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/// <summary> /// ¹ÔÆ°¥Ü¥¿¥ó¤ò²¡¤·¤¿ºÝ¤Î½èÍý /// </summary> private IEnumerator Action() { // Player ¤Î°ÌÃÖ¤òµ¯ÅÀ¤È¤·¡¢Player ¤Î¸þ¤¤¤Æ¤¤¤ëÊý¸þ¤Ë 1.0f ʬ¤À¤± Ray ¤òȯ¼Í¤·¡¢NPC ¥ì¥¤¥ä¡¼¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÀÜ¿¨¤¹¤ë¤«È½Äꤷ¡¢¤½¤Î¾ðÊó¤ò hit ÊÑ¿ô¤ËÂåÆþ RaycastHit2D hit = Physics2D.Raycast(rb.position, lookDirection, 1.0f, LayerMask.GetMask(actionlayerMasks)); // Scene ¥Ó¥å¡¼¤Ë¤Æ Ray ¤Î²Ä»ë²½ Debug.DrawRay(rb.position, lookDirection, Color.blue, 1.0f); // Ray ¤Ë¤è¤Ã¤Æ hit ÊÑ¿ô¤Ë¥³¥é¥¤¥À¡¼¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¾ðÊ󤬼èÆÀ½ÐÍè¤Æ¤¤¤Ê¤¤¾ì¹ç¡¢½èÍý¤·¤Ê¤¤ if (!hit.collider) { yield break; } // ¥¢¥¯¥·¥ç¥óÃæ¤Î¾ì¹ç¡¢½èÍý¤·¤Ê¤¤ if (isActionCheck) { yield break; } // °ÜÆ°Ää»ß StopPlayer(); isActionCheck = true; // ¸æ¼ë°õ¤ÈÀÜ¿¨¤·¤¿¾ì¹ç if (hit.collider.TryGetComponent(out Goshuin gos) == true) { yield return StartCoroutine(getGenerator.ActivatePlacementGetStampPopUp2(gos.goshuinData)); Destroy(gos.gameObject); GameData.instance.AddGoshuinInventryData(gos.goshuinData.goshuinName); isActionCheck = true; } // ÊõÈ¢¤ÈÀÜ¿¨¤·¤¿¾ì¹ç else if (hit.collider.TryGetComponent(out TreasureBox box) == true) { //Box¥·¥Ê¥ê¥ª¤ÎºîÀ® yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(box.itemData.itemScenario, null)); GameData.instance.AddItemInventryData(box.itemData.itemName); //È¢¤ò³«¤±¤ë»þ¤Î½èÍý box.OpenTresureBox(); //¥¢¥¯¥·¥ç¥ó¥Á¥§¥Ã¥¯bool¤òtrue isActionCheck = true; } // NPC¤ÈÀÜ¿¨¤·¤¿¾ì¹ç else if (hit.collider.TryGetComponent(out NonPlayerCharacter npc) == true) { // NPC¤Î¸þ¤¤òÊѹ¹¤¹¤ë npc.LookDirection(GetFaceNPC(facePlayer)); //NPC¥·¥Ê¥ê¥ª¤ÎºîÀ® yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(npc.npcData.npcScenario, null)); //¥¢¥¯¥·¥ç¥ó¥Á¥§¥Ã¥¯bool¤òtrue ¡¡¡¡¡¡¡¡¡¡¡¡isActionCheck = true; } GameData.instance.SaveAllUserDatas(); // ºÆÅÙ°ÜÆ°¤È¥¢¥¯¥·¥ç¥ó¤ò²Äǽ¤Ë¤¹¤ë NonStopPlayer(); isActionCheck = false; //UTAGE¤Î¥Õ¥é¥°¤¬¤¢¤ë¾ì¹ç¤Ï if(AdvEngineController.instance.AdvEngine.Param.GetParameterBoolean(npc.utageParamBoolName.ToString()) == true) { if (npc.utageParamBoolName.ToString() == "ep5_Satokibi5") { Debug.Log("AAA"); Debug.Log(npc == null); npc.Suspect(); } } if(AdvEngineController.instance.AdvEngine.Param.GetParameterBoolean(npc.utageParamBoolName.ToString()) == true) { // if ¸æ¼ë°õ¤¬NoData½Ð¤Ê¤±¤ì¤Ð¡¢¸æ¼ë°õ¤òÄɲ乤ë if (npc.npcData.goshuin != GoshuinName.NoData) { if (!GameData.instance.goshuinInventryDatasList.Exists(x => x.goshuinName == npc.npcData.goshuin)) { getGenerator.ActivatePlacementGetStampPopUp(DataBaseManager.instance.GetGoshuinDataFromName(npc.npcData.goshuin)); GameData.instance.AddGoshuinInventryData(DataBaseManager.instance.GetGoshuinDataFromName(npc.npcData.goshuin).goshuinName); } } } yield return null; }
