ºÇ½ª¹¹¿·¡§
orika_ex_miyako 2022ǯ12·î01Æü(ÌÚ) 13:02:17ÍúÎò
¡¡À߷פˤĤ¤¤Æ¤Ï¸¡Æ¤¤·¤Þ¤·¤¿¤Î¤Ç¡¢¼¡¤Ï¡¢¤½¤ì¤ò¤É¤Î½çÈ֤ǡ¢¤½¤Î¤è¤¦¤Ë¼ÂÁõ¤·¤Æ¤¤¤¯¤«¤ò¹Í¤¨¤Æ¤¤¤¤Þ¤¹¡£
¤Þ¤¿¾ÜºÙ¤Ê»ÅÍͤˤĤ¤¤Æ¤â°ì½ï¤Ë¹Í¤¨¤Æ¤¤¤¤Þ¤¹¡£
¡¡¥²¡¼¥à¥·¡¼¥ó¤¬Ê£¿ô¤¢¤ë¾ì¹ç¤Ë¤Ï¡¢¤½¤ì¤é¤Î¥·¡¼¥ó¤´¤È¤Ë¼ÂÁõ¤·¤Æ¤¤¤¯½çÈÖ¤ò¹Í¤¨¤Þ¤·¤ç¤¦¡£
¼ê½ç£±¡¡¡ÝMain ¥·¡¼¥ó¤òºîÀ®¡Ý
¡¡£±¡¥¿·¤·¤¤¥×¥í¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë ¡¡£²¡¥¥²¡¼¥à¥·¡¼¥ó¡ÊMain¡Ë¤òºîÀ®¤¹¤ë
¼ê½ç£²¡¡¡¼¥¢¥»¥Ã¥È¤Î¥¤¥ó¥Ý¡¼¥È¡¼
¡¡£³¡¥¥¢¥»¥Ã¥È¤ò Unity Asset Store ¤è¤ê¥À¥¦¥ó¥í¡¼¥É¤·¤Æ¥¤¥ó¥Ý¡¼¥È¤¹¤ë
¼ê½ç£³¡¡¡¼TileMap ÍѤβèÁü¤Î½àÈ÷¡¼
¡¡£´¡¥TileMap ¤ÇÍøÍѤ¹¤ë²èÁü¥Õ¥¡¥¤¥ë¤ò Unity ¤Ë¥¤¥ó¥Ý¡¼¥È¤¹¤ë ¡¡£µ¡¥²èÁü¥Õ¥¡¥¤¥ë¤ÎÀßÄê¤ò¹Ô¤¤¡¢Unity ¤Ë¤ÆÍøÍѤǤ¤ë¾õÂ֤ˤ¹¤ë
¼ê½ç£´¡¡¡ÝTile Pallete ¤È TileMap ¤ÎºîÀ®¡Ý
¡¡£¶¡¥Tile Pallete ¤ÎºîÀ® ¡¡£·¡¥TileMap ¤ÎºîÀ®
¼ê½ç£µ¡¡¡Ý¥×¥ì¥¤¥ä¡¼¥¥ã¥é¤ÎºîÀ®¡Ý
¡¡£¸¡¥¥×¥ì¥¤¥ä¡¼¥¥ã¥éÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë ¡¡£¹¡¥PlayerController ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¡¢¥×¥ì¥¤¥ä¡¼¥¥ã¥é¤ò°Üư¤µ¤»¤ë
¼ê½ç£¶¡¡¡Ý¥×¥ì¥¤¥ä¡¼¥¥ã¥é¤Î°Üư¥¢¥Ë¥á¤ÎºîÀ®¡Ý
£±£°¡¥¥×¥ì¥¤¥ä¡¼¥¥ã¥é¤Î°Üư¥¢¥Ë¥á¤òºîÀ®¤¹¤ë £±£±¡¥Animator ¥Ó¥å¡¼¤Ë¤Æ¥¹¥Æ¡¼¥È¤ÎÁ«°Ü¤ÎÀßÄê¤ò¹Ô¤¦
¼ê½ç£·¡¡¡Ý¥×¥ì¥¤¥ä¡¼¥¥ã¥é¤Î°Üư¥¢¥Ë¥á¤ÎƱ´ü¡Ý
£±£²¡¥PlayerController ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢¥×¥ì¥¤¥ä¡¼¥¥ã¥é¤Î°Üư¤ÎÊý¸þ¤È°Üư¥¢¥Ë¥á¤òƱ´ü¤µ¤»¤ë
¼ê½ç£¸¡¡¡Ý¥×¥ì¥¤¥ä¡¼¥¥ã¥é¤Î°ÜưÈϰϤÎÀ©¸Â¡Ý
£±£³¡¥Tilemap ¤È¥×¥ì¥¤¥ä¡¼¥¥ã¥é¤Ë¥³¥é¥¤¥À¡¼¤òÀßÄꤷ¤Æ¡¢°ÜưÈϰϤòÀ©¸Â¤¹¤ë £±£´¡¥³ê¤é¤«¤Ê°Üư¤¬¹Ô¤¨¤ë¤è¤¦¤Ë²þÁ±¤ò¹Ô¤¦
