¬´ô¤Ë¤è¤ê¿§¤òÀßÄꤹ¤ë
        // ¤³¤³¤Ç¤âmaterial.color¤Ë¥¢¥¯¥»¥¹¤¹¤ë¤³¤È¤Ç¿§¤òÊѹ¹¤¹¤ë
        // switchʸ¤Ï¤¤¤º¤ì¤«¤Îcase¤ËÆþ¤ë¤È½ªÎ»¤¹¤ë( = break¤ÇÈ´¤±¤Æ¤¤¤ë)
        switch (argumentColorNumber) {
            case 0:
                material.color = Color.blue;
                break;
            case 1:
                material.color = Color.green;
                break;
            case 2:
                material.color = Color.red;
                break;
        }

        // ¿§¤ÎÈÖ¹æ¤ò1¤º¤Ä²Ã»»¤¹¤ë = ¼¡²ó°Ê¹ß¡¢Ê̤Îʬ´ô¤ËÆþ¤ë¤è¤¦¤Ë¤¹¤ë
        colorNumber++;

        // ¿§¤ÎÀßÄêÃͤÏ2¤Þ¤Ç¤Ê¤Î¤Ç¡¢3°Ê¾å¤Î¿ôÃͤˤʤ俤é0¤ËÌ᤹½èÍý¤òÆþ¤ì¤Æ¤ª¤¯
        if(colorNumber >= 3) {
            colorNumber = 0;
        }
        Debug.Log(colorNumber);
    }


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Plane¤ÎÊý¤Ç¤Ï MaterilaTest ¥¯¥é¥¹Æâ¤Î isPlaneFlag ¥Á¥§¥Ã¥¯¤ò¤¤¤ì¤Ætrue¤Î¾õÂ֤ˤ·¤Æ¤ª¤­¤Þ¤¹¡£

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MaterialTest¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤«¤éMaterial¤ÎÉôʬ¤ËPlane¤Î¥Þ¥Æ¥ê¥¢¥ë¤ò¥¢¥µ¥¤¥ó¤·¤Þ¤¹¡£

¡¡Î¾Êý¤Î¥ª¥Ö¥¸¥§¥¯¥È¤ËMaterialTest ¤ò¥¢¥¿¥Ã¥Á¤¹¤ë¤Î¤Ï¡¢¤½¤ì¤¾¤ì¤Î¥ª¥Ö¥¸¥§¥¯¥È¤Ç¿§¤ÎÊѹ¹¤ò³Îǧ¤¹¤ë¤¿¤á¤Ç¤¹¡£
¤Þ¤¿¤³¤³¤Ç¤Ï isPlaneFlag ¤È¤¤¤¦Bool·¿¤òÍøÍѤ¹¤ë¤³¤È¤Ç¥ª¥Ö¥¸¥§¥¯¥È¤Ë¼ïÊ̤òÍ¿¤¨¤Æ¤¤¤Þ¤¹¡£

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¤½¤Î¸å¡¢Plane¥ª¥Ö¥¸¥§¥¯¥È¤ÎMaterialTest ¥¯¥é¥¹¤ò¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤Ë¤Æ³Îǧ¤·¡¢colorNumber ¤ò1¤«2¤ËÊѹ¹¤·¤Þ¤¹¡£
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¤Ç¤Ï¥²¡¼¥à¤ò¼Â¹Ô¤·¤Æ³Îǧ¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£¤½¤ì¤¾¤ì¤Î¥ª¥Ö¥¸¥§¥¯¥È¤Î¿§¤¬°Û¤Ê¤ë¾õÂ֤ǻϤޤꡢ¤½¤Î¸å¤â°Û¤Ê¤ë¿§¤ÇÊѲ½¤·¤Æ¤¤¤­¤Þ¤¹¡£


¥¹¥¯¥ê¥×¥È¤Î¥ê¥Õ¥¡¥¯¥¿¥ê¥ó¥°¤ò¹Ô¤¦


¡¡¸«¤¿ÌܤνèÍý¤ÎÆâÍƤϤ½¤Î¤Þ¤Þ¤Ç¡¢ÆâÉô¤Î½èÍý¤ò¸«Ä¾¤·¤Æ²þÁ±¤¹¤ë¤³¤È¤ò¥ê¥Õ¥¡¥¯¥¿¥ê¥ó¥°¤È¤¤¤¤¤Þ¤¹¡£
¥Ð¥°¤ä¥¨¥é¡¼¤Î½¤Àµ¤È¤Ï°Û¤Ê¤ê¡¢Àµ¾ï¤Ë½èÍý¤¬Æ°ºî¤¹¤ë¾õÂ֤ǡ¢¥¹¥¯¥ê¥×¥È¤ÎÆâÍƤòÀººº¤·¡¢¤è¤ê¤è¤¤µ­½Ò¤Ë½ñ¤­´¹¤¨¤ë¤³¤È¤ò¸À¤¤¤Þ¤¹¡£

