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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour { // ¥¹¥³¥¢¤òɽ¼¨¤¹¤ëUI¤Î¼èÆÀÍÑ public Text scoreText; // ¥Ï¥¤¥¹¥³¥¢¤òɽ¼¨¤¹¤ëUI¤Î¼èÆÀÍÑ public Text highScoreText; // ¥¹¥³¥¢¤Î¥«¥¦¥ó¥ÈÍÑ public static int score; <= public static¤ËÊѹ¹¤·¤Þ¤¹¡£ // ¥Ï¥¤¥¹¥³¥¢¤Î¥«¥¦¥ó¥ÈÍÑ public static int highScore; <= public static¤ËÊѹ¹¤·¤Þ¤¹¡£ / PlayerPrefs¤ÇÊݸ¤¹¤ë¤¿¤á¤Î¥¡¼ private string highScoreKey = "highScore"; void Awake () <= Start¤«¤éAwake¤ËÊѹ¹¤·¤Þ¤¹¡£ { if(!LevelManager.isStart) <= ʬ´ô¤òÄɲä·¤Þ¤¹¡£LevelManager¤ÎisStart¥Õ¥é¥°¤¬false¤Î»þ¤Î¤ß¸Æ¤Ö¤è¤¦¤Ë¤·¤Þ¤¹¡£ { Initialize (); } } (ÃæÎ¬) // ¥Ï¥¤¥¹¥³¥¢¤ÎÊݸ¡£³°Éô¤è¤ê¸Æ¤Ó½Ð¤µ¤ì¤ë public void Save () { // ¥Ï¥¤¥¹¥³¥¢¤òÊݸ¤¹¤ë PlayerPrefs.SetInt (highScoreKey, highScore); PlayerPrefs.Save (); // ¥²¡¼¥à³«»ÏÁ°¤Î¾õÂÖ¤ËÌ᤹ <= ¤³¤ì¤òºï½ü¤¹¤ë Initialize (); <= ¤³¤ì¤òºï½ü¤¹¤ë Debug.Log(highScore); <= ¤³¤ì¤òÄɲ乤ë }
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