Unity¤Ë´ØÏ¢¤¹¤ëµ­»ö¤Ç¤¹

¡¡¤³¤Î¼ê½ç¤Ç¤Ï¡¢¾ã³²Êª¤Ç¤¢¤ëŨ¥­¥ã¥é¤ÈÀÜ¿¨¤·¤¿ºÝ¤Î½èÍý¤Ë¤Ä¤¤¤Æ¡¢¥­¥ã¥é¤ÈÀÜ¿¨¤·¤¿¾ì¹ç¤È¡¢¥Ð¥ë¡¼¥ó¤ËÀÜ¿¨¤·¤¿¾ì¹ç¤Î¡¢£²¤Ä¤Ëʬ¤±¤Æ½èÍý¤ò¼ÂÁõ¤·¤Æ¤¤¤­¤Þ¤¹¡£

¼ê½ç£±£µ¡¡¡Ý¾ã³²Êª¤È¥­¥ã¥é¡¦¥Ð¥ë¡¼¥ó¤ÎÀÜ¿¨½èÍý¤Î¼ÂÁõ¡Ý
£²£µ¡¥¥­¥ã¥é¤È¾ã³²Êª¤¬ÀÜ¿¨¤·¤¿ºÝ¤Ë¡¢¥­¥ã¥é¤òÃƤ­Èô¤Ð¤¹½èÍý¤òÄɲ乤ë
£²£¶¡¥¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¡¢¥Ð¥ë¡¼¥ó¤È¾ã³²Êª¤¬ÀÜ¿¨¤·¤¿ºÝ¤Ë¡¢¥Ð¥ë¡¼¥ó¤ò£±¤ÄÇ˲õ¤¹¤ë½èÍý¤òÄɲ乤ë



¡¡¿·¤·¤¯³Ø½¬¤¹¤ëÆâÍƤϰʲ¼¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¦OnCollisionEnter2D¥á¥½¥Ã¥É
¡¦Vector3.normalizedÊÑ¿ô
¡¦DOTween¤Îµ¡Ç½¤È¼ÂÁõÎã­¢¡¡¡ÝDOScale¥á¥½¥Ã¥É¡¢DOLocalMoveX¥á¥½¥Ã¥É¡¢Tweener·¿¤ÈKill¥á¥½¥Ã¥É¡Ý



£²£µ¡¥¥­¥ã¥é¤È¾ã³²Êª¤¬ÀÜ¿¨¤·¤¿ºÝ¤Ë¡¢¥­¥ã¥é¤òÃƤ­Èô¤Ð¤¹½èÍý¤òÄɲ乤ë

Àß·×


¡¡ºÇ½é¤Ë¡¢¥­¥ã¥é¤ÈŨ¥­¥ã¥é¤È¤¬ÀÜ¿¨¤·¤¿ºÝ¤Î½èÍý¤ò¼ÂÁõ¤·¤Þ¤¹¡£

¡¡¸½ºß¥­¥ã¥é¤ÈŨ¥­¥ã¥é¤È¤ÏÀÜ¿¨¤·¤Æ¤âÆä˽èÍý¤Ï¹Ô¤ï¤ì¤Æ¤¤¤Ê¤¤¤¿¤á¡¢Å¨¤ÎÇØÃæ¤Ë¾è¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£
¤³¤Î¤Þ¤Þ¤Ç¤Ï¾ã³²Êª¤È¤·¤Æ¤ÎÌò³ä¤ò¤Ï¤¿¤·¤Æ¤¤¤Þ¤»¤ó¤Î¤Ç¡¢Å¨¥­¥ã¥é¤ËÀÜ¿¨¤·¤¿ºÝ¤Ë¡¢¥­¥ã¥é¤¬°ÜÆ°¤·¤Æ¤­¤¿Êý¸þ¤ÈÈ¿ÂÐÊý¸þ¤Ø¤ÈÃƤ«¤ì¤ë½èÍý¤òÄɲä·¤Þ¤¹¡£


¡ã¼ÂÁõÆ°²è¡ä
https://gyazo.com/4273113e0f1939e520e28bb68a707286


¡¡¤Þ¤º¤ÏŨ¥­¥ã¥é¤È¤ÎÀÜ¿¨È½Äê¤Î½èÍý¤¬É¬Íפˤʤê¤Þ¤¹¡£¤³¤Á¤é¤ÏUnity¤Î»ý¤Ä OnCollisionEnter2D ¥á¥½¥Ã¥É¤òÍøÍѤ·¤ÆÀ߷פò¤·¤Æ¤¤¤­¤Þ¤¹¡£
¤³¤Î¥á¥½¥Ã¥É¤Ï¡¢¥³¥é¥¤¥À¡¼Æ±»Î¤ÎÀÜ¿¨»þ¤¬È¯À¸¤·¤¿ºÝ¤Ë¡¢¼«Æ°Åª¤Ë Collison ·¿¤ÎÊÑ¿ô¤ËÀÜ¿¨Áê¼ê¤Î¥³¥é¥¤¥À¡¼¾ðÊó¤òÂåÆþ¤·¤Æ¡¢¥á¥½¥Ã¥ÉÆâ¤Ç½èÍý¤ò¹Ô¤¦¤³¤È¤¬½ÐÍè¤Þ¤¹¡£
ÊØÍø¤Ê¥á¥½¥Ã¥É¤Ç¤¹¤¬¡¢¤¹¤Ù¤Æ¤Î¥³¥é¥¤¥À¡¼¤È¤ÎÀÜ¿¨È½Äê¤ò¹Ô¤¦¤¿¤á¡¢Å¨¥­¥ã¥é¤À¤±¤Ç¤Ï¤Ê¤¯¡¢ÃÏÌ̤ä¶õÃæ¾²¤È¤¤¤Ã¤¿¡¢¥³¥é¥¤¥À¡¼¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¤âÀÜ¿¨¤·¤¿¾ðÊó¤ò¼èÆÀ¤·¤Þ¤¹¡£
¤Ç¤¹¤¬º£²ó¤ÏŨ¥­¥ã¥é¤È¤ÎÀÜ¿¨È½Äê¤Î¾ðÊ󤬤¢¤ì¤Ð½¼Ê¬¤Ç¤¹¡£

