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using UnityEngine; /// Summary /// ¥Þ¥¦¥¹¥É¥é¥Ã¥°(¥¹¥Þ¥Û²èÌÌ¥¹¥ï¥¤¥×)¤ÇPlayer¤òÁàºî¤¹¤ë¥¯¥é¥¹ /// public class TouchController : MonoBehaviour { public float speed; // Player¥ª¥Ö¥¸¥§¥¯¥È¤Î°Üư®ÅÙ Vector3 mousePos; // ºÇ½é¤Ë¥¿¥Ã¥Á(º¸¥¯¥ê¥Ã¥¯)¤·¤¿ÃÏÅÀ¤Î¾ðÊó¤òÆþ¤ì¤ë void Update() { ¡¡¡¡¡¡¡¡// Move¥á¥½¥Ã¥É¤ò¾ï»þ¸Æ¤Ó½Ð¤¹ Move(); } void Move() { ¡¡¡¡¡¡¡¡// ¥Þ¥¦¥¹º¸¥¯¥ê¥Ã¥¯(²èÌÌ¥¿¥Ã¥Á)¤¬¹Ô¤ï¤ì¤¿¤é if (Input.GetMouseButtonDown(0)) { ¡¡¡¡¡¡¡¡¡¡¡¡// ¥¿¥Ã¥Á¤·¤¿°ÌÃÖ¤òÂåÆþ mousePos = Input.mousePosition; } if (Input.GetMouseButton(0)) { ¡¡¡¡¡¡¡¡¡¡¡¡// ¥Ù¥¯¥È¥ë¤Î°ú¤»»¤ò¹Ô¤¤¡¢¸½ºß¤Î¥¿¥Ã¥Á°ÌÃ֤Ȥ½¤Î£±¥Õ¥ì¡¼¥àÁ°¤Î¥¿¥Ã¥Á°ÌÃ֤Ȥκ¹Ê¬¤òÊý¸þ¤È¤·¤ÆÂåÆþ Vector3 mouseDiff = Input.mousePosition - mousePos; ¡¡¡¡¡¡¡¡¡¡¡¡// ¼¡¤Î¥Õ¥ì¡¼¥à¤Î¥¿¥Ã¥Á¾ðÊó¤ò·×»»¤Ç¤¤ë¤è¤¦¤Ë¸½ºß¤Î¥¿¥Ã¥Á°ÌÃÖ¤ò1¥Õ¥ì¡¼¥àÁ°¤Î¥¿¥Ã¥Á°ÌÃ֤Ȥ·¤ÆÂåÆþ ¡¡¡¡¡¡¡¡¡¡¡¡// ¤³¤ì¤Ë¤è¤ê¡¢Êý¸þ¤Î¼èÆÀ¢ª¹¹¿·¤ò¥¿¥Ã¥Á¤·¤Æ¤¤¤ë´Ö·«¤êÊÖ¤·¤Æ¤¤¤ë mousePos = Input.mousePosition; ¡¡¡¡¡¡¡¡¡¡¡¡// ¸½ºß¤ÎPlayer¤Î°ÌÃÖ¤ËÂФ·¤Æ¡¢¥¿¥Ã¥Á°ÌÃÖ¤Î°ÜÆ°Êý¸þ¤ò»È¤Ã¤Æ°ÜưÀè¤ò»»½Ð¤¹¤ë ¡¡¡¡¡¡¡¡¡¡¡¡// ºÂɸ¤Ï²èÌ̤Îheight¤Ç³ä¤ë¤³¤È¤Ç°Üư°ÌÃÖ¤òÄ´À° ¡¡¡¡¡¡¡¡¡¡¡¡// ¥¿¥Ã¥Á¾ðÊó¤Ë¤ÏZ¼´¤Î¾ðÊ󤬤ʤ¤¤Î¤Ç¡¢X¼´¤Î°Üư¾ðÊó¤òX¼´¤Î°ÜưÍѤ˻ÈÍÑ Vector3 newPos = transform.position + new Vector3(0, 0, -mouseDiff.x / Screen.height) * speed; ¡¡¡¡¡¡¡¡¡¡¡¡// Player¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃÖ¤ò¹¹¿·¤·¤Æ°Üư¤ò²ò·è¤¹¤ë transform.position = newPos; } } }
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