¼ê½ç£¹¡¡¡Ý¥«¥á¥é¤ÎÄɽ¾À©¸æ¤Î¼ÂÁõ¡Ý
£±£µ¡¥Cinemachine ¥¢¥»¥Ã¥È¤òÍøÍѤ·¤Æ¡¢Player ¤ò¥«¥á¥é¤¬Äɽ¾¤¹¤ëµ¡Ç½¤ò¼ÂÁõ¤¹¤ë £±£¶¡¥¥«¥á¥é¤Î°ÜưÈϰϤò¥²¡¼¥à²èÌÌÆâ¤Ë¼ý¤á¤ëÀ©¸æ¤ò¼ÂÁõ¤¹¤ë
¼ê½ç£±£°¡¡¡ÝNPC ¤È¤Î²ñÏÃ¥¤¥Ù¥ó¥È¤Î¼ÂÁõ¡Ý
£±£·¡¥NPC ÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎºîÀ®¤È NonPlayerCharacter ¥¹¥¯¥ê¥×¥È¤ÎºîÀ®¤ò¤·¡¢ÀßÄê¤ò¹Ô¤¦ £±£¸¡¥¥×¥ì¥¤¥ä¡¼¤Î¸þ¤¤¤Æ¤¤¤ëÊý¸þ¤Ë NPC ¤¬¤¤¤ë¾ì¹ç¤Ë²ñÏÃ¥¤¥Ù¥ó¥È¤¬È¯À¸¤¹¤ë½èÍý¤ò¼ÂÁõ¤¹¤ë
¼ê½ç£±£±¡¡¡ÝNPC ¤È¤Î²ñÏÃ¥¤¥Ù¥ó¥ÈÍÑ¥¦¥¤¥ó¥É¥¦¤Î¼ÂÁõ¡Ý
£±£¹¡¥NPC ÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥ÈÍѤβñÏÃ¥¤¥Ù¥ó¥È¥¦¥¤¥ó¥É¥¦¤òºîÀ®¤¹¤ë £²£°¡¥DialogController ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¡¢NPC ¤È¤Î²ñÏÃ¥¤¥Ù¥ó¥È»þ¤Ë²ñÏÃ¥¤¥Ù¥ó¥È¥¦¥¤¥ó¥É¥¦¤¬É½¼¨¡¦Èóɽ¼¨¤¹¤ë½èÍý¤ò¼ÂÁõ¤¹¤ë
¼ê½ç£±£²¡¡¡¼¥¤¥Ù¥ó¥ÈÍѤΥǡ¼¥¿¥Ù¡¼¥¹ºîÀ®¡¼
£²£±¡¥¥¤¥Ù¥ó¥ÈÍѤΥǡ¼¥¿¥Ù¡¼¥¹¤È¤·¤ÆÍøÍѤ¹¤ë¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë½àÈ÷¤ò¹Ô¤¦¡¡¡ÝEventData ¥¹¥¯¥ê¥×¥È¤È EventDataSO ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë¡¼ £²£²¡¥EventDataSO ¥¹¥¯¥ê¥×¥È¤òÍøÍѤ·¤Æ EventDataSO ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤·¡¢²ñÏÃ¥¤¥Ù¥ó¥È¤Î¥Ç¡¼¥¿¤òÅÐÏ¿¤¹¤ë
¼ê½ç£±£³¡¡¡¼¥¤¥Ù¥ó¥ÈÍѤΥǡ¼¥¿¥Ù¡¼¥¹¤ÎÅÐÏ¿¡¼
£²£³¡¥DataBaseManager ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¤Æ¡¢¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤ò´ÉÍý¡¦±¿ÍѤǤ¤ë¾õÂ֤ˤ¹¤ë
¼ê½ç£±£´¡¡¡¼¥¤¥Ù¥ó¥ÈÍѤΥǡ¼¥¿¥Ù¡¼¥¹¤ÎÍøÍÑ¡¼
£²£´¡¥DialogController ¥¹¥¯¥ê¥×¥È¤È NonPlayerCharacter ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢EventData ¤Î¾ðÊó¤ò»²¾È¤¹¤ë½èÍý¤ËÊѹ¹¤¹¤ë
