Unity¤Ë´ØÏ¢¤¹¤ëµ­»ö¤Ç¤¹

¡¡¤³¤Î¼ê½ç¤â°ú¤­Â³¤­¡¢²èÌ̤αé½Ð¡¦¥¨¥Õ¥§¥¯¥È´ØÏ¢¤Î¼ÂÁõ¤ò¹Ô¤Ã¤Æ¤¤¤­¤Þ¤¹¡£

¡¡µòÅÀ¤Î¥À¥á¡¼¥¸¥¨¥ê¥¢¤Ë¥¨¥Í¥ß¡¼¤¬¿¯Æþ¤·¤¿ºÝ¤Ë¥¨¥Í¥ß¡¼¤Î¤Ö¤Ä¤«¤Ã¤¿°ÌÃ֤˥ҥåȱé½ÐÍѤΥ¨¥Õ¥§¥¯¥È¤òÀ¸À®¤¹¤ë½èÍý¤òÄɲä·¤Þ¤¹¡£


¡ã¼Â¹ÔÆ°²è­¡¡ä
Æ°²è¥Õ¥¡¥¤¥ë¤Ø¤Î¥ê¥ó¥¯


¡ã¼Â¹ÔÆ°²è­¢¡ä
Æ°²è¥Õ¥¡¥¤¥ë¤Ø¤Î¥ê¥ó¥¯


¡¡°Ê²¼¤ÎÆâÍƤǽçÈ֤˼ÂÁõ¤ò¿Ê¤á¤Æ¤¤¤­¤Þ¤¹¡£

¼ê½ç£²£³¡¡¡Ý¥¨¥Í¥ß¡¼¤Ë¤è¤ë¥Ò¥Ã¥È¡¦¥¨¥Õ¥§¥¯¥È¤Î¼ÂÁõ­¢¡Ý
£´£·¡¥Canvas Æâ¤Ë¥¨¥Õ¥§¥¯¥ÈÅù¤Î°ì»þ¥ª¥Ö¥¸¥§¥¯¥È¤Î³ÊǼÍÑ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤¢¤ë TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤·¡¢TransformHelper ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë¡£GameManager ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë
£´£¸¡¥DefenseBase ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢³Æ¥¨¥Õ¥§¥¯¥È¤òÀ¸À®¸å¡¢ TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¿Æ»Ò´Ø·¸¤Ë¤¹¤ë
£´£¹¡¥TransformHelper ¥¹¥¯¥ê¥×¥È¤Ë¥×¥í¥Ñ¥Æ¥£¤òÄɲä·¡¢GameManager ¥¹¥¯¥ê¥×¥È¤È DefenseBase ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë



¡¡¿·¤·¤¤³Ø½¬ÆâÍƤϡ¢°Ê²¼¤ÎÄ̤ê¤Ç¤¹¡£

¡¡¡¦static ¥¯¥é¥¹¤È static ÊÑ¿ô¤ÎÀë¸À
¡¡¡¦static ¥á¥½¥Ã¥É¤ÎÍøÍÑÊýË¡
¡¡¡¦¥×¥í¥Ñ¥Æ¥£



£´£·¡¥Canvas Æâ¤Ë¥¨¥Õ¥§¥¯¥ÈÅù¤Î°ì»þ¥ª¥Ö¥¸¥§¥¯¥È¤Î³ÊǼÍÑ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤¢¤ë TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë

£±¡¥Àß·×


¡¡µòÅÀ¤Ë¥¨¥Í¥ß¡¼¤¬¿¯Æþ¤·¤¿ºÝ¤Ë¥¨¥Õ¥§¥¯¥È¤òÀ¸À®¤¹¤ë½èÍý¤Ë¤Ä¤¤¤Æ¤Ï¼ÂÁõ¤¬½ÐÍè¤Þ¤·¤¿¡£
¸½ºß¤Ï¥²¡¼¥à²èÌ̤ÎÃæ±û°ÌÃ֤˥¨¥Õ¥§¥¯¥È¤¬À¸À®¤µ¤ì¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢¼¡¤ÏµòÅÀ¤Î¡¢¥¨¥Í¥ß¡¼¤¬¿¯Æþ¤·¤Æ¤­¤¿°ÌÃÖ¤ËÀ¸À®¤¹¤ë½èÍý¤ò¼ÂÁõ¤·¤Þ¤¹¡£

¡¡¥¨¥Í¥ß¡¼¤¬¿¯Æþ¤·¤¿°ÌÃ֤ˤĤ¤¤Æ¤Ï¡¢DefenseBase ¥¹¥¯¥ê¥×¥È¤Î OnTriggerEnter ¥á¥½¥Ã¥É¤Î Collider ÊÑ¿ô¤Ë¤¢¤ë¾ðÊó¤òÍøÍѤ¹¤ì¤Ð¼èÆÀ¤Ç¤­¤Þ¤¹¡£
¤³¤Á¤é¤òÍøÍѤ·¤Æ¥¨¥Õ¥§¥¯¥È¤ÎÀ¸À®°ÌÃÖ¤ò¥¨¥Í¥ß¡¼¤¬¿¯Æþ¤·¤¿°ÌÃÖ¤ËÊѹ¹¤·¤Þ¤¹¡£



¡¡À߷פ˺ݤ·¤Æ¡¢Âç»ö¤ÊÃí°ÕÅÀ¤¬¤¢¤ê¤Þ¤¹¡£
¤½¤Î¤Þ¤Þ¥¨¥Í¥ß¡¼¤¬¿¯Æþ¤·¤¿°ÌÃ֤ξðÊó¤òÍøÍѤ¹¤ë¤È¡¢¼¡¤Î¤è¤¦¤Ë¥¨¥Õ¥§¥¯¥È¤¬À¸À®¤µ¤ì¤Ê¤¤¾õÂ֤ˤʤê¤ä¤¹¤¤¤Ç¤¹¡£


¡ã¥¨¥Õ¥§¥¯¥È¤¬À¸À®¤µ¤ì¤Ê¤¤Îã¡ä
Æ°²è¥Õ¥¡¥¤¥ë¤Ø¤Î¥ê¥ó¥¯

¡¡¤³¤Î¤è¤¦¤Ë¤Ê¤Ã¤Æ¤·¤Þ¤¦Â¿¤¯¤ÎÍýͳ¤Ï¡¢¥¨¥Í¥ß¡¼¤Î°ÌÃÖ¾ðÊó¤òÍøÍѤ¹¤ëºÝ¤Ë¡¢¥¨¥Í¥ß¡¼¤È¥¨¥Õ¥§¥¯¥È¤¬¿Æ»Ò´Ø·¸¤Ë¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤Æ¤¤¤ë¤¿¤á¤Ç¤¹¡£
¿Æ»Ò´Ø·¸¤Ë¤¢¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï¡¢¿Æ¥ª¥Ö¥¸¥§¥¯¥È¤¬Ç˲õ¤µ¤ì¤ë¤È¡¢»Ò¥ª¥Ö¥¸¥§¥¯¥È¤â°ì½ï¤ËÇ˲õ¤µ¤ì¤Þ¤¹¡£

¡¡µòÅÀ¤Ë¿¯Æþ¤·¤¿¥¨¥Í¥ß¡¼¤ÏÇ˲õ¤µ¤ì¤ë½èÍý¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢¤â¤·¤âÀ¸À®¤µ¤ì¤¿¥¨¥Õ¥§¥¯¥È¤¬¥¨¥Í¥ß¡¼¤È¿Æ»Ò´Ø·¸¤Ë¤Ê¤Ã¤Æ¤¤¤ë¾ì¹ç¡¢
¥¨¥Õ¥§¥¯¥È¤ÏÀ¸À®¤µ¤ì¤Æ¤¤¤ë¤â¤Î¤Î¡¢¥¨¥Í¥ß¡¼¤È°ì½ï¤ËÇ˲õ¤µ¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£

¡¡°ÊÁ°¤Ë½¤Àµ¤·¤¿¡¢¥Ð¥ì¥Ã¥È¤¬¥¨¥Í¥ß¡¼¤ËÀÜ¿¨¤·¤¿ºÝ¤Ë¥¨¥Õ¥§¥¯¥È¤¬°ì½ï¤Ë¾Ã¤¨¤Æ¤·¤Þ¤Ã¤Æ¤¤¤¿ÌäÂê¤ÈƱ¤¸¼ïÎà¤ÎÌäÂê¤Ë¤Ê¤ê¤Þ¤¹¡£