¡¡¤½¤³¤ÇŨ¥­¥ã¥é¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤¢¤ë Eagle ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¤Ï Tag ¤òÀßÄꤷ¡¢¤³¤Î Tag ¤ÎÀßÄêÃͤξðÊó¤Ë¤è¤Ã¤Æ¡¢¥á¥½¥Ã¥ÉÆâ¤Î½èÍý¤ò¹Ô¤¦Ê¬´ô¤òºî¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
»ØÄꤷ¤¿ Tag ¤Î¾ì¹ç¤Ë¸Â¤ê¡¢¥­¥ã¥é¤òÃƤ­¤È¤Ð¤¹Ì¿Îá¤ò¼Â¹Ô¤¹¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
¤³¤ÎÀ©¸æʬ´ô¤Ë¤è¤Ã¤Æ¡¢Å¨¥­¥ã¥é¤ÈÀÜ¿¨¤·¤¿¾ì¹ç¤Ë¤Ï¥­¥ã¥é¤òÃƤ­Èô¤Ð¤·¡¢¤½¤ì°Ê³°¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡Ê¶õÃæ¾²¡Ë¤ËÀÜ¿¨¤·¤¿¾ì¹ç¤Ë¤Ï²¿¤â½èÍý¤ò¹Ô¤ï¤Ê¤¤Àß·×¥í¥¸¥Ã¥¯¤¬¼ÂÁõ½ÐÍè¤Þ¤¹¡£


Eagle ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë Enemy Tag ¤òÀßÄꤹ¤ë


¡¡Eagle ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë Tag ¤ÎÀßÄê¤ò¹Ô¤¤¤Þ¤¹¡£
½é´üÃÍ¤Ï Untagged(Tag¤Ê¤·) ¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢¿·¤·¤¯ Enemy ¤È¤¤¤¦ Tag ¤òÄɲ䷤ơ¢¤½¤ì¤ò Eagle ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÀßÄꤷ¤Þ¤¹¡£

¡¡¤³¤Î Tag ¤Î¾ðÊó¤ò if ʸ¤Î¾ò·ï¼°¤È¤·¤ÆÍøÍѤ¹¤ë¤³¤È¤Ç¡¢Å¨¥­¥ã¥é¤Ê¤Î¤«¡¢¤¢¤ë¤¤¤Ï°ã¤¦¥ª¥Ö¥¸¥§¥¯¥È¤Ê¤Î¤«¤òȽÃǤ¹¤ë¤³¤È¤¬²Äǽ¤Ë¤Ê¤ê¤Þ¤¹¡£


Eagle ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



PlayerController ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢Â¾¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÈÀÜ¿¨È½Äê¤ò¹Ô¤¨¤ë¤è¤¦¤Ë½èÍý¤òÄɲ乤ë


¡¡Àë¸À¥Õ¥£¡¼¥ë¥É¤Ë¤Ï¡¢ÀÜ¿¨¤·¤¿ºÝ¤ÎÎϤÎÃͤòÀßÄꤹ¤ë¤¿¤á¤ÎÊÑ¿ô¤òÄɲ䷤Ƥ¤¤Þ¤¹¡£

¡¡Unity¤Î MonoBehaviour ¥¯¥é¥¹¤Î»ý¤Ä OnCollisionEnter2D¥á¥½¥Ã¥É ¤òÄɲ䷤ơ¢Enemy ¤Î Tag ¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È(Eagle)¤ÈÀÜ¿¨È½Äê¤ò¹Ô¤¦¤è¤¦¤Ë½èÍý¤òÄɲä·¤Þ¤¹¡£

¡¡¤Þ¤¿¿·¤·¤¤¥á¥½¥Ã¥É¤Ç¤¢¤ë DestroyBallon ¥á¥½¥Ã¥É¤òÍÑ°Õ¤·¤Þ¤¹¡£
¤³¤Î¥á¥½¥Ã¥É¤Ï public ½¤¾þ»Ò¤ò»ý¤Ä¥á¥½¥Ã¥É¤È¤·¤ÆÄêµÁ¤·¡¢³°Éô(Ũ¦)¤Î¥¹¥¯¥ê¥×¥È¤«¤é¸Æ¤Ó½Ð¤·¤Æ¡¢¥Ð¥ë¡¼¥ó¤ÎÇ˲õ½èÍý¤ò¹Ô¤¤¤Þ¤¹¡£


PlayerController.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹¡£



¡ãOnCollisionEnter2D¥á¥½¥Ã¥É¡ä


¡¡¥³¥é¥¤¥À¡¼¤ò»ý¤Ä¥ª¥Ö¥¸¥§¥¯¥ÈƱ»Î¤¬ÀÜ¿¨¤·¤¿ºÝ¤Ë¡¢Collision2D ·¿¤ÎÊÑ¿ô¤ËÀÜ¿¨¤·¤¿¥³¥é¥¤¥À¡¼¤Î¾ðÊó¤ò¼èÆÀ¤·¤Æ¤¯¤ì¤ë¥á¥½¥Ã¥É¤Ç¤¹¡£
¤¤¤ï¤æ¤ëÅö¤¿¤êȽÄê¤È¸Æ¤Ð¤ì¤ëµ¡Ç½¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡¤³¤Îµ¡Ç½¤ò PlayerController ¥¹¥¯¥ê¥×¥È¤Ëµ­½Ò¤¹¤ë¤³¤È¤Ë¤è¤ê¡¢¥­¥ã¥é¤Î»ý¤Ä¥³¥é¥¤¥À¡¼(CapsuleCollider2D)¤È¡¢
¾¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»ý¤Ä¥³¥é¥¤¥À¡¼¤È¤¬ÀÜ¿¨¤·¤¿ºÝ¤ËÀÜ¿¨(Åö¤¿¤ê)ȽÄê¤ò¹Ô¤¤¡¢¤½¤ÎÁê¼ê¤È¤Ê¤Ã¤¿¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¥³¥é¥¤¥À¡¼¾ðÊó¤ò¥á¥½¥Ã¥ÉÆâ¤ÇÍøÍѤ¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£

¡¡¤¹¤Ù¤Æ¤Î¥³¥é¥¤¥À¡¼¤ËÈ¿±þ¤·¤Þ¤¹¤Î¤Ç¡¢º£²ó¤Ï¼¡¤Î¤è¤¦¤Ë ifʸ¤òÍÑ°Õ¤·¤Æ¡¢ÆÃÄê¤Î Tag ¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÈÀÜ¿¨¤·¤¿ºÝ¤Ë¤À¤±
¤³¤Î¥³¥é¥¤¥À¡¼¾ðÊó¤òÍøÍѤ¹¤ë¤è¤¦¤ËÀ©¸æ¤ò¹Ô¤Ã¤Æ¤¤¤Þ¤¹¡£


