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using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartShot : MonoBehaviour { public float addSpeed; // ¤³¤³¤òÄɲä·¤Þ¤¹¡£²Ã»»¤µ¤ì¤ë·¸¿ô¤òÀßÄꤹ¤ë¡£ // Use this for initialization void Start () { transform.eulerAngles = new Vector3(0, Random.Range(30, 120), 0); gameObject.GetComponent<Rigidbody>().AddForce(transform.forward * (500 + (LevelManager.level * addSpeed))); <= ¤³¤³¤ò½¤Àµ¤·¤Þ¤¹¡£ } // Update is called once per frame void Update () { } }
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