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void Update() { //¥¯¥ê¥Ã¥¯¤µ¤ì¤¿¤é if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // ¥ª¥Ö¥¸¥§¥¯¥È¤ò¼èÆÀ RaycastHit2D hit2d = Physics2D.Raycast((Vector2)ray.origin, (Vector2)ray.direction); //²¿¤«¤·¤é¼èÆÀ¤Ç¤¡¢¤½¤ì¤¬¼«Ê¬¼«¿È¤À¤Ã¤¿¤é if(hit2d && hit2d.transform.gameObject == this.gameObject) { // ½èÍý¤ò¼ÂÁõ } } }
void OnTriggerStay2D(Collider2D col) { // ¥¯¥ê¥Ã¥¯»þ¥¤¥Ù¥ó¥È if (Input.GetMouseButtonUp(0)) { // ¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬¥¿¥Ã¥Á¤µ¤ì¤¿¤éRay¤òȯ¼Í Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit2d = Physics2D.Raycast((Vector2)ray.origin, (Vector2)ray.direction); if (hit2d && hit2d.collider.gameObject == this.gameObject) { // Debug.Log("¸¡ÃΡª"); // SetActive¤òOFF¤Ë this.gameObject.SetActive(false); } } }
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