¡¡private void OnCollisionEnter2D(Collision2D col) {

¡¡¡¡¡¡// ÀÜ¿¨¤·¤¿¥³¥é¥¤¥À¡¼¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎTag¤¬Enemy¤Ê¤é
      if (col.gameObject.tag == "Enemy") {

          // ¥­¥ã¥é¤ÈŨ¤Î°ÌÃÖ¤«¤éµ÷Î¥¤ÈÊý¸þ¤ò·×»»¤·¤Æ¡¢Àµµ¬²½½èÍý¤ò¹Ô¤¤¡¢direction ÊÑ¿ô¤ØÂåÆþ
          Vector3 direction = (transform.position - col.transform.position).normalized;

          // Ũ¤ÎÈ¿ÂЦ¤Ë¥­¥ã¥é¤ò¿á¤­Èô¤Ð¤¹
          transform.position += direction * knockbackPower;
      }
  }


»²¹Í¥µ¥¤¥È
Unity¸ø¼°¥¹¥¯¥ê¥×¥È¥ê¥Õ¥¡¥ì¥ó¥¹
Collider2D.OnCollisionEnter2D
https://docs.unity3d.com/ja/current/ScriptReferenc...
KATSUYA BLOG ÍÍ
¡ÚUnity¤Ç³Ø¤ÖC#¥×¥í¥°¥é¥ß¥ó¥°­¬¡ÛÅö¤¿¤êȽÄê(OnCollisionEnter2D¡¦OnTriggerEnter2D)
https://win8kat.org/archives/4304


¡ãVector3.normalizedÊÑ¿ô¡ä


¡¡»ØÄꤵ¤ì¤¿Ãͤò¡¢Vector3·¿¤Î¥Ù¥¯¥È¥ë¤ËÀµµ¬²½½èÍý¤ò¹Ô¤¤¤Þ¤¹¡£Êý¸þ¤Ï¤½¤Î¤Þ¤Þ¤Ç¡¢Â®Å٥٥¯¥È¥ë¤òºîÀ®¤µ¤ì¤Þ¤¹¡£
¤½¤Î¤¿¤á¡¢º£²ó¤Î½èÍý¤Ç¤¢¤ì¤Ð¡¢¸þ¤­¤äµ÷Î¥¤Ë¤è¤ë®Å٤κ¹¤¬¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£

  // ¥­¥ã¥é¤ÈŨ¤Î°ÌÃÖ¤«¤éµ÷Î¥¤ÈÊý¸þ¤ò·×»»¤·¤Æ¡¢Àµµ¬²½½èÍý¤ò¹Ô¤¤¡¢direction ÊÑ¿ô¤ØÂåÆþ
  Vector3 direction = (transform.position - col.transform.position).normalized;

¡¡¥²¡¼¥à¤Ï£²£Ä¤Ç¤¹¤¬¡¢¼¡¤Î½èÍý¤ÇÍøÍѤ¹¤ëºÂɸ¾ðÊó¤¬ transform.position (Vector3·¿)¤Ç¤¢¤ë¤¿¤á¡¢¤³¤³¤Ç¤â Vector3 ·¿¤ÎÊÑ¿ô¤òÍÑ°Õ¤·¤Æ¤¤¤Þ¤¹¡£


»²¹Í¥µ¥¤¥È
Unity¸ø¼°¥¹¥¯¥ê¥×¥È¥ê¥Õ¥¡¥ì¥ó¥¹
Vector3.normalized
https://docs.unity3d.com/ja/2019.4/ScriptReference...
TechProjinÍÍ
Unity¤ÎVector3¤Ç¤è¤¯»È¤¦¤â¤Î¤Þ¤È¤á
https://tech.pjin.jp/blog/2016/02/16/unity_vector3...


Yuko_Player ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î PlayerController ¥¹¥¯¥ê¥×¥È¤ÎÀßÄê¤ò¹Ô¤¦


¡¡Yuko_Player ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î PlayerController ¥¹¥¯¥ê¥×¥È¤Ë¿·¤·¤¯Äɲä·¤¿ÊÑ¿ô¤Ë¾ðÊó¤òÀßÄꤷ¤Þ¤¹¡£
PlayerController ¥¹¥¯¥ê¥×¥È¤Ë¤¢¤ë knockbackPower ÊÑ¿ô¤Ë¿ôÃͤòÀßÄꤷ¤Æ¡¢¥Î¥Ã¥¯¥Ð¥Ã¥¯¤·¤¿ºÝ¤Î¾×·âÎϤòǤ°Õ¤ÎÃͤÇÀßÄꤷ¤Æ¤¯¤À¤µ¤¤¡£


¥²¡¼¥à¤ò¼Â¹Ô¤·¤ÆÆ°ºî¤ò³Îǧ¤¹¤ë


¡¡¥²¡¼¥à¤ò¼Â¹Ô¤·¤Æ¡¢Enemy¤ÎTag¤ò»ý¤Ä Eagle ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¥­¥ã¥é¤òÀÜ¿¨¤µ¤»¤Æ¤ß¤Þ¤¹¡£
Àè¤Û¤É¤Þ¤Ç¤ÏÀÜ¿¨¤·¤Æ¤â²¿¤âÈ¿±þ¤Ï¤¢¤ê¤Þ¤»¤ó¤Ç¤·¤¿¤¬¡¢¸½ºß¤Ï¡¢¥­¥ã¥é¤¬°ÜÆ°¤ÈÈ¿ÂÐÊý¸þ¤Ø¿á¤­Èô¤Ð¤µ¤ì¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤·¤¿¡£


¡ã¼Â¹ÔÆ°²è¡¡Enemy Tag ¤ÎÀßÄê¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¥­¥ã¥é¤òÀÜ¿¨¤µ¤»¤ë¡ä
https://gyazo.com/4273113e0f1939e520e28bb68a707286


¡¡¼¡¤Ë¡¢¶õÃæ¾²¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÀÜ¿¨¤·¤Æ¤ß¤Æ¤¯¤À¤µ¤¤¡£¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ï Enemy Tag ¤ÎÀßÄ꤬¤¢¤ê¤Þ¤»¤ó¤Î¤Ç¡¢
º£¤Þ¤ÇÄ̤êÀÜ¿¨¤·¤Æ¤â̵ȿ±þ¤Ç¤¹¡£


