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using UnityEngine; public class ArrayDeletionExample : MonoBehaviour { void Start() { string[] fruits = new string[] { "Apple", "Banana", "Orange" }; // Banana¤òºï½ü¤·¤¿¤¤¤¬¡¢Í×ÁǤεͤᾤ·¤¬Æñ¤·¤¤ } }
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using System.Collections.Generic; using UnityEngine; public class ListDeletionExample : MonoBehaviour { void Start() { List<string> fruits = new List<string> { "Apple", "Banana", "Orange" }; fruits.Remove("Banana"); foreach (string fruit in fruits) { Debug.Log("Fruit: " + fruit); } } }
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// ÇÛÎó¤ÎÀë¸À¤È½é´ü²½ int[] scores = new int[3] { 100, 200, 300 }; // List¤ÎÀë¸À¤È½é´ü²½ List<int> scoreList = new (){ 100, 200, 300 }; scoreList.Add(400); // Í×ÁǤÎÄɲà scoreList.RemoveAt(0); // Í×ÁǤκï½ü
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// ÇÛÎó¤Î¾ì¹ç string[] array = new string[3]; // ¿·¤·¤¤Í×ÁǤòÄɲ乤ë¤Ë¤ÏÍ×ÁÇ¿ô¤òÊѹ¹¤¹¤ëɬÍפ¬¤¢¤ë // List¤Î¾ì¹ç List<string> list = new List<string>(); // ¿·¤·¤¤Í×ÁǤòÄɲ乤ëºÝ¡¢¥µ¥¤¥º¤ÎÊѹ¹¤ÏÉÔÍ×
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// ÇÛÎó¤Î¾ì¹ç string[] array = new string[] { "Apple", "Banana", "Orange" }; // Í×ÁǤòºï½ü¤·¤Æ¶õ¤¤ò´ÉÍý¤¹¤ë¤Î¤¬Æñ¤·¤¤ // List¤Î¾ì¹ç List<string> list = new List<string> { "Apple", "Banana", "Orange" }; list.Remove("Banana"); // Í×ÁǤòºï½ü¤·¤Æ¤â¼«Æ°Åª¤ËµÍ¤á¤é¤ì¤ë
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using System.Collections.Generic; using UnityEngine; public class PlayerInventory : MonoBehaviour { List<string> items = new List<string>(); void Start() { // ¥¢¥¤¥Æ¥à¤ÎÄɲà items.Add("Sword"); items.Add("Shield"); items.Add("Potion"); // ¥¢¥¤¥Æ¥à¤Îɽ¼¨ foreach (string item in items) { Debug.Log("Player has: " + item); } } }
using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { public GameObject enemyPrefab; List<Transform> spawnPoints = new List<Transform>(); void Start() { // ¥¹¥Ý¡¼¥ó¥Ý¥¤¥ó¥È¤Î¼èÆÀ foreach (Transform spawnPoint in transform) { spawnPoints.Add(spawnPoint); } // Ũ¤Î½Ð¸½ foreach (Transform spawnPoint in spawnPoints) { Instantiate(enemyPrefab, spawnPoint.position, Quaternion.identity); } } }
using System.Collections.Generic; using UnityEngine; public class ScoreManager : MonoBehaviour { List<int> scoreHistory = new List<int>(); void AddScore(int score) { scoreHistory.Add(score); } void DisplayScoreHistory() { for (int i = 0; i < scoreHistory.Count; i++) { Debug.Log("Score #" + (i + 1) + ": " + scoreHistory[i]); } } }
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