¡¡¤³¤Á¤é¤ò²þÁ±¤¹¤ë¤¿¤á¤Ë¡¢º£²ó¤Î¼ê½ç¤Ç¤ÏÀ¸À®¤µ¤ì¤¿¥¨¥Õ¥§¥¯¥È¤ò´ÉÍý¤¹¤ë¤¿¤á¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈÆâ¤ËºîÀ®¤·¤Æ¤ª¤­¡¢
À¸À®¤µ¤ì¤¿¥¨¥Õ¥§¥¯¥È¤ò¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤·¤Æ¿Æ»Ò´Ø·¸¤Ë¤·¤Þ¤¹¡£

¡¡¥Ý¥¤¥ó¥È¤Ï¡¢¥¨¥Õ¥§¥¯¥È¤¬À¸À®¤µ¤ì¤Æ¤«¤é¿Æ»Ò´Ø·¸¤Ë¤¹¤ë¤³¤È¤Ç¤¹¡£
¥¨¥Õ¥§¥¯¥È¤ò¤³¤Î´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤·¤ÆÀ¸À®¤·¤Æ¤·¤Þ¤¦¤È¡¢¥¨¥Õ¥§¥¯¥È¤ÎÀ¸À®°ÌÃÖ¼«ÂΤ¬¤³¤Î´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃ֤ˤʤäƤ·¤Þ¤¤¤Þ¤¹¡£

¡¡À¸À®¤¹¤ë°ÌÃ֤Ϥ¢¤¯¤Þ¤Ç¤â¥¨¥Í¥ß¡¼¤¬µòÅÀ¤Ë¿¯Æþ¤·¤¿°ÌÃ֤ˤ·¤Æ¤ª¤­¡¢À¸À®¤µ¤ì¤¿¤¢¤È¤Ë´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤Ë¤¹¤ë¡¢¤È¤¤¤¦½èÍý¤Î½çÈÖ¤¬ÂçÀڤˤʤê¤Þ¤¹¡£

¡¡ºÇ½é¤Ë´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤·¡¢¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¾ðÊó¤ò¼èÆÀ¤¹¤ë¤¿¤á¤Î TransformHelper ¥¹¥¯¥ê¥×¥È¤ò¿·¤·¤¯ºîÀ®¤·¤Þ¤¹¡£
¿Æ»Ò´Ø·¸¤ËɬÍפʾðÊó¤Ï Transform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Ç¤¹¤Î¤Ç¡¢¤³¤Î¾ðÊó¤ò TransformHelper ¥¹¥¯¥ê¥×¥È¤¬´ÉÍý¤¹¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
¤½¤Î¸å¡¢GameManager ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢¥²¡¼¥àÁ´ÂΤǴÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃÖ¾ðÊó¤òÍøÍѤǤ­¤ë¤è¤¦¤Ë TransformHelper ¥¹¥¯¥ê¥×¥È¤Ø¤Î½èÍý¤òÄɲä·¤Þ¤¹¡£


£²¡¥Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤·¤Æ TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë


¡¡¥Ò¥¨¥é¥ë¥­¡¼¤Î¶õ¤¤¤Æ¤¤¤ë¾ì½ê¤Ç±¦¥¯¥ê¥Ã¥¯¤ò¤¹¤ë¤«¡¢¥Ò¥¨¥é¥ë¥­¡¼¤Î²¼¤Ë¤¢¤ë¥×¥é¥¹¥Ü¥¿¥ó¤ò²¡¤·¤Æ¥á¥Ë¥å¡¼¤ò³«¤­¤Þ¤¹¡£
Create Empty ¤òÁªÂò¤·¡¢¶õ¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò£±¤ÄºîÀ®¤·¤Þ¤¹¡£Ì¾Á°¤ò TemporaryObjectContainer ¤ËÊѹ¹¤·¤Æ¤¯¤À¤µ¤¤¡£
TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï¡¢¥¨¥Õ¥§¥¯¥È¤Ê¤É¤Î¡¢Canvas Æâ¤Ë°ì»þŪ¤ËÀ¸À®¤µ¤ì¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò´ÉÍý¤¹¤ë¥Õ¥©¥ë¥ÀÌò¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤¹¡£


¥Ò¥¨¥é¥ë¥­¡¼²èÁü



¡¡TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÁªÂò¤·¤Æ¡¢RectTransform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¤«³Îǧ¤·¤Þ¤¹¡£
Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë´Þ¤Þ¤ì¤ë¥ª¥Ö¥¸¥§¥¯¥È¤Ï Transform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Ç¤Ï¤Ê¤¯¡¢RectTransform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Ë¤è¤Ã¤Æ°ÌÃÖ¾ðÊó¤ò´ÉÍý¤·¤Æ¤¤¤Þ¤¹¡£
¤â¤·¤âÄ̾ï¤Î Transform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¡¢ºÆÅÙºî¤êľ¤·¤Æ¤¯¤À¤µ¤¤¡£
Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈÆâ¤Ë¤¢¤Ã¤Æ¤â Transform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾ì¹ç¤Ë¤Ï½èÍý¤¬¾å¼ê¤¯¤¤¤­¤Þ¤»¤ó¡£

¡¡RectTransform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î Position ¤ò³Îǧ¤·¡¢0 °Ê³°¤Ë¤Ê¤Ã¤Æ¤¤¤¿¤é¡¢Reset ¤ò¼Â¹Ô¤·¤Æ¡¢¤¹¤Ù¤Æ¤Î Position ¤ÎÃͤò 0 ¤ËÌᤷ¤Æ¤¯¤À¤µ¤¤¡£


¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



Scene¥Ó¥å¡¼²èÁü



¡¡°Ê¾å¤Ç¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï´°À®¤Ç¤¹¡£
º£²ó¤Î¼ÂÁõÎã¤Ç¤Ï»ÈÍѤ·¤Þ¤»¤ó¤¬¡¢É¬Íפ˱þ¤¸¤Æ Tag ¤ÎÀßÄê¤Ê¤É¤ò¹Ô¤Ã¤ÆÍøÍѤ·¤Æ¤¯¤À¤µ¤¤¡£


£³¡¥TransformHelper ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë


¡¡¤É¤Î¥¹¥¯¥ê¥×¥È¤«¤é¤Ç¤â TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃÖ¾ðÊó¤ò»²¾È¤Ç¤­¤ë¤è¤¦¤Ë¤¹¤ë¤¿¤á¤Ë¡¢TransformHelper ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¤Þ¤¹¡£
¿Æ»Ò´Ø·¸¤ËɬÍפʾðÊó¤Ï Transform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Ç¤¹¤Î¤Ç¡¢¤³¤Î¾ðÊó¤ò TransformHelper ¥¹¥¯¥ê¥×¥È¤¬´ÉÍý¤¹¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£



¡¡¤³¤Î¥¹¥¯¥ê¥×¥È¤Ï static(ÀÅŪ) ¥¯¥é¥¹¤ÇºîÀ®¤ò¹Ô¤¤¤Þ¤¹¡£
¤½¤Î¤¿¤áÄ̾ïºîÀ®¤¹¤ë¥¯¥é¥¹¤È¤Ï°Û¤Ê¤ê¡¢MonoBehaviour ¥¯¥é¥¹¤ò·Ñ¾µ¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤»¤ó¤Î¤Ç¡¢¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤¹¤ë¤³¤È¤¬½ÐÍè¤Ê¤¤¥¯¥é¥¹¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡¤Ç¤Ï¤É¤¦¤ä¤Ã¤ÆÍøÍѤ¹¤ë¤Î¤«¡©¡¡¤È¤¤¤¦¤³¤È¤Ç¤¹¤¬¡¢static ¥¯¥é¥¹¤Î¥¹¥¯¥ê¥×¥È¤Ï¡¢¥²¡¼¥à¼Â¹Ô¤ÈƱ»þ¤Ë¥¤¥ó¥¹¥¿¥ó¥¹¤¬ºî¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢
¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë°Í¸¤¹¤ë¤³¤È¤Ê¤¯¡¢¤¤¤Ä¤Ç¤âÌ¿Îá¤ò½Ð¤¹¤³¤È¤¬¤Ç¤­¤ë¥¯¥é¥¹¤Ë¤Ê¤ê¤Þ¤¹¡£



