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ArgumentException: Kernel 'MultiScaleVODownsample1' not found. UnityEngine.Rendering.PostProcessing.MultiScaleVO.PushDownsampleCommands (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.Nullable`1[T] depthMap, System.Boolean isMSAA) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:290) UnityEngine.Rendering.PostProcessing.MultiScaleVO.GenerateAOMap (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, UnityEngine.Rendering.RenderTargetIdentifier destination, System.Nullable`1[T] depthMap, System.Boolean invert, System.Boolean isMSAA) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:195) UnityEngine.Rendering.PostProcessing.MultiScaleVO.RenderAfterOpaque (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:531) UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs:599) UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs:487) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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AudioSource audioSource; [SerializeField] AudioClip clip; void Start() { audioSource = GetComponent<AudioSource>(); // ¢«¡¡¤³¤Î½èÍý¤¬¼ºÇÔ¤·¤Æ¤¤¤Æ¡¢Ìá¤êÃͤ¬ null ¤Ë¤Ê¤Ã¤Æ¤¤¤ë(¼ÂºÝ¤Î¸¶°ø) audioSource.PlayOneShot(clip); // ¢«¡¡null ¤Î¤Þ¤Þ¤ÇÍøÍѤ·¤è¤¦¤È¤¹¤ë¤Î¤Ç¥¨¥é¡¼¤Ë¤Ê¤ë(¥¨¥é¡¼²Õ½ê) }
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UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <a017e354f3154926a5617fbac3a64fcc>:0)
UnityEditor.PropertyEditor.RebuildContentsContainers () (at <a017e354f3154926a5617fbac3a64fcc>:0)
UnityEditor.InspectorWindow.RedrawFromNative () (at <a017e354f3154926a5617fbac3a64fcc>:0)
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NullReferenceException: SerializedObject of SerializedProperty has been Disposed. UnityEditor.SerializedProperty.get_intValue () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.UnbindListViewItem (UnityEngine.UIElements.VisualElement ve, System.Int32 index) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEngine.UIElements.ListViewController.UnbindItem (UnityEngine.UIElements.VisualElement element, System.Int32 index) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CollectionViewController.InvokeUnbindItem (UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.VerticalVirtualizationController`1[T].ReleaseItem (System.Int32 activeItemsIndex) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].ReleaseItem (System.Int32 activeItemsIndex) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.VerticalVirtualizationController`1[T].Refresh (System.Boolean rebuild) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].Refresh (System.Boolean rebuild) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.BaseVerticalCollectionView.RefreshItems () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CollectionViewController.set_itemsSource (System.Collections.IList value) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.BaseVerticalCollectionView.set_itemsSource (System.Collections.IList value) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.ClearListView () (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.Release () (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.RemoveBinding (UnityEngine.UIElements.IBindable bindable, System.Boolean forceRemove) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Unbind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.UnbindTree (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Unbind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.BindingExtensions.Unbind (UnityEngine.UIElements.VisualElement element) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.PropertyField.Reset (UnityEditor.SerializedProperty newProperty) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.PropertyField.Reset (UnityEditor.UIElements.SerializedPropertyBindEvent evt) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.PropertyField.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.SendBindingEvent[TEventType] (TEventType evt, UnityEngine.UIElements.VisualElement target) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Bind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.InspectorElement.SetEditor (UnityEditor.Editor value) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.EditorElement.Reinit (System.Int32 editorIndex) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.PropertyEditor.ProcessEditorElementsToRebuild (UnityEditor.Editor[] editors) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.PropertyEditor.RebuildContentsContainers () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.InspectorWindow.RedrawFromNative () (at <97436df440ca462884c5332c1d8ebbe7>:0)
