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https://zenn.dev/nekomimi_daimao/articles/932e1f20...
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using System;
using UniRx;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡// using R3;
using UniRx.Triggers;¡¡¡¡¡¡ // using R3.Triggers;
using UnityEngine;
using UnityEngine.UI;
public class LongTapSample : MonoBehaviour {
[SerializeField] private Button btnBuffDetail;
[SerializeField] private CanvasGroup cgLocalize;
private float interval = 0.2f;
void Start() {
Setup();
}
/// <summary>
/// ½é´üÀßÄê
/// </summary>
public void Setup() {
¡¡¡¡¡¡¡¡HideBuffDisp();
// ¥Ü¥¿¥ó¤Î¹ØÆÉ
// UniRx ¤òÍøÍѤ·¤¿¥Þ¥¦¥¹¤ÎĹ²¡¤·½èÍý
// Select ¤Ç OnPointerDown¤òtrue¤ËÊÑ´¹
btnBuffDetail.OnPointerDownAsObservable().Select(_ => true)
// OnPointerDown¤ÈOnPointerUp¤ò1¤Ä¤Î¥¹¥È¥ê¡¼¥à¤Ë¹çÀ®
// ¤³¤Î¸å¤Ë¤Ï²¡¤·¤¿»þ¤Ëtrue¤¬¡¢Î¥¤·¤¿»þ¤Ëfalse¤¬Î®¤ì¤ë¤è¤¦¤Ë¤Ê¤ë
¡¡¡¡// Select ¤Ç OnPointerUp¤òfalse¤ËÊÑ´¹
.Merge(btnBuffDetail.OnPointerUpAsObservable().Select(_ => false))
¡¡¡¡¡¡¡¡¡¡¡¡// interval Éôֿ·¤·¤¤Ãͤ¬Íè¤Ê¤«¤Ã¤¿¤éºÇ¸å¤ËÍ褿Ãͤòή¤¹
.Throttle(TimeSpan.FromSeconds(interval))
¡¡¡¡¡¡¡¡¡¡¡¡// ¥Ü¥¿¥ó¤ÎĹ²¡¤·¡¢¤¢¤ë¤¤¤ÏÎ¥¤·¤¿»þ¤Ë¹ØÆÉ¼Â¹Ô
.Subscribe(isButtonPressed => {
if (isButtonPressed) {
// ¥Ü¥¿¥ó¤¬²¡¤µ¤ì¤¿¾ì¹ç¤Î½èÍý
ShowBuffDisp();
Debug.Log("Show");
} else {
// ¥Ü¥¿¥ó¤¬Î¥¤µ¤ì¤¿¾ì¹ç¤Î½èÍý
HideBuffDisp();
Debug.Log("Hide");
}
}).AddTo(this);
/// <summary>
/// ¥Ü¥¿¥óĹ²¡¤·¤Ç¼Â¹Ô¤¹¤ë½èÍý
/// </summary>
private void ShowBuffDisp() {
cgLocalize.alpha = 1.0f;
}
/// <summary>
/// ¥Ü¥¿¥ó¤òÎ¥¤·¤¿»þ¤Ë¼Â¹Ô¤¹¤ë½èÍý
/// </summary>
private void HideBuffDisp() {
cgLocalize.alpha = 0f;
}
}
¡¡¥Ü¥¿¥ó¤ÎĹ²¡¤·¤È¡¢¥Ü¥¿¥ó¤òÎ¥¤·¤¿»þ¤Î¹ØÆÉ½èÍý¤òʬ¤±¤Æµ½Ò¤·¤¿¥Ñ¥¿¡¼¥ó¤Ç¤¹¡£
using System;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
public class LongTapSample : MonoBehaviour {
[SerializeField] private Button btnBuffDetail;
[SerializeField] private CanvasGroup cgLocalize;
private float interval = 0.2f;
void Start() {
Setup();
}
/// <summary>
/// ½é´üÀßÄê
/// </summary>
public void Setup() {
HideBuffDisp();
// UniRx ¤òÍøÍѤ·¤¿¥Þ¥¦¥¹¤ÎĹ²¡¤·½èÍý
// OnPointerDown¤òtrue¤ËÊÑ´¹
btnBuffDetail.OnPointerDownAsObservable().Select(_ => true)
// OnPointerUp¤òfalse¤ËÊÑ´¹
// OnPointerDown¤ÈOnPointerUp¤ò1¤Ä¤Î¥¹¥È¥ê¡¼¥à¤Ë¹çÀ®
// ¤³¤Î¸å¤Ë¤Ï²¡¤·¤¿»þ¤Ëtrue¤¬¡¢Î¥¤·¤¿»þ¤Ëfalse¤¬Î®¤ì¤ë¤è¤¦¤Ë¤Ê¤ë
.Merge(btnBuffDetail.OnPointerUpAsObservable().Select(_ => false))
// 1Éôֿ·¤·¤¤Ãͤ¬Íè¤Ê¤«¤Ã¤¿¤éºÇ¸å¤ËÍ褿Ãͤòή¤¹
.Throttle(TimeSpan.FromSeconds(interval))
