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orika_ex_miyako 2019ǯ11·î23Æü(ÅÚ) 13:53:54ÍúÎò
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; /// <summary> /// ¥²¡¼¥àÆâ¤ËÀ©¸Â»þ´Ö¤ò¡Öʬ¡§ÉáפÇɽ¼¨¤¹¤ë¥¯¥é¥¹ /// </summary> public class BattleTime : MonoBehaviour { [SerializeField, Header("À©¸Â»þ´Ö¤ÎÀßÄêÃÍ")] public int battleTime; [SerializeField, Header("À©¸Â»þ´Ö¤Îɽ¼¨")] public TMP_Text battleTimeText; private int currentTime; // ¸½ºß¤Î»Ä¤ê»þ´Ö¡ÊÉÔÍפʾì¹ç¤ÏÀë¸À¤·¤Ê¤¤¡Ë private float timer; // »þ´Ö·×¬ÍÑ void Start(){ // currentTime¤òÍøÍѤ¹¤ë¾ì¹ç¤Ë¤Ï¤³¤³¤ÇÂåÆþ¤¹¤ë¡£°Ê²¼¡¢É¬Íפ˱þ¤¸¤ÆbattleTime¤òcurrentTime¤Ë½ñ¤´¹¤¨¤ë currentTime = battleTime; } void Update(){ // timer¤òÍøÍѤ·¤Æ·Ð²á»þ´Ö¤ò·×¬ timer += Time.deltaTime; // 1É÷вᤴ¤È¤Ëtimer¤ò0¤ËÌᤷ¡¢battleTime(currentTime)¤ò¸º»»¤¹¤ë if (timer >= 1) { timer = 0; battleTime--; // ¤¢¤ë¤¤¤Ï¡¢currentTime--; // »þ´Öɽ¼¨¤ò¹¹¿·¤¹¤ë¥á¥½¥Ã¥É¤ò¸Æ¤Ó½Ð¤¹ DisplayBattleTime(battleTime); // ¤¢¤ë¤¤¤Ï¡¢DisplayBattleTime(currentTime); } } /// <summary> /// À©¸Â»þ´Ö¤ò¹¹¿·¤·¤Æ[ʬ:ÉÃ]¤Çɽ¼¨¤¹¤ë /// </summary> private void DisplayBattleTime(int limitTime){ // °ú¿ô¤Ç¼õ¤±¼è¤Ã¤¿Ãͤò[ʬ:ÉÃ]¤ËÊÑ´¹¤·¤ÆÉ½¼¨¤¹¤ë // ToString("00")¤Ç¥¼¥í¥×¥ì¡¼¥¹¥Õ¥©¥ë¥À¡¼¤·¤Æ¡¢£±·å¤Î¤È¤¤ÏƬ¤Ë0¤ò¤Ä¤±¤ë battleTimeText.text = ((int)(limitTime / 60)).ToString("00") + ":" + ((int)limitTime % 60).ToString("00"); } }
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