¡ã¼Â¹ÔÆ°²è¡¡Enemy Tag ¤ÎÀßÄê¤ò»ý¤¿¤Ê¤¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¥­¥ã¥é¤òÀÜ¿¨¤µ¤»¤ë¡ä
https://gyazo.com/d265c0ccf90cd34a2323ed2649d69138


¡¡¤³¤Î¤è¤¦¤Ë OnCollisionEnter2D ¥á¥½¥Ã¥É¤Ç¤Ï¡¢if ʸ¤Ë¤è¤ëÀ©¸æ¤ò¹Ô¤¦¤³¤È¤Ë¤è¤ê¡¢É¬ÍפʾðÊó¤ËÂФ·¤Æ¤À¤±ÀÜ¿¨È½Äê¤ò¹Ô¤¦¤³¤È¤¬½ÐÍè¤Þ¤¹¡£


£²£¶¡¥¥Ð¥ë¡¼¥ó¤È¾ã³²Êª¤¬ÀÜ¿¨¤·¤¿ºÝ¤Ë¡¢¥Ð¥ë¡¼¥ó¤ò£±¤ÄÇ˲õ¤¹¤ë½èÍý¤òÄɲ乤ë

Àß·×


¡¡¼¡¤Ï¡¢¥Ð¥ë¡¼¥ó¤ÈŨ¥­¥ã¥é¤È¤ÎÀÜ¿¨È½Äê¤Ë¤Ä¤¤¤Æ¤Î½èÍý¤ò¼ÂÁõ¤·¤Æ¤¤¤­¤Þ¤¹¡£

¡¡º£²ó¤Î¥²¡¼¥à¤Ç¤Ï¥Ð¥ë¡¼¥ó¤¬¤¤¤ï¤æ¤ëÂÎÎϤÎÌò³ä¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥Ð¥ë¡¼¥ó¤¬¤Ê¤±¤ì¤Ð¶õÃæÉâÍ·¤Ç¤­¤Ê¤¤¤¿¤á¡¢Íî²¼¤·¤Æ¤·¤Þ¤¦¤¿¤á¤Ç¤¹¡£
¥­¥ã¥éËÜÂΤÈŨ¥­¥ã¥é¤ÏÃƤ«¤ì¤ë¤Î¤ËÂФ·¤Æ¡¢¥Ð¥ë¡¼¥ó¤ÈŨ¥­¥ã¥é¤¬ÀÜ¿¨¤·¤¿¾ì¹ç¤Ë¤Ï¡¢¥Ð¥ë¡¼¥ó¤¬ÇËÎö = Ç˲õ¤µ¤ì¤Æ¤·¤Þ¤¦¤è¤¦¤Ë¤·¤Þ¤¹¡£

¡¡¤Ä¤Þ¤ê¡¢Å¨¥­¥ã¥é¤Ë¤¢¤¿¤Ã¤¿¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬¥­¥ã¥é¤Ê¤Î¤«¡¢¥Ð¥ë¡¼¥ó¤Ê¤Î¤«¤Ë¤è¤Ã¤Æ¡¢½èÍý¤¬ÊѲ½¤¹¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£


¡ã¼ÂÁõÆ°²è¡¡¥Ð¥ë¡¼¥ó¤¬³ä¤ì¤ë¡ÊÇ˲õ¤µ¤ì¤ë¡Ë¡ä
https://gyazo.com/9d63f176e0872b7eb1ab49f5982ffecb


¡¡À©¸æ¤ÎÊýË¡¤È¤·¤Æ¤Ï¡¢¥Ð¥ë¡¼¥ó¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈÍÑ¤Ë Ballon ¥¹¥¯¥ê¥×¥È¤ò¿·¤·¤¯ºîÀ®¤·¤Æ¥¢¥¿¥Ã¥Á¤·¤Þ¤¹¡£
¤³¤Î Ballon ¥¹¥¯¥ê¥×¥È¤ÎÃæ¤Ë¤âÀè¤Û¤É PlayerController ¥¹¥¯¥ê¥×¥È¤Ë¤â¼ÂÁõ¤·¤¿ OnCollisionEnter2D ¥á¥½¥Ã¥É¤òµ­½Ò¤·¤Æ¡¢
Ʊ¤¸¤è¤¦¤Ë Enemy Tag ¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÀÜ¿¨¤·¤¿¾ì¹ç¤Ë¤À¤±¡¢¥Ð¥ë¡¼¥ó¤òÇ˲õ¤¹¤ë¤è¤¦¤ËÀ©¸æ¤ò¹Ô¤¤¤Þ¤¹¡£

¡¡¥Ð¥ë¡¼¥ó¤Î´ÉÍý¤Ï PlayerController ¥¹¥¯¥ê¥×¥È¤¬¹Ô¤Ã¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢Å¨¥­¥ã¥é¤ÈÀÜ¿¨¤·¤¿¾ì¹ç¤Ë¤Ï¡¢PlayerController ¥¹¥¯¥ê¥×¥È¤Î
DestroyBallon ¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹¤³¤È¤Ë¤è¤ê¡¢¥Ð¥ë¡¼¥ó¤ÎÇ˲õ½èÍý¤ò¼Â¹Ô¤¹¤ë¤è¤¦¤ËÀ߷פ·¤Þ¤¹¡£

¡¡¤½¤ì¤Ë²Ã¤¨¤Æ¡¢¥Ð¥ë¡¼¥ó¤¬À¸À®¤µ¤ì¤ëºÝ¤Î½èÍý¤ò Ballon ¥¹¥¯¥ê¥×¥È¤ËÄɲ䷤ơ¢¥Ð¥ë¡¼¥ó¤¬½ù¡¹¤ËËĤé¤ß¤Ê¤¬¤éÀ¸À®¤µ¤ì¤ë¥¢¥Ë¥á½èÍý¤ò¼ÂÁõ¤·¤Þ¤¹¡£
¤³¤ì¤Ï¥Ð¥ë¡¼¥ó¤Î Scale ¤ÎÃͤòÁàºî¤¹¤ë¤³¤È¤Ë¤è¤Ã¤Æ¡¢ËĤé¤ó¤Ç¤¤¤ë¤è¤¦¤Ë¸«¤»¤Æ¤¤¤Þ¤¹¡£


¡ã¼ÂÁõÆ°²è¡¡¥Ð¥ë¡¼¥ó¤òËĤé¤Þ¤»¤ë¡ä
https://gyazo.com/59830f0a7ddd0d6e3685312b809cb3c7