¼ê½ç£±£µ¡¡¡¼¥é¥ó¥À¥à¥¨¥ó¥«¥¦¥ó¥È¤Î¼ÂÁõ¡¼
£²£µ¡¥GameData ¥¹¥¯¥ê¥×¥È¤È EncountManager ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¡¢PlayerController ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢¥×¥ì¥¤¥ä¡¼¥¥ã¥é¤Î°Üư¤ËºÝ¤·¤Æ¥é¥ó¥À¥à¤Ê¥¨¥ó¥«¥¦¥ó¥È¤òȯÀ¸¤µ¤»¤ë½èÍý¤ò¼ÂÁõ¤¹¤ë £²£¶¡¥Battle ¥·¡¼¥ó¤òºîÀ®¤·¡¢¥é¥ó¥À¥à¥¨¥ó¥«¥¦¥ó¥È»þ¤Ë¡¢Main ¥·¡¼¥ó¤«¤é Battle ¥·¡¼¥ó¤Ø¤ÈÁ«°Ü¤¹¤ë½èÍý¤ò¼ÂÁõ¤¹¤ë
¼ê½ç£±£¶¡¡¡¼¥é¥ó¥À¥à¥¨¥ó¥«¥¦¥ó¥È¸å¤Î¥·¡¼¥óÁ«°Ü¤Î¼ÂÁõ¡¼
£²£·¡¥Battle ¥·¡¼¥ó¤«¤é Main ¥·¡¼¥ó¤Ø¤ÈÁ«°Ü¤¹¤ë½èÍý¤ò¼ÂÁõ¤¹¤ë £²£¸¡¥Battle ¥·¡¼¥ó¤«¤é Main ¥·¡¼¥ó¤Ø¤ÈÁ«°Ü¤·¡¢¥¨¥ó¥«¥¦¥ó¥È¤·¤¿°ÌÃ֤˥ץ쥤¥ä¡¼¥¥ã¥é¤òÀßÃÖ¤¹¤ë½èÍý¤ò¼ÂÁõ¤¹¤ë
¼ê½ç£±£·¡¡¡Ý¥¢¥¤¥Æ¥àÍѤΥǡ¼¥¿¥Ù¡¼¥¹¤ÎºîÀ®¡Ý
£²£¹¡¥¥¢¥¤¥Æ¥àÍѤΥǡ¼¥¿¥Ù¡¼¥¹¤È¤·¤ÆÍøÍѤ¹¤ë¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë½àÈ÷¤ò¹Ô¤¦¡¡¡ÝItemType ¥¹¥¯¥ê¥×¥È¡¢ItemName ¥¹¥¯¥ê¥×¥È¡¢ItemDataSO ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë¡¼ £³£°¡¥ItemDataSO ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤¹¤ë
¼ê½ç£±£¸¡¡¡Ý¥¢¥¤¥Æ¥à¤Î´ÉÍýÊýË¡¤Î½àÈ÷¡Ý
£³£±¡¥Item ¥×¥ì¥Õ¥¡¥Ö¤ò¸µ¤Ë ItemButtonDetail ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤·¤Æ¥×¥ì¥Õ¥¡¥Ö¤Ë¤¹¤ë £³£²¡¥ItemButtonDetail ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë
¼ê½ç£±£¹¡¡¡Ý¥¢¥¤¥Æ¥à¤Î´ÉÍýÊýË¡¤Î±¿ÍÑ¡Ý
£³£³¡¥GameData ¥¹¥¯¥ê¥×¥È¤È DataBaseManager ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë £³£´¡¥ItemButtonManager ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë
