¡¡DOScale¥á¥½¥Ã¥É¤Ï¡¢¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Scale¡ÊÂ礤µ¡Ë¤ò¡¢»ØÄꤷ¤¿Â礤µ¤ËÊѹ¹¤¹¤ë½èÍý¤Ç¤¹¡£
Â礤µ¤òÊѹ¹¤¹¤ë»þ¤ËÊä´Ö½èÍý¤ò¹Ô¤¦¤³¤È¤Ç¡¢¥¢¥Ë¥á¡¼¥·¥ç¥ó¤·¤Æ¤¤¤ë¤è¤¦¤Ë¸«¤»¤Æ¤¯¤ì¤Þ¤¹¡£
¡¡¤³¤Î¥á¥½¥Ã¥É¤Ï½èÍý¤ò¹Ô¤¤¤¿¤¤¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¡¢transfrom¤ËÂФ·¤Æ¼Â¹Ô¤·¤Þ¤¹¡£
¤³¤³¤Ç¤Ï¤³¤Î¥¹¥¯¥ê¥×¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¡¢¥Ð¥ë¡¼¥ó¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÂ礤µ¤òÊѹ¹¤µ¤»¤¿¤¤¤Î¤Ç
¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎTransform ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬ÂåÆþ¤µ¤ì¤Æ¤¤¤ë transform ÊÑ¿ô¤ËÂФ·¤Æ½èÍý¤ò¹Ô¤¦¤è¤¦¤Ë¤·¤Æ¤¤¤Þ¤¹¡£
¡¡// ¤À¤ó¤À¤ó¥Ð¥ë¡¼¥ó¤¬ËĤé¤à¥¢¥Ë¥á±é½Ð
¡¡transform.DOScale(scale, 2.0f).SetEase(Ease.InBounce);
¡¡transform.DOScale()¤ÎÂ裱°ú¿ô¤ÏVector3·¿¤Ç¡¢ºÇ½ªÅª¤ËÀßÄꤷ¤¿¤¤ Scale¡¢Â礤µ¤ò»ØÄꤷ¤Þ¤¹¡£
¤³¤Î½èÍý¤ò¹Ô¤¦Á°¤Ë¡¢¥Ð¥ë¡¼¥óËÜÍè¤ÎÂ礤µ¤ò scale ÊÑ¿ô¤ËµÏ¿¤·¤ÆÊÝ»ý¤·¤Æ¤¤¤ë¤Î¤Ç¡¢¤½¤Î¸å¡¢(0, 0, 0)¤Ë¤Ê¤Ã¤¿ Scale ¤ò
¸µ¤ÎÂ礤µ¤Þ¤ÇÌ᤹¤è¤¦¤Ë scale ÊÑ¿ô¤ò»ØÄꤷ¤Æ¤¤¤Þ¤¹¡£
¡¡Â裲°ú¿ô¤Ïfloat·¿¤Ç¡¢Â礤µ¤òÊѹ¹¤¹¤ë¤Þ¤Ç¤Ë¤«¤«¤ë»þ´Ö¤ò»ØÄꤷ¤Þ¤¹¡£º£²ó¤Ï 2.0f ¤È¼Â¿ô¡ÊÊÑ¿ô»ØÄê¤â²Äǽ¡Ë¤ò»ØÄꤷ¤Æ¤¤¤ë¤Î¤Ç 2 É䫤±¤Æ
¤³¤Î¥¹¥¯¥ê¥×¥È¤¬¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎÂ礤µ¤ò (0, 0, 0) => ËÜÍè¤ÎÂ礤µ¤ËÊѹ¹¤¹¤ë¡¢¤È¤¤¤¦Ì¿Îá¤Ë¤Ê¤ê¤Þ¤¹¡£
¡¡¤³¤Î½èÍý¤Ë¤è¤Ã¤Æ¡¢À¸À®¤µ¤ì¤¿¥Ð¥ë¡¼¥ó¤¬½ù¡¹¤ËËĤé¤ó¤Ç¤¤¤¯¤è¤¦¤Ë±é½Ð¤·¤Æ¤¤¤Þ¤¹¡£