Ballon ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë


¡¡¥Ð¥ë¡¼¥ó¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤¹¤ë¡¢Ballon ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¤Þ¤¹¡£
¡¡
¡¡SetUpBallon ¥á¥½¥Ã¥É¤Ç¤Ï¡¢DOTween¤Îµ¡Ç½¤òÍøÍѤ·¤Æ¡¢Scale ¤òÊѲ½¤µ¤»¤ë¤³¤È¤Ë¤è¤ê¡¢¥Ð¥ë¡¼¥ó¤¬½ù¡¹¤ËËĤé¤à¤è¤¦¤Ë¥¢¥Ë¥á¤ò¼Â¹Ô¤·¤Þ¤¹¡£

¡¡OnCollisionEnter2D ¥á¥½¥Ã¥É¤Ç¤Ï¡¢PlayerController ¥¹¥¯¥ê¥×¥È¤ÈƱ¤¸¤è¤¦¤Ë¡¢Enemy ¤Î Tag ¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È(Eagle)¤È¥Ð¥ë¡¼¥ó¤¬ÀÜ¿¨¤·¤¿ºÝ¤Ë
PlayerController ¥¹¥¯¥ê¥×¥È¤Ë¤¢¤ë DestroyBallon ¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤·¤Æ¡¢¥Ð¥ë¡¼¥ó¤òÇ˲õ¤µ¤»¤Þ¤¹¡£


Ballon.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹



¡ãDOTween¤Îµ¡Ç½¤È¼ÂÁõÎã­¢¡¡¡ÝDOScale¥á¥½¥Ã¥É¡¢DOLocalMoveX¥á¥½¥Ã¥É¡¢Tweener·¿¤ÈKill¥á¥½¥Ã¥É¡Ý¡ä


¡¡Ballon ¥¹¥¯¥ê¥×¥È¤Î SetUpBallon ¥á¥½¥Ã¥É¤Ç¤Ï¡¢DoTween¤Ë¤è¤ëÊä´Ö½èÍý¤ò¼ÂÁõ¤·¤Æ¤¤¤Þ¤¹¡£
º£²óÍøÍѤ·¤Æ¤¤¤ë¥á¥½¥Ã¥É¤Ë¤Ä¤¤¤ÆÀâÌÀ¤·¤Þ¤¹¡£

£±¡¥DOScale(Vector3 endValue, float duration)

¡¡DOScale¥á¥½¥Ã¥É¤Ï¡¢¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Scale¡ÊÂ礭¤µ¡Ë¤ò¡¢»ØÄꤷ¤¿Â礭¤µ¤ËÊѹ¹¤¹¤ë½èÍý¤Ç¤¹¡£
Â礭¤µ¤òÊѹ¹¤¹¤ë»þ¤ËÊä´Ö½èÍý¤ò¹Ô¤¦¤³¤È¤Ç¡¢¥¢¥Ë¥á¡¼¥·¥ç¥ó¤·¤Æ¤¤¤ë¤è¤¦¤Ë¸«¤»¤Æ¤¯¤ì¤Þ¤¹¡£

¡¡¤³¤Î¥á¥½¥Ã¥É¤Ï½èÍý¤ò¹Ô¤¤¤¿¤¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¡¢transfrom¤ËÂФ·¤Æ¼Â¹Ô¤·¤Þ¤¹¡£
¤³¤³¤Ç¤Ï¤³¤Î¥¹¥¯¥ê¥×¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¡¢¥Ð¥ë¡¼¥ó¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÂ礭¤µ¤òÊѹ¹¤µ¤»¤¿¤¤¤Î¤Ç
¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎTransform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬ÂåÆþ¤µ¤ì¤Æ¤¤¤ë transform ÊÑ¿ô¤ËÂФ·¤Æ½èÍý¤ò¹Ô¤¦¤è¤¦¤Ë¤·¤Æ¤¤¤Þ¤¹¡£

¡¡// ¤À¤ó¤À¤ó¥Ð¥ë¡¼¥ó¤¬ËĤé¤à¥¢¥Ë¥á±é½Ð
¡¡transform.DOScale(scale, 2.0f).SetEase(Ease.InBounce);

¡¡transform.DOScale()¤ÎÂ裱°ú¿ô¤ÏVector3·¿¤Ç¡¢ºÇ½ªÅª¤ËÀßÄꤷ¤¿¤¤ Scale¡¢Â礭¤µ¤ò»ØÄꤷ¤Þ¤¹¡£
¤³¤Î½èÍý¤ò¹Ô¤¦Á°¤Ë¡¢¥Ð¥ë¡¼¥óËÜÍè¤ÎÂ礭¤µ¤ò scale ÊÑ¿ô¤Ëµ­Ï¿¤·¤ÆÊÝ»ý¤·¤Æ¤¤¤ë¤Î¤Ç¡¢¤½¤Î¸å¡¢(0, 0, 0)¤Ë¤Ê¤Ã¤¿ Scale ¤ò
¸µ¤ÎÂ礭¤µ¤Þ¤ÇÌ᤹¤è¤¦¤Ë scale ÊÑ¿ô¤ò»ØÄꤷ¤Æ¤¤¤Þ¤¹¡£

¡¡Â裲°ú¿ô¤Ïfloat·¿¤Ç¡¢Â礭¤µ¤òÊѹ¹¤¹¤ë¤Þ¤Ç¤Ë¤«¤«¤ë»þ´Ö¤ò»ØÄꤷ¤Þ¤¹¡£º£²ó¤Ï 2.0f ¤È¼Â¿ô¡ÊÊÑ¿ô»ØÄê¤â²Äǽ¡Ë¤ò»ØÄꤷ¤Æ¤¤¤ë¤Î¤Ç 2 É䫤±¤Æ
¤³¤Î¥¹¥¯¥ê¥×¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÂ礭¤µ¤ò (0, 0, 0) => ËÜÍè¤ÎÂ礭¤µ¤ËÊѹ¹¤¹¤ë¡¢¤È¤¤¤¦Ì¿Îá¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡¤³¤Î½èÍý¤Ë¤è¤Ã¤Æ¡¢À¸À®¤µ¤ì¤¿¥Ð¥ë¡¼¥ó¤¬½ù¡¹¤ËËĤé¤ó¤Ç¤¤¤¯¤è¤¦¤Ë±é½Ð¤·¤Æ¤¤¤Þ¤¹¡£


£²¡¥DOLocalMoveX(float endValue, float duration)

