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    }


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https://issuetracker.unity3d.com/issues/video-wind...


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¡Ú·Ù¹ð¡ÛSome of this projects source files refer to API that has changed.


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Some of this projects source files refer to API that has changed.
These can be automatically updated.
It is recommended to have a backup of the project before updating.
Do you want these files to be updated?
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¡Ú¥¨¥é¡¼¡ÛKernel 'MultiScaleVODownsample1' not found UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


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ArgumentException: Kernel 'MultiScaleVODownsample1' not found.
UnityEngine.Rendering.PostProcessing.MultiScaleVO.PushDownsampleCommands (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.Nullable`1[T] depthMap, System.Boolean isMSAA) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:290)
UnityEngine.Rendering.PostProcessing.MultiScaleVO.GenerateAOMap (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, UnityEngine.Rendering.RenderTargetIdentifier destination, System.Nullable`1[T] depthMap, System.Boolean invert, System.Boolean isMSAA) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:195)
UnityEngine.Rendering.PostProcessing.MultiScaleVO.RenderAfterOpaque (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:531)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs:599)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs:487)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

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https://issuetracker.unity3d.com/issues/post-proce...
https://forum.unity.com/threads/kernel-errors-afte...


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¡¡¤³¤Î¥¨¥é¡¼¤Î¤µ¤é¤Ë²¼¤Ë¡¢¼ÂºÝ¤Ë GetComponent ¥á¥½¥Ã¥É¤ò¼Â¹Ô¤·¤Æ¼èÆÀ·ë²Ì¤Ç¤¢¤ëÌá¤êÃͤÎÃͤ¬ null ¤Ë¤Ê¤Ã¤Æ¤¤¤ëÉôʬ¤¬½ñ¤¤¤Æ¤¢¤ë¡£
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  AudioSource audioSource;

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  AudioClip clip;


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      audioSource = GetComponent<AudioSource>();  //  ¢«¡¡¤³¤Î½èÍý¤¬¼ºÇÔ¤·¤Æ¤¤¤Æ¡¢Ìá¤êÃͤ¬ null ¤Ë¤Ê¤Ã¤Æ¤¤¤ë(¼ÂºÝ¤Î¸¶°ø)
    
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¡Ú¥¨¥é¡¼¡ÛUnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <a017e354f3154926a5617fbac3a64fcc>:0)


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NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <a017e354f3154926a5617fbac3a64fcc>:0)
UnityEditor.PropertyEditor.RebuildContentsContainers () (at <a017e354f3154926a5617fbac3a64fcc>:0)
UnityEditor.InspectorWindow.RedrawFromNative () (at <a017e354f3154926a5617fbac3a64fcc>:0)

¡¡º£²ó¤Î¥±¡¼¥¹¤Ç¤Ï¡¢DOTweenPro Äɲøå¤Ëɽ¼¨¤µ¤ì¤Þ¤·¤¿¡£

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¡Ú¥¨¥é¡¼¡Û¡¡NullReferenceException: SerializedObject of SerializedProperty has been Disposed.


¡¡Unity ¦¤Î¥¨¥é¡¼¡£¤¤¤¯¤Ä¤«¤Î¥Ð¡¼¥¸¥ç¥ó¤ÇȯÀ¸¤·¤Æ¤ª¤ê¡¢Unity 2022.3.7f1 ¤Ç¤âȯÀ¸¡£(½¤ÀµºÑ¤ÎÊó¹ð¤¬¤¢¤ë¤¬¡¢¤Þ¤Àľ¤Ã¤Æ¤¤¤Ê¤¤ÌÏÍÍ)

¡¡Unity ¥¨¥Ç¥£¥¿¡¼¤ò½ªÎ»¤·¡¢ÂÐ¾Ý¤Î¥×¥í¥¸¥§¥¯¥È¥Õ¥©¥ë¥ÀÆâ¤Î Library ¥Õ¥©¥ë¥À¤òºï½ü¤·¤Æ Unity ¤òºÆµ¯Æ°¤¹¤ë¡£
¤³¤Î¤È¤­¤Ë Library ¥Õ¥©¥ë¥À¤¬ºÆÅÙºîÀ®¤µ¤ì¤ë¤³¤È¤Ç²ò¾Ã¤µ¤ì¤ë¡£(ºÆÅÙºî¤êľ¤¹¤¿¤á¡¢»þ´Ö¤¬¤«¤«¤ë)

NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
UnityEditor.SerializedProperty.get_intValue () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.UnbindListViewItem (UnityEngine.UIElements.VisualElement ve, System.Int32 index) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEngine.UIElements.ListViewController.UnbindItem (UnityEngine.UIElements.VisualElement element, System.Int32 index) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CollectionViewController.InvokeUnbindItem (UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.VerticalVirtualizationController`1[T].ReleaseItem (System.Int32 activeItemsIndex) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].ReleaseItem (System.Int32 activeItemsIndex) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.VerticalVirtualizationController`1[T].Refresh (System.Boolean rebuild) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].Refresh (System.Boolean rebuild) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.RefreshItems () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CollectionViewController.set_itemsSource (System.Collections.IList value) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.set_itemsSource (System.Collections.IList value) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.ClearListView () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.Release () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.RemoveBinding (UnityEngine.UIElements.IBindable bindable, System.Boolean forceRemove) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Unbind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.UnbindTree (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Unbind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.BindingExtensions.Unbind (UnityEngine.UIElements.VisualElement element) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.PropertyField.Reset (UnityEditor.SerializedProperty newProperty) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.PropertyField.Reset (UnityEditor.UIElements.SerializedPropertyBindEvent evt) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.PropertyField.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.SendBindingEvent[TEventType] (TEventType evt, UnityEngine.UIElements.VisualElement target) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Bind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.InspectorElement.SetEditor (UnityEditor.Editor value) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.EditorElement.Reinit (System.Int32 editorIndex) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.PropertyEditor.ProcessEditorElementsToRebuild (UnityEditor.Editor[] editors) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.PropertyEditor.RebuildContentsContainers () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.InspectorWindow.RedrawFromNative () (at <97436df440ca462884c5332c1d8ebbe7>:0)

NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
UnityEditor.SerializedProperty.get_objectReferenceInstanceIDValue () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.EditorGUIUtility.ObjectContent (UnityEngine.Object obj, System.Type type, UnityEditor.SerializedProperty property, UnityEditor.EditorGUI+ObjectFieldValidator validator) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.ObjectField+ObjectFieldDisplay.Update () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.ObjectField.UpdateDisplay () (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEngine.UIElements.VisualElement+SimpleScheduledItem.PerformTimerUpdate (UnityEngine.UIElements.TimerState state) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.TimerEventScheduler.UpdateScheduledEvents () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)


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¡ÚUnity¡ÛNullReferenceException: SerializedObject of SerializedProperty has been Disposed.


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ArgumentNullException: Value cannot be null.
Parameter name: _unity_self
UnityEditor.SerializedObject.FindProperty (System.String propertyPath) (at <97436df440ca462884c5332c1d8ebbe7>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation+BindingRequest.Bind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.Panel.UpdateBindings () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)


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UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

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UnityEngine.Pool.ObjectPool`1[T].Release (T element) (at <40205bb2cb25478a9cb0f5e54cf11441>:0)
BulletBase.ReleaseBullet (System.Single destroyTime) (at Assets/Scripts/Refactoring/BulletBase.cs:28)

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private bool isReleasedToPool = false;

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/// ÃƤò¥ª¥Ö¥¸¥§¥¯¥È¥×¡¼¥ë¤ËÌ᤹
/// </summary>
public virtual async void ReleaseBullet(float destroyTime = 0)
{
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        isReleasedToPool = true;
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public virtual void SetUpBullet<T>(T t)
{
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}

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Some of this projects source files refer to API that has changed. 
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It is recommended to have a backup of the project before updating. 
Do you want these files to be updated?

