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¡¡º£²ó¤Î³Ø½¬¤Ç¤Ï¡¢¥¹¥¯¥ê¥×¥È¤òÍøÍѤ·¤Æ¡¢¥³¥é¥¤¥À¡¼¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¥¹¥¤¥Ã¥Á¤Î¥ª¥ó¥ª¥Õ¤òÀÚ¤êÂؤ¨¤ëÀ©¸æ¤ò¼ÂÁõ¤·¡¢À©¸æ¤Ç¤­¤Æ¤¤¤ë¤«¤ò¥Æ¥¹¥È¤·¤Þ¤¹¡£


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¡¡¤½¤ì¤Ç¤ÏÀè¤Û¤É¤ÎRendererTest¤È¤ª¤Ê¤¸¤è¤¦¤Ë¡¢ProjectsÆâ¤ÎAsset ¢ª Scripts ¤ò¥À¥Ö¥ë¥¯¥ê¥Ã¥¯¤·¤Æ³«¤­
¤½¤ÎÃæ¤Ç Create ¢ª C# Script¤òÁªÂò¤·¤Þ¤¹¡£Ì¾Á°¤ÏColliderTest¤Ë¤·¤Þ¤¹¡£

¡¡ColliderTest¥Õ¥¡¥¤¥ë¤ò¥À¥Ö¥ë¥¯¥ê¥Ã¥¯¤·¤ÆVisual Studio¤ò³«¤¤¤Æ¡¢¥³¡¼¥É¤ò½ñ¤¤¤Æ¤¤¤­¤Þ¤·¤ç¤¦¡£

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// ¥³¥é¥¤¥À¡¼¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¼èÆÀ¤È¥ª¥ó¡¿¥ª¥Õ¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤Ä¥×¥í¥Ñ¥Æ¥£¤ÎÊѹ¹¤ò¹Ô¤¦
/// </summary>
public class ColliderTest : MonoBehaviour
{    
    [Header("¥³¥é¥¤¥À¡¼¡ÊÀÜ¿¨È½Äê¡Ë¤Î¥ª¥ó¥ª¥ÕÍÑ")]
    public BoxCollider boxCollider;

    void Start()
    {

    }

    void Update()
    {
        // ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò¥ª¥ó¡¦¥ª¥ÕÀÚ¤êÂؤ¨¤ë
        if (Input.GetKeyDown(KeyCode.A)) {

            // [ÊÑ¿ô̾.enabled]¤Ç¸½ºß¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò³Îǧ¤Ç¤­¤ë¡£true¤Ê¤é¥ª¥ó¤Î¾õÂÖ
            if (boxCollider.enabled == true) {
                // ¥ª¥Õ¤ËÀÚ¤êÂؤ¨¤ë
                boxCollider.enabled = false;
            } else {
                // if¤Î¾ò·ï¤Ç¤Ê¤¤¤Ê¤é¡¢¤³¤Á¤é¤Î½èÍý¤ò¼Â¹Ô = false¤Î¾ì¹ç
                boxCollider.enabled = true;
            }
        }
    }
}


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¥¢¥¿¥Ã¥Á¸å¤ÏCube ¤Î¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤ò³Îǧ¤·¡¢¤Á¤ã¤ó¤ÈColliderTest¥³¥ó¥Ý¡¼¥Í¥ó¥È¤¬Äɲ䵤ì¤Æ¤¤¤ë¤«¡¢³Îǧ¤·¤Þ¤¹¡£
¤â¤·¤â¥¢¥¿¥Ã¥Á¤Ç¤­¤Ê¤¤¤è¤¦¤Ç¤¢¤ì¤Ð¡¢Console¤ò³Îǧ¤·¤Þ¤·¤ç¤¦¡£¥¨¥é¡¼¤¬½Ð¤Æ¤¤¤ë²ÄǽÀ­¤¬¹â¤¤¤Ç¤¹¡£


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¡¡Ìµ»ö¤Ë¥¢¥¿¥Ã¥Á¤¬¤Ç¤­¤¿¤é¡¢¥²¡¼¥à¤ò¼Â¹Ô¤·¡¢ÀßÄꤷ¤¿¥Ü¥¿¥ó¤ò²¡¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£
¥Ò¥¨¥é¥ë¥­¡¼¤Ë¤¢¤ë Cube ¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òÁªÂò¤·¤Æ¤ª¤¯¤³¤È¤Ç¡¢¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¾å¤«¤é¡¢BoxCollider ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¥ª¥ó¥ª¥Õ¤ÎÀ©¸æÀÚ¤êÂؤ¨¤¬³Îǧ¤¬¤Ç¤­¤ë¤È»×¤¤¤Þ¤¹¡£

