Windows C:\Users\%USERNAME%\AppData\Roaming\Unity\Asset Store-5.x
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Graphs.Edge.WakeUp () (at <810d338ac54a4923957e242981b232ec>:0) UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at <810d338ac54a4923957e242981b232ec>:0) UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at <810d338ac54a4923957e242981b232ec>:0) UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at <810d338ac54a4923957e242981b232ec>:0) UnityEditor.Graphs.Graph.WakeUp () (at <810d338ac54a4923957e242981b232ec>:0) UnityEditor.Graphs.Graph.OnEnable () (at <810d338ac54a4923957e242981b232ec>:0)
groupoperation failed because one of its dependencies failed remoteproviderexception : unable to load asset bundle from :
RuntimeNavMeshBuilder: Source mesh xxx does not allow read access. "This will work in playmode in the editor but not in the player."
Shader error in '': Parse error: syntax error, unexpected TVAL_ID, expecting TOK_TRUE or TOK_FALSE or TVAL_VARREF or TVAL_ALPHAMODE at line x
ARMv7 is not compatible with the ARCore version included when using the "Include ARCore Library" option in the VuforiaConfiguration. To use an older version of ARCore which supports ARMv7, please include ARCore manually in your project instead.
1.Identification の Target API Level を API level 26 以上に設定します。 2.Configuration の Scripting Backend を IL2CPP に設定します。 3.Configuration の Target Architedtures の ARMv7 のチェックを外し、ARM64 のチェックを入れます。
Unity Gaming Services の SDK を入れると、Analytics のリンクがないと起動時にエラーで落ちる APK が20メガ位容量が増える。48 → 68メガ
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Mono-Materials 様
[Unity] 親要素を持つGameObjectをDontDestroyOnLoadさせる
https://atsushishi.xyz/2017/10/parentoff_to_dontde...
ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint Aborting
Broken text PPtr in file(Assets/UnityChan2D/Animations/UnityChan2D.controller). Local file identifier (110220483) doesn't exist!
A meta data file (.meta) exists but its folder 'Assets/Resources' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
There are inconsistent line endings in the 'Assets/[Scripts]/XXX.cs' script.
Some are Mac OS X (UNIX) and some are Windows.
This might lead to incorrect line numbers in stacktraces and compiler errors.
Many text editors can fix this using Convert Line Endings menu commands.
Assets/[フォルダ名:Scripts]/XXX.cs' スクリプトの改行コードに一貫性がありません。
Mac OS X (UNIX)のものとWindowsのものがあります。
これはスタックトレースの行番号の誤りやコンパイラエラーを引き起こすことがあります。
多くのテキストエディタでは「改行コードの変換」メニューコマンドによりこの問題を修正できます。
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issuesUnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
AudioSampleProvider buffer overflow. XXX sample frames discarded.
CreateAssetMenu attribute on ImageDataSO will be ignored as ImageDataSO is not derived from ScriptableObject.
UnityEditor.AttributeHelper:ExtractCreateAssetMenuItems (System.Reflection.Assembly)
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "ImageDataSO", menuName = "CreateImageData")] public class ImageDataSO : MonoBehaviour // ← ここが警告箇所 { public List<ImageData> imageDataList = new(); }
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "ImageDataSO", menuName = "CreateImageData")] public class ImageDataSO : ScriptableObject // ← ScriptableObject を継承する { public List<ImageData> imageDataList = new(); }
inconsistent modifiers declaration order
public async virtual UniTask ExecuteAfterEventAsync() { Debug.Log("After Event Async"); await UniTask.Yield(); }
public virtual async UniTask ExecuteAfterEventAsync() { Debug.Log("After Event Async"); await UniTask.Yield(); }
https://issuetracker.unity3d.com/issues/video-wind...
Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile.
Timestamps will be skewed to correct the playback for [フォルダ先/XXXX.mp4]
Some of this projects source files refer to API that has changed.
These can be automatically updated.
