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¡¦Unmask¤ò¥¤¥ó¥Ý¡¼¥È
https://github.com/mob-sakai/UnmaskForUGUI

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https://kan-kikuchi.hatenablog.com/entry/UnmaskFor...

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using UnityEngine;

public class ScratchEffect : MonoBehaviour {

    [Header("¥¹¥¯¥é¥Ã¥ÁÍѤÎMaskPrefab")]
    public GameObject maskPrefab;

    [Header("À¸À®¤µ¤ì¤¿MaskPrefab¤ÎÇÛÃÖ°ÌÃÖ")]
    public Transform maskPlace;

    private float scaleX = 0.01f;     // ¥Þ¥¹¥¯¤ÎX¤ÎÂ礭¤µ
    private float scaleY = 0.005f;    // ¥Þ¥¹¥¯¤ÎY¤ÎÂ礭¤µ
    private bool isPressed = false;   // ¥¿¥Ã¥×ȽÄê¤Î¸¡½ÐÍÑ

    void Update() {
        var mousePos = Input.mousePosition;
        mousePos.z = 10;
        mousePos = Camera.main.ScreenToWorldPoint(mousePos);

        // ¥Þ¥¦¥¹¤Î¥Ý¥¸¥·¥ç¥ó¤òViewPoint¤ËÊÑ´¹(-1 ~ 1¤Î´Ö)
        Vector3 pos = Camera.main.WorldToViewportPoint(mousePos);

        //if (isPressed == true) {
            GameObject maskImage = Instantiate(maskPrefab, mousePos, Quaternion.identity);
            maskImage.transform.parent = maskPlace;
            maskImage.transform.localScale = new Vector3(scaleX, scaleY, 1);
        //}

        //if (Input.GetMouseButtonDown(0)) {
        //    isPressed = true;

        //} else if (Input.GetMouseButtonUp(0)) {
        //    isPressed = false;
        //}
    }
}



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¡¡¶õ¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò£±¤ÄºîÀ®¤·¡¢Ì¾Á°¤ò¡ÖScratchEffectGenerator¡×¤ËÊѹ¹¤·¤Þ¤¹¡£
Ʊ̾¤Î¥¹¥¯¥ê¥×¥È¤ò¥¢¥¿¥Ã¥Á¤·¡¢¥¤¥ó¥¹¥Ú¥¯¥¿¡¼¤ò³Îǧ¤·¤Þ¤¹¡£¥¢¥µ¥¤¥ó¾ðÊó¤¬È´¤±¤Æ¤¤¤ë¤Î¤Ç¡¢¤³¤Á¤é¤ò½¤Àµ¤·¤Þ¤¹¡£

¡¡MaskPrefab¤Ï¥¹¥¯¥é¥Ã¥Á¤·¤¿¥¨¥Õ¥§¥¯¥ÈÍѤΥ²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ç¤¹¡£¤¹¤Ç¤Ë¥×¥ì¥Õ¥¡¥Ö²½¤·¤Æ¤¢¤ëMaskPrefab¤ò¥¢¥µ¥¤¥ó¤·¤Þ¤¹¡£
¤â¤·¤â¥¹¥¯¥é¥Ã¥Á¤·¤¿¤ò°ìÄê»þ´Ö¸å¤ËÇË´þ¤·¡¢ºÆÅÙ¥¹¥¯¥é¥Ã¥Á¤¬¹Ô¤¨¤ë¤è¤¦¤Ë¤¹¤ë¤Ë¤Ï
MaskPrefab¤Ë°Ê²¼¤Î¥¹¥¯¥ê¥×¥È¤ò¥¢¥¿¥Ã¥Á¤·¡¢»þ´Ö¤ÇÇ˲õ¤µ¤ì¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DestroyMaskObject : MonoBehaviour
{
    public float destroyTime;

    void Start()
    {
        Destroy(this.gameObject, destroyTime);
    }
}


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¡¦¼Â¹Ô»þ¤Î¥µ¥ó¥×¥ëÆ°²è
https://gyazo.com/cbb6cce2ed98aa6fb654edd8924b1b0e

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