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/// <summary> /// ¥×¥ì¥¤¥ä¡¼¤«¤éÅê¼Í¤·¤¿ Ray ¤¬¡¢»ØÄꤷ¤¿ Layer ÀßÄê¤Î¤¢¤ë¥³¥é¥¤¥À¡¼¤ËÀÜ¿¨¤·¤¿¤«È½Äê /// ÀÜ¿¨¤·¤Æ¤ª¤ê¡¢¤«¤Ä¡¢³ºÅö¤¹¤ë¥ª¥Ö¥¸¥§¥¯¥È¤Î¾ì¹ç¤Ë¤Ï¥¢¥¯¥·¥ç¥óÀ®¸ù¤È¤Ê¤ê¡¢¥¤¥Ù¥ó¥ÈÀ©¸æ³«»Ï /// </summary> private void PrepareJedgeAction() { (bool isReadyAction, GameObject hitObj) item = JedgeAction(lookDirection);¡¡¡¡//¡¡²¼µ¢¤ò¼Â¹Ô¤·¡¢Ìá¤êÃͤò¥¿¥×¥ë·¿¤Ç¼õ¤±¼è¤ë if (!item.isReadyAction) { return; } // ȽÄê¤ËÀ®¸ù¤·¤¿¾ì¹ç¡¢¥¤¥Ù¥ó¥È¼Â¹Ô StartCoroutine(StartEventCoroutine(item.hitObj));¡¡¡¡//¡¡²¼µ£ }
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/// <summary> /// Ray ¤òÅê¼Í¤·¤ÆÂоݤΥª¥Ö¥¸¥§¥¯¥È¤¬¥¢¥¯¥·¥ç¥ó¤ÎÂоÝʪ¤«È½Äê /// </summary> /// <param name="lookDirection"></param> /// <returns></returns> public (bool isReacyAction, GameObject hitObj) JedgeAction(Vector2 lookDirection) { // Player ¤Î°ÌÃÖ¤òµ¯ÅÀ¤È¤·¡¢Player ¤Î¸þ¤¤¤Æ¤¤¤ëÊý¸þ¤Ë 1.0f ʬ¤À¤± Ray ¤òȯ¼Í¤·¡¢NPC ¥ì¥¤¥ä¡¼¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÀÜ¿¨¤¹¤ë¤«È½Äꤷ¡¢¤½¤Î¾ðÊó¤ò hit ÊÑ¿ô¤ËÂåÆþ RaycastHit2D hit = Physics2D.Raycast(transform.position, lookDirection, 1.0f, LayerMask.GetMask(actionlayerMasks)); // Scene ¥Ó¥å¡¼¤Ë¤Æ Ray ¤Î²Ä»ë²½ Debug.DrawRay(transform.position, lookDirection, Color.blue, 1.0f); // Ray ¤Ë¤è¤Ã¤Æ hit ÊÑ¿ô¤Ë¥³¥é¥¤¥À¡¼¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î¾ðÊ󤬼èÆÀ½ÐÍè¤Æ¤¤¤Ê¤¤¾ì¹ç¡¢½èÍý¤·¤Ê¤¤ if (!hit.collider) { return (false, null); } return (true, hit.collider.gameObject); }
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/// <summary> /// ¥³¥ë¡¼¥Á¥ó¤Ë¤è¤ëÈóƱ´ü½èÍý¤Ë¤è¤ë¥¤¥Ù¥ó¥È½èÍý¤ÎÀ©¸æ /// </summary> /// <returns></returns> private IEnumerator StartEventCoroutine(GameObject hitObj) { // ¥¤¥Ù¥ó¥È³«»Ï¡£°ÜÆ°¤È¥¢¥¯¥·¥ç¥óÄä»ß¡£ EnterGameEvent(); // ¥¤¥Ù¥ó¥ÈȯÀ¸ yield return StartCoroutine(PlayActionCoroutine(hitObj));¡¡¡¡//¡¡¢«¡¡²¼µ¤¡£º£¤Þ¤Ç¤Îʬ´ôÉôʬ // ¥¤¥Ù¥ó¥È½ªÎ»¡£ºÆÅÙ°ÜÆ°¤È¥¢¥¯¥·¥ç¥ó¤ò²Äǽ¤Ë¤¹¤ë ExitGameEvent(); }
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protected override IEnumerator ExecuteEventCoroutine() { string npcScenario = GetComponent<NonPlayerCharacter>().npcData.npcScenario; // NPC¥·¥Ê¥ê¥ª¤ÎºîÀ® yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(npcScenario, null)); }
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