¼ê½ç£²£°¡¡¡Ý¥Þ¥¹¥¿¡¼¥Ç¡¼¥¿¤ÎÃê½ÐÊýË¡¡Ý
£³£µ¡¥DataBaseManager ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë
¼ê½ç£²£±¡¡¡Ý¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼É½¼¨¤ÎÊѹ¹¡Ý
£³£¶¡¥OneLine ¥¢¥»¥Ã¥È¤ò¥¤¥ó¥Ý¡¼¥È¤¹¤ë £³£·¡¥¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥ÈÍѤΥ¹¥¯¥ê¥×¥È¤ò½¤Àµ¤¹¤ë
¼ê½ç£²£²¡¡¡Ý½ê»ý¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Î¥»¡¼¥Ö¡¦¥í¡¼¥Éµ¡Ç½¤ÎÄɲáÝ
£³£¸¡¥GameData ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ½ê»ý¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Î¾ðÊó¤Î¥»¡¼¥Öµ¡Ç½¤òÄɲä¹¤ë £³£¹¡¥GameData ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ½ê»ý¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Î¾ðÊó¤Î¥í¡¼¥Éµ¡Ç½¤òÄɲä·¡¢°ÊÁ°¤ÈƱ¤¸½ê»ý½ç¤Çʤ٤ë
¼ê½ç£²£³¡¡¡Ý½ê»ý¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤ÎÄɲᦺï½üµ¡Ç½¤ÎÄɲáÝ
£´£°¡¥GameData ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢½ê»ý¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Î¾ðÊó¤ÎÄɲᦲû»¤¹¤ëµ¡Ç½¤òÄɲä¹¤ë £´£±¡¥GameData ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢½ê»ý¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Î¾ðÊó¤Î¸º»»¡¦ºï½ü¤¹¤ëµ¡Ç½¤òÄɲ乤ë
¼ê½ç£²£´¡¡¡¼Ãµº÷¥¤¥Ù¥ó¥È¤Î¼ÂÁõ½àÈ÷¡¼
£´£²¡¥Ãµº÷ÍѤÎÊõÈ¢¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ÎºîÀ®¤È TreasureBox ¥¹¥¯¥ê¥×¥È¤ÎºîÀ®¤ò¤·¡¢ÀßÄê¤ò¹Ô¤¦ £´£³¡¥¥×¥ì¥¤¥ä¡¼¤Î¸þ¤¤¤Æ¤¤¤ëÊý¸þ¤ËÊõÈ¢¤¬¤¢¤ë¾ì¹ç¤Ë¡¢Ãµº÷¥¤¥Ù¥ó¥È¤¬È¯À¸¤¹¤ë½èÍý¤ò¼ÂÁõ¤¹¤ë¡¡¡¼PlayerController ¥¹¥¯¥ê¥×¥È¡¼
