Unity¤Ë´ØÏ¢¤¹¤ëµ­»ö¤Ç¤¹

¡¡°Ê²¼¤ÎÆâÍƤǽçÈ֤˼ÂÁõ¤ò¿Ê¤á¤Æ¤¤¤­¤Þ¤¹¡£

¼ê½ç£¶¡¡¡Ý¥¹¥ï¥¤¥×½èÍý¤ò¼ÂÁõ¡Ý
£±£±¡¥¥¹¥ï¥¤¥×ÍÑ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë
£±£²¡¥¼êµåÍÑ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë(¥¹¥ï¥¤¥×¤ÇÀ¸À®¤µ¤ì¤¿CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¤ÎÀÜ¿¨È½Äê¤òÄɲ乤ë)



¡¡¿·¤·¤¤³Ø½¬ÆâÍƤϡ¢°Ê²¼¤ÎÄ̤ê¤Ç¤¹¡£

¡¦Input.mousePosition ÊÑ¿ô
¡¦Camera.ScreenToWorldPoint(Vector3 position)¥á¥½¥Ã¥É
¡¦OR(||)±é»»»Ò¡¡
¡¦Layer ¤ÎÀßÄê



£±£±¡¥¥¹¥ï¥¤¥×ÍÑ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë

Àß·×


¡¡²èÌ̤ò¥¹¥ï¥¤¥×(Unity¥¨¥Ç¥£¥¿¡¼¾å¤Ç¤Ï¥Þ¥¦¥¹¤Ç¥É¥é¥Ã¥°)¤·¤Æ¤¤¤ë´Ö¡¢¥­¥å¡¼Ìò¤ÎCueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÀ¸À®¤·¡¢
¼êµå¤ÈÀÜ¿¨¤·¤¿ºÝ¤Ë¡¢¼êµå¤òÃƤ¯¤è¤¦¤Ë¤·¤Æ¥²¡¼¥à¤ò¿Ê¹Ô¤µ¤»¤ëÌò³ä¤òÍ¿¤¨¤Þ¤¹¡£

https://gyazo.com/4b6e32e23f8c0ac3990601f3b79664db


CueLiner¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë


¡¡²èÌ̤Υ¹¥ï¥¤¥×¤ËƱ´ü¤·¤Æ¡¢¥×¥ì¥Õ¥¡¥Ö¤Ë¤·¤Æ¤¢¤ë CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÀ¸À®¤¹¤ëµ¡Ç½¤ò¼ÂÁõ¤·¤Þ¤¹¡£

¡¡°Ê²¼¤Î¥µ¥¤¥ÈÍͤε­»ö¤ò»²¹Í¤Ë¥¹¥¯¥ê¥×¥ÈºîÀ®¤·¤Æ¤¤¤Þ¤¹(¤¿¤À¤·¤³¤Á¤é¤Î¥µ¥¤¥ÈÍͤϣ³£Ä´Ä¶­¤Ç¤Î¥¹¥¯¥ê¥×¥È¤Ç¤¢¤ë¤¿¤áÆâÍƤϣ²£ÄÍѤËÊѹ¹¤·¤Æ¤¤¤Þ¤¹¡£)

»²¹Í¥µ¥¤¥È
@NickyÍÍ
[Unity] Åö¤¿¤êȽÄê¤Î¤¢¤ëÀþ¤ò°ú¤¯¡¡¡ÁĶ´Ê°×ÈÇ¡Á
https://qiita.com/Nicky/items/348a2b3da591c9c5ff39


¡¡Scripts¥Õ¥©¥ë¥ÀÆâ(¤â¤·¤â¥Õ¥©¥ë¥À¤¬¤Ê¤±¤ì¤ÐºîÀ®¤·¤Æ¤¯¤À¤µ¤¤)¤Ç±¦¥¯¥ê¥Ã¥¯¤·¤Æ¥á¥Ë¥å¡¼¤òɽ¼¨¤·¡¢Create => C# Script ¤òÁªÂò¤·¡¢Ì¾Á°¤ò CueLiner ¤ËÊѹ¹¤·¤Þ¤¹¡£