NullReferenceException: SerializedObject of SerializedProperty has been Disposed. UnityEditor.SerializedProperty.get_objectReferenceInstanceIDValue () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.EditorGUIUtility.ObjectContent (UnityEngine.Object obj, System.Type type, UnityEditor.SerializedProperty property, UnityEditor.EditorGUI+ObjectFieldValidator validator) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.ObjectField+ObjectFieldDisplay.Update () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.ObjectField.UpdateDisplay () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEngine.UIElements.VisualElement+SimpleScheduledItem.PerformTimerUpdate (UnityEngine.UIElements.TimerState state) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.TimerEventScheduler.UpdateScheduledEvents () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEditor.RetainedMode.UpdateSchedulers () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
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ArgumentNullException: Value cannot be null. Parameter name: _unity_self UnityEditor.SerializedObject.FindProperty (System.String propertyPath) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation+BindingRequest.Bind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.Panel.UpdateBindings () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEditor.RetainedMode.UpdateSchedulers () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
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using UnityEditor; using UnityEngine; using System; [CustomEditor(typeof(ResetManager))] public class ResetManagerEditor : Editor { SerializedProperty useResetEveryDay; SerializedProperty resetHour; private void OnEnable() { // SerializedProperty ¤Ë¤è¤ë¥×¥í¥Ñ¥Æ¥£¼èÆÀ useResetEveryDay = serializedObject.FindProperty("useResetEveryDay"); resetHour = serializedObject.FindProperty("resetHour"); } public override void OnInspectorGUI() { // Âоݥª¥Ö¥¸¥§¥¯¥È¤Î¼èÆÀ ResetManager resetManager = (ResetManager)target; // SerializedObject ¤Î¹¹¿· serializedObject.Update(); // ËèÆü¥ê¥»¥Ã¥È¤Î¥È¥°¥ëÀßÄê EditorGUILayout.PropertyField(useResetEveryDay, new GUIContent("Use Reset EveryDay")); // ËèÆü¥ê¥»¥Ã¥È¤¬Ìµ¸ú¤Î¾ì¹ç¡¢ÍËÆüÁªÂòɽ¼¨ if (!useResetEveryDay.boolValue) { resetManager.resetDay = (DayOfWeek)EditorGUILayout.EnumPopup("Reset Day", resetManager.resetDay);¡¡//¡¡¢«¡¡¤³¤³¤Ç¥¨¥é¡¼¤Ë¤Ê¤ê¤Þ¤¹¡£ } // ¾Êά
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using UnityEditor; using UnityEngine; using System; [CustomEditor(typeof(ResetManager))] public class ResetManagerEditor : Editor { SerializedProperty useResetEveryDay; SerializedProperty resetHour; SerializedProperty resetDay;¡¡¡¡¡¡¡¡¡¡//¡¡¢«¡¡Äɲà private void OnEnable() { // SerializedProperty ¤Ë¤è¤ë¥×¥í¥Ñ¥Æ¥£¼èÆÀ useResetEveryDay = serializedObject.FindProperty("useResetEveryDay"); resetHour = serializedObject.FindProperty("resetHour"); resetDay = serializedObject.FindProperty("resetDay");¡¡¡¡¡¡//¡¡¢«¡¡Äɲà } public override void OnInspectorGUI() { // Âоݥª¥Ö¥¸¥§¥¯¥È¤Î¼èÆÀ ResetManager resetManager = (ResetManager)target; // SerializedObject ¤Î¹¹¿· serializedObject.Update(); // ËèÆü¥ê¥»¥Ã¥È¤Î¥È¥°¥ëÀßÄê EditorGUILayout.PropertyField(useResetEveryDay, new GUIContent("Use Reset EveryDay")); // ËèÆü¥ê¥»¥Ã¥È¤¬Ìµ¸ú¤Î¾ì¹ç¡¢ÍËÆüÁªÂòɽ¼¨ if (!useResetEveryDay.boolValue) { //resetManager.resetDay = (DayOfWeek)EditorGUILayout.EnumPopup("Reset Day", resetManager.resetDay); EditorGUILayout.PropertyField(resetDay, new GUIContent("Reset Day"));¡¡¡¡//¡¡¢«¡¡¤³¤Á¤é¤ËÊѹ¹¤¹¤ë } // ¾Êά
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