ºÇ½ª¹¹¿·¡§
orika_ex_miyako 2019ǯ09·î07Æü(ÅÚ) 00:22:27ÍúÎò
¥Ç¥Ð¥Ã¥°¤¬¤ä¤ê¤ä¤¹¤¯¤Ê¤ê¡¢¥ì¥Ù¥ë¥Ç¥¶¥¤¥ó¤ò¤¹¤ëºÝ¤Ë¤âÌòΩ¤Á¤Þ¤¹¡£
¢¨¡¡»²¹Í
³°Éô¤«¤éÀßÄê²Äǽ¤Ê¤â¤Î¤Î¡¢¥²¡¼¥àÃæ¤Ë¤Ï¥¹¥¯¥ê¥×¥È¤«¤éÊѹ¹¤Ç¤¤Ê¤¤¤è¤¦¤Ë¤¹¤ë¾ì¹ç¤Ë¤Ï¡¢¥×¥í¥Ñ¥Æ¥£¤ò³èÍѤ·¤Þ¤¹¡£¡Êº£²ó¤Ï̤»ÈÍÑ¡Ë
¹Ô¤ÈÎó¤ËºÇ¾®ÃͤȺÇÂçÃͤòÀßÄꤹ¤ë¤è¤¦¤Ë¤¹¤ì¤Ð¡¢ÀßÄꤷ¤¿ÈÏ°ÏÆâ¤Ç¥é¥ó¥À¥à¤ÊÃͤò¼èÆÀ¤¹¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£
£±¡¥¥²¡¼¥à³«»Ï»þ¤ËÀ¸À®¤µ¤ì¤ëBox¤Î¹Ô¤ÈÎó¤ò³°Éô¤ÇÀßÄê²Äǽ¤Ë¤¹¤ë
BoxInit.cs
public class BoxInit : MonoBehaviour {
[Header("Box¤Î¼ïÎà¿ô")] <= ÄɲÃ
public GameObject [] boxObjPrefab;
public GameObject boxesObj;
[Header("Box¤Î¹Ô¤ÈÎó¤ÎÀßÄêÃÍ")]¡¡¡¡¡¡¡¡ <= ¤³¤³¤«¤é
public int row; // ¹Ô¤ÎÃÍ
public int column; // Îó¤ÎÃÍ <= ¤³¤³¤Þ¤ÇÄɲÃ
// Box¤Î¥»¥Ã¥È¤ò¹Ô¤¦¡ÊBall¤¬Æ°¤¯¤è¤ê¤âÁ°¤Ë¥»¥Ã¥È¤¬´°Î»¤¹¤ë¤è¤¦¤ËAwake¤Ç½èÍý¤¹¤ë¡Ë
void Awake() {
GameObject masterObj = GameObject.Find("Master");
for(int x = 0; x < row; x++) { <= [x < 8]¤ÎÉôʬ¤òÊÑ¿ô¤ËÊѹ¹¤¹¤ë
¡¡¡¡for(int y = 0; y < column; y++) { <= [y < 5]¤ÎÉôʬ¤òÊÑ¿ô¤ËÊѹ¹¤¹¤ë
¡¡¡¡¡¡¡¡int randomValue = Random.Range(0, boxObjPrefab.Length);
GameObject g = Instantiate(boxObjPrefab[randomValue], boxesObj.transform);
g.transform.position = new Vector3((2f + (1f * y)), 0.4f, (-4.2f + (1.2f * x)));
g.GetComponent<Destroyer>().masterObj = masterObj;
}
}
¡¡¡¡}
}
£²¡¥¥×¥ì¥¤¥ä¡¼¤Ç¤¢¤ë¥Ð¡¼¤Î°Üư®ÅÙ¤ò³°Éô¤ÇÀßÄê²Äǽ¤Ë¤¹¤ë
Controller.cs
public class Controller : MonoBehaviour {
public float playerSpeed; // Player(¥Ð¡¼)¤Î°Üư®ÅÙ <= ÄɲÃ
¡¡¡¡void Update () {
if(Input.GetKey(KeyCode.LeftArrow)) {
¡¡¡¡transform.position += transform.forward * playerSpeed; <= [0.1f]¤òÊÑ¿ô¤ËÊѹ¹
} else if (Input.GetKey(KeyCode.RightArrow)) {
¡¡¡¡transform.position -= transform.forward * playerSpeed; <= [0.1f]¤òÊÑ¿ô¤ËÊѹ¹
}
¡¡¡¡}
}
- ¥«¥Æ¥´¥ê¡§
- ¿Ê³Ø/¥¹¥¯¡¼¥ë
- Áí¹ç




¥³¥á¥ó¥È¤ò¤«¤¯