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£±¡¥¥²¡¼¥à³«»Ï»þ¤ËÀ¸À®¤µ¤ì¤ëBox¤Î¹Ô¤ÈÎó¤ò³°Éô¤ÇÀßÄê²Äǽ¤Ë¤¹¤ë
BoxInit.cs
public class BoxInit : MonoBehaviour {

    [Header("Box¤Î¼ïÎà¿ô")]                               <=  ÄɲÃ
    public GameObject [] boxObjPrefab;

    public GameObject boxesObj;

    [Header("Box¤Î¹Ô¤ÈÎó¤ÎÀßÄêÃÍ")]¡¡¡¡¡¡¡¡               <=  ¤³¤³¤«¤é
    public int row;                   //  ¹Ô¤ÎÃÍ
    public int column;                //  Îó¤ÎÃÍ          <=  ¤³¤³¤Þ¤ÇÄɲÃ

    //  Box¤Î¥»¥Ã¥È¤ò¹Ô¤¦¡ÊBall¤¬Æ°¤¯¤è¤ê¤âÁ°¤Ë¥»¥Ã¥È¤¬´°Î»¤¹¤ë¤è¤¦¤ËAwake¤Ç½èÍý¤¹¤ë¡Ë
    void Awake() {
	GameObject masterObj = GameObject.Find("Master");
	for(int x = 0; x < row; x++)	{                       <=  [x < 8]¤ÎÉôʬ¤òÊÑ¿ô¤ËÊѹ¹¤¹¤ë
	¡¡¡¡for(int y = 0; y < column; y++) {               <=  [y < 5]¤ÎÉôʬ¤òÊÑ¿ô¤ËÊѹ¹¤¹¤ë
	¡¡¡¡¡¡¡¡int randomValue = Random.Range(0, boxObjPrefab.Length);
		GameObject g = Instantiate(boxObjPrefab[randomValue], boxesObj.transform);
		g.transform.position = new Vector3((2f + (1f * y)), 0.4f, (-4.2f + (1.2f * x)));
		g.GetComponent<Destroyer>().masterObj = masterObj;
            }
	}       
¡¡¡¡}
}

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Controller.cs
public class Controller : MonoBehaviour {

    public float playerSpeed;                 //  Player(¥Ð¡¼)¤Î°Üư®ÅÙ          <=  ÄɲÃ
	
¡¡¡¡void Update () {
	if(Input.GetKey(KeyCode.LeftArrow)) {
	¡¡¡¡transform.position += transform.forward * playerSpeed;    <=  [0.1f]¤òÊÑ¿ô¤ËÊѹ¹
	} else if (Input.GetKey(KeyCode.RightArrow)) {
	¡¡¡¡transform.position -= transform.forward * playerSpeed;    <=  [0.1f]¤òÊÑ¿ô¤ËÊѹ¹
	}		
¡¡¡¡}
}

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