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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BulletGenerator : MonoBehaviour
{
    // ÃƤΥץì¥Ï¥Ö
    public GameObject bulletPrefab;

    // ÃƤήÅÙ
    public float bulletSpeed = 10f;

¡¡¡¡// ÃƤÎÀ¸À®°ÌÃÖ
    public Transform spawnPoint;


    void Update()
    {
        // V¤¬²¡¤µ¤ì¤¿¤é
        if (Input.GetKeyDown(KeyCode.V))
        {
¡¡¡¡¡¡¡¡¡¡¡¡// ÃƤΥץì¥Ï¥Ö¤Î¥¯¥í¡¼¥ó¤òÀ¸À®¤¹¤ë
            GameObject bullet = Instantiate(bulletPrefab, spawnPoint.transform.position, Quaternion.identity);

            // ¥×¥ì¥¤¥ä¡¼¤Î¸þ¤­¤ò¼èÆÀ
            float playerDirection = transform.localScale.x;
            Debug.Log(playerDirection);

            // ÃƤνé´ü®ÅÙ¤òÀßÄê
            Rigidbody2D bulletRB = bullet.GetComponent<Rigidbody2D>();
            if (bulletRB != null)
            {
                Debug.Log(bulletSpeed * playerDirection);
                
                // ¥×¥ì¥¤¥ä¡¼¤Î¸þ¤­¤Ë±þ¤¸¤Æ½é´ü®ÅÙ¤òÀßÄê
                bulletRB.velocity = new Vector2(bulletSpeed * playerDirection, 0f);
                
                //¡¡²èÁü¤Î¸þ¤­¤ò¥­¥ã¥é¤Ë¹ç¤ï¤»¤ë
                Vector3 temp = bullet.transform.localScale;
                temp.x = transform.localScale.x;
                bullet.transform.localScale = temp;
            }
        }
    }
}



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