¡¡¤½¤Î¤¿¤á¡¢¥ê¥Õ¥¡¥¯¥¿¥ê¥ó¥°¸å¤Ë¡¢¥¨¥é¡¼¤¬½Ð¤Æ¤·¤Þ¤Ã¤¿¤ê¡¢¤¤¤Þ¤Þ¤ÇÀµ¾ï¤ËÆ°¤¤¤Æ¤¤¤¿½èÍý¤¬ÊѤï¤Ã¤Æ¤·¤Þ¤¦¤è¤¦¤Ê¤³¤È¤ÏÈò¤±¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£

¡¡º£²ó¤Ï£±¤Ä¤ÎÎã¤È¤·¤Æ¡¢²¼µ­¤Î ChangeMatColor ¥á¥½¥Ã¥É¤Î½èÍý¤ò°ìÉôÊѹ¹¤·¤Þ¤¹¡£
¥ê¥Õ¥¡¥¯¥¿¥ê¥ó¥°¤Ç¤¢¤ë¤Î¤Ç¡¢¥²¡¼¥à¤ò¼Â¹Ô¤·¤¿¾ì¹ç¤Ë¤Ï¡¢°ÊÁ°¤ÈƱ¤¸¤è¤¦¤ËÌäÂê¤Ê¤¯Æ°¤­¤Þ¤¹¡£


    /// <summary>
    /// ¥Þ¥Æ¥ê¥¢¥ë¤Î¿§¤òÊѤ¨¤ë½èÍý
    /// public½¤¾þ»Ò¤Ê¤Î¤Ç¡¢Â¾¤Î¥¯¥é¥¹¤«¤é¤Ç¤â¤³¤Î¥á¥½¥Ã¥É¤ò¼Â¹Ô¤Ç¤­¤ë
    /// </summary>
    /// <param name="argumentColorNumber"></param>
    public void ChangeMatColor(int argumentColorNumber) {

        // °ú¿ô¤È¤·¤ÆÅϤµ¤ì¤¿argumentColorNumber¤ËÆþ¤Ã¤Æ¤ëÈÖ¹æ¤ò»È¤¤¡¢Ê¬´ô¤Ë¤è¤ê¿§¤òÀßÄꤹ¤ë
        // ¤³¤³¤Ç¤âmaterial.color¤Ë¥¢¥¯¥»¥¹¤¹¤ë¤³¤È¤Ç¿§¤òÊѹ¹¤¹¤ë
        // switchʸ¤Ï¤¤¤º¤ì¤«¤Îcase¤ËÆþ¤ë¤È½ªÎ»¤¹¤ë( = break¤ÇÈ´¤±¤Æ¤¤¤ë)
        switch (argumentColorNumber) {
            case 0:
                material.color = Color.blue;
                break;
            case 1:
                material.color = Color.green;
                break;
            case 2:
                material.color = Color.red;
                break;
        }

        // ¿§¤ÎÈÖ¹æ¤ò1¤º¤Ä²Ã»»¤¹¤ë = ¼¡²ó°Ê¹ß¡¢Ê̤Îʬ´ô¤ËÆþ¤ë¤è¤¦¤Ë¤¹¤ë
        colorNumber++;


////*  ¤³¤³¤«¤é½¤Àµ¤·¤Þ¤¹  *////


        // ¿§¤ÎÀßÄêÃͤÏ2¤Þ¤Ç¤Ê¤Î¤Ç¡¢3°Ê¾å¤Î¿ôÃͤˤʤ俤é0¤ËÌ᤹½èÍý¤òÆþ¤ì¤Æ¤ª¤¯
        //if(colorNumber >= 3) {
            //colorNumber = 0;
        //}


        // % ±é»»»Ò¤òÍøÍѤ·¡¢¾åµ­¤Î if ʸ¤ÈƱ¤¸½èÍý¤ò¼ÂÁõ¤¹¤ë
        colorNumber = colorNumber % 3 == 0 ? 0 : colorNumber;


////*  ¤³¤³¤«¤é½¤Àµ¤·¤Þ¤¹  *////


        Debug.Log(colorNumber);
    }
}

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