CueLiner.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹



¡ãInput.mousePosition ÊÑ¿ô¡ä


¡¡Input¥¯¥é¥¹¤Î»ý¤ÄstaticÊÑ¿ô¤Ç¤¹¡£¸½ºß¤Î¥Þ¥¦¥¹¤Î°ÌÃ֤Υԥ¯¥»¥ëºÂɸ(x, y)¤ò¼èÆÀ¤·¤Þ¤¹¡£¥Þ¥¦¥¹¤Î¾ðÊó¤ÏÊ¿Ì̤Ǥ¢¤ë¤¿¤á¡¢z ºÂɸ¤Î¾ðÊó¤Ï¤¢¤ê¤Þ¤»¤ó¡£
¤³¤Î¾ðÊó¤È¼¡¤ÎScreenToWorldPoint¥á¥½¥Ã¥É¤òÁȤ߹ç¤ï¤»¤ë¤³¤È¤Ë¤è¤ê¡¢¥Þ¥¦¥¹¤Î°ÌÃÖ¤ò¥²¡¼¥àÆâ¤ÎºÂɸ¤ËÊÑ´¹¤·¤Æ¤¤¤Þ¤¹¡£

¡¡º£²ó¤Î¥¹¥¯¥ê¥×¥È¤Ç¤Ï¾Êά¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤É¤¦¤¤¤Ã¤¿Ãͤ¬¼èÆÀ¤Ç¤­¤Æ¤¤¤ë¤«¤ÏDebug.Log¤ò»ÈÍѤ¹¤ë¤³¤È¤¬³Îǧ¤Ç¤­¤Þ¤¹¤Î¤Ç¡¢¼ÂºÝ¤Ëµ­ºÜ¤·¤ÆÃͤò³Îǧ¤·¤Æ¤ß¤Æ¤¯¤À¤µ¤¤¡£

»²¹Í¥µ¥¤¥È
Unity¸ø¼°¥¹¥¯¥ê¥×¥È¥ê¥Õ¥¡¥ì¥ó¥¹
Input.mousePosition
https://docs.unity3d.com/ja/2019.4/ScriptReference...


Camera.ScreenToWorldPoint(Vector3 position)¥á¥½¥Ã¥É


¡¡Camera¥¯¥é¥¹¤Î»ý¤Ä¥á¥½¥Ã¥É¤Î£±¤Ä¤Ç¤¹¡£¥«¥á¥é¤ò»È¤¤¡¢°ú¿ô¤ÎºÂɸ¤ò¥ï¡¼¥ë¥ÉºÂɸ¤ËÊÑ´¹¤·¤Þ¤¹¡£

  // ¥Þ¥¦¥¹¤Ç¥¯¥ê¥Ã¥¯¤·¤¿°ÌÃÖ¤ò¼èÆÀ
  touchPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

¡¡º£²ó¤Ï°ú¿ô¤Ë¥Þ¥¦¥¹¤ÎºÂɸ¤ò»ØÄꤷ¡¢¤½¤Î°ÌÃÖ¤ò¥²¡¼¥à¤Î¥ï¡¼¥ë¥ÉºÂɸ¤ËÊÑ´¹(Ìá¤êÃÍ)¤¹¤ë½èÍý¤ò¹Ô¤¦¤³¤È¤Ç¥Þ¥¦¥¹¤Î°ÌÃ֤ȥ²¡¼¥à²èÌ̤ȤξðÊó¤òƱ´ü¤µ¤»¤Æ¤¤¤Þ¤¹¡£

¡¡Ìá¤êÃͤȤ·¤Æ¤Ï Vector3 ·¿¤ÇÀßÄꤵ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢º£²ó¤Ï£²£Ä¥²¡¼¥à¤Ç¤¹¤Î¤Ç¡¢Vector2·¿¤Ç¼õ¤±¼è¤Ã¤Æ¤¤¤Þ¤¹¡£(touchPos ÊÑ¿ô¤Ï Vector2·¿¤Ç¤¹)
¤³¤Î¾ì¹ç¡¢Vector3·¿¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬ÌäÂê¤Ê¤¯ÂåÆþ½èÍý¤¬¹Ô¤ï¤ì¤Þ¤¹(Âè3°ú¿ô¤ÎÃÍ(z)¤¬ÂåÆþ¤µ¤ì¤Ê¤¤½èÍý¤Ë¤Ê¤ê¤Þ¤¹¡£)


»²¹Í¥µ¥¤¥È
Unity¸ø¼°¥¹¥¯¥ê¥×¥È¥ê¥Õ¥¡¥ì¥ó¥¹
Camera.ScreenToWorldPoint
https://docs.unity3d.com/ja/current/ScriptReferenc...