¼ê½ç£²£µ¡¡¡¼Ãµº÷¥¤¥Ù¥ó¥È¤Î¼ÂÁõ¡¼
£´£´¡¥EventData ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢EventDataSO ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥È¤Ëõº÷¥¤¥Ù¥ó¥ÈÍѤΥǡ¼¥¿¤òÅÐÏ¿¤¹¤ë £´£µ¡¥DialogController ¥¹¥¯¥ê¥×¥È¤È TreasureBox ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢¥¢¥¤¥Æ¥à¤Î³ÍÆÀ¤ò¹Ô¤¦½èÍý¤È½ÅÊ£¤·¤Æ³ÍÆÀ¤Ç¤¤Ê¤¤¤è¤¦¤Ë¤¹¤ë½èÍý¤ò¼ÂÁõ¤¹¤ë
¼ê½ç£²£¶¡¡¡¼³ÍÆÀ¤·¤¿Ãµº÷¥¤¥Ù¥ó¥È¤Î°ì»þÊÝ»ý¡¼
£´£¶¡¥GameData ¥¹¥¯¥ê¥×¥È¤È DialogController ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢Ãµº÷¥¤¥Ù¥ó¥È¤Î¾ðÊó¤òÊÝ»ý¤Ç¤¤ë¤è¤¦¤Ë½èÍý¤òÄɲ乤ë
¼ê½ç£²£·¡¡¡¼³ÍÆÀ¤·¤¿Ãµº÷¥¤¥Ù¥ó¥È¤Î¥»¡¼¥Ö¤È¥í¡¼¥Éµ¡Ç½¤Î¼ÂÁõ¡¼
£´£·¡¥GameData ¥¹¥¯¥ê¥×¥È¡¢DialogController ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢Ãµº÷¥¤¥Ù¥ó¥È¤Î¾ðÊó¤ò¥»¡¼¥Ö¤¹¤ë½èÍý¤òÄɲä¹¤ë £´£¸¡¥DataBaseManager ¥¹¥¯¥ê¥×¥È¡¢GameData ¥¹¥¯¥ê¥×¥È¡¢TreasureBox ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢GameManager ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¤Æ¡¢Ãµº÷¥¤¥Ù¥ó¥È¤Î¾ðÊó¤ò¥í¡¼¥É¤¹¤ë½èÍý¤òÄɲ乤ë
¼ê½ç£²£¸¡¡¡¼¸ÇÄê·¿¤Î²ñÏÃ¥¦¥¤¥ó¥É¥¦¤Îɽ¼¨¤Î½àÈ÷¡¼
£´£¹¡¥Canvas ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òºîÀ®¤·¡¢¸ÇÄê·¿¤Î²ñÏÃ¥¦¥¤¥ó¥É¥¦¤òɽ¼¨¤¹¤ë¤¿¤á¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È·²¤òºîÀ®¤¹¤ë £µ£°¡¥UIManager ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤·¡¢NonPlayerCharacter ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤Æ¡¢¸ÇÄê·¿¤Î²ñÏÃ¥¦¥¤¥ó¥É¥¦¤Îɽ¼¨¡¦Èóɽ¼¨¤ÎÀ©¸æ¤òÄɲ乤ë