// ¥Ü¥¿¥ó¤Î²¡²¼¾õÂÖ¤òȽÄꤷ¤Æ¡¢ true ¤À¤±¤òή¤¹
.Where(isButtonPressed => isButtonPressed)
// bool ¤ÎÃÍ¡ÊisButtonPressed¡Ë¤ÏÉÔÍפʤΤǡ¢Unit¤ËÊÑ´¹¤·¤Æ¡Ú¥Ü¥¿¥ó¤¬²¡¤µ¤ì¤¿¡Û¤³¤È¤À¤±¤òÄÌÃΤ¹¤ë
// ÊÑ´¹Íýͳ¤ÏÄÌÃÎȯ¹Ô¤Î¤ß¤ò¹Ô¤Ã¤Æ¤¤¤ë¤³¤È¤òÌÀ³Î¤Ë¤¹¤ë¤¿¤á
.AsUnitObservable()
// ¾åµ¤Î½èÍý¤Ë¤è¤ê¡¢ºÇ½ªÅª¤Ë¥Þ¥¦¥¹¤ÎĹ²¡¤·¤ò¹ØÆÉ¤¹¤ë
.Subscribe(_ => {
// TODO Ĺ²¡¤·»þ¤Î½èÍý¤ò¼ÂÁõ
ShowBuffDisp();
})
.AddTo(this);
// OnPointerUp»þ¤ËHideBuffDisp¤ò¸Æ¤Ó½Ð¤¹
btnBuffDetail.OnPointerUpAsObservable()
.Subscribe(_ => {
// ¥¿¥Ã¥×¡ÊĹ²¡¤·¡Ë¤ò¤ä¤á¤¿ºÝ¤Î½èÍý¤ò¼Â¹Ô
HideBuffDisp();
})
.AddTo(this);
}
/// <summary>
/// ¥Ü¥¿¥óĹ²¡¤·¤Ç¼Â¹Ô¤¹¤ë½èÍý
/// </summary>
private void ShowBuffDisp() {
cgLocalize.alpha = 1.0f;
}
/// <summary>
/// ¥Ü¥¿¥ó¤òÎ¥¤·¤¿»þ¤Ë¼Â¹Ô¤¹¤ë½èÍý
/// </summary>
private void HideBuffDisp() {
cgLocalize.alpha = 0f;
}
}
¡¡btnVariable ¤Î OnPointerDown ¤È OnPointerUp ¤ò1¤Ä¤Î¥¹¥È¥ê¡¼¥à¤Ë¹çÀ®¤·¤Æ¡¢
¤½¤Î¸å¤Ë true ¤Î¤È¤¤À¤±¤ò¥Õ¥£¥ë¥¿¥ê¥ó¥°¤·¡¢ºÇ½ªÅª¤Ë Unit ¤ËÊÑ´¹¤·¤Æ¤«¤é¹ØÆÉ¤·¤Æ¤¤¤Þ¤¹¡£
¡¡¡¡¡¡¡¡// UniRx ¤òÍøÍѤ·¤¿¥Þ¥¦¥¹¤ÎĹ²¡¤·½èÍý
¡¡¡¡¡¡¡¡// OnPointerDown¤òtrue¤ËÊÑ´¹
btnBuffDetail.OnPointerDownAsObservable().Select(_ => true)
¡¡¡¡// OnPointerUp¤òfalse¤ËÊÑ´¹
// OnPointerDown¤ÈOnPointerUp¤ò1¤Ä¤Î¥¹¥È¥ê¡¼¥à¤Ë¹çÀ®
// ¤³¤Î¸å¤Ë¤Ï²¡¤·¤¿»þ¤Ëtrue¤¬¡¢Î¥¤·¤¿»þ¤Ëfalse¤¬Î®¤ì¤ë¤è¤¦¤Ë¤Ê¤ë
¡¡¡¡.Merge(btnBuffDetail.OnPointerUpAsObservable().Select(_ => false))
// 1Éôֿ·¤·¤¤Ãͤ¬Íè¤Ê¤«¤Ã¤¿¤éºÇ¸å¤ËÍ褿Ãͤòή¤¹
.Throttle(TimeSpan.FromSeconds(interval))
// true¤À¤±¤òή¤¹
.Where(b => b)
// ¤³¤Îbool¤ÏÍøÍѤ·¤Ê¤¤ÃͤʤΤǡ¢ÄÌÃÎȯ¹Ô¤Î¤ß¤ò¹Ô¤Ã¤Æ¤¤¤ë¤³¤È¤òÌÀ³Î¤Ë¤¹¤ë¤¿¤á¡¢Unit¤ËÊÑ´¹¤¹¤ë
¡¡¡¡.AsUnitObservable()
¡¡¡¡ // ¾åµ¤Î½èÍý¤Ë¤è¤ê¡¢ºÇ½ªÅª¤Ë¥Þ¥¦¥¹¤ÎĹ²¡¤·¤ò¹ØÆÉ¤¹¤ë
¡¡¡¡ .Subscribe(_ =>
¡¡¡¡ {
¡¡¡¡ // TODO Ĺ²¡¤·»þ¤Î½èÍý¤ò¼ÂÁõ
¡¡¡¡})
¡¡¡¡.AddTo(this);
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btnBuffDetail.OnPointerDownAsObservable().Select(_ => true)
.Merge(btnBuffDetail.OnPointerUpAsObservable().Select(_ => false))
// ¤³¤³¤ËÄɲÃ
.Merge(btnBuffDetail.OnPointerExitAsObservable().Select(_ => false))
.Throttle(TimeSpan.FromSeconds(interval))
// °Ê²¼¤ÏƱ¤¸¤Ç¤¹
¡¡µóư¤Î¥¤¥á¡¼¥¸¤È¤·¤Æ¤Ï
[PointerDown] ¢ª true [PointerUp] ¢ª false [PointerExit] ¢ª false ¢« ÄɲÃ
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btnBuffDetail.OnPointerDownAsObservable()
.SelectMany(_ =>
Observable.Interval(TimeSpan.FromSeconds(0.1f))
.TakeUntil(btnBuffDetail.OnPointerUpAsObservable())
)
.Subscribe(_ =>
{
// ²¡¤·¤Æ¤¤¤ë´Ö¤º¤Ã¤È¸Æ¤Ð¤ì¤ë
})
.AddTo(this);
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