¡¡BoxCollider ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Îº¸Â¦¤Ë¤¢¤ë¥Á¥§¥Ã¥¯¥Ü¥Ã¥¯¥¹¤Î¥Á¥§¥Ã¥¯¤¬¡¢Æþ¤Ã¤¿¤ê³°¤ì¤¿¤ê¤¹¤ì¤ÐÀ©¸æÀ®¸ù¤Ç¤¹¡£


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¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢¥ª¥ó¥ª¥Õ¤ÎÀÚ¤êÂؤ¨Éôʬ¤ò¡¢¤è¤ê¥¹¥Þ¡¼¥È¤Ëµ­½Ò¤¹¤ëÊýË¡¤ò³Ø½¬¤·¤Þ¤·¤ç¤¦¡£

¡¡bool ·¿¤ÎÊÑ¿ô¤Ë¸Â¤ê¡¢! ±é»»»Ò¤òÍøÍѤ¹¤ë¤³¤È¤Ç¡¢¸½ºß¤Î¾õÂÖ¤òȿž¤µ¤»¤ë½èÍý¤òµ­½Ò¤Ç¤­¤Þ¤¹¡£
¤³¤Îµ¡Ç½¤ò³èÍѤ¹¤ë¤È¡¢true => false ¤È¤Ê¤ê¡¢false => true ¤Èȿž¤µ¤»¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// ¥³¥é¥¤¥À¡¼¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¼èÆÀ¤È¥ª¥ó¡¿¥ª¥Õ¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤Ä¥×¥í¥Ñ¥Æ¥£¤ÎÊѹ¹¤ò¹Ô¤¦
/// </summary>
public class ColliderTest : MonoBehaviour
{    
    [Header("¥³¥é¥¤¥À¡¼¡ÊÀÜ¿¨È½Äê¡Ë¤Î¥ª¥ó¥ª¥ÕÍÑ")]
    public BoxCollider boxCollider;

    void Start()
    {

    }

    void Update()
    {
        // ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò¥ª¥ó¡¦¥ª¥ÕÀÚ¤êÂؤ¨¤ë
        if (Input.GetKeyDown(KeyCode.A)) {

            // [ÊÑ¿ô̾.enabled]¤Ç¸½ºß¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò³Îǧ¤Ç¤­¤ë¡£true¤Ê¤é¥ª¥ó¤Î¾õÂÖ
            //if (boxCollider.enabled == true) {
                // ¥ª¥Õ¤ËÀÚ¤êÂؤ¨¤ë
                //boxCollider.enabled = false;
            //} else {
                // if¤Î¾ò·ï¤Ç¤Ê¤¤¤Ê¤é¡¢¤³¤Á¤é¤Î½èÍý¤ò¼Â¹Ô = false¤Î¾ì¹ç
                //boxCollider.enabled = true;
            //}

            // 1¹Ô¤Ç½ñ¤¯¾ì¹ç(¾åµ­¤ÎÆâÍƤÈƱ¤¸½èÍý¤Ë¤Ê¤ë)
            boxCollider.enabled = !boxCollider.enabled;
        }
    }
}

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¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤¿¤é¥»¡¼¥Ö¤ò¤·¤Þ¤¹¡£


¡¡¥²¡¼¥à¤ò¼Â¹Ô¤·¤Æ¡¢¤¤¤Þ¤Þ¤Ç¤ÈƱ¤¸¤è¤¦¤ËÀ©¸æ¤¬¹Ô¤¨¤ë¤«¤ò³Îǧ¤·¤Æ¤¯¤À¤µ¤¤¡£


¥³¥ó¥Ý¡¼¥Í¥ó¥ÈÆâ¤ÎÊ̤ε¡Ç½¤òÀ©¸æ¤¹¤ë


¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢º£Å٤ϡ¢IsTrigger ¥×¥í¥Ñ¥Æ¥£¤Ë¤Ä¤¤¤Æ¡¢¥Ü¥¿¥ó¤ò²¡¤¹¤¿¤Ó¤Ë¥ª¥ó¥ª¥Õ¤¬ÀÚ¤êÂؤï¤ëµ¡Ç½¤ò¼ÂÁõ¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// ¥³¥é¥¤¥À¡¼¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¼èÆÀ¤È¥ª¥ó¡¿¥ª¥Õ¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤Ä¥×¥í¥Ñ¥Æ¥£¤ÎÊѹ¹¤ò¹Ô¤¦
/// </summary>
public class ColliderTest : MonoBehaviour
{    
    [Header("¥³¥é¥¤¥À¡¼¡ÊÀÜ¿¨È½Äê¡Ë¤Î¥ª¥ó¥ª¥ÕÍÑ")]
    public BoxCollider boxCollider;

    void Start()
    {

    }

    void Update()
    {
        // ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò¥ª¥ó¡¦¥ª¥ÕÀÚ¤êÂؤ¨¤ë
        if (Input.GetKeyDown(KeyCode.A)) {