CueLiner¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤·¤Æ¥¢¥µ¥¤¥ó¾ðÊó¤òÀßÄꤹ¤ë


¡¡CueLiner¥¹¥¯¥ê¥×¥È¤ò¥¢¥¿¥Ã¥Á¤¹¤ë¤¿¤á¡¢¶õ¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò£±¤Ä¡¢CanvasÆâ¤ËºîÀ®¤·¤Þ¤¹¡£¡Êɬ¤ºCanvasÆâ¤ËºîÀ®¤·¤Æ¤¯¤À¤µ¤¤¡Ë

CueLiner¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥Ò¥¨¥é¥ë¥­¡¼²èÁü



¡¡Ì¾Á°¤ò CueLiner ¤ËÊѹ¹¤·¡¢ºîÀ®¤·¤¿CueLiner¥¹¥¯¥ê¥×¥È¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Æ¥¢¥¿¥Ã¥Á¤·¤Þ¤¹¡£

¡¡CueLiner¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÁªÂò¤·¡¢¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤ò³Îǧ¤·¤Þ¤¹¡£
CueLiner¥¹¥¯¥ê¥×¥È¤Î¥¢¥µ¥¤¥ó¾ðÊó¤¬É½¼¨¤µ¤ì¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢¤½¤ì¤¾¤ìÀßÄê¤ò¹Ô¤¤¤Þ¤¹¡£

¡¡cuelinePrefab ÊÑ¿ô¤Ë¤Ï¡¢ProjectÆâ¤ÎPrefabs ¥Õ¥©¥ë¥À¤Ë¤¢¤ë CueLine ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Æ¥¢¥µ¥¤¥ó¤·¤Þ¤¹¡£

¡¡minCuelineLength ÊÑ¿ô¤Ï¡¢¤É¤Î°Ì¥¹¥ï¥¤¥×¤ò¹Ô¤¨¤Ð CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÀ¸À®¤·»Ï¤á¤ë¤«¡¢¤½¤ÎºÇ¾®ÃͤòÀßÄꤷ¤Þ¤¹¡£
0 ¤Ç¤¢¤ì¤Ð¤Û¤È¤ó¤É¥¹¥ï¥¤¥×¤»¤º¤ËÀ¸À®¤·¤Æ¤·¤Þ¤¤¤Þ¤¹¤Î¤Ç¡¢0.3f - 0.5f °Ì¤ÎÃͤòÀßÄꤷ¡¢Ä´À°¤ò¹Ô¤¤¤Þ¤¹¡£¤³¤³¤Ç¤Ï 0.3f ¤ÇÀßÄꤷ¤Æ¤¤¤Þ¤¹¡£

¡¡duration ÊÑ¿ô¤Ë¤Ï¡¢À¸À®¤µ¤ì¤¿ CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬¤É¤Î°Ì¥²¡¼¥à²èÌÌÆâ¤Ëɽ¼¨¤µ¤ì¤Æ¤¤¤ë¤«¤òÀßÄꤷ¤Þ¤¹¡£
¤¢¤Þ¤êŤ¤¤È¤¤¤Ä¤Þ¤Ç¤âCueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬»Ä¤ê³¤±¤Æ¤·¤Þ¤¦¤¿¤á¡¢¥¿¥¤¥ß¥ó¥°¤è¤¯ÃƤ¯¡¢¤È¤¤¤¦µóÆ°¤«¤é¤Ï±ó¤¯¤Ê¤ê¤Þ¤¹¡£
½é´üÃͤȤ·¤Æ¤Ï 0.2f - 0.5f ÄøÅÙ¤òÀßÄꤷ¡¢Ä´À°¤ò¹Ô¤Ã¤Æ¤¯¤À¤µ¤¤¡£¤³¤³¤Ç¤Ï 0.25f ¤ÇÀßÄꤷ¤Æ¤¤¤Þ¤¹¡£
¡¡

CueLiner¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¡¡¥¤¥ó¥¹¥Ú¥¯¥¿¡¼²èÁü



