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¡¡¤½¤ì¤Ç¤ÏÀè¤Û¤É¤ÎRendererTest¤È¤ª¤Ê¤¸¤è¤¦¤Ë¡¢ProjectsÆâ¤ÎAsset ¢ª Scripts ¤ò¥À¥Ö¥ë¥¯¥ê¥Ã¥¯¤·¤Æ³«¤
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ¥³¥é¥¤¥À¡¼¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¼èÆÀ¤È¥ª¥ó¡¿¥ª¥Õ¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤Ä¥×¥í¥Ñ¥Æ¥£¤ÎÊѹ¹¤ò¹Ô¤¦
/// </summary>
public class ColliderTest : MonoBehaviour
{
[Header("¥³¥é¥¤¥À¡¼¡ÊÀÜ¿¨È½Äê¡Ë¤Î¥ª¥ó¥ª¥ÕÍÑ")]
public BoxCollider boxCollider;
void Start()
{
}
void Update()
{
// ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò¥ª¥ó¡¦¥ª¥ÕÀÚ¤êÂØ¤¨¤ë
if (Input.GetKeyDown(KeyCode.A)) {
// [ÊÑ¿ô̾.enabled]¤Ç¸½ºß¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò³Îǧ¤Ç¤¤ë¡£true¤Ê¤é¥ª¥ó¤Î¾õÂÖ
if (boxCollider.enabled == true) {
// ¥ª¥Õ¤ËÀÚ¤êÂØ¤¨¤ë
boxCollider.enabled = false;
} else {
// if¤Î¾ò·ï¤Ç¤Ê¤¤¤Ê¤é¡¢¤³¤Á¤é¤Î½èÍý¤ò¼Â¹Ô = false¤Î¾ì¹ç
boxCollider.enabled = true;
}
}
}
}
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¤â¤·¤â¥¢¥¿¥Ã¥Á¤Ç¤¤Ê¤¤¤è¤¦¤Ç¤¢¤ì¤Ð¡¢Console¤ò³Îǧ¤·¤Þ¤·¤ç¤¦¡£¥¨¥é¡¼¤¬½Ð¤Æ¤¤¤ë²ÄǽÀ¤¬¹â¤¤¤Ç¤¹¡£
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¡¡bool ·¿¤ÎÊÑ¿ô¤Ë¸Â¤ê¡¢! ±é»»»Ò¤òÍøÍѤ¹¤ë¤³¤È¤Ç¡¢¸½ºß¤Î¾õÂÖ¤òȿž¤µ¤»¤ë½èÍý¤òµ½Ò¤Ç¤¤Þ¤¹¡£
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ¥³¥é¥¤¥À¡¼¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¼èÆÀ¤È¥ª¥ó¡¿¥ª¥Õ¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤Ä¥×¥í¥Ñ¥Æ¥£¤ÎÊѹ¹¤ò¹Ô¤¦
/// </summary>
public class ColliderTest : MonoBehaviour
{
[Header("¥³¥é¥¤¥À¡¼¡ÊÀÜ¿¨È½Äê¡Ë¤Î¥ª¥ó¥ª¥ÕÍÑ")]
public BoxCollider boxCollider;
void Start()
{
}
void Update()
{
// ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò¥ª¥ó¡¦¥ª¥ÕÀÚ¤êÂØ¤¨¤ë
if (Input.GetKeyDown(KeyCode.A)) {
// [ÊÑ¿ô̾.enabled]¤Ç¸½ºß¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò³Îǧ¤Ç¤¤ë¡£true¤Ê¤é¥ª¥ó¤Î¾õÂÖ
//if (boxCollider.enabled == true) {
// ¥ª¥Õ¤ËÀÚ¤êÂØ¤¨¤ë
//boxCollider.enabled = false;
//} else {
// if¤Î¾ò·ï¤Ç¤Ê¤¤¤Ê¤é¡¢¤³¤Á¤é¤Î½èÍý¤ò¼Â¹Ô = false¤Î¾ì¹ç
//boxCollider.enabled = true;
//}
// 1¹Ô¤Ç½ñ¤¯¾ì¹ç(¾åµ¤ÎÆâÍÆ¤ÈƱ¤¸½èÍý¤Ë¤Ê¤ë)
boxCollider.enabled = !boxCollider.enabled;
}
}
}
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¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¤¿¤é¥»¡¼¥Ö¤ò¤·¤Þ¤¹¡£