¼ê½ç£²£¹¡¡¡¼¸ÇÄê·¿¤Î²ñÏÃ¥¦¥¤¥ó¥É¥¦¤È²ÔƯ·¿¤Î²ñÏÃ¥¦¥¤¥ó¥É¥¦¤ÎÀÚ¤êÂØ¤¨À©¸æ½èÍý¤Î¼ÂÁõ¡¼
£µ£±¡¥GameData ¥¹¥¯¥ê¥×¥È¡¢NonPlayerCharacter ¥¹¥¯¥ê¥×¥È¡¢GameManager ¥¹¥¯¥ê¥×¥È¤Î½¤Àµ¤ò¹Ô¤¤¡¢ ¡¡¡¡¡¡²ñÏÃ¥¦¥¤¥ó¥É¥¦¤ÎÀßÄê¤Ë¹ç¤ï¤»¤Æ¡¢¸ÇÄê·¿¤Î²ñÏÃ¥¦¥¤¥ó¥É¥¦¤Ë¤¹¤ë¤«¡¢²ÔƯ·¿¤Î²ñÏÃ¥¦¥¤¥ó¥É¥¦¤Ë¤¹¤ë¤«¼«Æ°Åª¤Ëʬ´ôÀ©¸æ¤¹¤ë½èÍý¤òÄɲ乤ë
¼ê½ç£³£°¡¡¡¼Ê£¿ô¥Ú¡¼¥¸¤Î¥á¥Ã¥»¡¼¥¸É½¼¨¤È¥Ú¡¼¥¸Á÷¤êµ¡Ç½µ¡Ç½¤Î¼ÂÁõ¡¼
£µ£²¡¥EventData ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢Ê£¿ô¤Î¥Ú¡¼¥¸Ê¬¤Îʸ»úÎó¤òÅÐÏ¿¤Ç¤¤ë¤è¤¦¤Ë¤¹¤ëÊÑ¿ô¤òÄɲä¹¤ë £µ£³¡¥DialogController ¥¹¥¯¥ê¥×¥È¡¢NonPlayerCharacter ¥¹¥¯¥ê¥×¥È¡¢UIManager ¥¹¥¯¥ê¥×¥È¡¢PlayerController ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢ ¡¡¡¡¡¡²ñÏÃ¥¤¥Ù¥ó¥È¤Î¥á¥Ã¥»¡¼¥¸¤òÊ£¿ô¥Ú¡¼¥¸É½¼¨¤·¡¢¥Ú¡¼¥¸Á÷¤ê¤ò¤¹¤ë½èÍý¤òÄɲ乤ë
¼ê½ç£³£±¡¡¡¼EventData ÍѤΥǡ¼¥¿¥Ù¡¼¥¹¤Î²þ½¤¡¼
£µ£´¡¥enum ¤Ë¤Æ EventProgressType ¥¹¥¯¥ê¥×¥È¤òºîÀ®¤¹¤ë £µ£µ¡¥EventData ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢¿·¤·¤¤ EventDataDetail ¥¯¥é¥¹¤òÄɲä·¡¢ÊÑ¿ô¤ò½¤Àµ¤¹¤ë £µ£¶¡¥EventDataSO ¥¹¥¯¥ê¥×¥¿¥Ö¥ë¡¦¥ª¥Ö¥¸¥§¥¯¥ÈÆâ¤Ë¿Ê¹Ô·¿¤Î²ñÏÃ¥¤¥Ù¥ó¥È¤òÅÐÏ¿¤¹¤ë
¼ê½ç£³£²¡¡¡¼¿Ê¹Ô·¿¤Î²ñÏÃ¥¤¥Ù¥ó¥È¤Î¼ÂÁõ¡¼
£µ£·¡¥GameData ¥¹¥¯¥ê¥×¥È¤È DialogController ¥¹¥¯¥ê¥×¥È¤È TeasureBox ¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢¿Ê¹Ô·¿¤Î²ñÏÃ¥¤¥Ù¥ó¥È¤ò¼ÂÁõ¤¹¤ë
¼ê½ç£³£³¡¡¡Ý¼ÂÁõÁ´ÂΤﶤêÊÖ¤ê¡Ý
£µ£¸¡¥À߷פˤĤ¤¤Æ¹Í¤¨¤ë £µ£¹¡¥¼ÂÁõ¤·¤¿½èÍý¤ÎÆâÍÆ¤òÆÉ¤ßÊÖ¤·¤ÆÍý²ò¤ò¿¼¤á¤ë
¡¡°Ê¾å¤Î¤è¤¦¤Ê¼ÂÁõ¹©Äø¤ò¹Ô¤¤¤Þ¤¹¡£
¡¡=>¡¡¼¡¤Ï¡¡¼ê½ç£±¡¡¡ÝMain ¥·¡¼¥ó¤òºîÀ®¡Ý¡¡¤Ç¤¹¡£
- ¥«¥Æ¥´¥ê¡§
- ¿Ê³Ø/¥¹¥¯¡¼¥ë
- ¥×¥í¥°¥é¥ß¥ó¥°
¥³¥á¥ó¥È¤ò¤«¤¯