¥¹¥ï¥¤¥×¤·¤Æ¥é¥¤¥ó¤¬°ú¤±¤ë¤«¥Ç¥Ð¥Ã¥°¤¹¤ë


https://gyazo.com/2ede8e85535db119efc12dcac5d14b4a

¡¡¥²¡¼¥à¤ò¼Â¹Ô¤·¡¢¥²¡¼¥à²èÌ̤ò¥¹¥ï¥¤¥×¤·¤Æ¤ß¤Æ¤¯¤À¤µ¤¤¡£¥¹¥ï¥¤¥×¤Ë±è¤Ã¤Æ CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬Ê£¿ôÀ¸À®¤µ¤ì¤Æ¥é¥¤¥ó¾õ¤Ë¤Ê¤Ã¤Æ¤¤¤ì¤ÐÌäÂꤢ¤ê¤Þ¤»¤ó¡£

¡¡¼êµå¤ÈCueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¤òÀÜ¿¨¤µ¤»¤Æ¤ß¤Þ¤·¤ç¤¦¡£¤Þ¤ÀÃƤ¯½èÍý¤¬¤Ê¤¤¤¿¤á¡¢¤¤¤Þ¤Ï¥ª¥Ö¥¸¥§¥¯¥ÈƱ»Î¤¬ÊªÍýŪ¤Ë¤Ö¤Ä¤«¤Ã¤¿È¿Æ°¤Ç¾¯¤·¤·¤«Æ°¤­¤Þ¤»¤ó¡£
¼¡¤Î¼ê½ç¤Ç¼êµå¤òÃƤ±¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£


Layer ¤ÎÀßÄê¤ò¹Ô¤¦


¡¡CueLine ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î Layer ¤òÁªÂò¤·¤Æ¥×¥ë¥À¥¦¥ó¥á¥Ë¥å¡¼¤òɽ¼¨¤·¡¢°ìÈÖ²¼¤Ë¤¢¤ë Add Layer¡Ä ¤òÁªÂò¤·¤Þ¤¹¡£
¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤ÎÆâÍƤ¬ Tags & Layers ¤È¤¤¤¦¹àÌܤËÀÚ¤êÂؤï¤ê¡¢Tag ¤È Layer ¤òÅÐÏ¿¤Ç¤­¤ëÀßÄêÆâÍƤËÀÚ¤êÂؤï¤ê¤Þ¤¹¡£

¡¡Layers ¤òÁªÂò¤¹¤ë¤È User Layer ¤ÎÉôʬ¤Ë¿·¤·¤¯ Layer ¤òºîÀ®¤·¤ÆÅÐÏ¿¤Ç¤­¤Þ¤¹¤Î¤Ç¡¢
User Layer 8 ¤Ë CueLine¡¡¤ÈÅÐÏ¿¤·¤Æ¤¯¤À¤µ¤¤¡£

¡¡¤â¤¦°ìÅÙ CueLine ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò¥Ò¥¨¥é¥ë¥­¡¼¤ÇÁªÂò¤·¤Æ¡¢Æ±¤¸¤è¤¦¤Ë Layer ¤òÁªÂò¤¹¤ë¤È¡¢¥×¥ë¥À¥¦¥ó¥á¥Ë¥å¡¼Æâ¤Ë¿·¤·¤¯Äɲä·¤¿
CueLine ¤¬ÅÐÏ¿¤µ¤ì¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢¤½¤Á¤é¤òÅÐÏ¿¤·¤Æ¤¯¤À¤µ¤¤¡£


£±£²¡¥¼êµåÍÑ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë(¥¹¥ï¥¤¥×¤ÇÀ¸À®¤µ¤ì¤¿CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤È¤ÎÀÜ¿¨È½Äê¤òÄɲ乤ë)


¡¡CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÀÜ¿¨¤·¤¿ºÝ¤Ë¡¢¼êµå¤¬ÃƤ«¤ì¤ÆÆ°¤¯¤è¤¦¤ËCharaBall¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Þ¤¹¡£

¡¡OnCollisionEnter2D¥á¥½¥Ã¥É¤Ë¡¢CueLine Tag¤Îʬ´ô¤òÄɲä·¡¢CueLine ¤ÎTagÀßÄê¤Î¤¢¤ë CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ËÀÜ¿¨¤·¤¿ºÝ¤Î½èÍý¤òÄɲä·¤Þ¤¹¡£
¤Þ¤¿¤¹¤Ç¤Ë¤¢¤ë Wall Tag¤Îʬ´ôÉôʬ¤Ë¡¢¼¡¤Î¼ê½ç¤ÇÀÜ¿¨È½Äê¤ò¹Ô¤¦EnemyBall Tag ¤Îʬ´ô¤âÄɲ䷤Ƥª¤­¤Þ¤¹¡£


