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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
private float moveSpeed; // <= °Üư®ÅÙÍѤÎÊÑ¿ô¤òÄɲÃ
// Start is called before the first frame update
void Start()
{
moveSpeed = 0.05f; // <= °Üư®ÅÙÍѤˡ¢ÃͤòÂåÆþ
Debug.Log(moveSpeed); // <= ÂåÆþ³ÎǧÍÑ
}
// Update is called once per frame
void Update()
{
// º¸Ìð°õ¤¬²¡¤µ¤ì¤¿»þ
if(Input.GetKey(KeyCode.LeftArrow))
{
// º¸¤Ë¡Ö3¡×ư¤«¤¹
transform.Translate(-moveSpeed, 0, 0); // <= x ¤ÎÃͤò -0,05f ¤«¤é -moveSpeed¤ËÊѹ¹¤¹¤ë
}
// ±¦Ìð°õ¤¬²¡¤µ¤ì¤¿»þ
if(Input.GetKey(KeyCode.RightArrow))
{
// ±¦¤Ë¡Ö£³¡×ư¤«¤¹
transform.Translate(moveSpeed, 0, 0); // <= x ¤ÎÃͤò -0,05f ¤«¤é moveSpeed¤ËÊѹ¹¤¹¤ë
}
}
}
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