It is recommended to have a backup of the project before updating.
Do you want these files to be updated?
Assets/対象となるスクリプトのディレクトリとファイル名
このプロジェクトのソースファイルの中には、変更されたAPIを参照しているものがあります。
これらは自動的に更新することができます。
アップデートする前に、プロジェクトのバックアップを取ることをお勧めします。
これらのファイルをアップデートしますか?
1,Yes, for these and other files that might be found later
2.Yes, jus for these files
3.No
1.はい、これらのファイルと後で見つかるかもしれない他のファイルに対して行います
2.はい、これらのファイルのみに対して行います
3.いいえ
KITTYPOOL 様
[UNITY]2DRPG開発日誌 #57 FungusでのImport/Export/ローカライズ対応する方法
https://kitty-pool.com/ss057/
Kernel 'MultiScaleVODownsample1' not found UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
ArgumentException: Kernel 'MultiScaleVODownsample1' not found. UnityEngine.Rendering.PostProcessing.MultiScaleVO.PushDownsampleCommands (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.Nullable`1[T] depthMap, System.Boolean isMSAA) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:290) UnityEngine.Rendering.PostProcessing.MultiScaleVO.GenerateAOMap (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, UnityEngine.Rendering.RenderTargetIdentifier destination, System.Nullable`1[T] depthMap, System.Boolean invert, System.Boolean isMSAA) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:195) UnityEngine.Rendering.PostProcessing.MultiScaleVO.RenderAfterOpaque (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs:531) UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs:599) UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () (at Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs:487) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
https://www.youtube.com/watch?v=j7MSxQrZ33I
https://issuetracker.unity3d.com/issues/post-proce...
https://forum.unity.com/threads/kernel-errors-afte...
ArgumentNullException: Value cannot be null.Parameter name: source
AudioSource audioSource; [SerializeField] AudioClip clip; void Start() { audioSource = GetComponent<AudioSource>(); // ← この処理が失敗していて、戻り値が null になっている(実際の原因) audioSource.PlayOneShot(clip); // ← null のままで利用しようとするのでエラーになる(エラー箇所) }
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <a017e354f3154926a5617fbac3a64fcc>:0)
UnityEditor.PropertyEditor.RebuildContentsContainers () (at <a017e354f3154926a5617fbac3a64fcc>:0)
UnityEditor.InspectorWindow.RedrawFromNative () (at <a017e354f3154926a5617fbac3a64fcc>:0)
わたぶろぐ 様
Unity再生時になんかエラー出るんだけど、その1
電脳産物 様
UnityEditor.InspectorWindowUtils.GetFirstNonImportInspectorEditor…の対処法
NullReferenceException: SerializedObject of SerializedProperty has been Disposed. UnityEditor.SerializedProperty.get_intValue () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.UnbindListViewItem (UnityEngine.UIElements.VisualElement ve, System.Int32 index) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEngine.UIElements.ListViewController.UnbindItem (UnityEngine.UIElements.VisualElement element, System.Int32 index) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CollectionViewController.InvokeUnbindItem (UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.VerticalVirtualizationController`1[T].ReleaseItem (System.Int32 activeItemsIndex) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].ReleaseItem (System.Int32 activeItemsIndex) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.VerticalVirtualizationController`1[T].Refresh (System.Boolean rebuild) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].Refresh (System.Boolean rebuild) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.BaseVerticalCollectionView.RefreshItems () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CollectionViewController.set_itemsSource (System.Collections.IList value) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.BaseVerticalCollectionView.set_itemsSource (System.Collections.IList value) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.ClearListView () (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.ListViewSerializedObjectBinding.Release () (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.RemoveBinding (UnityEngine.UIElements.IBindable bindable, System.Boolean