CharaBall.cs

¡¡<=¡¡¥¯¥ê¥Ã¥¯¤¹¤ë¤È³«¤­¤Þ¤¹



OR(||)±é»»»Ò


¡¡OR±é»»»Ò¤Ï¡¢¾ò·ï¼°¤ÇÍѤ¤¤é¤ì¤ë±é»»»Ò¤Ç¤¹¡£È¾³Ñ || ¤Ç¾ò·ï¼°¤ò¹½ÃÛ¤·¤Þ¤¹¡£
¤³¤ì¤Ïº¸¥ª¥Ú¥é¥ó¥É(¾ò·ï)¤¬ true ¤Î¾ì¹ç¤Ë¤Ïɾ²Á¤ò¤»¤º¡¢ false ¤Î¾ì¹ç¤Ë¤Î¤ß¾ò·ï¤ÎȽÄê¤ò¹Ô¤¤¤Þ¤¹¡£

¡¡¤Ä¤Þ¤ê¡¢¤É¤Á¤é¤«°ìÊý¤Î¾ò·ï¤òËþ¤¿¤»¤Ð¡¢ifʸ¤Î¾ò·ï¼°¤òËþ¤¿¤·¤¿¤³¤È¤Ë¤Ê¤ë±é»»»Ò¤Ç¤¹¡£

¡¡if (col.gameObject.tag == "Wall" || col.gameObject.tag == "EnemyBall") {

¡¡¤³¤ÎÎã¤Ç¤Ï¡¢»Ï¤á¤Ë Wall Tag ¤ò»ý¤Ä¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤¢¤ë¤«¤É¤¦¤«¤òȽÄꤷ¡¢true ¤Î¾ì¹ç¤Ë¤Ï¡¢ || °Ê¹ß¤Î¾ò·ï¤Ï¹Ô¤ï¤º¤Ë¾ò·ï¤òËþ¤¿¤·¤¿¤³¤È¤Ë¤Ê¤ê¤Þ¤¹¡£
µÕ¤Ë¡¢Wall Tag ¤¬ false ¤Î¾ì¹ç¤Ë¤Ï¡¢EnemyBall Tag ¤ÎȽÄê¤ò¹Ô¤¤¡¢true ¤Î¾ì¹ç¤Ë¤Ï¾ò·ï¤òËþ¤¿¤·¤¿¤³¤È¤Ë¤Ê¤ê¤Þ¤¹¡£

¡¡º£²ó¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢3¤Ä°Ê¾å¤Î¾ì¹ç¤Ç¤âƱÍͤˤʤê¤Þ¤¹¡£


¥²¡¼¥à¤ò¼Â¹Ô¤·¤ÆÆ°ºî¤ò³Îǧ¤¹¤ë


¡¡¤³¤ì¤Ç½àÈ÷¤¬À°¤¤¤Þ¤·¤¿¡£¥²¡¼¥à¤ò¼Â¹Ô¤·¤Æ¡¢²èÌ̤ò¥¹¥ï¥¤¥×¤·¡¢CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò¼êµå¤ËÀÜ¿¨¤µ¤»¤Æ¤ß¤Æ¤¯¤À¤µ¤¤¡£
¼êµå¤¬ÃƤ«¤ì¤ì¤ÐÀ®¸ù¤Ç¤¹¡£
¡¡¼êµå¤Î®ÅÙ¤¬ÃÙ¤¤¾ì¹ç¤Ë¤Ï¡¢CharaBall¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÁªÂò¤·¡¢¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤ÎCharaBall¥¹¥¯¥ê¥×¥È¤Î Speed ÊÑ¿ô¤ÎÃͤòÊѹ¹¤·¤Æ¤ß¤Æ¤¯¤À¤µ¤¤¡£


¸¡¾Ú²èÁü¡¡²èÌ̤ò¥¹¥ï¥¤¥×¤·¤Æ CueLine¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÀ¸À®¤·¡¢¼êµå¤òÃƤ¤¤Æ¤ß¤ë
https://gyazo.com/0fc783b2bce7636f67b148665bab32ae