            //¥ª¥ó¥ª¥Õ¤ËÀÚ¤êÂؤ¨¤ë
            boxCollider.enabled = !boxCollider.enabled;
        }


////*¡¡¤³¤³¤«¤é½èÍý¤òÄɲä·¤Þ¤¹  */////


        // ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤ÄIsTrigger¥×¥í¥Ñ¥Æ¥£¤Î¥ª¥ó¡¦¥ª¥Õ¤òÀÚ¤êÂؤ¨¤ë
        if (Input.GetKeyDown(KeyCode.S)) {

            if (!boxCollider.isTrigger) {   // boxCollider.isTrigger == false¤ÈƱ¤¸
                // ¥ª¥Õ¤Ê¤é¥ª¥ó¤Ë¤¹¤ë
                boxCollider.isTrigger = true;
            } else {
                // ¥ª¥ó¤Ê¤é¥ª¥Õ¤Ë¤¹¤ë
                // if-elseʸ¤Ê¤Î¤Ç¡¢É¬¤º¤É¤Á¤é¤«¤Îʬ´ô¤ËÆþ¤ë
                boxCollider.isTrigger = false;
            }
        }  


////*¡¡¤³¤³¤Þ¤Ç  */////


    }
}



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»ØÄꤵ¤ì¤¿¥Ü¥¿¥ó¤ò²¡¤¹¤¿¤Ó¤Ë¡¢BoxCollider ¥³¥ó¥Ý¡¼¥Í¥ó¥ÈÆâ¤Ë¤¢¤ë IsTrigger ¥×¥í¥Ñ¥Æ¥£¤Î¥Á¥§¥Ã¥¯¤¬³°¤ì¤¿¤ê¡¢Æþ¤Ã¤¿¤ê¤¹¤ì¤ÐÀ©¸æÀ®¸ù¤Ç¤¹¡£

¥³¥ó¥Ý¡¼¥Í¥ó¥ÈÆâ¤ÎÊ̤ε¡Ç½¤òÀ©¸æ¤¹¤ë


¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢º£Å٤ϡ¢IsTrigger ¥×¥í¥Ñ¥Æ¥£¤Ë¤Ä¤¤¤Æ¡¢¥Ü¥¿¥ó¤ò²¡¤¹¤¿¤Ó¤Ë¥ª¥ó¥ª¥Õ¤¬ÀÚ¤êÂؤï¤ëµ¡Ç½¤ò¼ÂÁõ¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// ¥³¥é¥¤¥À¡¼¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¼èÆÀ¤È¥ª¥ó¡¿¥ª¥Õ¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤Ä¥×¥í¥Ñ¥Æ¥£¤ÎÊѹ¹¤ò¹Ô¤¦
/// </summary>
public class ColliderTest : MonoBehaviour
{    
    [Header("¥³¥é¥¤¥À¡¼¡ÊÀÜ¿¨È½Äê¡Ë¤Î¥ª¥ó¥ª¥ÕÍÑ")]
    public BoxCollider boxCollider;

    void Start()
    {

    }

    void Update()
    {
        // ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò¥ª¥ó¡¦¥ª¥ÕÀÚ¤êÂؤ¨¤ë
        if (Input.GetKeyDown(KeyCode.A)) {

            //¥ª¥ó¥ª¥Õ¤ËÀÚ¤êÂؤ¨¤ë
            boxCollider.enabled = !boxCollider.enabled;
        }


        // ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤ÄIsTrigger¥×¥í¥Ñ¥Æ¥£¤Î¥ª¥ó¡¦¥ª¥Õ¤òÀÚ¤êÂؤ¨¤ë
        if (Input.GetKeyDown(KeyCode.S)) {

            //if (!boxCollider.isTrigger) {   // boxCollider.isTrigger == false¤ÈƱ¤¸
                // ¥ª¥Õ¤Ê¤é¥ª¥ó¤Ë¤¹¤ë
                //boxCollider.isTrigger = true;
            //} else {
                // ¥ª¥ó¤Ê¤é¥ª¥Õ¤Ë¤¹¤ë
                // if-elseʸ¤Ê¤Î¤Ç¡¢É¬¤º¤É¤Á¤é¤«¤Îʬ´ô¤ËÆþ¤ë
                //boxCollider.isTrigger = false;
            //}     


¡¡¡¡¡¡¡¡¡¡¡¡boxCollider.isTrigger = !boxCollider.isTrigger;

        }
    }
}

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