¡¡DOLocalMoveX¥á¥½¥Ã¥É¤Ï¡¢¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃ֤Τ¦¤Á¡¢X¼´(transform.localPosition.x)¤À¤±¤ò»ØÄꤷ¤Æ°ÜÆ°¤µ¤»¤ë½èÍý¤Ç¤¹¡£
°ÜÆ°»þ¤ËÊä´Ö½èÍý¤ò¹Ô¤¦¤³¤È¤Ç¥¢¥Ë¥á¡¼¥·¥ç¥ó¤·¤Æ¤¤¤ë¤è¤¦¤Ë¸«¤»¤Æ¤¯¤ì¤Þ¤¹¡£

¡¡¤³¤Î¥á¥½¥Ã¥É¤Ï½èÍý¤ò¹Ô¤¤¤¿¤¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¡¢transfrom¤ËÂФ·¤Æ¼Â¹Ô¤·¤Þ¤¹¡£¤³¤³¤Ç¤Ï¤³¤Î¥¹¥¯¥ê¥×¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò°ÜÆ°¤µ¤»¤ëÌ¿Îá¤ò¹Ô¤¤¤¿¤¤¤Î¤Ç
¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎTransform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬ÂåÆþ¤µ¤ì¤Æ¤¤¤ë transform ÊÑ¿ô¤ËÂФ·¤Æ½èÍý¤ò¹Ô¤¦¤è¤¦¤Ë¤·¤Æ¤¤¤Þ¤¹¡£

¡¡transform.DOLocalMoveX()¤ÎÂ裱°ú¿ô¤Ïfloat·¿¤Ç¡¢°ÜÆ°¤µ¤»¤ë°ÌÃÖ¤ò»ØÄꤷ¤Þ¤¹¡£
¤³¤Î½èÍý¤Ç¤Ï¡¢¥Ð¥ë¡¼¥ó¤òº¸±¦¤ËÆ°¤«¤·¤¿¤¤¤Î¤Ç 0.02f ¤ò»ØÄꤷ¤Æ¤¤¤Þ¤¹¡£

¡¡Â裲°ú¿ô¤Ïfloat·¿¤Ç¡¢°ÜÆ°¤¹¤ëºÝ¤Ë¤«¤«¤ë»þ´Ö¤ò»ØÄꤷ¤Þ¤¹¡£º£²ó¤Ï 0.2f ¤È¼Â¿ô¡ÊÊÑ¿ô»ØÄê¤â²Äǽ¡Ë¤ò»ØÄꤷ¤Æ¤¤¤ë¤Î¤Ç 0.2 É䫤±¤Æ
¤³¤Î¥¹¥¯¥ê¥×¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¥í¡¼¥«¥ëºÂɸ¤Î°ÌÃÖ¤ò 0.02f ¤Î°ÌÃ֤ޤǰÜÆ°¤ò¤µ¤»¤ë¡¢¤È¤¤¤¦Ì¿Îá¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡¤³¤Î¥á¥½¥Ã¥É¤Ë¤Ï SetLoops ¥á¥½¥Ã¥É¤¬ÉÕÍ¿¤µ¤ì¤Æ¤ª¤ê¡¢¥ë¡¼¥×¤Î²ó¿ô¤¬ÌµÀ©¸Â¡¢¥ë¡¼¥×¤ÎÊýË¡¤ò Yoyo ¤È¤·¤ÆÀßÄꤷ¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢
¤³¤Îº¸±¦¤Î°ÜÆ°¤Î½èÍý¤ò¤¤¤Ã¤¿¤ê¤­¤¿¤ê¤¹¤ë½èÍý¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡¤³¤ì¤ò¥²¡¼¥à²èÌ̤Ǹ«¤ë¤È¡¢¥­¥ã¥é¤¬Æ°¤«¤Ê¤¯¤Æ¤â¥Ð¥ë¡¼¥ó¼«ÂΤ¬Íɤì¤Æ¤¤¤ë¤è¤¦¤Ë¤Ê¤ë¤¿¤á¡¢¤µ¤Ê¤¬¤éÉ÷¤ËÍɤì¤Æ¥Ð¥ë¡¼¥ó¤¬Æ°¤¤¤Æ¤¤¤ë¤è¤¦¤Ë±é½Ð¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£


¡ã¼Â¹ÔÆ°²è¡¡¥Ð¥ë¡¼¥ó¤¬É÷¤ËÍɤì¤Æ¤¤¤ë¤è¤¦¤Ë¸«¤»¤ë±é½Ð¡ä
https://gyazo.com/ee651d6dd96b8c021155a6cd3f841455


£³¡¥Tweener·¿¤ÈKill¥á¥½¥Ã¥É

¡¡Å¨¤Î°ÜÆ°Éôʬ¤Ç¤â¼ÂÁõ¤¹¤ëÆâÍƤˤè¤Ã¤Æ¤Ï³Ø½¬ºÑ¤Ç¤¹¤¬¡¢ºÆÅÙ¡¢Éü½¬¤ò¹Ô¤¤¤Þ¤¹¡£

¡¡Tweener ·¿¤ÎÊÑ¿ô¤òÀë¸À¤¹¤ë¤³¤È¤Ç¡¢DOTween¤Î½èÍý¤òÊÑ¿ô¤ËÂåÆþ¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£
DOTween¤Î½èÍý¤ÏÊÑ¿ô¤ËÂåÆþ¤»¤º¤È¤â¼Â¹Ô¤Ç¤­¤Þ¤¹¡£ËÜÍè¤Ï¤½¤ì¤À¤±¤ÇÌäÂê¤Ï¤Ê¤¤¤Î¤Ç¤¹¤¬¡¢
Tweener ·¿¤ÎÊÑ¿ô¤ËDOTween¤Î½èÍý¤òÂåÆþ¤·¤Æ¤¤¤ë¤³¤È¤Ç¡¢DOTween¤Î½èÍý¤ò°ì»þÄä»ß¤µ¤»¤¿¤ê¡¢½ªÎ»¤µ¤»¤ë¤³¤È¤¬½ÐÍè¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡¤É¤Î¤è¤¦¤Ê¾ìÌ̤ǻÈÍѤ¹¤ë¤«¤È¤¤¤¦¤È¡¢º£²ó¤Î¤è¤¦¤ËSetLoops ¥á¥½¥Ã¥É¤Ë¤è¤Ã¤Æ̵À©¸Â¤Î¥ë¡¼¥×½èÍý¤ò¹Ô¤Ã¤Æ¤¤¤ë¾ì¹ç¤¬¤½¤Î£±¤Ä¤Ë¤Ê¤ê¤Þ¤¹¡£
ÊÑ¿ô¤ËDOTween¤Î½èÍý¤òÂåÆþ¤·¤Æ¤¤¤Ê¤¤¾ì¹ç¡¢¥ë¡¼¥×½èÍý¤È¤·¤ÆÆ°¤¤¤Æ¤¤¤ëDOTween¤Î½èÍý¤ò°ì»þÄä»ß¤·¤¿¤ê¡¢½ªÎ»¤µ¤»¤ë½èÍý¤¬¤Ç¤­¤Þ¤»¤ó¡£

