ºÇ½ª¹¹¿·¡§
orika_ex_miyako 2020ǯ08·î05Æü(¿å) 01:27:48ÍúÎò
¤³¤Á¤é¤Î¥¯¥é¥¹¤È¼¡¤ÎCubeController¥¯¥é¥¹¤ÎξÊý¤ò°·¤Ã¤Æ°ìÏ¢¤Îưºî¤ò¹Ô¤¦¤è¤¦¤ËÀ߷פµ¤ì¤Æ¤¤¤Þ¤¹¡£
¤Þ¤º¤Ï¤³¤Á¤é¤Î¥¯¥é¥¹¤òºîÀ®¤·¤Æ¤¯¤À¤µ¤¤¡£
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ¥ª¥Ö¥¸¥§¥¯¥È¤Î²óž¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// </summary>
public class RotateTest : MonoBehaviour
{
[Header("²óž¤µ¤»¤ë¼´¤È²óž¤µ¤»¤ë²ó¿ô")]
public int x;
public int y;
public int z;
/// <summary>
/// Cube¤ò²óž¤µ¤»¤ë½èÍý
/// </summary>
/// <param name="argumentEulerAngle">²óž¤µ¤»¤ë³ÑÅÙ</param>
/// <param name="argumentAxis">²óž¤µ¤»¤ë¼´</param> ¡¡
/// <param name="isReverseFlag">Àµ²óž¤«µÕ²óž¤«¤É¤¦¤«¤Î¥Õ¥é¥° ´ðËܤÏfalse¤ÇÀµ²óž</param>
public void RotateCube(float argumentEulerAngle, int argumentAxis, bool isReverseFlag = false) {
// ²óž¤µ¤»¤¿¤¤¼´¤Î¾ðÊó¤òrotationPos¤ËÂåÆþ
Quaternion rotationPos = transform.rotation;
Debug.Log(transform.rotation);
// µÕ²óž¤µ¤»¤ë¥Õ¥é¥°¤¬ON(true)¤Ê¤é¡¢²óž¤µ¤»¤ë¸þ¤¤òµÕ¤Ë¤¹¤ë
if (isReverseFlag) {
argumentEulerAngle = -argumentEulerAngle;
Debug.Log("Reverse");
}
// ²óž¤µ¤»¤ë¼´¤ò·è¤á¤ëʬ´ô ¤¤¤º¤ì¤«¤Îcase¤ËÆþ¤ë
// ¼´¤´¤È¤Ë²óž¤·¤¿²ó¿ô¤¬¥«¥¦¥ó¥È¤µ¤ì¤ë
switch (argumentAxis) {
case 0: // x¼´
x++;
rotationPos.x = argumentEulerAngle * x;
break;
case 1: // y¼´
y++;
rotationPos.y = argumentEulerAngle * y;
break;
case 2: // z¼´
z++;
rotationPos.z = argumentEulerAngle * z;
break;
}
// ¾åµ¤Îʬ´ô¤Ç·èÄꤷ¤¿³ÑÅ٤Dz󞤵¤»¤ë
// ʬ´ô°Ê³°¤Î£²¤Ä¤Î¼´¤Ï¸µ¡¹¤Î¿ôÃͤ¬¤½¤Î¤Þ¤ÞºÆÅÙÆþ¤ë
transform.rotation = Quaternion.Euler(rotationPos.x, rotationPos.y, rotationPos.z);
Debug.Log(transform.rotation);
}
/// <summary>
/// Cube¤Î²óž¤ò½é´ü¾õÂÖ¤ËÌ᤹½èÍý
/// </summary>
public void ResetRotate() {
// identity¤Ï¥²¡¼¥à³«»Ï»þ¡ÊÀ¸À®»þ¡Ë¤Î²óž¼´¤Î¾ðÊó¤Î¾õÂÖ
transform.rotation = Quaternion.identity;
//transform.rotation = Quaternion.Euler(0,0,0);
}
/// <summary>
/// Cube¤Î³Æ²óž¼´¤Î²óž²ó¿ô¤ò0¤ËÌ᤹½èÍý
/// </summary>
/// <param name="argumentCount"></param>
public void ResetAxisCount(int argumentCount) {
x = argumentCount;
y = argumentCount;
z = argumentCount;
}
}
¤³¤Á¤é¤Î¥¯¥é¥¹¤òCube¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤·¤Þ¤¹¡£
¤³¤Î¥¯¥é¥¹¤Ë¤Ï¾¤Î¥¯¥é¥¹¤Î¤è¤¦¤Ê¡¢¥¡¼ÆþÎϤΥ᥽¥Ã¥É¤Ï¤¢¤ê¤Þ¤»¤ó¡£
¥¡¼ÆþÎϤòÊ̤Υ¯¥é¥¹¡ÊCubeController¡Ë¤Ç´ÉÍý¤·¡¢¤³¤Á¤é¤Ç¤Ï²óž¤µ¤»¤ë½èÍý¤Î¤ß¤ò¹Ô¤¦¤è¤¦¤Ë¤·¤Æ¤¤¤ë¤¿¤á¤Ç¤¹¡£
- ¥«¥Æ¥´¥ê¡§
- ¿Ê³Ø/¥¹¥¯¡¼¥ë
- Áí¹ç




¥³¥á¥ó¥È¤ò¤«¤¯