Assets/Fungus/Scripts/Commands/Property/AnimatorProperty.cs
Assets/Fungus/Scripts/Editor/LuaScriptedImporter.cs
Assets/Fungus/Scripts/Editor/ViewEditor.cs

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
Fungus.EditorUtils.FungusEditorResources:get_Instance () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:95)
Fungus.EditorUtils.FungusEditorResources:OnDidReloadScripts () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:184)

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UnityException: Creating asset at path Assets/Fungus/EditorResources/FungusEditorResources.asset failed.
Fungus.EditorUtils.FungusEditorResources.get_Instance () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:95)
Fungus.EditorUtils.FungusEditorResources.OnDidReloadScripts () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:184)



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FSBTool ERROR: Internal error from FMOD sub-system.
FSBTool ERROR: Internal error from FMOD sub-system.

Errors during import of AudioClip Assets/FungusExamples/JumpingPrax/Music/PraxMusic.mp3:
FSBTool ERROR: Internal error from FMOD sub-system.
FSBTool ERROR: Internal error from FMOD sub-system.

Errors during import of AudioClip Assets/FungusExamples/TheFacility/Music/CKZ_-_09_-_Youre_Not_Real.mp3:
FSBTool ERROR: Internal error from FMOD sub-system.
FSBTool ERROR: Internal error from FMOD sub-system.


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Errors during import of AudioClip Assets/Audio/BGM/[¥ª¡¼¥Ç¥£¥ª¥Õ¥¡¥¤¥ë̾].mp3:
FSBTool ERROR: Internal error from FMOD sub-system.
FSBTool ERROR: Internal error from FMOD sub-system.

https://issuetracker.unity3d.com/issues/fsbtool-er...


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An error occurred while resolving packages:
  Project has invalid dependencies:
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An error occurred while resolving packages:
  Project has invalid dependencies:
    com.coffee.softmask-for-ugui: No 'git' executable was found. Please install Git on your system then restart Unity and Unity Hub
    com.coffee.unmask: No 'git' executable was found. Please install Git on your system then restart Unity and Unity Hub

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Click on Continue to launch Unity.  Some or all packages may not be imported which may cause compilation errors.

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¡Ú¥¨¥é¡¼¡ÛObjectDisposedException: SerializedProperty [List ¤äÇÛÎó¤ÎÊÑ¿ô̾] has disappeared!


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¡¡ÂбþºÑ¤È¤Î²óÅú¤¬¤¢¤ê¤Þ¤¹¤¬¡¢2022.3.10f1 ¤Î»þÅÀ¤Ç¤Ï¡¢°ÊÁ°¤È¤·¤ÆȯÀ¸¤·¤Æ¤¤¤Þ¤¹¡£
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https://issuetracker.unity3d.com/issues/serialized...

https://forum.unity.com/threads/property-drawer-se...


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ObjectDisposedException: SerializedProperty attackTargetList.Array.data[1] has disappeared!
UnityEditor.SerializedProperty.Verify (UnityEditor.SerializedProperty+VerifyFlags verifyFlags) (at <fe7039efe678478d9c83e73bc6a6566d>:0)
UnityEditor.SerializedProperty.get_objectReferenceInstanceIDValue () (at <fe7039efe678478d9c83e73bc6a6566d>:0)
UnityEditor.EditorGUIUtility.ObjectContent (UnityEngine.Object obj, System.Type type, UnityEditor.SerializedProperty property, UnityEditor.EditorGUI+ObjectFieldValidator validator) (at <fe7039efe678478d9c83e73bc6a6566d>:0)
UnityEditor.UIElements.ObjectField+ObjectFieldDisplay.Update () (at <fe7039efe678478d9c83e73bc6a6566d>:0)
UnityEditor.UIElements.ObjectField.UpdateDisplay () (at <fe7039efe678478d9c83e73bc6a6566d>:0)
UnityEngine.UIElements.VisualElement+SimpleScheduledItem.PerformTimerUpdate (UnityEngine.UIElements.TimerState state) (at <79c7b132c51745cbae03eebea8111c0e>:0)
UnityEngine.UIElements.TimerEventScheduler.UpdateScheduledEvents () (at <79c7b132c51745cbae03eebea8111c0e>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <79c7b132c51745cbae03eebea8111c0e>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <79c7b132c51745cbae03eebea8111c0e>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <c91a25f185b743118a39aafa100dff09>:0)

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¡Ú³Îǧ¥á¥Ã¥»¡¼¥¸¡ÛThis project is using the new input system package but the native platform backends for the new input system are not enabled in the player settings.





