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using System;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;

public class LongTapSample : MonoBehaviour {

    [SerializeField] private Button btnBuffDetail;
    [SerializeField] private CanvasGroup cgLocalize;

    private float interval = 0.2f;


    void Start() {
        Setup();
    }

    /// <summary>
    /// ½é´üÀßÄê
    /// </summary>
    public void Setup() {
¡¡¡¡¡¡¡¡HideBuffDisp();

        // ¥Ü¥¿¥ó¤Î¹ØÆÉ
        // UniRx ¤òÍøÍѤ·¤¿¥Þ¥¦¥¹¤ÎĹ²¡¤·½èÍý
        // Select ¤Ç OnPointerDown¤òtrue¤ËÊÑ´¹
        btnBuffDetail.OnPointerDownAsObservable().Select(_ => true)

            // OnPointerDown¤ÈOnPointerUp¤ò1¤Ä¤Î¥¹¥È¥ê¡¼¥à¤Ë¹çÀ®
            // ¤³¤Î¸å¤Ë¤Ï²¡¤·¤¿»þ¤Ëtrue¤¬¡¢Î¥¤·¤¿»þ¤Ëfalse¤¬Î®¤ì¤ë¤è¤¦¤Ë¤Ê¤ë
        ¡¡¡¡// Select ¤Ç OnPointerUp¤òfalse¤ËÊÑ´¹
            .Merge(btnBuffDetail.OnPointerUpAsObservable().Select(_ => false))

¡¡¡¡¡¡¡¡¡¡¡¡// interval Éôֿ·¤·¤¤Ãͤ¬Íè¤Ê¤«¤Ã¤¿¤éºÇ¸å¤ËÍ褿Ãͤòή¤¹
            .Throttle(TimeSpan.FromSeconds(interval))

¡¡¡¡¡¡¡¡¡¡¡¡// ¥Ü¥¿¥ó¤ÎĹ²¡¤·¡¢¤¢¤ë¤¤¤ÏÎ¥¤·¤¿»þ¤Ë¹ØÆɼ¹Ô
            .Subscribe(isButtonPressed => {
                if (isButtonPressed) {

                    // ¥Ü¥¿¥ó¤¬²¡¤µ¤ì¤¿¾ì¹ç¤Î½èÍý
                    ShowBuffDisp();
                    Debug.Log("Show");

                } else {

                    // ¥Ü¥¿¥ó¤¬Î¥¤µ¤ì¤¿¾ì¹ç¤Î½èÍý
                    HideBuffDisp();
                    Debug.Log("Hide");
                }
            }).AddTo(this);


    /// <summary>
    /// ¥Ü¥¿¥óĹ²¡¤·¤Ç¼Â¹Ô¤¹¤ë½èÍý
    /// </summary>
    private void ShowBuffDisp() {
        cgLocalize.alpha = 1.0f;
    }

    /// <summary>
    /// ¥Ü¥¿¥ó¤òÎ¥¤·¤¿»þ¤Ë¼Â¹Ô¤¹¤ë½èÍý
    /// </summary>
    private void HideBuffDisp() {
        cgLocalize.alpha = 0f;
    }
}


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using System;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;

public class LongTapSample : MonoBehaviour {

    [SerializeField] private Button btnBuffDetail;
    [SerializeField] private CanvasGroup cgLocalize;

    private float interval = 0.2f;


    void Start() {
        Setup();
    }

    /// <summary>
    /// ½é´üÀßÄê
    /// </summary>
    public void Setup() {
        HideBuffDisp();

        // UniRx ¤òÍøÍѤ·¤¿¥Þ¥¦¥¹¤ÎĹ²¡¤·½èÍý
        // OnPointerDown¤òtrue¤ËÊÑ´¹
        btnBuffDetail.OnPointerDownAsObservable().Select(_ => true)

            // OnPointerUp¤òfalse¤ËÊÑ´¹
            // OnPointerDown¤ÈOnPointerUp¤ò1¤Ä¤Î¥¹¥È¥ê¡¼¥à¤Ë¹çÀ®
            // ¤³¤Î¸å¤Ë¤Ï²¡¤·¤¿»þ¤Ëtrue¤¬¡¢Î¥¤·¤¿»þ¤Ëfalse¤¬Î®¤ì¤ë¤è¤¦¤Ë¤Ê¤ë
            .Merge(btnBuffDetail.OnPointerUpAsObservable().Select(_ => false))

            // 1Éôֿ·¤·¤¤Ãͤ¬Íè¤Ê¤«¤Ã¤¿¤éºÇ¸å¤ËÍ褿Ãͤòή¤¹
            .Throttle(TimeSpan.FromSeconds(interval))

            // ¥Ü¥¿¥ó¤Î²¡²¼¾õÂÖ¤òȽÄꤷ¤Æ¡¢ true ¤À¤±¤òή¤¹
            .Where(isButtonPressed => isButtonPressed)

