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public void SetUpCharaManager() { // ¤³¤Î¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Ë¥¢¥¿¥Ã¥Á¤µ¤ì¤Æ¤¤¤ë IChara ¥¤¥ó¥¿¡¼¥Õ¥§¡¼¥¹¤ò¼ÂÁõ¤·¤Æ¤¤¤ë¤¹¤Ù¤Æ¤Î¥¯¥é¥¹¤ò¼èÆÀ¤·¤ÆÇÛÎó¤ËÂåÆþ IChara[] charas = GetComponents<IChara>(); // ³Æ¥¯¥é¥¹¤Î½é´üÀßÄê(¥¤¥ó¥¿¡¼¥Õ¥§¡¼¥¹¤Î¾ðÊó¤Ç¥¯¥é¥¹¤ò¼èÆÀ¤·¤Æ¤¢¤ë¤Î¤Ç¡¢¥¯¥é¥¹Ì¾¤¬¤½¤ì¤¾¤ì°ã¤Ã¤Æ¤¤¤Æ¤â foreach ¤Ç¤Þ¤È¤á¤Æ½èÍý¤Ç¤¤ë) foreach (var chara in charas) { chara.SetUpChara(); } // ³Æ¥¯¥é¥¹¤Î¼èÆÀ TryGetComponent(out charaMove); TryGetComponent(out charaAnime); if(TryGetComponent(out charaAttack)) { // ¹¶·â½àÈ÷ charaAttack.PrepareAttackRepeatedly(); } }
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void Update() { // null ¥Á¥§¥Ã¥¯ if (charaMove == null || charaAnime == null) { return; } // ¥¿¥Ã¥×ÆþÎÏ if (Input.GetMouseButton(0)) { // ¥¿¥Ã¥×¤·¤¿°ÌÃÖ¤«¤é¥ï¡¼¥ë¥ÉºÂɸ¼èÆÀ Vector2 tapPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); // °Üư¤È¥¢¥Ë¥áƱ´ü charaMove.Move(tapPos); // ¸þ¤¤Î¹¹¿· UpdateDirection(tapPos); // °Üư¸þ¤¤È¥¢¥Ë¥á¤Î¸þ¤¤ÎƱ´ü charaAnime.UpdateAnimation(direction); } // CharaAttack ¤Ë¹¶·âÍѤθþ¤¤Î¾ðÊó¤òÄó¶¡ if (charaAttack != null) { charaAttack.UpdateAttackDirection(direction); } // ¹¶·â¤Î°ì»þÄä»ß¤ÈºÆ³« if (Input.GetMouseButtonDown(1)) { // ¹¶·â¤Î°ì»þÄä»ß¡¦ºÆ³«¤òÀÚ¤êÂØ¤¨¤ë charaAttack.ToggleAttack(); } }
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using System.Collections.Generic;¡¡¡¡//¡¡¢«¡¡Dictionary ¤òÍøÍѤ¹¤ë¤¿¤á¤Ë»È¤¤¤Þ¤¹ using UnityEngine; using System;¡¡¡¡//¡¡¢«¡¡Type ¤òÍøÍѤ¹¤ë¤¿¤á¤ËÄɲä·¤Þ¤¹ /// <summary> /// ¥¥ã¥é¤Î´ÉÍý¥¯¥é¥¹ /// </summary> [RequireComponent(typeof(CharaMove))] [RequireComponent(typeof(CharaAnime))] [RequireComponent(typeof(CharaAttack))] public class CharaManager : MonoBehaviour { // private CharaMove charaMove; // private CharaAnime charaAnime; // private CharaAttack charaAttack; private Vector2 direction; //¥¥ã¥é¤¬¸þ¤¤¤Æ¤¤¤ëÊý¸þ public Vector2 Direction => direction; // get ¤Î¤ß¤Î¥×¥í¥Ñ¥Æ¥£ private Dictionary<Type, IChara> charaDictionary = new(); void Start() { // ¥Ç¥Ð¥Ã¥°ÍÑ //SetUpCharaManager(); } /// <summary> /// ³Æ¥¯¥é¥¹¤Î½é´üÀßÄê¡£³°Éô¥¯¥é¥¹¤«¤é¼Â¹Ô¤¹¤ëÁ°Äó /// </summary> public void SetUpCharaManager() { // // Ä̾ï¤Î¾ì¹ç¡£GetComponents ¤È TryGetComponent ¤¬¤¢¤ë¤Î¤Ç¡¢Æ±¤¸¥¯¥é¥¹¤ò¼Â¼Á2²ó¼èÆÀ¤·¤Æ¤¤¤ë // IChara[] charas = GetComponents<IChara>(); // // // ³Æ»Ò¥¯¥é¥¹¤Î½é´üÀßÄê(¥¤¥ó¥¿¡¼¥Õ¥§¡¼¥¹¤Ç¼èÆÀ¤·¤Æ¤¢¤ë¤Î¤Ç¡¢»Ò¥¯¥é¥¹¤¬°ã¤Ã¤Æ¤â foreach ¤Ç¤Þ¤È¤á¤Æ½èÍý¤Ç¤¤ë) // foreach (var chara in charas) { // chara.SetUpChara(); // } // // // ³Æ»Ò¥¯¥é¥¹¤Î¼èÆÀ // TryGetComponent(out charaMove); // // TryGetComponent(out charaAnime); // // // if(TryGetComponent(out charaAttack)) // { // // ¹¶·â½àÈ÷ // charaAttack.PrepareAttackRepeatedly(); // } // Dictionary ¤Î¾ì¹ç¡¢¾åµ¤Î£²½Å¼èÆÀ¤ÎÌäÂê¤ò²ò¾Ã¤Ç¤¤ë IChara[] charas = GetComponents<IChara>(); // ³Æ¥¯¥é¥¹¤Î½é´üÀßÄê(¥¤¥ó¥¿¡¼¥Õ¥§¡¼¥¹¤Ç¼èÆÀ¤·¤Æ¤¢¤ë¤Î¤Ç¡¢¥¯¥é¥¹¤¬°ã¤Ã¤Æ¤â foreach ¤Ç¤Þ¤È¤á¤Æ½èÍý¤Ç¤¤ë) foreach (var chara in charas) { charaDictionary[chara.GetType()] = chara; chara.SetUpChara(); } GetChara<CharaAttack>()?.PrepareAttackRepeatedly(); ¡¡¡¡} /// <summary> /// Dictionary ¤Ë¤¢¤ë»ØÄꤷ¤¿¥¯¥é¥¹¤ò¼èÆÀ /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> private T GetChara<T>() where T : class, IChara // where ¤Ë class ¤ò»ØÄꤷ¤Ê¤¤¤È»²¾È·¿¤¬ÊݾڤǤ¤Ê¤¤¤Î¤Ç null ¤¬ÊÖ¤»¤Ê¤¤ { if (charaDictionary.TryGetValue(typeof(T), out IChara chara)) { return (T)chara; } return null; // Ìá¤êÃͤη¿¤Ï T? ¤Î¤è¤¦¤Ë null µöÍÆ¤Ë¤·¤Ê¤¯¤Æ¤âÌäÂê¤Ê¤¤ } void Update() { // null ¥Á¥§¥Ã¥¯ // if (charaMove == null || charaAnime == null) { // return; // } // ¥¿¥Ã¥×ÆþÎÏ if (Input.GetMouseButton(0)) { // ¥¿¥Ã¥×¤·¤¿°ÌÃÖ¤«¤é¥ï¡¼¥ë¥ÉºÂɸ¼èÆÀ Vector2 tapPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); // °Üư¤È¥¢¥Ë¥áƱ´ü //charaMove.Move(tapPos); GetChara<CharaMove>()?.Move(tapPos); // ¸þ¤¤Î¹¹¿· UpdateDirection(tapPos); // °Üư¸þ¤¤È¥¢¥Ë¥á¤Î¸þ¤¤ÎƱ´ü //charaAnime.UpdateAnimation(direction); GetChara<CharaAnime>()?.UpdateAnimation(direction); } ¡¡¡¡¡¡¡¡// CharaAttack ¤Ë¹¶·âÍѤθþ¤¤Î¾ðÊó¤òÄó¶¡ // if (charaAttack != null) { // charaAttack.UpdateAttackDirection(direction); // } GetChara<CharaAttack>()?.UpdateAttackDirection(direction); // ¹¶·â¤Î°ì»þÄä»ß¤ÈºÆ³« if (Input.GetMouseButtonDown(1)) { // ¹¶·â¤Î°ì»þÄä»ß¡¦ºÆ³«¤òÀÚ¤êÂØ¤¨¤ë //charaAttack.ToggleAttack(); GetChara<CharaAttack>()?.ToggleAttack(); } } /// <summary> /// ¸þ¤¤Î¹¹¿· /// </summary> /// <param name="newPos"></param> private void UpdateDirection(Vector2 newPos) { direction = (newPos - (Vector2)transform.position).normalized; } }
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GetChara<CharaAttack>()?.PrepareAttackRepeatedly();
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private T GetChara<T>() where T : class, IChara { if (charaDictionary.TryGetValue(typeof(T), out IChara chara)) { return (T)chara; } return null; }
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private CharaAttack GetChara<CharaAttack>() where CharaAttack : class, IChara { if (charaDictionary.TryGetValue(typeof(CharaAttack), out IChara chara)) { return (CharaAttack)chara; } return null; }
