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using UnityEngine; public class FrameRateLimiter : MonoBehaviour { [SerializeField] private int targetFrameRate = 60; void Awake() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = targetFrameRate; } void Update() { if (Application.targetFrameRate != targetFrameRate) { Application.targetFrameRate = targetFrameRate; } } }
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