¡¡°Ê¾å¤Î¤è¤¦¤ÊÆÃÀ­¤«¤é¡¢static ¥¯¥é¥¹¤Ï¡¢¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤¹¤ë¤³¤È¤Ê¤¯¡¢Â¾¤Î¥¹¥¯¥ê¥×¥È¤«¤é¤â»²¾È¤¹¤ë¤³¤È¤¬¤Ç¤­¤ë¥¯¥é¥¹¤Ë¤Ê¤ê¤Þ¤¹¡£
¤½¤Î¤¿¤á¡¢ËÜÍè¤Ç¤¢¤ì¤Ð¡¢¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òõ¤·¤Æ¡¢¤½¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ä¥¹¥¯¥ê¥×¥È¤òõ¤·¤ÆÊÑ¿ô¤ËÂåÆþ¤·¤Æ¡¢
¤½¤ì¤«¤é¡¢¤½¤ÎÊÑ¿ô¤òÍøÍѤ·¤Æ¥á¥½¥Ã¥É¤äÊÑ¿ô¤Î¾ðÊó¤òÍøÍѤ¹¤ë¡¢¤È¤¤¤¦¼ê½ç¤¬É¬Íפʤ¯¡¢ÊÑ¿ô¤Ø¤ÎÂåÆþÉÔÍפÇÍøÍѤǤ­¤ë¥¯¥é¥¹¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡Â¾¤Î¥¯¥é¥¹¤ÈÂ礭¤¯°Û¤Ê¤ëÅÀ¤Ï¡¢static ¥¯¥é¥¹¤ÏÊ£¿ô¤Î¥¤¥ó¥¹¥¿¥ó¥¹¤òºîÀ®¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¡£
¤Þ¤¿¡¢¼«Æ°Åª¤Ë¥¤¥ó¥¹¥¿¥ó¥¹¤¬À¸À®¤µ¤ì¤ë¤È¤¤¤¦ÆÃÀ­¤«¤é¡¢new ¥­¡¼¥ï¡¼¥É¤òÍøÍѤ·¤¿¥¯¥é¥¹¤Î¥¤¥ó¥¹¥¿¥ó¥¹¤âºî¤ì¤Þ¤»¤ó¡£

¡¡µÕ¤Ë¸À¤¦¤È¡¢¾ï¤Ë¥¤¥ó¥¹¥¿¥ó¥¹¤¬£±¤Ä¤·¤«¤Ê¤¤¤³¤È¤¬Êݾڤµ¤ì¤ë¤¿¤á¡¢¤³¤ÎÆÃÀ­¤«¤é¡¢¤É¤Î¥¹¥¯¥ê¥×¥È¤«¤é¤Ç¤âÊÑ¿ô¤ËÂåÆþ¤»¤º¤Ë¡Ö¤³¤ì¡×¤È»ØÄꤹ¤ë¤³¤È¤¬½ÐÍè¤Æ¤¤¤Þ¤¹¡£

¡¡Â¿¤¯¤Î¥¹¥¯¥ê¥×¥È¤ä¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Ï¡¢Ê£¿ô¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë²ÄǽÀ­¤¬¤¢¤ê¤Þ¤¹¡£
Î㤨¤Ð¡¢EnemyController ¥¹¥¯¥ê¥×¥È¤Ç¤¢¤ì¤Ð¡¢¥²¡¼¥àÆâ¤Ë EnemySet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬ 5 ¤Ä¤¢¤ì¤Ð¡¢EnemyController ¥¹¥¯¥ê¥×¥È¤â 5 ¤Ä¸ºß¤·¤Æ¤¤¤ë¤³¤È¤Ë¤Ê¤ê¤Þ¤¹¡£
¤½¤Î¤¿¤á¡¢EnemyController ¥¹¥¯¥ê¥×¥È¤ËÂФ·¤ÆÌ¿Îá¤ò¹Ô¤¦¤¿¤á¤Ë¤Ï¡¢¤É¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¤É¤Î EnemyController ¤È¤¤¤¦¤è¤¦¤Ë»ØÄê¤ò¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡£

¡¡static ¥¯¥é¥¹¤ÏÊ£¿ô¸ºß¤¹¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤½¤Î¤¿¤áº£²ó¤Î¾ì¹ç¤Ç¤¢¤ì¤Ð¡¢ TransformHelper ¤È static ¥¯¥é¥¹¤ò»ØÄê¤ò¤¹¤ì¤Ð¡¢¤¹¤Ê¤ï¤Á¾ï¤Ë£±¤Ä¤·¤«¤Ê¤¤¥¯¥é¥¹¤ò»Ø¤·¼¨¤¹¤³¤È¤¬¤Ç¤­¤ë¤Î¤Ç¤¹¡£
¤½¤Î¤¿¤á¡¢ÊÑ¿ô¤ËÂåÆþ¤·¤ÆÍøÍѤò¤¹¤ë¤È¤¤¤¦¼ê½ç¤¬ÉÔÍפǡ¢¤É¤Î¥¹¥¯¥ê¥×¥È¤«¤é¤Ç¤âÌ¿Îá¤ò¹Ô¤¨¤ë¤è¤¦¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£


£´¡¥TransformHelper ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë


¡¡static ¥¯¥é¥¹¤Î TransformHelper ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¤Þ¤¹¡£
ºîÀ®ÊýË¡¤Ï¤¤¤Ä¤â¤ÈƱ¤¸¤Ç¤¹¡£¥¨¥Ç¥£¥¿¡¼¤¬³«¤¤¤¿¤é¡¢¤¤¤Ä¤â·Ñ¾µ¤·¤Æ¤¤¤ë ¡Ö: MonoBehaviour¡×¤ÎÉôʬ¤òºï½ü¤·¤Æ¤¯¤À¤µ¤¤¡£

¡¡¥¯¥é¥¹Ì¾¤Ë static ¤òÉÕ¤±¤ÆÀë¸À¤ò¹Ô¤¤¤Þ¤¹¡£¤Þ¤¿ static ¥¯¥é¥¹¤ÎÃæ¤Ëµ­½Ò¤¹¤ëÊÑ¿ô̾¡¢¥á¥½¥Ã¥É̾¡¢¥×¥í¥Ñ¥Æ¥£¤Î³ÆÉôʬ¤Ë¤â static ¤òµ­½Ò¤·¤Þ¤¹¡£
¾¤ÏÄ̾ï¤Î¥¹¥¯¥ê¥×¥È¤ÈÊѤï¤ê¤Þ¤»¤ó¡£

¡¡Transform ·¿¤Î temporaryObjectContainerTran ÊÑ¿ô¤¬¡¢Canvas Æâ¤ËºîÀ®¤·¤¿ TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾ðÊó¤òÂåÆþ¤¹¤ëÊÑ¿ô¤Ë¤Ê¤ê¤Þ¤¹¡£
¤¿¤À¤·¡¢TransformHelper ¥¹¥¯¥ê¥×¥È¤Ï¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¡£¤½¤Î¤¿¤á¡¢¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤ËÊÑ¿ô¤òɽ¼¨¤·¤Æ»öÁ°¤Ë¥¢¥µ¥¤¥ó¤·¤¿¤ê¤Ç¤­¤Þ¤»¤ó¡£

¡¡¤½¤Î¤¿¤áº£²ó¤Ï£²¤Ä¤Î¥á¥½¥Ã¥É¤òÍÑ°Õ¤·¤Æ¤¢¤ê¤Þ¤¹¡£
£±¤Ä¤Ï¡¢³°Éô¤Î¥¹¥¯¥ê¥×¥È¤«¤é¸Æ¤Ó½Ð¤·¤Æ¤â¤é¤Ã¤Æ¡¢Transform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾ðÊó¤ò¼õ¤±¼è¤ë¤¿¤á¤Î SetTemporaryObjectContainerTran ¥á¥½¥Ã¥É¤Ç¤¹¡£
°ú¿ô¤Ë Transform ·¿¤òÀë¸À¤·¤Æ¤¤¤ë¤Î¤Ç¡¢¸Æ¤Ó½Ð¤·Ì¿Îá¤Î»þ¡¢Transform ·¿¤Î¾ðÊó¤ò¥á¥½¥Ã¥É¤ËÁ÷¤Ã¤Æ¤â¤é¤¦¤³¤È¤¬½ÐÍè¤Þ¤¹¡£
¤³¤ì¤ò GameManager ¥¹¥¯¥ê¥×¥È¤Ë¤ª¤¤¤Æ¼Â¹Ô¤·¡¢GameManager ¥¹¥¯¥ê¥×¥È¤Ë¼èÆÀ¤·¤Æ¤ª¤¤¤¿ TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¤Î¾ðÊó¤ò¼èÆÀ¤¹¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£

¡¡¤â¤¦£±¤Ä¤Ï¡¢Â¾¤Î¥¹¥¯¥ê¥×¥È¤«¤é temporaryObjectContainerTran ÊÑ¿ô¤Î¾ðÊó¤¬Íߤ·¤¤¾ì¹ç¤Ë¸Æ¤Ó½Ð¤¹ GetTemporaryObjectContainerTran ¥á¥½¥Ã¥É¤Ç¤¹¡£
¤³¤Î¥á¥½¥Ã¥É¤ò¼Â¹Ô¤¹¤ë¤³¤È¤Ç¡¢Â¾¤Î¥¹¥¯¥ê¥×¥È¤«¤é¼«Í³¤Ë temporaryObjectContainerTran ÊÑ¿ô¤Î¾ðÊó¤òÍøÍѤǤ­¤Þ¤¹¡£