¡¡DOTween¤Î½èÍý¤òÃæÃǤ¹¤ë¤Ë¤Ï¡¢Kill¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¤Þ¤¹¡£¤³¤Î½èÍý¤ò¼Â¹Ô¤¹¤ë¤³¤È¤Ç¡¢SetLoops ¥á¥½¥Ã¥É¤Ë¤è¤ë̵À©¸Â¤Î¥ë¡¼¥×½èÍý¤ò½ªÎ»¤µ¤»¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£

¡¡private Tweener tweener;  // Tweener·¿¤ÎÊÑ¿ô

  // DOTween¤Î½èÍý¤òÂåÆþ¤Ç¤­¤ë
  tweener = transform.DOLocalMoveX(0.02f, 0.2f).SetEase(Ease.Flash).SetLoops(-1, LoopType.Yoyo);

¡¡// º¸±¦¤Ë¤Õ¤ï¤Õ¤ï¤µ¤»¤ë¥ë¡¼¥×¥¢¥Ë¥á¤òÇË´þ¤¹¤ë
  tweener.Kill();


Ballon ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë Ballon ¥¹¥¯¥ê¥×¥È¤ò¥¢¥¿¥Ã¥Á¤¹¤ë


¡¡Prefabs ¥Õ¥©¥ë¥À¤Ë¤¢¤ë Ballon ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÁªÂò¤·¤Æ¡¢¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤Î°ìÈÖ¾å¤Ë¤¢¤ë Open Prefab ¥Ü¥¿¥ó¤ò²¡¤·¤ÆÊÔ½¸¥â¡¼¥É¤ËÀÚ¤êÂؤ¨¤Þ¤¹¡£
ºîÀ®¤·¤¿Ballon ¥¹¥¯¥ê¥×¥È¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Æ¥¢¥¿¥Ã¥Á¤·¤Æ¤¯¤À¤µ¤¤¡£¥¢¥¿¥Ã¥Á¤·¤¿¤é¡¢ÊÔ½¸¥â¡¼¥É¤ò½ªÎ»¤·¤Þ¤¹¡£¡Ê¥ª¡¼¥È¥»¡¼¥Ö¤µ¤ì¤Þ¤¹¡£¡Ë


¡ã¼ê½çÆ°²è¡¡Ballon ¥¹¥¯¥ê¥×¥È¤ò¥¢¥¿¥Ã¥Á¤¹¤ë¡ä
https://gyazo.com/35a7d3021806ade3042ddfa33c3ed0e5


Ballon ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



PlayerController ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢¥Ð¥ë¡¼¥óÀ¸À®»þ¤Ë¥Ð¥ë¡¼¥ó¤òËĤé¤Þ¤»¤ë¥¢¥Ë¥á¤ò¼Â¹Ô¤¹¤ë½èÍý¤òÄɲ乤ë


¡¡GenerateBallon ¥á¥½¥Ã¥É¤ò½¤Àµ¤·¤Æ¡¢À¸À®¤µ¤ì¤¿¥Ð¥ë¡¼¥ó¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬»ý¤Ä Ballon ¥¹¥¯¥ê¥×¥È¤ò¼èÆÀ¤·¤Æ¡¢SetUpBallon ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤µ¤»¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
¤³¤Î¥á¥½¥Ã¥É¤¬¼Â¹Ô¤µ¤ì¤ë¤È¡¢¥Ð¥ë¡¼¥ó¤¬ËĤé¤à¥¢¥Ë¥á¤ò¼Â¹Ô¤·¤Þ¤¹¡£

¡¡Àè¤Û¤ÉºîÀ®¤·¤Æ¤ª¤¤¤¿ DestroyBallon ¥á¥½¥Ã¥É¤ò Ballon ¥¹¥¯¥ê¥×¥È¤Î OnCollisionEnter2D ¥á¥½¥Ã¥É¤«¤é¸Æ¤Ó½Ð¤¹¤è¤¦¤Ë¤·¤Þ¤¹¡£
¥Ð¥ë¡¼¥ó¤¬ Enemy ¥¿¥°¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÈÀÜ¿¨ => PlayerController ¥¹¥¯¥ê¥×¥È¤Î DestroyBallon ¥á¥½¥Ã¥É¤¬¸Æ¤Ó½Ð¤µ¤ì¤Æ¡¢¥Ð¥ë¡¼¥ó¤¬£±¤ÄÇ˲õ¤µ¤ì¤ë¡¢¤È¤¤¤¦½èÍý¤Îή¤ì¤Ë¤Ê¤ê¤Þ¤¹¡£


PlayerController.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹¡£



¥²¡¼¥à¤ò¼Â¹Ô¤·¤ÆÆ°ºî¤ò³Îǧ¤¹¤ë


¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤¿¤é¥»¡¼¥Ö¤ò¹Ô¤¤¡¢¥²¡¼¥à¤ò¼Â¹Ô¤·¤Þ¤¹¡£

¡¡¤Þ¤ººÇ½é¤Ë¡¢¥Ð¥ë¡¼¥ó¤òÀ¸À®¤·¤Þ¤·¤ç¤¦¡£PlayerController ¥¹¥¯¥ê¥×¥È¤Î GenerateBallon ¥á¥½¥Ã¥É¤ò½¤Àµ¤·¡¢
À¸À®¤µ¤ì¤¿¥Ð¥ë¡¼¥ó¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Ballon ¥¹¥¯¥ê¥×¥È¤ËÂФ·¤Æ¡¢SetUpBallon ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤¹¤ë¤è¤¦¤Ë½èÍý¤òÄɲ䷤Ƥ¤¤Þ¤¹¡£

