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// ¸æ¼ë°õ¤ÈÀÜ¿¨¤·¤¿¾ì¹ç
if (hit.collider.TryGetComponent(out Goshuin gos) == true) {
yield return StartCoroutine(getGenerator.ActivatePlacementGetStampPopUp2(gos.goshuinData));
Destroy(gos.gameObject);
GameData.instance.AddGoshuinInventryData(gos.goshuinData.goshuinName);
//isActionCheck = true;
isSaveOn = true;
}
// ÊõÈ¢¤ÈÀÜ¿¨¤·¤¿¾ì¹ç
else if (hit.collider.TryGetComponent(out TreasureBox box) == true) {
//Box¥·¥Ê¥ê¥ª¤ÎºîÀ®
yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(box.itemData.itemScenario, null));
GameData.instance.AddItemInventryData(box.itemData.itemName);
//È¢¤ò³«¤±¤ë»þ¤Î½èÍý
box.OpenTresureBox();
//¥¢¥¯¥·¥ç¥ó¥Á¥§¥Ã¥¯bool¤òtrue
//isActionCheck = true;
isSaveOn = true;
}
// NPC¤ÈÀÜ¿¨¤·¤¿¾ì¹ç
else if (hit.collider.TryGetComponent(out NonPlayerCharacter npc) == true) {
¡¡¡¡¡¡¡¡¡¡¡¡// NPC¤Î¸þ¤¤òÊѹ¹¤¹¤ë
npc.LookDirection(GetFaceNPC(facePlayer));
//NPC¥·¥Ê¥ê¥ª¤ÎºîÀ®
yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(npc.npcData.npcScenario, null));
//¥¢¥¯¥·¥ç¥ó¥Á¥§¥Ã¥¯bool¤òtrue
¡¡¡¡¡¡¡¡¡¡¡¡isActionCheck = true;
}
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// ¥¤¥Ù¥ó¥ÈȯÀ¸
yield return StartCoroutine(PlayActionCoroutine(hitObj));
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/// <summary>
/// ¥³¥ë¡¼¥Á¥ó¤Ë¤è¤ëÈóƱ´ü
/// </summary>
/// <returns></returns>
public IEnumerator ExecuteGameEventsCoroutine() {
yield return StartCoroutine(gameEvent.ExecuteEventCoroutine()); // ¡¡¢«¡¡¤³¤³
¡¡¡¡¡¡¡¡Debug.Log("¥¤¥Ù¥ó¥È ½ªÎ»");
}
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protected override IEnumerator ExecuteEventCoroutine() {
string npcScenario = GetComponent<NonPlayerCharacter>().npcData.npcScenario;
// NPC¥·¥Ê¥ê¥ª¤ÎºîÀ®
yield return StartCoroutine(AdvEngineController.instance.JumpScenarioAsync(npcScenario, null));
}
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public override IEnumerator ExecuteEventCoroutine() {
// ¤¹¤Ç¤Ë½ê»ý¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Î¾ì¹ç¡¢¥»¡¼¥Ö½èÍý¤Ï¤»¤º¡¢³ÍÆÀ½èÍý¤â¤·¤Ê¤¤
if (GameData.instance.itemInventryDatasList.Exists(x => x.itemName == itemName)) {
yield break;
}
// º£²ó½ªÎ»¤·¤¿²ñÏÃ¥¤¥Ù¥ó¥È¸å¤Ëɳ¤Å¤¤¤¿¥¤¥Ù¥ó¥È¤¬¤¢¤ë¤«³Îǧ
if (AdvEngineController.instance.AdvEngine.Param.GetParameterBoolean(utageParamBoolName.ToString())) {
GameData.instance.AddItemInventryData(itemName);
}
}
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