¡¡º£²ó¥¨¥Í¥ß¡¼¤¬µòÅÀ¤Ë¿¯Æþ¤·¤¿°ÌÃ֤˥¨¥Õ¥§¥¯¥È¤¬À¸À®¤µ¤ì¤¿¤é¡¢¤³¤Î temporaryObjectContainerTran ÊÑ¿ô¤Î¾ðÊó¤ò¼èÆÀ¤¹¤ë GetTemporaryObjectContainerTran ¥á¥½¥Ã¥É¤ò³°Éô¤Î¥¹¥¯¥ê¥×¥È¤«¤é¼Â¹Ô¤·¤Æ
´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤¢¤ë TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¤Î¾ðÊó¤ò¼èÆÀ¤·¤Æ¡¢¿Æ»Ò´Ø·¸¤ò¹½ÃÛ¤¹¤ëºÝ¤ËÍøÍѤ·¤Þ¤¹¡£


TansformHelper.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹


¡¡¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¤¿¤é¥»¡¼¥Ö¤·¤Þ¤¹¡£
¤³¤Î¥¹¥¯¥ê¥×¥È¤Ï¡¢¥²¡¼¥à¤ò¼Â¹Ô¤¹¤ë¤È¼«Æ°Åª¤Ë¼ÂÂβ½(¥¤¥ó¥¹¥¿¥ó¥¹)¤¬¤µ¤ì¤Æ¡¢¤É¤Î¥¹¥¯¥ê¥×¥È¤«¤é¤Ç¤âÍøÍѤǤ­¤ë¾õÂ֤ˤʤê¤Þ¤¹¡£


£´¡¥GameManager ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë


¡¡TransformHelper ¥¹¥¯¥ê¥×¥È¤ËºîÀ®¤·¤¿ temporaryObjectContainerTran ÊÑ¿ô¤¬¡¢´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¾ðÊó¤ò´ÉÍý¤¹¤ëÊÑ¿ô¤Ë¤Ê¤ê¤Þ¤¹¡£
¤½¤Î¤¿¤á¡¢¤³¤Î¾ðÊó¤ò»²¾È¤¹¤ì¤Ð¡¢¤É¤Î¥¹¥¯¥ê¥×¥È¤«¤é¤Ç¤â Canvas Æâ¤Ë¤¢¤ë TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¤Î¾ðÊó¤òÍøÍѤǤ­¤Þ¤¹¡£

¡¡¤Ç¤¹¤¬¤³¤Î temporaryObjectContainer ÊÑ¿ô¤Ë¤Ï¤Þ¤ÀÂåÆþ½èÍý¤¬¹Ô¤ï¤ì¤Æ¤¤¤Ê¤¤¤¿¤á¡¢Transform ¤Î¾ðÊó¤Ï¶õ¤Ã¤Ý¤Î¾õÂ֤Ǥ¹¡£
¤Þ¤¿¡¢Á°½Ò¤ÎÄ̤ꡢstatic ¥¯¥é¥¹¤Ç¤¢¤ë TransformHelper ¥¹¥¯¥ê¥×¥È¤Ï¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤¹¤ë¤³¤È¤¬¤Ç¤­¤Ê¤¤¤¿¤á¡¢
SerializeField °À­¤Ê¤É¤òÍøÍѤ·¤Æ¡¢TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¾ðÊó¤ò¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤«¤é»öÁ°¤Ë¥¢¥µ¥¤¥ó¤¹¤ë¤³¤È¤â¤Ç¤­¤Þ¤»¤ó¡£

¡¡Âå¤ï¤ê¤Ë¡¢GameManager ¥¹¥¯¥ê¥×¥È¤Ë SerializeField °À­¤Î Transform ·¿¤ÎÊÑ¿ô¤òÍÑ°Õ¤·¤Æ¤ª¤¤¤Æ¡¢
GameManager ¥¹¥¯¥ê¥×¥È¤¬ TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¾ðÊó¤ò¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤«¤é»öÁ°¤Ë¥¢¥µ¥¤¥ó¤·¤Æ¤ª¤­¤Þ¤¹¡£

¡¡¤½¤·¤Æ¡¢GameManager ¥¹¥¯¥ê¥×¥È¤Î Start ¥á¥½¥Ã¥É¤Ç¡¢TransformHelper ¥¹¥¯¥ê¥×¥È¤ËÍÑ°Õ¤·¤¿ SetTemporaryObjectContainerTran ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¡¢
TransformHelper ¥¹¥¯¥ê¥×¥È¤ËÍÑ°Õ¤·¤¿ temporaryObjectContainerTran ÊÑ¿ô¤Ë¡¢GameManager ¥¹¥¯¥ê¥×¥È¤ËÍÑ°Õ¤·¤¿ Transform ¤Î¾ðÊó¤òÅϤ¹¤è¤¦¤Ë¥í¥¸¥Ã¥¯¤òÁȤߤޤ¹¡£

¡ã½èÍý¤Îή¤ì¡ä
¡¡£±¡¥GameManager ¥¹¥¯¥ê¥×¥È¤Ë SerializeField°À­¤Î Transform ·¿¤Î temporaryObjectContainerTran ÊÑ¿ô¤òºîÀ®¤¹¤ë
¡¡£²¡¥GameManager ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤è¤ê¡¢»öÁ°¤Ë TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¤ò¥¢¥µ¥¤¥ó¤·¤ÆÅÐÏ¿¤·¤Æ¤ª¤¯
¡¡£³¡¥GameManager ¥¹¥¯¥ê¥×¥È¤Î Start ¥á¥½¥Ã¥É¤Ç¡¢TransformHelper ¥¹¥¯¥ê¥×¥È¤Î SetTemporaryObjectContainerTran ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤¹¤ë
¡¡¡¡¡¡°ú¿ô¤È¤·¤Æ¡¢Transform ·¿¤Î temporaryObjectContainerTran ÊÑ¿ô¤òÅϤ¹
¡¡£´¡¥TransformHelper ¥¹¥¯¥ê¥×¥È¤Î SetTemporaryObjectContainerTran ¥á¥½¥Ã¥É¤Ë GameManager ¥¹¥¯¥ê¥×¥È¤«¤é Transform ·¿¤Î temporaryObjectContainerTran ÊÑ¿ô¤¬ÆϤ¯¤Î¤Ç
¡¡¡¡¡¡ÍÑ°Õ¤·¤Æ¤ª¤¤¤¿ Transform ·¿¤Î temporaryObjectContainerTran ÊÑ¿ô¤ËÂåÆþ¤¹¤ë
¡¡£µ¡¥°Ê¾å¤Î¼ê½ç¤Ç TransformHelper ¥¹¥¯¥ê¥×¥È¤Î temporaryObjectContainerTran ÊÑ¿ô¤Ë¤Ï  TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¤Î¾ðÊó¤¬ÂåÆþ¤µ¤ì¤¿¤Î¤Ç
¡¡¡¡¡¡TransformHelper ¥¹¥¯¥ê¥×¥È¤Î GetTemporaryObjectContainerTran ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤¹¤ì¤Ð¡¢¤É¤Î¥¹¥¯¥ê¥×¥È¤«¤é¤Ç¤â TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¤Î¾ðÊó¤òÍøÍѤǤ­¤ë

¡¡¤É¤Î½èÍý¤È¡¢¤É¤Î½èÍý¤¬¤Ä¤Ê¤¬¤Ã¤Æ¤¤¤ë¤Î¤«¤ò¡¢¤·¤Ã¤«¤ê¤ÈÄɤ¤¤«¤±¤Ê¤¬¤é½èÍý¤òµ­½Ò¤·¤Æ¤¯¤À¤µ¤¤¡£


GameManager.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹


¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤¿¤é¥»¡¼¥Ö¤·¤Þ¤¹¡£
GameManager ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤ò³Îǧ¤·¡¢¿·¤·¤¯ SerializeField °À­¤ÇÀë¸À¤·¤¿ÊÑ¿ô¤¬É½¼¨¤µ¤ì¤Æ¤¤¤ë¤«³Îǧ¤·¤Æ¤ª¤­¤Þ¤¹¡£


GameManager ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü




£µ¡¥GameManager ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÀßÄê¤ò¹Ô¤¦


¡¡GameManager ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÁªÂò¤·¡¢¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤è¤ê GameManager ¥¹¥¯¥ê¥×¥È¤ÎÊÑ¿ô¤ËɬÍפʾðÊó¤ò¥¢¥µ¥¤¥ó¤·¤ÆÅÐÏ¿¤·¤Þ¤¹¡£
¤É¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¾ðÊó¤¬É¬Íפ«¹Í¤¨¤Æ¡¢¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Æ¥¢¥µ¥¤¥ó¤·¤Æ¤¯¤À¤µ¤¤¡£