¡¡SetUpBallon ¥á¥½¥Ã¥É¤Î½èÍý¤¬¼Â¹Ô¤µ¤ì¤ë¤È¡¢¥Ð¥ë¡¼¥ó¤Î Scale ¤òÁàºî¤¹¤ë½èÍý¤¬¹Ô¤ï¤ì¤Æ¡¢¥²¡¼¥à²èÌ̤Ǥϡ¢½ù¡¹¤Ë¥Ð¥ë¡¼¥ó¤¬ËĤé¤à¤è¤¦¤Ë¥¢¥Ë¥á±é½Ð¤¬Äɲ䵤ì¤Þ¤¹¡£
¤Þ¤¿¾ï¤Ë¥Ð¥ë¡¼¥ó¤¬º¸±¦¤Ë¾¯¤·¤À¤±Íɤì¤Æ¤¤¤ë¤è¤¦¤Ê±é½Ð¤¬Äɲ䵤ì¤Þ¤¹¡£


¡ã¼Â¹ÔÆ°²è¡¡À¸À®¤µ¤ì¤¿¥Ð¥ë¡¼¥ó¤¬ËĤé¤à±é½Ð¡¢¥Ð¥ë¡¼¥ó¤¬º¸±¦¤ËÍɤì¤ë±é½Ð¡ä
https://gyazo.com/d265c0ccf90cd34a2323ed2649d69138


¡¡¼¡¤Ï¥Ð¥ë¡¼¥ó¤ÈŨ¥­¥ã¥é¤È¤òÀÜ¿¨¤µ¤»¤Æ¤ß¤Þ¤¹¡£Ballon ¥¹¥¯¥ê¥×¥È¤Ë¤¢¤ë OnCollisionEnter2D ¥á¥½¥Ã¥É¤Î½èÍý¤¬¼Â¹Ô¤µ¤ì¤Æ
Enemy Tag ¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÀÜ¿¨¤·¤¿¾ì¹ç¤Ë¤Ï¡¢PlayerController ¥¹¥¯¥ê¥×¥È¤Î DestroyBallon ¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹½èÍý¤¬¼Â¹Ô¤µ¤ì¤Þ¤¹¡£
¤½¤Î·ë²Ì¡¢¥Ð¥ë¡¼¥ó¤¬Ç˲õ¤µ¤ì¤Þ¤¹¡£


¡ã¼Â¹ÔÆ°²è¡¡Å¨¥­¥ã¥é¤È¥Ð¥ë¡¼¥ó¤¬ÀÜ¿¨¤¹¤ë¤È¥Ð¥ë¡¼¥ó¤¬Ç˲õ¤µ¤ì¤ë¡ä
https://gyazo.com/4273113e0f1939e520e28bb68a707286


¡¡¶õÃæ¾²¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¤Ä¤¤¤Æ¤Ï¡¢Tag ¤¬ Enemy ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤Î¤Ç¡¢²¼Êý¸þ¤«¤é¥Ð¥ë¡¼¥ó¤òÀÜ¿¨¤µ¤»¤Æ¤â¥Ð¥ë¡¼¥ó¤ÏÇ˲õ¤µ¤ì¤Þ¤»¤ó¡£


¡ã¼Â¹ÔÆ°²è¡¡¶õÃæ¾²¤È¥Ð¥ë¡¼¥ó¤òÀÜ¿¨¤µ¤»¤ë¡ä
https://gyazo.com/616d0282bece8f711c6e1a344d390336


¡¡°Ê¾å¤Ç¤³¤Î¼ê½ç¤Ï½ªÎ»¤Ç¤¹¡£

¡¡¼¡¤Ï¡¡¼ê½ç£±£¶¡¡¡Ý¥³¥¤¥ó¤ÎÀßÃÖ¡¦°ÜÆ°¡¦¥­¥ã¥é¤È¤ÎÀÜ¿¨½èÍý¤Î¼ÂÁõ¡Ý¡¡¤Ç¤¹¡£

¥³¥á¥ó¥È¤ò¤«¤¯


¡Öhttp://¡×¤ò´Þ¤àÅê¹Æ¤Ï¶Ø»ß¤µ¤ì¤Æ¤¤¤Þ¤¹¡£

ÍøÍѵ¬Ìó¤ò¤´³Îǧ¤Î¤¦¤¨¤´µ­Æþ²¼¤µ¤¤

Menu



´ðÁÃ

µ»½Ñ/Ãμ±(¼ÂÁõÎã)

3D¥¢¥¯¥·¥ç¥ó¥²¡¼¥à

2D¤ª¤Ï¤¸¤­¥²¡¼¥à(ȯŸÊÔ)

2D¶¯À©²£¥¹¥¯¥í¡¼¥ë¥¢¥¯¥·¥ç¥ó(ȯŸÊÔ)

2D¥¿¥Ã¥×¥·¥å¡¼¥Æ¥£¥ó¥°(³ÈÄ¥ÊÔ)

¥ì¡¼¥¹¥²¡¼¥à(È´¿è)

2DÊüÃÖ¥²¡¼¥à(ȯŸÊÔ)

3D¥ì¡¼¥ë¥¬¥ó¥·¥å¡¼¥Æ¥£¥ó¥°(±þÍÑÊÔ)

3Dæ½Ð¥²¡¼¥à(È´¿è)

2D¥ê¥¢¥ë¥¿¥¤¥à¥¹¥È¥é¥Æ¥¸¡¼

3D¥¿¥Ã¥×¥¢¥¯¥·¥ç¥ó(NavMeshAgent »ÈÍÑ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥«¥¨¥ë¤Î°Ù¤Ë¡Á¡¢¥Ü¥³¥¹¥«¥¦¥©¡¼¥ºÉ÷)

VideoPlayer ¥¤¥Ù¥ó¥ÈϢư¤Î¼ÂÁõÎã

VideoPlayer ¥ê¥¹¥ÈÆ⤫¤é¥à¡¼¥Ó¡¼ºÆÀ¸¤Î¼ÂÁõÎã(ȯŸ)

AR ²èÁüÉÕ¤­¥ª¥Ö¥¸¥§¥¯¥ÈÀ¸À®¤Î¼ÂÁõÎã

AR ¥ê¥¹¥ÈÆ⤫¤éÀ¸À®¤Î¼ÂÁõÎã(ȯŸ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥µ¥Ð¥¤¥Ð¡¼É÷)

private



¤³¤Î¥µ¥¤¥ÈÆâ¤ÎºîÉʤϥæ¥Ë¥Æ¥£¤Á¤ã¤ó¥é¥¤¥»¥ó¥¹¾ò¹à¤Î¸µ¤ËÄ󶡤µ¤ì¤Æ¤¤¤Þ¤¹¡£

´ÉÍý¿Í/Éû´ÉÍý¿Í¤Î¤ßÊÔ½¸¤Ç¤­¤Þ¤¹