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CharaLevelManager ¥¯¥é¥¹¤ÎºîÀ®



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PetLevelManager



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    /// <summary>
    /// EnemyBase ¤ÎŨ¤Î Hp ¤¬ 0 ¤Ë¤Ê¤Ã¤¿¤È¤­¤Ë¼Â¹Ô¤µ¤ì¤ë
    /// </summary>
    /// <param name="exp"></param>
    public async void AddExpToActivePets(int exp) {

        // ·Ð¸³ÃͤËÂФ¹¤ë·¸¿ô¤ò»»½Ð¤·¡¢¥Ú¥Ã¥È¤Î·Ð¸³Ãͤòµá¤á¤ë(¸½ºß¤Ï¥×¥ì¥¤¥ä¡¼¤Î³ÍÆÀÃͤΠ30¡ó)
        int percentage = TitleDataManager.instance.ContentControllerMasterData.pet_exp_rate;
        double petExp = exp * (percentage / 100.0);

        Debug.Log($"¥Ú¥Ã¥È¤Î³ÍÆÀ·Ð¸³ÃÍ : {(int)petExp}");

        for (int i = 0; i < summonPets.Length; i++) {

            // ¾¤´­Ãæ¤Î¥Ú¥Ã¥È¤Î¾ì¹ç
            if (summonPets[i] != null) {

                // ·Ð¸³ÃͲû»¤·¡¢¥ì¥Ù¥ë¥¢¥Ã¥×̵ͭ¤ò¤â¤é¤¦
                bool isLevelUp = await PetLevelManager.AddPetExp((int)petExp, summonPets[i].currentPetMasterData.pet_id);

                // ¥ì¥Ù¥ë¥¢¥Ã¥×¤·¤¿¾ì¹ç
                if (isLevelUp) {

                    // ¥ì¥Ù¥ë¥¢¥Ã¥×¸å½èÍý(Hp Á´²óÉü¡¢¥¨¥Õ¥§¥¯¥È)
                    ProcessAfterLevelUp(i, summonPets[i]);
                }
            }
        }
    }

    /// <summary>
    /// ¥ì¥Ù¥ë¥¢¥Ã¥×¸å½èÍý(Hp Á´²óÉü¡¢¥¨¥Õ¥§¥¯¥È)
    /// </summary>
    /// <param name="buttonIndex"></param>
    /// <param name="pet"></param>
    public void ProcessAfterLevelUp(int buttonIndex, Pet pet) {
        // Hp Á´²óÉü
        pet.HealLife(pet.MaxHp);

        // ¥¨¥Õ¥§¥¯¥ÈºÆÀ¸¤Î½àÈ÷
        PrepareLevelUpPetEffect(buttonIndex, pet);
    }

    /// <summary>
    /// ¥¨¥Õ¥§¥¯¥ÈºÆÀ¸¤Î½àÈ÷
    /// </summary>
    /// <param name="buttonIndex"></param>
    /// <param name="pet"></param>
    public void PrepareLevelUpPetEffect(int buttonIndex, Pet pet) {
        // ¥ª¥Ö¥¸¥§¥¯¥È¥×¡¼¥ë¤«¤é¥ì¥Ù¥ë¥¢¥Ã¥×ÍѤΥ¨¥Õ¥§¥¯¥È¤ò¼è¤ê½Ð¤·
        (EffectPlayerBase levelUpEffect, float duraion) = EffectManager.instance.GetEffect(ConstData.PET_LEVEL_UP_EFFECT_INDEX);

        // ¥¨¥Õ¥§¥¯¥È¤òɽ¼¨¤¹¤ë°ÌÃÖ¤òÄ´À°
        Vector3 effectPos = new(0, ConstData.LEVEL_UP_EFFECT_START_POS_Y, 0);

        // ¥Ú¥Ã¥È¤Î¾å¤ÇºÆÀ¸
        levelUpEffect.PlayEffect(duraion, pet.transform.position + effectPos, token).Forget();

        // PetButtonManager ¦¤Ë¤Æ¹ØÆɤ·¤Æ¤¤¤ë OnLevelUpPet ¤Ø buttonIndex ¤òÄÌÃΤ·¡¢¥Ú¥Ã¥È¤Î¥Ü¥¿¥ó¤Î¾å¤Ë¤â¥¨¥Õ¥§¥¯¥È¤ò½Ð¤¹
        OnLevelUpPet.OnNext(buttonIndex);
    }

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