GameManager ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



¡¡°Ê¾å¤ÇÀßÄê¤Ï´°Î»¤Ç¤¹¡£


£¶¡¥¥²¡¼¥à¤ò¼Â¹Ô¤·¤ÆÆ°ºî¤ò³Îǧ¤¹¤ë


¡¡¥²¡¼¥à¤ò¼Â¹Ô¤·¤Æ¡¢Console ¥Ó¥å¡¼¤Ë TransformHelper ¥¹¥¯¥ê¥×¥È¤Î SetTemporaryObjectContainerTran ¥á¥½¥Ã¥ÉÆâ¤Ëµ­½Ò¤·¤¿
Debug.Log ¥á¥½¥Ã¥É¤ÎÆâÍƤ¬É½¼¨¤µ¤ì¤ì¤ÐÀ©¸æÀ®¸ù¤Ç¤¹¡£


¡ã¼ÂÁõÆ°²è¡ä
Æ°²è¥Õ¥¡¥¤¥ë¤Ø¤Î¥ê¥ó¥¯


Console¥Ó¥å¡¼



¡¡TransformHelper ¥¹¥¯¥ê¥×¥È¤Î temporaryObjectContainerTran ÊÑ¿ô¤Î¾ðÊó¤Ï¡¢¤É¤Î¥¹¥¯¥ê¥×¥È¤«¤é¤Ç¤âÊÑ¿ô¤Î»²¾È¤ò¹Ô¤¦¤³¤È¤Ê¤¯¼«Í³¤ËÍøÍѤǤ­¤Þ¤¹¡£
¤³¤Î½èÍý¤ò³èÍѤ·¤Æ¡¢¥¨¥Í¥ß¡¼¤¬µòÅÀ¤Ë¿¯Æþ¤·¤¿¤È¤­¡¢¥¨¥Í¥ß¡¼¤Î°ÌÃ֤ǥ¨¥Õ¥§¥¯¥È¤òÀ¸À®¤¹¤ë½èÍý¤ò¼ÂÁõ¤·¤Þ¤¹¡£
¡¡


£´£¸¡¥DefenseBase ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢¥¨¥Õ¥§¥¯¥È¤òÀ¸À®¸å¡¢ TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¿Æ»Ò´Ø·¸¤Ë¤¹¤ë

£±¡¥Àß·×


¡¡´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¡¢¤½¤ì¤ò»²¾È¤¹¤ë¤¿¤á¤Î½èÍý¤¬´°À®¤·¤Þ¤·¤¿¡£
¤³¤Î´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÍøÍѤ¹¤ë¤³¤È¤Ç¡¢¥¨¥Í¥ß¡¼¤¬µòÅÀ¤Ë¿¯Æþ¤·¤¿°ÌÃ֤˥¨¥Õ¥§¥¯¥È¤òÀ¸À®¤¹¤ë¤è¤¦¤ËÀ©¸æ½èÍý¤ò¼ÂÁõ¤·¤Þ¤¹¡£
¡¡
¡¡¥¨¥Í¥ß¡¼¤Î¿¯Æþ¤·¤¿°ÌÃ֤˥¨¥Õ¥§¥¯¥È¤òÀ¸À®¸å¡¢¥¨¥Õ¥§¥¯¥È¤ò¥¨¥Í¥ß¡¼¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤«¤é´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤¢¤ë
TemporaryObjectContainer ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¿Æ»Ò´Ø·¸¤¹¤ë(¥¨¥Õ¥§¥¯¥È¤¬»Ò¥ª¥Ö¥¸¥§¥¯¥È)¤³¤È¤Ç¡¢À¸À®¤µ¤ì¤¿¥¨¥Õ¥§¥¯¥È¤¬¥¨¥Í¥ß¡¼¤È°ì½ï¤ËÇ˲õ¤µ¤ì¤ë¤Î¤ò²óÈò¤·¤Þ¤¹¡£

¡¡¥¨¥Õ¥§¥¯¥È¤ÎÀ¸À®½èÍý¤Ï DefenseBase ¥¹¥¯¥ê¥×¥È¤Î GenerateEnemyAttackEffect ¥á¥½¥Ã¥ÉÆâ¤Ë¤ª¤¤¤Æ¼ÂÁõ¤µ¤ì¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢
¤³¤Á¤é¤ÎÀ¸À®°ÌÃ֤λØÄê¤ò¥¨¥Í¥ß¡¼¤Î¿¯Æþ¤·¤¿°ÌÃÖ¤ËÊѹ¹¤¹¤ë¤³¤È¤Ç¡¢¥¨¥Í¥ß¡¼¤¬µòÅÀ¤Ë¿¯Æþ¤·¤¿°ÌÃ֤˥¨¥Õ¥§¥¯¥È¤òÀ¸À®¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£
¤¿¤À¤·¡¢¤³¤Î¥¨¥Í¥ß¡¼¤Î¿¯Æþ¤·¤¿°ÌÃ֤ξðÊó¤Ï¡¢¡¡OnTriggerEnter ¥á¥½¥Ã¥ÉÆâ¤Ç¤·¤«ÍøÍѤǤ­¤Ê¤¤¾ðÊó¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢
GenerateEnemyAttackEffect ¥á¥½¥Ã¥É¤Ë Transform ·¿¤Î°ú¿ô¤òÄɲ䷤ơ¢OnTriggerEnter ¥á¥½¥Ã¥ÉÆâ¤Ë¼èÆÀ¤µ¤ì¤Æ¤¤¤ë¥¨¥Í¥ß¡¼¤Î Transform ¤Î¾ðÊó¤òÁ÷¤Ã¤Æ¤â¤é¤¦É¬Íפ¬¤¢¤ê¤Þ¤¹¡£

¡¡¥¨¥Õ¥§¥¯¥È¤¬À¸À®¤µ¤ì¤¿¤é¡¢¤½¤Î¤¢¤È¤Ë¡¢Àè¤Û¤ÉºîÀ®¤·¤¿´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¤òÍøÍѤ·¤Æ
¥¨¥Õ¥§¥¯¥È¤È´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò¿Æ»Ò´Ø·¸¤Ë¤·¤Þ¤¹¡£

¡¡´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¤Î¾ðÊó¤Ï TransformHelper ¥¹¥¯¥ê¥×¥È¤Î GetTemporaryObjectContainerTran ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤¹¤ë¤³¤È¤Ç
Ìá¤êÃͤȤ·¤Æ¼èÆÀ¤Ç¤­¤Þ¤¹¤Î¤Ç¡¢¤³¤Á¤é¤ò¼Â¹Ô¤·¤Æ¿Æ»Ò´Ø·¸¤Î¾ðÊó¤È¤·¤ÆÍøÍѤ·¤Þ¤¹¡£


£²¡¥DefenseBase ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë


¡¡À߷פò»²¹Í¤Ë½èÍý¤òµ­½Ò¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£
´ÉÍýÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Transform ¤Î¾ðÊó¤Ï¡¢¥¹¥¯¥ê¥×¥È¤Ë

  TransformHelper.GetTemporaryObjectContainerTran() 

¤Èµ­½Ò¤¹¤ë¤³¤È¤Ç¼Â¹Ô¤Ç¤­¤Þ¤¹¡£¼Â¹Ô¤Ë¤¢¤¿¤ê¡¢ÊÑ¿ô¤Ï¤¤¤ê¤Þ¤»¤ó¡£

¡¡¤³¤ÎÌá¤êÃͤλȤ¤Êý¤¬¥Ý¥¤¥ó¥È¤Ë¤Ê¤ê¤Þ¤¹¡£
Ìá¤êÃͤò»ý¤Ä¥á¥½¥Ã¥É¤Ï¡¢Ìá¤êÃͤη¿¤¬¼èÆÀ¤Ç¤­¤ë¾ðÊó¤Ë¤Ê¤ê¤Þ¤¹¡£
¤Ä¤Þ¤ê¡¢TransformHelper.GetTemporaryObjectContainerTran() ¤ò¼Â¹Ô¤¹¤ë¤È¡¢½èÍý¤Î¼Â¹Ô·ë²Ì¤Ï Transform ·¿¤Î¾ðÊó¤Ë¤Ê¤ê¤Þ¤¹¡£
½èÍý¤Î¸«¤¿ÌܤËÏǤ蘆¤ì¤Ê¤¤¤è¤¦¤Ë¡¢¤³¤ÎÌá¤êÃͤò³èÍѤ·¤Þ¤·¤ç¤¦¡£


