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orika_ex_miyako 2020ǯ07·î21Æü(²Ð) 00:40:15ÍúÎò
void Update() {
//¥¯¥ê¥Ã¥¯¤µ¤ì¤¿¤é
if (Input.GetMouseButtonDown(0)) {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
// ¥ª¥Ö¥¸¥§¥¯¥È¤ò¼èÆÀ
RaycastHit2D hit2d = Physics2D.Raycast((Vector2)ray.origin, (Vector2)ray.direction);
//²¿¤«¤·¤é¼èÆÀ¤Ç¤¡¢¤½¤ì¤¬¼«Ê¬¼«¿È¤À¤Ã¤¿¤é
if(hit2d && hit2d.transform.gameObject == this.gameObject) {
// ½èÍý¤ò¼ÂÁõ
}
}
}
void OnTriggerStay2D(Collider2D col) {
// ¥¯¥ê¥Ã¥¯»þ¥¤¥Ù¥ó¥È
if (Input.GetMouseButtonUp(0)) {
// ¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤¬¥¿¥Ã¥Á¤µ¤ì¤¿¤éRay¤òȯ¼Í
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit2D hit2d = Physics2D.Raycast((Vector2)ray.origin, (Vector2)ray.direction);
if (hit2d && hit2d.collider.gameObject == this.gameObject) {
// Debug.Log("¸¡ÃΡª");
// SetActive¤òOFF¤Ë
this.gameObject.SetActive(false);
}
}
}
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