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orika_ex_miyako 2019ǯ11·î23Æü(ÅÚ) 13:53:54ÍúÎò
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
/// <summary>
/// ¥²¡¼¥àÆâ¤ËÀ©¸Â»þ´Ö¤ò¡Öʬ¡§ÉáפÇɽ¼¨¤¹¤ë¥¯¥é¥¹
/// </summary>
public class BattleTime : MonoBehaviour {
[SerializeField, Header("À©¸Â»þ´Ö¤ÎÀßÄêÃÍ")]
public int battleTime;
[SerializeField, Header("À©¸Â»þ´Ö¤Îɽ¼¨")]
public TMP_Text battleTimeText;
private int currentTime; // ¸½ºß¤Î»Ä¤ê»þ´Ö¡ÊÉÔÍפʾì¹ç¤ÏÀë¸À¤·¤Ê¤¤¡Ë
private float timer; // »þ´Ö·×¬ÍÑ
void Start(){
// currentTime¤òÍøÍѤ¹¤ë¾ì¹ç¤Ë¤Ï¤³¤³¤ÇÂåÆþ¤¹¤ë¡£°Ê²¼¡¢É¬Íפ˱þ¤¸¤ÆbattleTime¤òcurrentTime¤Ë½ñ¤´¹¤¨¤ë
currentTime = battleTime;
}
void Update(){
// timer¤òÍøÍѤ·¤Æ·Ð²á»þ´Ö¤ò·×¬
timer += Time.deltaTime;
// 1É÷вᤴ¤È¤Ëtimer¤ò0¤ËÌᤷ¡¢battleTime(currentTime)¤ò¸º»»¤¹¤ë
if (timer >= 1) {
timer = 0;
battleTime--; // ¤¢¤ë¤¤¤Ï¡¢currentTime--;
// »þ´Öɽ¼¨¤ò¹¹¿·¤¹¤ë¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹
DisplayBattleTime(battleTime); // ¤¢¤ë¤¤¤Ï¡¢DisplayBattleTime(currentTime);
}
}
/// <summary>
/// À©¸Â»þ´Ö¤ò¹¹¿·¤·¤Æ[ʬ:ÉÃ]¤Çɽ¼¨¤¹¤ë
/// </summary>
private void DisplayBattleTime(int limitTime){
// °ú¿ô¤Ç¼õ¤±¼è¤Ã¤¿Ãͤò[ʬ:ÉÃ]¤ËÊÑ´¹¤·¤ÆÉ½¼¨¤¹¤ë
// ToString("00")¤Ç¥¼¥í¥×¥ì¡¼¥¹¥Õ¥©¥ë¥À¡¼¤·¤Æ¡¢£±·å¤Î¤È¤¤ÏƬ¤Ë0¤ò¤Ä¤±¤ë
battleTimeText.text = ((int)(limitTime / 60)).ToString("00") + ":" + ((int)limitTime % 60).ToString("00");
}
}
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