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¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢º£Å٤ϡ¢IsTrigger ¥×¥í¥Ñ¥Æ¥£¤Ë¤Ä¤¤¤Æ¡¢¥Ü¥¿¥ó¤ò²¡¤¹¤¿¤Ó¤Ë¥ª¥ó¥ª¥Õ¤¬ÀÚ¤êÂØ¤ï¤ëµ¡Ç½¤ò¼ÂÁõ¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ¥³¥é¥¤¥À¡¼¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¼èÆÀ¤È¥ª¥ó¡¿¥ª¥Õ¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤Ä¥×¥í¥Ñ¥Æ¥£¤ÎÊѹ¹¤ò¹Ô¤¦
/// </summary>
public class ColliderTest : MonoBehaviour
{
[Header("¥³¥é¥¤¥À¡¼¡ÊÀÜ¿¨È½Äê¡Ë¤Î¥ª¥ó¥ª¥ÕÍÑ")]
public BoxCollider boxCollider;
void Start()
{
}
void Update()
{
// ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò¥ª¥ó¡¦¥ª¥ÕÀÚ¤êÂØ¤¨¤ë
if (Input.GetKeyDown(KeyCode.A)) {
//¥ª¥ó¥ª¥Õ¤ËÀÚ¤êÂØ¤¨¤ë
boxCollider.enabled = !boxCollider.enabled;
}
////*¡¡¤³¤³¤«¤é½èÍý¤òÄɲä·¤Þ¤¹ */////
// ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤ÄIsTrigger¥×¥í¥Ñ¥Æ¥£¤Î¥ª¥ó¡¦¥ª¥Õ¤òÀÚ¤êÂØ¤¨¤ë
if (Input.GetKeyDown(KeyCode.S)) {
if (!boxCollider.isTrigger) { // boxCollider.isTrigger == false¤ÈƱ¤¸
// ¥ª¥Õ¤Ê¤é¥ª¥ó¤Ë¤¹¤ë
boxCollider.isTrigger = true;
} else {
// ¥ª¥ó¤Ê¤é¥ª¥Õ¤Ë¤¹¤ë
// if-elseʸ¤Ê¤Î¤Ç¡¢É¬¤º¤É¤Á¤é¤«¤Îʬ´ô¤ËÆþ¤ë
boxCollider.isTrigger = false;
}
}
////*¡¡¤³¤³¤Þ¤Ç */////
}
}
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»ØÄꤵ¤ì¤¿¥Ü¥¿¥ó¤ò²¡¤¹¤¿¤Ó¤Ë¡¢BoxCollider ¥³¥ó¥Ý¡¼¥Í¥ó¥ÈÆâ¤Ë¤¢¤ë IsTrigger ¥×¥í¥Ñ¥Æ¥£¤Î¥Á¥§¥Ã¥¯¤¬³°¤ì¤¿¤ê¡¢Æþ¤Ã¤¿¤ê¤¹¤ì¤ÐÀ©¸æÀ®¸ù¤Ç¤¹¡£
¡¡¥¹¥¯¥ê¥×¥È¤ò½¤Àµ¤·¡¢º£Å٤ϡ¢IsTrigger ¥×¥í¥Ñ¥Æ¥£¤Ë¤Ä¤¤¤Æ¡¢¥Ü¥¿¥ó¤ò²¡¤¹¤¿¤Ó¤Ë¥ª¥ó¥ª¥Õ¤¬ÀÚ¤êÂØ¤ï¤ëµ¡Ç½¤ò¼ÂÁõ¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ¥³¥é¥¤¥À¡¼¤Î¥Æ¥¹¥ÈÍÑ¥¯¥é¥¹
/// ¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¼èÆÀ¤È¥ª¥ó¡¿¥ª¥Õ¡¢¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤Ä¥×¥í¥Ñ¥Æ¥£¤ÎÊѹ¹¤ò¹Ô¤¦
/// </summary>
public class ColliderTest : MonoBehaviour
{
[Header("¥³¥é¥¤¥À¡¼¡ÊÀÜ¿¨È½Äê¡Ë¤Î¥ª¥ó¥ª¥ÕÍÑ")]
public BoxCollider boxCollider;
void Start()
{
}
void Update()
{
// ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î¾õÂÖ¤ò¥ª¥ó¡¦¥ª¥ÕÀÚ¤êÂØ¤¨¤ë
if (Input.GetKeyDown(KeyCode.A)) {
//¥ª¥ó¥ª¥Õ¤ËÀÚ¤êÂØ¤¨¤ë
boxCollider.enabled = !boxCollider.enabled;
}
// ¥Ü¥¿¥ó¤ò²¡¤¹ÅÙ¤ËBoxCollider¥³¥ó¥Ý¡¼¥Í¥ó¥È¤Î»ý¤ÄIsTrigger¥×¥í¥Ñ¥Æ¥£¤Î¥ª¥ó¡¦¥ª¥Õ¤òÀÚ¤êÂØ¤¨¤ë
if (Input.GetKeyDown(KeyCode.S)) {
//if (!boxCollider.isTrigger) { // boxCollider.isTrigger == false¤ÈƱ¤¸
// ¥ª¥Õ¤Ê¤é¥ª¥ó¤Ë¤¹¤ë
//boxCollider.isTrigger = true;
//} else {
// ¥ª¥ó¤Ê¤é¥ª¥Õ¤Ë¤¹¤ë
// if-elseʸ¤Ê¤Î¤Ç¡¢É¬¤º¤É¤Á¤é¤«¤Îʬ´ô¤ËÆþ¤ë
//boxCollider.isTrigger = false;
//}
¡¡¡¡¡¡¡¡¡¡¡¡boxCollider.isTrigger = !boxCollider.isTrigger;
}
}
}
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