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StartShot.cs¤ò½¤Àµ¤·¤Þ¤¹¡£
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StartShot : MonoBehaviour {

    public float addSpeed;                 //  ¤³¤³¤òÄɲä·¤Þ¤¹¡£²Ã»»¤µ¤ì¤ë·¸¿ô¤òÀßÄꤹ¤ë¡£

    // Use this for initialization
    void Start () {
        transform.eulerAngles = new Vector3(0, Random.Range(30, 120), 0);
        gameObject.GetComponent<Rigidbody>().AddForce(transform.forward * (500 + (LevelManager.level * addSpeed)));    <=  ¤³¤³¤ò½¤Àµ¤·¤Þ¤¹¡£
    }

    // Update is called once per frame
    void Update () {

    }
}

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