DefenseBase.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹


¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤¿¤é¥»¡¼¥Ö¤·¤Þ¤¹¡£


£³¡¥¥²¡¼¥à¤ò¼Â¹Ô¤·¤ÆÆ°ºî¤ò³Îǧ¤¹¤ë


¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¬ºÑ¤ó¤À¤é¥²¡¼¥à¤ò¼Â¹Ô¤·¤Æ¡¢¥¨¥Õ¥§¥¯¥È¤ÎÀ¸À®¤µ¤ì¤ë°ÌÃÖ¤ò³Îǧ¤·¤Æ¤¯¤À¤µ¤¤¡£
¤¤¤Þ¤Þ¤Ç²èÌ̤ÎÃæ±û°ÌÃÖ¤ËÀ¸À®¤µ¤ì¤Æ¤¤¤¿¥¨¥Õ¥§¥¯¥È¤¬¡¢¥¨¥Í¥ß¡¼¤¬¿¯Æþ¤·¤¿°ÌÃ֤ˤʤäƤ¤¤ì¤ÐÀ©¸æÀ®¸ù¤Ç¤¹¡£


¡ã¼Â¹ÔÆ°²è­¡¡ä
Æ°²è¥Õ¥¡¥¤¥ë¤Ø¤Î¥ê¥ó¥¯


¡¡¼¡¤Ï¸¡¾Ú¤ò¹Ô¤¤¤Þ¤¹¡£


£´¡¥¿Æ»Ò´Ø·¸¤ò¹½ÃÛ¤»¤º¤Ë¼Â¹Ô¤·¤ÆÆ°ºî¤ò³Îǧ¤¹¤ë


¡¡¼ÂºÝ¤Ë¡¢¥¨¥Í¥ß¡¼¤¬Ç˲õ¤µ¤ì¤Æ¤·¤Þ¤¦¤È¥¨¥Õ¥§¥¯¥È¤â°ì½ï¤ËÇ˲õ¤µ¤ì¤Æ¤·¤Þ¤¦¤Î¤«¡¢¸¡¾Ú¤ò¹Ô¤¤¤Þ¤·¤ç¤¦¡£

¡¡Àè¤Û¤É½¤Àµ¤·¤¿ DefenseBase ¥¹¥¯¥ê¥×¥È¤Î GenerateEnemyAttackEffect ¥á¥½¥Ã¥ÉÆâ¤Î²¼µ­¤Î½èÍý¤ò¥³¥á¥ó¥È¥¢¥¦¥È¤·¤Æ¤¯¤À¤µ¤¤¡£
¤³¤ÎÉôʬ¤¬¼Â¹Ô¤µ¤ì¤Ê¤¤¾ì¹ç¡¢À¸À®¤µ¤ì¤¿¥¨¥Õ¥§¥¯¥È¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï¡¢enemyTran ÊÑ¿ô¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¡¢
¤Ä¤Þ¤ê¡¢EnemySet ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤·¤ÆÀ¸À®¤µ¤ì¤¿¤Þ¤Þ¤Ë¤Ê¤ê¤Þ¤¹¡£

DefenseBase.GenerateEnemyAttackEffect ¥á¥½¥Ã¥É
  // À¸À®¤µ¤ì¤¿¥¨¥Õ¥§¥¯¥È¤ò TemporaryObjectContainerTran ¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤Ë¤¹¤ë(°ú¿ô¤Ë GetTemporaryObjectContainerTran ¥á¥½¥Ã¥É¤ÎÌá¤êÃͤòÍøÍÑ)
¡¡enemyAttackEffect.transform.SetParent(TransformHelper.GetTemporaryObjectContainerTran());

¡¡¥²¡¼¥à¤ò¼Â¹Ô¤·¤Æ¡¢¥¨¥Õ¥§¥¯¥È¤ÎÀ¸À®¤ò³Îǧ¤·¤Æ¤¯¤À¤µ¤¤¡£
¿Æ»Ò´Ø·¸¤ò¹½ÃÛ¤·¤Æ¤¤¤Ê¤¤¤È¡¢¥¨¥Í¥ß¡¼¤¬µòÅÀ¤Ë¿¯Æþ¤·¤Æ¤â¥¨¥Õ¥§¥¯¥È¤¬À¸À®¤µ¤ì¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£


¡ã¸¡¾ÚÆ°²è¡ä
Æ°²è¥Õ¥¡¥¤¥ë¤Ø¤Î¥ê¥ó¥¯


¡¡¼ÂºÝ¤Ë¤Ï¡¢¥¨¥Í¥ß¡¼¤¬µòÅÀ¤Ë¿¯Æþ¤·¤¿ºÝ¤Ë¥¨¥Õ¥§¥¯¥È¤ÏÀ¸À®¤µ¤ì¤ë¤â¤Î¤Î¡¢¤½¤ì¤¬¥¨¥Í¥ß¡¼¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤·¤ÆÀ¸À®¤µ¤ì¤ë¤Î¤Ç¡¢
¤½¤Î¤¢¤È¤Ë¥¨¥Í¥ß¡¼¤¬Ç˲õ¤µ¤ì¤ë¤È°ì½ï¤Ë¡¢¥¨¥Õ¥§¥¯¥È¤âÇ˲õ¤µ¤ì¤Æ¤¤¤ë¾õÂ֤ˤʤäƤ¤¤Þ¤¹¡£

¡¡¤Ä¤Þ¤êº£²ó¼ÂÁõ¤·¤Æ¤¤¤ë¡¢¥¨¥Õ¥§¥¯¥È¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÊ̤Υª¥Ö¥¸¥§¥¯¥È¤È¿Æ»Ò´Ø·¸¤Ë¤·¤Æ¤¤¤ë¤Î¤Ï
¥¨¥Í¥ß¡¼¤¬Ç˲õ¤µ¤ì¤¿¤È¤­¤Ë°ì½ï¤Ë¥¨¥Õ¥§¥¯¥È¤¬Ç˲õ¤µ¤ì¤Æ¤·¤Þ¤¦¤³¤È¤òËɤ°½èÍý¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£


£´£¹¡¥TransformHelper ¥¹¥¯¥ê¥×¥È¤Ë¥×¥í¥Ñ¥Æ¥£¤òÄɲä·¡¢GameManager ¥¹¥¯¥ê¥×¥È¤È DefenseBase ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë

£±¡¥¡ã¥×¥í¥Ñ¥Æ¥£¤ò³Ø½¬¤¹¤ë¡ä


¡¡¥×¥í¥Ñ¥Æ¥£¤È¤Ï¡¢¥¯¥é¥¹³°Éô¤«¤é¸«¤ë¤È¥á¥ó¥Ð¡¼ÊÑ¿ô¤Î¤è¤¦¤Ë¿¶¤ëÉñ¤¤¡¢ ¥¯¥é¥¹ÆâÉô¤«¤é¸«¤ë¤È¥á¥½¥Ã¥É¤Î¤è¤¦¤Ë¿¶¤ëÉñ¤¦µ¡Ç½¤Ç¤¹¡£
¤½¤Î¤¿¤á¡¢¼ÂÁõ¾õÂÖ(private½¤¾þ»Ò¤Î¤Þ¤Þ)¤òÊѹ¹¤¹¤ë¤³¤È¤Ê¤¯¡¢³°Éô¥¯¥é¥¹¤Ø¤Î»²¾È¡¦Êѹ¹¤ò¹Ô¤¨¤ëµ¡Ç½¤Ç¤¢¤ë¤¿¤á¡¢°·¤¤¤ò³Ð¤¨¤Æ¤ª¤¯¤ÈÈó¾ï¤ËÊØÍø¤Ç¤¹¡£

¡¡¤³¤ÎÆÃÀ­¤è¤ê¡¢¥×¥í¥Ñ¥Æ¥£¤òºîÀ®¤¹¤ë¾ì¹ç¡¢Â¿¤¯¤Ï private ½¤¾þ»Ò¤ÎÊÑ¿ô¤Î¾ðÊó¤ò°·¤¦¤¿¤á¤ËºîÀ®¤·¤Þ¤¹¡£
º£²ó¤Î¾ì¹ç¤Ï¡¢TransformHelper ¥¯¥é¥¹¤Î temporaryObjectContainerTran ÊÑ¿ô¤ËÂФ·¤Æ¤Î¥×¥í¥Ñ¥Æ¥£¤òºîÀ®¤·¤Þ¤¹¡£

¡ã¥×¥í¥Ñ¥Æ¥£¡ä
    private static Transform temporaryObjectContainerTran;