forceRemove) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Unbind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.UnbindTree (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Unbind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.BindingExtensions.Unbind (UnityEngine.UIElements.VisualElement element) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.PropertyField.Reset (UnityEditor.SerializedProperty newProperty) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.PropertyField.Reset (UnityEditor.UIElements.SerializedPropertyBindEvent evt) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.PropertyField.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.SendBindingEvent[TEventType] (TEventType evt, UnityEngine.UIElements.VisualElement target) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Bind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.BindingExtensions.Bind (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedObject obj) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.InspectorElement.SetEditor (UnityEditor.Editor value) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.EditorElement.Reinit (System.Int32 editorIndex) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.PropertyEditor.ProcessEditorElementsToRebuild (UnityEditor.Editor[] editors) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.PropertyEditor.RebuildContentsContainers () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.InspectorWindow.RedrawFromNative () (at <97436df440ca462884c5332c1d8ebbe7>:0)
NullReferenceException: SerializedObject of SerializedProperty has been Disposed. UnityEditor.SerializedProperty.get_objectReferenceInstanceIDValue () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.EditorGUIUtility.ObjectContent (UnityEngine.Object obj, System.Type type, UnityEditor.SerializedProperty property, UnityEditor.EditorGUI+ObjectFieldValidator validator) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.ObjectField+ObjectFieldDisplay.Update () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.ObjectField.UpdateDisplay () (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEngine.UIElements.VisualElement+SimpleScheduledItem.PerformTimerUpdate (UnityEngine.UIElements.TimerState state) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.TimerEventScheduler.UpdateScheduledEvents () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEditor.RetainedMode.UpdateSchedulers () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
ネコニウム研究所 様
【Unity】NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
Multiple ADB server instances found, the following ADB server instance have been terminated due to being run from another SDK. Process paths:
パスの場所
A meta data file (.meta) exists but its asset 'Assets/Resources/DOTweenSettings.asset' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
ArgumentNullException: Value cannot be null. Parameter name: _unity_self UnityEditor.SerializedObject.FindProperty (System.String propertyPath) (at <97436df440ca462884c5332c1d8ebbe7>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation+BindingRequest.Bind (UnityEngine.UIElements.VisualElement element) (at <f90f2d9cb28d4393afc1338e6af635e0>:0) UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.Panel.UpdateBindings () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9d7fc877145d4138982bf12cdd3484c6>:0) UnityEditor.RetainedMode.UpdateSchedulers () (at <f90f2d9cb28d4393afc1338e6af635e0>:0)
Problem detected while importing the Prefab file: 'Assets/Effects/Fade/TransitionCanvas.prefab'. The file might be corrupt or have a missing Variant parent or nested Prefabs. See details below. Errors: Nested Prefab problem. Missing Nested Prefab Asset: 'Open_ExitPopUp_Button (Missing Prefab with guid: 473358e0c99939d4fb47f31795a153f7)'
プレハブ ファイル「Assets/Effects/Fade/TransitionCanvas.prefab」のインポート中に問題が検出されました。 ファイルが破損しているか、バリアントの親またはネストされたプレハブが欠落している可能性があります。詳細は以下をご覧ください。 エラー: ネストされたプレハブの問題。ネストされたプレハブ アセットが見つかりません: 'Open_ExitPopUp_Button (GUID のプレハブがありません: 473358e0c99939d4fb47f31795a153f7)'
