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orika_ex_miyako 2019ǯ03·î12Æü(²Ð) 01:50:33ÍúÎò
Score.cs¤òÊѹ¹¤·¤Þ¤¹¡£
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour {
// ¥¹¥³¥¢¤òɽ¼¨¤¹¤ëUI¤Î¼èÆÀÍÑ
public Text scoreText;
// ¥Ï¥¤¥¹¥³¥¢¤òɽ¼¨¤¹¤ëUI¤Î¼èÆÀÍÑ
public Text highScoreText;
// ¥¹¥³¥¢¤Î¥«¥¦¥ó¥ÈÍÑ
public static int score; <= public static¤ËÊѹ¹¤·¤Þ¤¹¡£
// ¥Ï¥¤¥¹¥³¥¢¤Î¥«¥¦¥ó¥ÈÍÑ
public static int highScore; <= public static¤ËÊѹ¹¤·¤Þ¤¹¡£
/ PlayerPrefs¤ÇÊݸ¤¹¤ë¤¿¤á¤Î¥¡¼
private string highScoreKey = "highScore";
void Awake () <= Start¤«¤éAwake¤ËÊѹ¹¤·¤Þ¤¹¡£
{
if(!LevelManager.isStart) <= ʬ´ô¤òÄɲä·¤Þ¤¹¡£LevelManager¤ÎisStart¥Õ¥é¥°¤¬false¤Î»þ¤Î¤ß¸Æ¤Ö¤è¤¦¤Ë¤·¤Þ¤¹¡£
{
Initialize ();
}
}
(ÃæÎ¬)
// ¥Ï¥¤¥¹¥³¥¢¤ÎÊݸ¡£³°Éô¤è¤ê¸Æ¤Ó½Ð¤µ¤ì¤ë
public void Save ()
{
// ¥Ï¥¤¥¹¥³¥¢¤òÊݸ¤¹¤ë
PlayerPrefs.SetInt (highScoreKey, highScore);
PlayerPrefs.Save ();
// ¥²¡¼¥à³«»ÏÁ°¤Î¾õÂÖ¤ËÌ᤹ <= ¤³¤ì¤òºï½ü¤¹¤ë
Initialize (); <= ¤³¤ì¤òºï½ü¤¹¤ë
Debug.Log(highScore); <= ¤³¤ì¤òÄɲ乤ë
}
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