    /// <summary>
    /// temporaryObjectContainerTran ÊÑ¿ô¤Î¥×¥í¥Ñ¥Æ¥£
    /// </summary>
    public static Transform TemporaryObjectContainerTran
    {
        set {
            temporaryObjectContainerTran = value;
        }

        get {
            return temporaryObjectContainerTran;
        }
    }

¡¡¾åµ­¤Î¤è¤¦¤Ê¥×¥í¥Ñ¥Æ¥£¤òºîÀ®¤¹¤ë¤³¤È¤Ç¡¢private ½¤¾þ»Ò¤ÇÀë¸À¤·¤Æ¤¤¤ë temporaryObjectContainerTran ÊÑ¿ô¤ò
¥×¥í¥Ñ¥Æ¥£¤òÍøÍѤ¹¤ë¤³¤È¤Ë¤è¤Ã¤Æ¡¢³°Éô¥¯¥é¥¹¤«¤é»²¾È½ÐÍè¤ë¤è¤¦¤Ë¤·¤Æ¤¤¤Þ¤¹¡£

¡¡private ½¤¾þ»Ò¤Ë¤ÆÀë¸À¥Õ¥£¡¼¥ë¥É¤ÇÀë¸À¤·¤¿ÊÑ¿ô¤Ë¤Ä¤¤¤Æ¤Ï¡¢³°Éô¤Î¥¯¥é¥¹¤«¤é¤Ï»²¾È¡¦Êѹ¹¤ò¹Ô¤¦¤³¤È¤¬½ÐÍè¤Þ¤»¤ó¡£
¤³¤Î¤È¤­»²¾È¤ò¹Ô¤¤¤¿¤¤¾ì¹ç¤Ë¤Ï¡¢ÊÑ¿ô¤Î½¤¾þ»Ò¤ò public ½¤¾þ»Ò¤ËÊѹ¹¤·¤ÆÂбþ¤¹¤ë¤Î¤Ç¤Ï¤Ê¤¯
¥×¥í¥Ñ¥Æ¥£¤Î»ý¤Ä get ¥­¡¼¥ï¡¼¥É¤òÍøÍѤ·¤Æ¡¢Ìá¤êÃͤòÍøÍѤ·¤Æ private ½¤¾þ»Ò¤ÎÊÑ¿ô¤ò³°Éô¥¯¥é¥¹¤Ë»²¾È¤µ¤»¤ë¤³¤È¤ÇÂбþ¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£

¡¡¤³¤¦¤¤¤Ã¤¿µ¡Ç½¤òÃΤäƤ¤¤ë¤«¤É¤¦¤«¤ÇÀß·×Éôʬ¤¬Â礭¤¯ÊѤï¤ê¤Þ¤¹¡£
¿§¡¹¤Êµ¡Ç½¤òÃΤäƤ¤¤ì¤Ð¡¢Î㤨¤Ð¡¢º£²ó¤Ï¥×¥í¥Ñ¥Æ¥£¤ò»È¤ª¤¦¤«¡¢¤É¤¦¤·¤è¤¦¤«¡¢¤È¤¤¤¦ÁªÂò»è¤¬Áý¤¨¤Þ¤¹¤¬¡¢ÃΤé¤Ê¤±¤ì¤ÐÁªÂò»è¼«ÂΤ¬À¸¤Þ¤ì¤Þ¤»¤ó¡£

¡¡À߷פΰú¤­½Ð¤·¤ò¹­¤²¤ë¾å¤Ç¤â¡¢¿·¤·¤¤µ»½Ñ¤ò³Ð¤¨¤ë¤³¤È¡¢¾ï¤Ë³Ø½¬¤¹¤ë°ÕÍߤȸþ¾å¿´¤ò»ý¤Ä¤³¤È¤¬¥×¥í¥°¥é¥à³Ø½¬¤Î¥Ý¥¤¥ó¥È¤Ç¤¹¡£



¡¡¥×¥í¥Ñ¥Æ¥£¤òÍøÍѤ·¤¿À߷פˤè¤ê¡¢public ¤Ç¤Ï¤Ê¤¤ÊÑ¿ô¤ò³°Éô¥¯¥é¥¹¤ÇÍøÍѤǤ­¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
³°Éô¤«¤é¥×¥í¥Ñ¥Æ¥£¤ò¸Æ¤Ó½Ð¤·¤ÆÌá¤êÃͤò»²¾È¤¹¤ë½èÍý¤Î¤³¤È¤ò¥²¥Ã¥¿¡¼(getter)¤È¸Æ¤Ó¤Þ¤¹¡£

  get {
      return temporaryObjectContainerTran;
  }

¡¡³°Éô¥¯¥é¥¹¤«¤é¤Ï¡¢¡Ö¥¯¥é¥¹¤ÎÊÑ¿ô.¥×¥í¥Ñ¥Æ¥£Ì¾¡×¤Èµ­½Ò¤¹¤ë¤³¤È¤Ç»²¾È¤¬²Äǽ¤Ç¤¹¡£
º£²ó¤Î¥±¡¼¥¹¤Ç¤¢¤ì¤Ð¼¡¤Î¤è¤¦¤Ê·Á¤Ç»²¾È¤Ç¤­¤Þ¤¹¡£»²¾È¤¹¤ë¾ì¹ç¤ÏÄ̾ï¤ÎÊÑ¿ô¤ÈƱ¤¸¤è¤¦¤Ë¡¢º¸ÊÕ¤ËÊÑ¿ô¤òÍÑ°Õ¤·¤ÆÂåÆþ¤·¤¿¤ê¡¢°ú¿ô¤ÎÉôʬ¤ËÍøÍѤ·¤¿¤ê½ÐÍè¤Þ¤¹¡£

  TransformHelper.TemporaryObjectContainerTran



¡¡Æ±Íͤˡ¢private ½¤¾þ»Ò¤ÎÃͤò³°Éô¥¯¥é¥¹¤è¤êÊѹ¹¤·¤¿¤¤¾ì¹ç¤Ë¤Ï¡¢¥×¥í¥Ñ¥Æ¥£¤òÃç²ð¤¹¤ë¼êË¡¤ò»È¤Ã¤Æ½ñ¤­´¹¤¨¤ë½èÍý¤ò¼ÂÁõ½ÐÍè¤Þ¤¹¡£
¤³¤Á¤é¤Î½èÍý¤Ï set ¥­¡¼¥ï¡¼¥É¤òÍøÍѤ·¤Æ½èÍý¤òµ­½Ò¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢¤³¤Î½èÍý¤ò¥»¥Ã¥¿¡¼(setter)¤È¸Æ¤Ó¤Þ¤¹¡£

¡¡set ¥­¡¼¥ï¡¼¥ÉÆâ¤Ë¤Ï¸Æ¤Ó½Ð¤·¸µ¤«¤é value ¤ÎÃͤǾðÊó¤¬ÆϤ¤¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢value ¤ÎÃͤòÍøÍѤ¹¤ë¤³¤È¤Ç private ½¤¾þ»Ò¤ÎÊÑ¿ô¤ËÂåÆþ½èÍý¤ò¹Ô¤¦¤³¤È¤¬½ÐÍè¤Þ¤¹¡£

  set {
      temporaryObjectContainerTran = value;
  }

¡¡¤³¤Î½èÍý¤ò³°Éô¤Î¥¯¥é¥¹¤«¤é¼Â¹Ô¤¹¤ë¾ì¹ç¤Ë¤Ï¡¢»²¾È¤¹¤ë¾ì¹ç¤ÈƱ¤¸¤Ç¡Ö¥¯¥é¥¹¤ÎÊÑ¿ô.¥×¥í¥Ñ¥Æ¥£Ì¾¡×¤Èµ­½Ò¤¹¤ë¤³¤È¤ÇÃͤνñ¤­´¹¤¨¤¬²Äǽ¤Ç¤¹¡£

º£²ó¤Î¥±¡¼¥¹¤Ç¤¢¤ì¤Ð¼¡¤Î¤è¤¦¤Ê·Á¤Ç»²¾È¤Ç¤­¤Þ¤¹¡£

  TransformHelper.TemporaryObjectContainerTran = "ÂåÆþ¤·¤Æ½ñ¤­´¹¤¨¤¿¤¤ÃÍ";



¡¡get¡¢set ¥­¡¼¥ï¡¼¥É¤Ï¤É¤Á¤é¤«ÊÒÊý¤À¤±¤Ç¤âµ­½Ò¤Ç¤­¤Þ¤¹¡£
¤Þ¤¿¥×¥í¥Ñ¥Æ¥£ÆâÉô¤Ë¾ò·ï¼°¤òÍÑ°Õ¤·¤Æ¡¢¤½¤Î·ë²Ì¤Ë¹ç¤ï¤»¤Æ½èÍý¤òÊѹ¹¤¹¤ëµ­½Ò¤â½ÐÍè¤Þ¤¹¡£


»²¹Í¥µ¥¤¥È
̤³ÎǧÈô¹Ô C ÍÍ
¥×¥í¥Ñ¥Æ¥£
https://ufcpp.net/study/csharp/oo_property.html

FEnet¥¤¥ó¥Õ¥éÍÍ¡¡¥Æ¥Ã¥¯¥Ö¥í¥°
C#¤Î¥×¥í¥Ñ¥Æ¥£¤ò»È¤¤¤³¤Ê¤½¤¦¡ª¤µ¤Þ¤¶¤Þ¤Ê¼ÂÁõÊýË¡¤ò¾Ò²ð
https://www.fenet.jp/infla/column/technology/c%E3%...


