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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;                      //  <=¡¡Äɲä·¤Þ¤¹


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  tweener = transform.DOMoveY(transform.position.y - moveRange, moveTime).SetEase(Ease.Linear).SetLoops(-1, LoopType.Yoyo);


  transform.DOMoveY(transform.position.y - moveRange, moveTime).SetEase(Ease.Linear).SetLoops(-1, LoopType.Yoyo).SetLink(gameObject);

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²þ¹Ô¤¹¤ë¾ì¹ç¤Ë¤Ï¡¢¥¤¥ó¥Ç¥ó¥È¤ò£±ÃÊÍîʬ¤º¤é¤·¤Æµ­ºÜ¤·¤Þ¤¹¡££±¤Ä¤Î½èÍýÆâ¤ËÊ£¿ô¤Î²þ¹Ô¤ò¹Ô¤¦¾ì¹ç¤Ë¤Ï¡¢£²¤ÄÌܰʹߤÏƱ¤¸¥¤¥ó¥Ç¥ó¥È¤Ë·¤¨¤Þ¤¹¡£

¡¡// DOTween ¤Ë¤è¤ëÌ¿Îá¤ò¼Â¹Ô¤·¡¢SetLink ¥á¥½¥Ã¥É¤òÍøÍѤ·¤Æ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÇË´þ¤Ë Tween ¤Î½ªÎ»¤òɳÉÕ¤±¤¹¤ë
  transform.DOMoveY(transform.position.y - moveRange, moveTime)
¡¡¡¡¡¡.SetEase(Ease.Linear)
¡¡¡¡¡¡.SetLoops(-1, LoopType.Yoyo)
¡¡¡¡¡¡.SetLink(gameObject);

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£±¡¥DOMoveY(float endValue, float duration)

¡¡DOMoveY¥á¥½¥Ã¥É¤Ï¡¢¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃ֤Τ¦¤Á¡¢Y¼´(transform.position.y)¤À¤±¤ò»ØÄꤷ¤Æ°ÜÆ°¤µ¤»¤ë½èÍý¤Ç¤¹¡£
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DOTween ¤Ë¤Ï¼ç(¥á¥¤¥ó)¤È¤Ê¤ë¼Â¹ÔÌ¿Îá¤ò»ý¤Ä¥á¥½¥Ã¥É¤¬¤¢¤ê¡¢¤½¤ì¤é¤Ï¤¹¤Ù¤Æ DO ¤Ç¥á¥½¥Ã¥É̾¤¬»Ï¤Þ¤ëµ¬Â§¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£

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  transform.DOMoveY(transform.position.y - moveRange, moveTime)

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º£²ó¤Ï¥²¡¼¥à²èÌÌÆâ¤Î¾å²¼¤Ë°ÜÆ°¤·¤¿¤¤¤Î¤Ç transform.position.y - moveRange ¤ò»ØÄꤷ¤Æ¤¤¤Þ¤¹¡£
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  transform.DOMoveY(transform.position.y - moveRange, moveTime)
¡¡¡¡¡¡.SetEase(Ease.Linear)

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  transform.DOMoveY(transform.position.y - moveRange, moveTime)
¡¡¡¡¡¡.SetEase(Ease.Linear)
¡¡¡¡¡¡.SetLoops(-1, LoopType.Yoyo)

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