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using UnityEngine; using System.Collections; public class CharacterController : MonoBehaviour { IEnumerator MoveAndAttack() { // °ÜÆ°½èÍý yield return StartCoroutine(MoveToPoint(destination)); // ¹¶·â½èÍý yield return StartCoroutine(PerformAttack()); } IEnumerator MoveToPoint(Vector3 destination) { // °ÜÆ°Ãæ¤Î½èÍý yield return null; } IEnumerator PerformAttack() { // ¹¶·âÃæ¤Î½èÍý yield return new WaitForSeconds(1.0f); } }
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using UnityEngine; using System.Collections; public class EventManager : MonoBehaviour { void Start() { StartCoroutine(TriggerEventAfterDelay()); } IEnumerator TriggerEventAfterDelay() { yield return new WaitForSeconds(3.0f); Debug.Log("Event triggered after delay."); } }
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using UnityEngine; using System.Collections; public class UIManager : MonoBehaviour { public GameObject panel; void Start() { StartCoroutine(AnimatePanel()); } IEnumerator AnimatePanel() { // ¥Ñ¥Í¥ë¤òɽ¼¨¤¹¤ë¥¢¥Ë¥á¡¼¥·¥ç¥ó panel.SetActive(true); yield return new WaitForSeconds(2.0f); // ¥Ñ¥Í¥ë¤òÈóɽ¼¨¤Ë¤¹¤ë¥¢¥Ë¥á¡¼¥·¥ç¥ó panel.SetActive(false); } }
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