£²¡¥TransformHelper ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë


¡¡TransformHelper ¥¹¥¯¥ê¥×¥È¤Ë¡¢¥×¥í¥Ñ¥Æ¥£¤òÄɲä·¤Þ¤¹¡£
º£²ó¥×¥í¥Ñ¥Æ¥£¤òÄɲ乤ë TransformHelper ¥¯¥é¥¹¤Ï static ¥¯¥é¥¹¤Ç¤¢¤ë¤¿¤á¡¢¥×¥í¥Ñ¥Æ¥£¤â static ¤È¤·¤ÆÀë¸À¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡£
Íýͳ¤ÏÀè¤Û¤É¤âÀâÌÀ¤·¤¿¤è¤¦¤Ë¡¢static ¥¯¥é¥¹¤ÎÃæ¤ÇÀë¸À¤¹¤ëÊÑ¿ô¤ä¥á¥½¥Ã¥É¡¢¤½¤·¤Æ¥×¥í¥Ñ¥Æ¥£¤Ê¤É¤Î¾ðÊó¤Ï¡¢¤¹¤Ù¤Æ static ¤ÇÄêµÁ¤¹¤ë¤È¤¤¤¦¥ë¡¼¥ë¤¬¤¢¤ë¤¿¤á¤Ç¤¹¡£


TransformHelper.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹



£³¡¥GameManager ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë


¡¡¡þ­¡¤ÎÉôʬ¤ò¥³¥á¥ó¥È¥¢¥¦¥È¤·¡¢¡þ­¢¤ÎÉôʬ¤òÄɲä·¤Þ¤¹¡£

GameManager.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹



£´¡¥DefenseBase ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë


¡¡¡þ­¡¤ÎÉôʬ¤ò¥³¥á¥ó¥È¥¢¥¦¥È¤·¡¢¡þ­¢¤ÎÉôʬ¤òÄɲä·¤Þ¤¹¡£

DefenseBase.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹


¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤¿¤é¥»¡¼¥Ö¤·¤Þ¤¹¡£


£µ¡¥¥²¡¼¥à¤ò¼Â¹Ô¤·¤ÆÆ°ºî¤ò³Îǧ¤¹¤ë


¡¡¥²¡¼¥à¤ò¼Â¹Ô¤·¤Æ¡¢°ÊÁ°¤ÈƱ¤¸¤è¤¦¤Ë¥¨¥Õ¥§¥¯¥È¤¬¥¨¥Í¥ß¡¼¤¬¿¯Æþ¤·¤¿°ÌÃÖ¤ËÀ¸À®¤µ¤ì¤ë¤«¡¢Æ°ºî¤ò¤¹¤ë¤«³Îǧ¤·¤Þ¤¹¡£
¥×¥í¥Ñ¥Æ¥£¤Ë¤è¤ë¼ÂÁõ¤â¡¢¥á¥½¥Ã¥É¤ÎÌá¤êÃͤˤè¤ë¼ÂÁõ¤â½èÍý¤ÎÆ°ºîŪ¤Ë¤ÏƱ¤¸¤â¤Î¤Ë¤Ê¤ê¤Þ¤¹¡£
¤É¤Á¤é¤Ç¼ÂÁõ¤·¤Æ¤¤¤¿¤À¤¤¤Æ¤â¹½¤¤¤Þ¤»¤ó¡£

¡¡static ¥¯¥é¥¹¡¢¥×¥í¥Ñ¥Æ¥£µ¡Ç½¤ä¥á¥½¥Ã¥É¤ÎÌá¤êÃͤÎÍøÍÑÊýË¡¤Ê¤É¤Ë¤Ä¤¤¤Æ¡¢¤·¤Ã¤«¤ê¤ÈÉü½¬¤ò¤·¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£


¡¡°Ê¾å¤Ç¤³¤Î¼ê½ç¤Ï½ªÎ»¤Ç¤¹¡£

¡¡¼¡¤Ï¡¡¼ê½ç£²£´¡¡¡Ý¥¨¥Í¥ß¡¼¤ÎÀ¸À®´°Î»¾õÂ֤ȥܥ¹¤ÎƤȲ¾õÂÖ¤ÎÄɲäȥ²¡¼¥à½ªÎ»È½Äê¤Î¼ÂÁõ¡Ý¡¡¤Ç¤¹¡£

¤³¤Î¥Ú¡¼¥¸¤Ø¤Î¥³¥á¥ó¥È

¤´Êó¹ð¤¢¤ê¤¬¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£
¥ê¥ó¥¯À轤Àµ¤µ¤»¤Æ¤¤¤¿¤À¤­¤Þ¤·¤¿¡£

0
Posted by  orika_ex_miyako orika_ex_miyako 2021ǯ07·î06Æü(²Ð) 12:20:46 ÊÖ¿®

¥ê¥ó¥¯ÀÚ¤ìÊó¹ð

FEnet¥¤¥ó¥Õ¥éÍÍ¡¡¥Æ¥Ã¥¯¥Ö¥í¥°
C#¤Î¥×¥í¥Ñ¥Æ¥£¤ò»È¤¤¤³¤Ê¤½¤¦¡ª¤µ¤Þ¤¶¤Þ¤Ê¼ÂÁõÊýË¡¤ò¾Ò²ð

1
Posted by L 2021ǯ02·î23Æü(²Ð) 23:33:24 ÊÖ¿®

¥³¥á¥ó¥È¤ò¤«¤¯


¡Öhttp://¡×¤ò´Þ¤àÅê¹Æ¤Ï¶Ø»ß¤µ¤ì¤Æ¤¤¤Þ¤¹¡£

ÍøÍѵ¬Ìó¤ò¤´³Îǧ¤Î¤¦¤¨¤´µ­Æþ²¼¤µ¤¤

Menu



´ðÁÃ

µ»½Ñ/Ãμ±(¼ÂÁõÎã)

3D¥¢¥¯¥·¥ç¥ó¥²¡¼¥à

2D¤ª¤Ï¤¸¤­¥²¡¼¥à(ȯŸÊÔ)

2D¶¯À©²£¥¹¥¯¥í¡¼¥ë¥¢¥¯¥·¥ç¥ó(ȯŸÊÔ)

2D¥¿¥Ã¥×¥·¥å¡¼¥Æ¥£¥ó¥°(³ÈÄ¥ÊÔ)

¥ì¡¼¥¹¥²¡¼¥à(È´¿è)

2DÊüÃÖ¥²¡¼¥à(ȯŸÊÔ)

3D¥ì¡¼¥ë¥¬¥ó¥·¥å¡¼¥Æ¥£¥ó¥°(±þÍÑÊÔ)

3Dæ½Ð¥²¡¼¥à(È´¿è)

2D¥ê¥¢¥ë¥¿¥¤¥à¥¹¥È¥é¥Æ¥¸¡¼

3D¥¿¥Ã¥×¥¢¥¯¥·¥ç¥ó(NavMeshAgent »ÈÍÑ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥«¥¨¥ë¤Î°Ù¤Ë¡Á¡¢¥Ü¥³¥¹¥«¥¦¥©¡¼¥ºÉ÷)

VideoPlayer ¥¤¥Ù¥ó¥ÈϢư¤Î¼ÂÁõÎã

VideoPlayer ¥ê¥¹¥ÈÆ⤫¤é¥à¡¼¥Ó¡¼ºÆÀ¸¤Î¼ÂÁõÎã(ȯŸ)

AR ²èÁüÉÕ¤­¥ª¥Ö¥¸¥§¥¯¥ÈÀ¸À®¤Î¼ÂÁõÎã

AR ¥ê¥¹¥ÈÆ⤫¤éÀ¸À®¤Î¼ÂÁõÎã(ȯŸ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥µ¥Ð¥¤¥Ð¡¼É÷)

private



¤³¤Î¥µ¥¤¥ÈÆâ¤ÎºîÉʤϥæ¥Ë¥Æ¥£¤Á¤ã¤ó¥é¥¤¥»¥ó¥¹¾ò¹à¤Î¸µ¤ËÄ󶡤µ¤ì¤Æ¤¤¤Þ¤¹¡£

´ÉÍý¿Í/Éû´ÉÍý¿Í¤Î¤ßÊÔ½¸¤Ç¤­¤Þ¤¹