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¡¡¥×¥í¥¸¥§¥¯¥ÈÆâ¤Ë¤ª¤¤¤Æ InputSystem ¤òÍøÍѤ·¤Æ¤¤¤ë¥Ñ¥Ã¥±¡¼¥¸(AR Foundation ¤Ê¤É)¤¬¤¢¤ê¡¢
Player ÀßÄê¤ÇÆþÎÏÀßÄê¤ò InputManager ¤ËÀßÄꤷ¤Æ¤¤¤ë¾ì¹ç¤Ë¡¢ÆþÎÏ¥·¥¹¥Æ¥à¤ËÉÔÀ°¹ç¤¬¤¢¤ë¡¢¤È¤¤¤¦°ÕÌ£¤Çɽ¼¨¤µ¤ì¤Þ¤¹¡£

This project is using the new input system package but the native platform backends for the new input system are not enabled in the player settings.
This means that no input from native devices will come through.

Do you want to enable the backends?
Doing so will *RESTART* the editor.

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¡¡InputManager ¤ò·Ñ³¤·¤ÆÍøÍѤ·¤¿¤¤(´º¤¨¤Æ InputSystem ¤òÁªÂò¤·¤¿¤¯¤Ê¤¤)¾ì¹ç¤Ë¤Ï No ¤òÁªÂò¤·¤Æ¤¯¤À¤µ¤¤¡£

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¡Ú¥¨¥é¡¼¡ÛDG.DOTweenEditor.UI.DOTweenComponentInspector.OnInspectorGUI ()


¡¡¥²¡¼¥à¼Â¹Ô¸å¤Ë¥Ò¥¨¥é¥ë¥­¡¼¾å¤ËºîÀ®¤µ¤ì¤ë [DOTween] ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò¥¯¥ê¥Ã¥¯¤¹¤ë¤È¾åµ­¤Î¥¨¥é¡¼¤¬È¯À¸¤¹¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£

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NullReferenceException: Object reference not set to an instance of an object
DG.DOTweenEditor.UI.DOTweenComponentInspector.OnInspectorGUI () (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTweenEditor/UI/DOTweenComponentInspector.cs:92)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass72_0.<CreateInspectorElementUsingIMGUI>b__0 () (at <e79fb6b8b9ab474b8f0398fed96fa2af>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


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FAILURE: Build completed with 2 failures.

1: Task failed with an exception.
-----------
* What went wrong:
Execution failed for task ':launcher:bundleReleaseResources'.
> A failure occurred while executing com.android.build.gradle.internal.res.Aapt2ProcessResourcesRunnable
   > AAPT2 aapt2-4.2.1-7147631-osx Daemon #0: Unexpected error during link, attempting to stop daemon.
     This should not happen under normal circumstances, please file an issue if it does.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
==============================================================================

2: Task failed with an exception.
-----------
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> A failure occurred while executing com.android.build.gradle.internal.res.LinkApplicationAndroidResourcesTask$TaskAction
   > AAPT2 aapt2-4.2.1-7147631-osx Daemon #1: Unexpected error during link, attempting to stop daemon.
     This should not happen under normal circumstances, please file an issue if it does.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
==============================================================================

* Get more help at https://help.gradle.org


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UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)





