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// enum¤Ç¥¥ã¥é¥¯¥¿¡¼¤Î¾õÂÖ¤òÄêµÁ
public enum CharacterState {
Running,
Jumping,
Attacking
}
// ¥¥ã¥é¥¯¥¿¡¼¤Î¾õÂÖ
CharacterState state = CharacterState.Running;
// switchʸ¤ò»È¤Ã¤Æ¡¢¾õÂ֤˱þ¤¸¤¿¥¢¥Ë¥á¡¼¥·¥ç¥ó¤òºÆÀ¸
switch (state) {
case CharacterState.Running:
// Running¤Î¥¢¥Ë¥á¡¼¥·¥ç¥ó¤òºÆÀ¸
break;
case CharacterState.Jumping:
// Jumping¤Î¥¢¥Ë¥á¡¼¥·¥ç¥ó¤òºÆÀ¸
break;
case CharacterState.Attacking:
// Attacking¤Î¥¢¥Ë¥á¡¼¥·¥ç¥ó¤òºÆÀ¸
break;
default:
// ̤ÄêµÁ¤Î¾õÂ֤ξì¹ç¤Î½èÍý
break;
}
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CharacterState state = CharacterState.Running;
// ifʸ¤Ç½ñ¤Ä¾¤¹
if (state == CharacterState.Running) {
// Running¤Î¥¢¥Ë¥á¡¼¥·¥ç¥ó¤òºÆÀ¸
} else if (state == CharacterState.Jumping) {
// Jumping¤Î¥¢¥Ë¥á¡¼¥·¥ç¥ó¤òºÆÀ¸
} else if (state == CharacterState.Attacking) {
// Attacking¤Î¥¢¥Ë¥á¡¼¥·¥ç¥ó¤òºÆÀ¸
} else {
// ̤ÄêµÁ¤Î¾õÂ֤ξì¹ç¤Î½èÍý
}
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float distance = // ¥×¥ì¥¤¥ä¡¼¤È¤Îµ÷Î¥
// ifʸ¤ò»È¤Ã¤Æ¡¢µ÷Î¥¤Ë±þ¤¸¤¿¹Ôư¤òÁªÂò
if (distance <= 10) {
// ¹¶·â¤¹¤ë
} else if (distance <= 20) {
// À᤹ܶ¤ë
} else {
// ÂÔµ¡¤¹¤ë
}
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float distance = // ¥×¥ì¥¤¥ä¡¼¤È¤Îµ÷Î¥
// switchʸ¤Ç½ñ¤Ä¾¤¹¡ÊÈó¿ä¾©¡Ë
switch (distance) {
case var d when d <= 10:
// ¹¶·â¤¹¤ë
break;
case var d when d <= 20:
// À᤹ܶ¤ë
break;
default:
// ÂÔµ¡¤¹¤ë
break;
}
¡¡¥²¡¼¥àÆâ¤ÎÆÃÄê¤Î¥¤¥Ù¥ó¥È¡Ê¤¿¤È¤¨¤Ð¡¢¥×¥ì¥¤¥ä¡¼¤¬ÊõÈ¢¤ò³«¤±¤ë¡¢Å¨¤òÅݤ¹¤Ê¤É¡Ë¤¬È¯À¸¤·¤¿¤È¤¤Ë¡¢¤½¤ì¤¾¤ì°Û¤Ê¤ë½èÍý¤ò¹Ô¤¤¤¿¤¤¾ì¹ç¡¢switchʸ¤¬Å¬¤·¤Æ¤¤¤Þ¤¹¡£
¡¡ÀßÄꤵ¤ì¤Æ¤¤¤ëÈϰϤ¬»öÁ°¤Ë·è¤Þ¤Ã¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¡¢¤ä¤Ï¤ê¡¢enum ¤È¤ÎÁȤ߹ç¤ï¤»¤¬¸ú²ÌŪ¤Ç¤¹¡£
// enum¤Ç¥¤¥Ù¥ó¥È¤Î¼ïÎà¤òÄêµÁ
public enum GameEvent {
OpenChest,
DefeatEnemy,
ReachGoal
}
// ¥²¡¼¥à¥¤¥Ù¥ó¥È
GameEvent gameEvent = GameEvent.OpenChest;
// switchʸ¤ò»È¤Ã¤Æ¡¢¥¤¥Ù¥ó¥È¤Ë±þ¤¸¤¿½èÍý¤ò¼Â¹Ô
switch (gameEvent) {
case GameEvent.OpenChest:
// ÊõÈ¢¤ò³«¤±¤ë½èÍý¡Ê¥¢¥¤¥Æ¥à¤ò³ÍÆÀ¤¹¤ëÅù¡Ë
break;
case GameEvent.DefeatEnemy:
// Ũ¤òÅݤ¹½èÍý¡Ê·Ð¸³ÃͤòÆÀ¤ëÅù¡Ë
break;
case GameEvent.ReachGoal:
// ¥´¡¼¥ë¤ËÅþ㤷¤¿½èÍý¡Ê¥ì¥Ù¥ë¥¯¥ê¥¢Åù¡Ë
break;
default:
// ̤ÄêµÁ¤Î¥¤¥Ù¥ó¥È¤Î¾ì¹ç¤Î½èÍý
break;
}
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GameEvent gameEvent = GameEvent.OpenChest;
// ifʸ¤Ç½ñ¤Ä¾¤¹
if (gameEvent == GameEvent.OpenChest) {
// ÊõÈ¢¤ò³«¤±¤ë½èÍý¡Ê¥¢¥¤¥Æ¥à¤ò³ÍÆÀ¤¹¤ëÅù¡Ë
} else if (gameEvent == GameEvent.DefeatEnemy) {
// Ũ¤òÅݤ¹½èÍý¡Ê·Ð¸³ÃͤòÆÀ¤ëÅù¡Ë
} else if (gameEvent == GameEvent.ReachGoal) {
// ¥´¡¼¥ë¤ËÅþ㤷¤¿½èÍý¡Ê¥ì¥Ù¥ë¥¯¥ê¥¢Åù¡Ë
} else {
// ̤ÄêµÁ¤Î¥¤¥Ù¥ó¥È¤Î¾ì¹ç¤Î½èÍý
}
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