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BoxInit.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BoxInit : MonoBehaviour {

    public GameObject [] boxObjPrefabs;  // ÇÛÎó¤ËÊѹ¹¤·¤Þ¤¹¡£³°Éô¤ÇÀ¸À®¤·¤¿¤¤¥×¥ì¥Õ¥¡¥Ö¤ò»ØÄê(Box¤ÎPrefab¤ÏboxObjPrefabs[0]¡¢HardBox¤ÎPrefab¤ÏboxObjPrefabs[1]¤Ë¥¢¥µ¥¤¥ó¤¹¤ë¡¢¤Ê¤É)
    public GameObject boxesObj;          // Boxes¥ª¥Ö¥¸¥§¥¯¥È¤ÏboxesObjÊÑ¿ô¤Ë³ÊǼ¤µ¤ì¤ë¡£

    //Awake´Ø¿ôÆâ¤Î½èÍý¤ÏStart¤è¤ê¤âÀè¤Ë¼Â¹Ô¤µ¤ì¤ë¡£
    void Awake() {

        //Hierarchy¥¿¥Ö¤ÎÃ椫¤éMaster¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òõ¤·¤Æmasterobj¤Ë³ÊǼ
        GameObject masterObj = GameObject.Find("Master"); 

        for (int x = 0; x < 8; x++) {
            for (int y = 0; y < 5; y++) {
                //0¤«¤éÇÛÎóboxObjPrefabs¤ÎÍ×ÁÇ¿ô-1¤Þ¤Ç¤ÎÈϰϤÇÍð¿ô¤òºî¤Ã¤Æ¡¢¤½¤ì¤òrandomValue¤Ë³ÊǼ¤¹¤ë¡£Í×ÁÇ¿ô¤¬2¤Î¾ì¹ç¤Ë¤Ï¡¢0¤«1¤¬³ÊǼ¤µ¤ì¤ë¡£   <- ¤³¤³¤«¤é
                int randomValue = Random.Range(0, boxObjPrefabs.Length);     
                         
                //Box¡¢¤Þ¤¿¤ÏHardBox¤òÊ£À½¤·¡¢g¤Ë³ÊǼ¤¹¤ë(Ê£À½¤·¤Æ¤Ç¤­¤¿¥ª¥Ö¥¸¥§¥¯¥È¤Ï¡¢boxesObj¤Ë³ÊǼ¤µ¤ì¤Æ¤¤¤ëBoxes¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤Ê¤ë)¡£
                GameObject g = Instantiate(boxObjPrefabs[randomValue], boxesObj.transform);                               ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡    // <- ¤³¤³¤Þ¤ÇÄɲÃ

                //Ê£À½¤·¤Æ¤Ç¤­¤¿¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃÖ¤ÎÊѹ¹
                g.transform.position = new Vector3((2f + (1f * y)), 0.4f, (-4.2f + (1.2f * x)));

                //Destroyer¥¹¥¯¥ê¥×¥È¤Îmasterobj¤ËMaster¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò³ÊǼ
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡g.GetComponent<Destroyer>().masterObj = masterObj; 
            }
        }
    }

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {

    }
}

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