            // bool ¤ÎÃÍ¡ÊisButtonPressed¡Ë¤ÏÉÔÍפʤΤǡ¢Unit¤ËÊÑ´¹¤·¤Æ¡Ú¥Ü¥¿¥ó¤¬²¡¤µ¤ì¤¿¡Û¤³¤È¤À¤±¤òÄÌÃΤ¹¤ë
            // ÊÑ´¹Íýͳ¤ÏÄÌÃÎȯ¹Ô¤Î¤ß¤ò¹Ô¤Ã¤Æ¤¤¤ë¤³¤È¤òÌÀ³Î¤Ë¤¹¤ë¤¿¤á
            .AsUnitObservable()

            // ¾åµ­¤Î½èÍý¤Ë¤è¤ê¡¢ºÇ½ªÅª¤Ë¥Þ¥¦¥¹¤ÎĹ²¡¤·¤ò¹ØÆɤ¹¤ë
            .Subscribe(_ => {
                // TODO Ĺ²¡¤·»þ¤Î½èÍý¤ò¼ÂÁõ
                ShowBuffDisp();
            })
            .AddTo(this);

        // OnPointerUp»þ¤ËHideBuffDisp¤ò¸Æ¤Ó½Ð¤¹
        btnBuffDetail.OnPointerUpAsObservable()
            .Subscribe(_ => {
                // ¥¿¥Ã¥×¡ÊĹ²¡¤·¡Ë¤ò¤ä¤á¤¿ºÝ¤Î½èÍý¤ò¼Â¹Ô
                HideBuffDisp();
            })
            .AddTo(this);
    }

    /// <summary>
    /// ¥Ü¥¿¥óĹ²¡¤·¤Ç¼Â¹Ô¤¹¤ë½èÍý
    /// </summary>
    private void ShowBuffDisp() {
        cgLocalize.alpha = 1.0f;
    }

    /// <summary>
    /// ¥Ü¥¿¥ó¤òÎ¥¤·¤¿»þ¤Ë¼Â¹Ô¤¹¤ë½èÍý
    /// </summary>
    private void HideBuffDisp() {
        cgLocalize.alpha = 0f;
    }    
}

²òÀâ


¡¡btnVariable¤ÎOnPointerDown¤ÈOnPointerUp¤ò1¤Ä¤Î¥¹¥È¥ê¡¼¥à¤Ë¹çÀ®¤·¤Æ¡¢
¤½¤Î¸å¤ËTrue¤Î¤È¤­¤À¤±¤ò¥Õ¥£¥ë¥¿¥ê¥ó¥°¤·¡¢ºÇ½ªÅª¤ËUnit¤ËÊÑ´¹¤·¤Æ¤«¤é¹ØÆɤ·¤Æ¤¤¤Þ¤¹¡£

¡¡¡¡¡¡¡¡// UniRx ¤òÍøÍѤ·¤¿¥Þ¥¦¥¹¤ÎĹ²¡¤·½èÍý
¡¡¡¡¡¡¡¡// OnPointerDown¤òtrue¤ËÊÑ´¹
        btnBuffDetail.OnPointerDownAsObservable().Select(_ => true)
       
       ¡¡¡¡// OnPointerUp¤òfalse¤ËÊÑ´¹
           // OnPointerDown¤ÈOnPointerUp¤ò1¤Ä¤Î¥¹¥È¥ê¡¼¥à¤Ë¹çÀ®
           // ¤³¤Î¸å¤Ë¤Ï²¡¤·¤¿»þ¤Ëtrue¤¬¡¢Î¥¤·¤¿»þ¤Ëfalse¤¬Î®¤ì¤ë¤è¤¦¤Ë¤Ê¤ë
       ¡¡¡¡.Merge(btnBuffDetail.OnPointerUpAsObservable().Select(_ => false))

           // 1Éôֿ·¤·¤¤Ãͤ¬Íè¤Ê¤«¤Ã¤¿¤éºÇ¸å¤ËÍ褿Ãͤòή¤¹
           .Throttle(TimeSpan.FromSeconds(interval))

           // true¤À¤±¤òή¤¹
           .Where(b => b)

           // ¤³¤Îbool¤ÏÍøÍѤ·¤Ê¤¤ÃͤʤΤǡ¢ÄÌÃÎȯ¹Ô¤Î¤ß¤ò¹Ô¤Ã¤Æ¤¤¤ë¤³¤È¤òÌÀ³Î¤Ë¤¹¤ë¤¿¤á¡¢Unit¤ËÊÑ´¹¤¹¤ë
       ¡¡¡¡.AsUnitObservable()

¡¡¡¡       // ¾åµ­¤Î½èÍý¤Ë¤è¤ê¡¢ºÇ½ªÅª¤Ë¥Þ¥¦¥¹¤ÎĹ²¡¤·¤ò¹ØÆɤ¹¤ë
¡¡¡¡       .Subscribe(_ =>
    ¡¡¡¡   {
        ¡¡¡¡   // TODO Ĺ²¡¤·»þ¤Î½èÍý¤ò¼ÂÁõ

       ¡¡¡¡})
       ¡¡¡¡.AddTo(this);

¡¡¶ñÂÎŪ¤Ê½èÍý¤Îή¤ì¤Ï°Ê²¼¤ÎÄ̤ê¤Ç¤¹¡£

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