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audioMixerGroups[0].audioMixer.SetFloat(mixerGroupName, decibel);

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using DG.Tweening;
using UnityEngine;
using UnityEngine.Audio;

public class AudioMixerController : MonoBehaviour
{
    [SerializeField] private AudioMixer audioMixer;
    [SerializeField] private string mixerGroupName;
    [SerializeField] private float duration;

    public void SetLinearVolumeToMixerGroup(string mixerGroupName, float linerVolume) {
        float decibel = 20.0f * Mathf.Log10(linerVolume);

        if (float.IsNegativeInfinity(decibel)) {
            decibel = -96f;  // ̵²»¤Ï -80f ¤Ç¤Ï¤Ê¤¯¤Æ -96f ¤Ë¤¹¤ë
        }

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        audioMixerGroups[0].DOSetFloat(mixerGroupName, decibel, duration);
    }
}


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