SerializedObject target has been destroyed. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Cannot add menu item 'GameObject/AI/NavMesh Surface' for method 'Unity.AI.Navigation.Editor.NavMeshSurfaceEditor.CreateNavMeshSurface' because a menu item with the same name already exists. UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () Cannot add menu item 'GameObject/AI/NavMesh Link' for method 'Unity.AI.Navigation.Editor.NavMeshLinkEditor.CreateNavMeshLink' because a menu item with the same name already exists. UnityEditor.MenuService:GetMenuItemsFromAttributes () Cannot add menu item 'GameObject/AI/NavMesh Modifier Volume' for method 'Unity.AI.Navigation.Editor.NavMeshModifierVolumeEditor.CreateNavMeshModifierVolume' because a menu item with the same name already exists. UnityEditor.MenuService:GetMenuItemsFromAttributes ()
InvalidOperationException: Trying to release an object that has already been released to the pool. UnityEngine.Pool.ObjectPool`1[T].Release (T element) (at <40205bb2cb25478a9cb0f5e54cf11441>:0) BulletBase.ReleaseBullet (System.Single destroyTime) (at Assets/Scripts/Refactoring/BulletBase.cs:28)
private bool isReleasedToPool = false; /// <summary> /// 弾をオブジェクトプールに戻す /// </summary> public virtual async void ReleaseBullet(float destroyTime = 0) { await UniTask.Delay(System.TimeSpan.FromSeconds(destroyTime)); if (!isReleasedToPool) { isReleasedToPool = true; objectPool.Release(this); Debug.Log(objectPool); } } /// <summary> /// 初期設定用の仮想メソッド(動作内容を変更できるメソッド。virtual/override) /// このメソッドをオーバーライドして、特定の型に基づいた初期設定を行うことができる。 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="t">初期設定に使用するジェネリック型のパラメータ。メソッドの実行側で適切な型を指定する。</param> public virtual void SetUpBullet<T>(T t) { TryGetComponent(out rb); isReleasedToPool = false; }
Because you are not a member of this project this build will not access Unity services. Do you want to continue?
【Unity】「Missing Project ID」のメッセージが出る場合の対処法
https://qiita.com/nonkapibara/items/808834465b6d01...
Some of this projects source files refer to API that has changed. These can be automatically updated. It is recommended to have a backup of the project before updating. Do you want these files to be updated? Assets/Fungus/Scripts/Commands/Property/AnimatorProperty.cs Assets/Fungus/Scripts/Editor/LuaScriptedImporter.cs Assets/Fungus/Scripts/Editor/ViewEditor.cs
このプロジェクトのソースファイルの一部は、変更されたAPIを参照しています。 これらは自動的に更新される可能性があります。 更新する前にプロジェクトのバックアップを取ることをお勧めします。 これらのファイルを更新しますか?
「Yes, for these and other files that might be found later.」 - はい、これらのファイルだけでなく、今後見つかるかもしれない他のファイルも更新します。 「yes, just for these files.」 - はい、これらのファイルのみを更新します。 「No」 - いいえ、更新しません。
Unable to import newly created asset : Assets/Fungus/EditorResources/FungusEditorResources.asset UnityEngine.StackTraceUtility:ExtractStackTrace () Fungus.EditorUtils.FungusEditorResources:get_Instance () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:95) Fungus.EditorUtils.FungusEditorResources:OnDidReloadScripts () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:184)
Exception thrown while invoking [DidReloadScripts] method 'Fungus.EditorUtils.FungusEditorResources:OnDidReloadScripts ()' : UnityException: Creating asset at path Assets/Fungus/EditorResources/FungusEditorResources.asset failed. Fungus.EditorUtils.FungusEditorResources.get_Instance () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:95) Fungus.EditorUtils.FungusEditorResources.OnDidReloadScripts () (at Assets/Fungus/Scripts/Editor/FungusEditorResources.cs:184)
Errors during import of AudioClip Assets/FungusExamples/TheHunter/Audio/Music.mp3: FSBTool ERROR: Internal error from FMOD sub-system. FSBTool ERROR: Internal error from FMOD sub-system.
Errors during import of AudioClip Assets/FungusExamples/JumpingPrax/Music/PraxMusic.mp3: FSBTool ERROR: Internal error from FMOD sub-system. FSBTool ERROR: Internal error from FMOD sub-system.
Errors during import of AudioClip Assets/FungusExamples/TheFacility/Music/CKZ_-_09_-_Youre_Not_Real.mp3: FSBTool ERROR: Internal error from FMOD sub-system. FSBTool ERROR: Internal error from FMOD sub-system.