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using System.Collections.Generic;¡¡¡¡//¡¡¢«¡¡List ¤òÍøÍѤ¹¤ë¤¿¤á¤Ë»È¤¤¤Þ¤¹ using UnityEngine; using System.Linq;¡¡¡¡//¡¡¢«¡¡Äɲä·¤Þ¤¹(System ¤ÏÉÔÍפǤ¹) /// <summary> /// ¥¥ã¥é¤Î´ÉÍý¥¯¥é¥¹ /// </summary> [RequireComponent(typeof(CharaMove))] [RequireComponent(typeof(CharaAnime))] [RequireComponent(typeof(CharaAttack))] public class CharaManager : MonoBehaviour { private Vector2 direction; //¥¥ã¥é¤¬¸þ¤¤¤Æ¤¤¤ëÊý¸þ public Vector2 Direction => direction; // get ¤Î¤ß¤Î¥×¥í¥Ñ¥Æ¥£ private List<IChara> charaList = new(); void Start() { // ¥Ç¥Ð¥Ã¥°ÍÑ //SetUpCharaManager(); } /// <summary> /// ³Æ¥¯¥é¥¹¤Î½é´üÀßÄê¡£³°Éô¥¯¥é¥¹¤«¤é¼Â¹Ô¤¹¤ëÁ°Äó /// </summary> public void SetUpCharaManager() { // List ¤Î¾ì¹ç¤â¡¢¾åµ¤Î£²½Å¼èÆÀ¤ÎÌäÂê¤ò²ò¾Ã¤Ç¤¤ë charaList.AddRange(GetComponents<IChara>()); foreach (var chara in charaList) { chara.SetUpChara(); } ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¢ ¡¡¡¡¡¡¡¡// ¾åµ¤Î foreach Éôʬ¤Ï¡¢foreach ÆâÉô¤Ç¼Â¹Ô¤¹¤ë¥á¥½¥Ã¥É¤ËÌá¤êÃͤ¬¤Ê¤±¤ì¤Ð LINQ ¤Î ForEach ¥á¥½¥Ã¥É¤òÍøÍѤ¹¤ë¤È£±¹Ô¤Çµ½Ò¤Ç¤¤ë ¡¡¡¡¡¡¡¡charaList.ForEach(chara => chara.SetUpChara()); GetChara<CharaAttack>()?.PrepareAttackRepeatedly(); ¡¡¡¡} /// <summary> /// List Æâ¤Ë¤¢¤ë»ØÄꤷ¤¿¥¯¥é¥¹¤ò¼èÆÀ /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> private T GetChara<T>() where T : class, IChara { ¡¡¡¡¡¡¡¡// LINQ ¤ò»È¤ï¤Ê¤¤°ìÈÌŪ¤Ê½èÍý foreach (var chara in charaList) { if (chara is T typedChara) { return typedChara; } } return null; ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¢ // ¾åµ¤Î foreach Éôʬ¤Ï¡¢LINQ ¤Î OfType ¥á¥½¥Ã¥É¤È FirstOrDefault ¥á¥½¥Ã¥É¤òÍøÍѤ¹¤ë¤È£±¹Ô¤Çµ½Ò¤Ç¤¤ë return charaList.OfType<T>().FirstOrDefault(); } void Update() { // ¥¿¥Ã¥×ÆþÎÏ if (Input.GetMouseButton(0)) { // ¥¿¥Ã¥×¤·¤¿°ÌÃÖ¤«¤é¥ï¡¼¥ë¥ÉºÂɸ¼èÆÀ Vector2 tapPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); // °Üư¤È¥¢¥Ë¥áƱ´ü GetChara<CharaMove>()?.Move(tapPos); // ¸þ¤¤Î¹¹¿· UpdateDirection(tapPos); // °Üư¸þ¤¤È¥¢¥Ë¥á¤Î¸þ¤¤ÎƱ´ü GetChara<CharaAnime>()?.UpdateAnimation(direction); } GetChara<CharaAttack>()?.UpdateAttackDirection(direction); // ¹¶·â¤Î°ì»þÄä»ß¤ÈºÆ³« if (Input.GetMouseButtonDown(1)) { // ¹¶·â¤Î°ì»þÄä»ß¡¦ºÆ³«¤òÀÚ¤êÂØ¤¨¤ë GetChara<CharaAttack>()?.ToggleAttack(); } } /// <summary> /// ¸þ¤¤Î¹¹¿· /// </summary> /// <param name="newPos"></param> private void UpdateDirection(Vector2 newPos) { direction = (newPos - (Vector2)transform.position).normalized; } }
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