¡¡¤â¤·¤â¾å¼ê¤¯¤¤¤«¤Ê¤¤¾ì¹ç¤Ë¤Ï¡¢¼ê½ç£´¡Á£¶¤Þ¤Ç¤ò¤â¤¦°ìÅÙÆɤßÊÖ¤·¤Æ¡¢ÀßÄ꤬ȴ¤±¤Æ¤¤¤Ê¤¤¤«¡¢¥¹¥¯¥ê¥×¥È¤Ë½ñ¤­Ëº¤ì¤Ï¤Ê¤¤¤«¡¢³Îǧ¤ò¤·¤Æ¤ß¤Æ¤¯¤À¤µ¤¤¡£
Tag¤ÎÀßÄê¤Î¾¡¢ParticleSystem¤ÎÀßÄê¤Ê¤É¡¢Â¿¤¯¤ÎÉôʬ¤¬½Å¤Ê¤Ã¤Æ½èÍý¤ò¹Ô¤Ã¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢£±¤Ä£±¤Ä½çÈ֤ˡ¢ÌäÂêÅÀ¤¬¤Ê¤¤¤«¤òÀÚ¤êʬ¤±¤Æ¤ß¤Æ¤¤¤¯¤³¤È¤¬ÂçÀڤǤ¹¡£


¡¡°Ê¾å¤Ç¤³¤Î¼ê½ç¤Ï½ªÎ»¤Ç¤¹¡£

¥³¥á¥ó¥È¤ò¤«¤¯


¡Öhttp://¡×¤ò´Þ¤àÅê¹Æ¤Ï¶Ø»ß¤µ¤ì¤Æ¤¤¤Þ¤¹¡£

ÍøÍѵ¬Ìó¤ò¤´³Îǧ¤Î¤¦¤¨¤´µ­Æþ²¼¤µ¤¤

Menu


´ðÁÃ

µ»½Ñ/Ãμ±(¼ÂÁõÎã)

3D¥¢¥¯¥·¥ç¥ó¥²¡¼¥à

2D¤ª¤Ï¤¸¤­¥²¡¼¥à(ȯŸÊÔ)

2D¶¯À©²£¥¹¥¯¥í¡¼¥ë¥¢¥¯¥·¥ç¥ó(ȯŸÊÔ)

2D¥¿¥Ã¥×¥·¥å¡¼¥Æ¥£¥ó¥°(³ÈÄ¥ÊÔ)

¥ì¡¼¥¹¥²¡¼¥à(È´¿è)

2DÊüÃÖ¥²¡¼¥à(ȯŸÊÔ)

3D¥ì¡¼¥ë¥¬¥ó¥·¥å¡¼¥Æ¥£¥ó¥°(±þÍÑÊÔ)

3Dæ½Ð¥²¡¼¥à(È´¿è)

2D¥ê¥¢¥ë¥¿¥¤¥à¥¹¥È¥é¥Æ¥¸¡¼

3D¥¿¥Ã¥×¥¢¥¯¥·¥ç¥ó(NavMeshAgent »ÈÍÑ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥«¥¨¥ë¤Î°Ù¤Ë¡Á¡¢¥Ü¥³¥¹¥«¥¦¥©¡¼¥ºÉ÷)

VideoPlayer ¥¤¥Ù¥ó¥ÈϢư¤Î¼ÂÁõÎã

VideoPlayer ¥ê¥¹¥ÈÆ⤫¤é¥à¡¼¥Ó¡¼ºÆÀ¸¤Î¼ÂÁõÎã(ȯŸ)

AR ²èÁüÉÕ¤­¥ª¥Ö¥¸¥§¥¯¥ÈÀ¸À®¤Î¼ÂÁõÎã

AR ¥ê¥¹¥ÈÆ⤫¤éÀ¸À®¤Î¼ÂÁõÎã(ȯŸ)

2D¥È¥Ã¥×¥Ó¥å¡¼¥¢¥¯¥·¥ç¥ó(¥µ¥Ð¥¤¥Ð¡¼É÷)

private



¤³¤Î¥µ¥¤¥ÈÆâ¤ÎºîÉʤϥæ¥Ë¥Æ¥£¤Á¤ã¤ó¥é¥¤¥»¥ó¥¹¾ò¹à¤Î¸µ¤ËÄ󶡤µ¤ì¤Æ¤¤¤Þ¤¹¡£

´ÉÍý¿Í/Éû´ÉÍý¿Í¤Î¤ßÊÔ½¸¤Ç¤­¤Þ¤¹