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BoxInit.cs
public class BoxInit : MonoBehaviour { [Header("Box¤Î¼ïÎà¿ô")] <= Äɲà public GameObject [] boxObjPrefab; public GameObject boxesObj; [Header("Box¤Î¹Ô¤ÈÎó¤ÎÀßÄêÃÍ")]¡¡¡¡¡¡¡¡ <= ¤³¤³¤«¤é public int row; // ¹Ô¤ÎÃÍ public int column; // Îó¤ÎÃÍ <= ¤³¤³¤Þ¤ÇÄɲà // Box¤Î¥»¥Ã¥È¤ò¹Ô¤¦¡ÊBall¤¬Æ°¤¯¤è¤ê¤âÁ°¤Ë¥»¥Ã¥È¤¬´°Î»¤¹¤ë¤è¤¦¤ËAwake¤Ç½èÍý¤¹¤ë¡Ë void Awake() { GameObject masterObj = GameObject.Find("Master"); for(int x = 0; x < row; x++) { <= [x < 8]¤ÎÉôʬ¤òÊÑ¿ô¤ËÊѹ¹¤¹¤ë ¡¡¡¡for(int y = 0; y < column; y++) { <= [y < 5]¤ÎÉôʬ¤òÊÑ¿ô¤ËÊѹ¹¤¹¤ë ¡¡¡¡¡¡¡¡int randomValue = Random.Range(0, boxObjPrefab.Length); GameObject g = Instantiate(boxObjPrefab[randomValue], boxesObj.transform); g.transform.position = new Vector3((2f + (1f * y)), 0.4f, (-4.2f + (1.2f * x))); g.GetComponent<Destroyer>().masterObj = masterObj; } } ¡¡¡¡} }
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Controller.cs
public class Controller : MonoBehaviour { public float playerSpeed; // Player(¥Ð¡¼)¤Î°Üư®ÅÙ <= Äɲà ¡¡¡¡void Update () { if(Input.GetKey(KeyCode.LeftArrow)) { ¡¡¡¡transform.position += transform.forward * playerSpeed; <= [0.1f]¤òÊÑ¿ô¤ËÊѹ¹ } else if (Input.GetKey(KeyCode.RightArrow)) { ¡¡¡¡transform.position -= transform.forward * playerSpeed; <= [0.1f]¤òÊÑ¿ô¤ËÊѹ¹ } ¡¡¡¡} }
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