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using UnityEngine;
using System;

public class ResetManager : MonoBehaviour {

    public bool useResetEveryDay;            // ËèÆü¥ê¥»¥Ã¥È¤¹¤ë¤«¤É¤¦¤«¡£true ¤ÇËèÆü¥ê¥»¥Ã¥È
    public int resetHour = 4;                // ¥ê¥»¥Ã¥È»þ´Ö¡Ê»ØÄꤷ¤¿»þ´Ö¡Ë
    public DayOfWeek resetDay;               // ËèÆü¥ê¥»¥Ã¥È¤·¤Ê¤¤¾ì¹ç¡¢¥ê¥»¥Ã¥È¤¹¤ëÍËÆü¤ò»ØÄê


¡¡¡¡// ¾Êά

}



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using UnityEditor;
using UnityEngine;
using System;

[CustomEditor(typeof(ResetManager))]
public class ResetManagerEditor : Editor {

    SerializedProperty useResetEveryDay;
    SerializedProperty resetHour;

    private void OnEnable() {
        // SerializedProperty ¤Ë¤è¤ë¥×¥í¥Ñ¥Æ¥£¼èÆÀ
        useResetEveryDay = serializedObject.FindProperty("useResetEveryDay");
        resetHour = serializedObject.FindProperty("resetHour");
    }

    public override void OnInspectorGUI() {
        // Âоݥª¥Ö¥¸¥§¥¯¥È¤Î¼èÆÀ
        ResetManager resetManager = (ResetManager)target;

        // SerializedObject ¤Î¹¹¿·
        serializedObject.Update();

        // ËèÆü¥ê¥»¥Ã¥È¤Î¥È¥°¥ëÀßÄê
        EditorGUILayout.PropertyField(useResetEveryDay, new GUIContent("Use Reset EveryDay"));

        // ËèÆü¥ê¥»¥Ã¥È¤¬Ìµ¸ú¤Î¾ì¹ç¡¢ÍËÆüÁªÂòɽ¼¨
        if (!useResetEveryDay.boolValue) {
            resetManager.resetDay = (DayOfWeek)EditorGUILayout.EnumPopup("Reset Day", resetManager.resetDay);¡¡//¡¡¢«¡¡¤³¤³¤Ç¥¨¥é¡¼¤Ë¤Ê¤ê¤Þ¤¹¡£
        }
        
        // ¾Êά



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using UnityEditor;
using UnityEngine;
using System;

[CustomEditor(typeof(ResetManager))]
public class ResetManagerEditor : Editor {

    SerializedProperty useResetEveryDay;
    SerializedProperty resetHour;
    SerializedProperty resetDay;¡¡¡¡¡¡¡¡¡¡//¡¡¢«¡¡ÄɲÃ

    private void OnEnable() {
        // SerializedProperty ¤Ë¤è¤ë¥×¥í¥Ñ¥Æ¥£¼èÆÀ
        useResetEveryDay = serializedObject.FindProperty("useResetEveryDay");
        resetHour = serializedObject.FindProperty("resetHour");
        resetDay = serializedObject.FindProperty("resetDay");¡¡¡¡¡¡//¡¡¢«¡¡ÄɲÃ
    }

    public override void OnInspectorGUI() {
        // Âоݥª¥Ö¥¸¥§¥¯¥È¤Î¼èÆÀ
        ResetManager resetManager = (ResetManager)target;

        // SerializedObject ¤Î¹¹¿·
        serializedObject.Update();

        // ËèÆü¥ê¥»¥Ã¥È¤Î¥È¥°¥ëÀßÄê
        EditorGUILayout.PropertyField(useResetEveryDay, new GUIContent("Use Reset EveryDay"));

        // ËèÆü¥ê¥»¥Ã¥È¤¬Ìµ¸ú¤Î¾ì¹ç¡¢ÍËÆüÁªÂòɽ¼¨
        if (!useResetEveryDay.boolValue) {
            //resetManager.resetDay = (DayOfWeek)EditorGUILayout.EnumPopup("Reset Day", resetManager.resetDay);

            EditorGUILayout.PropertyField(resetDay, new GUIContent("Reset Day"));¡¡¡¡//¡¡¢«¡¡¤³¤Á¤é¤ËÊѹ¹¤¹¤ë
        }

        // ¾Êά

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UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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