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BoxInit.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoxInit : MonoBehaviour { public GameObject [] boxObjPrefabs; // ÇÛÎó¤ËÊѹ¹¤·¤Þ¤¹¡£³°Éô¤ÇÀ¸À®¤·¤¿¤¤¥×¥ì¥Õ¥¡¥Ö¤ò»ØÄê(Box¤ÎPrefab¤ÏboxObjPrefabs[0]¡¢HardBox¤ÎPrefab¤ÏboxObjPrefabs[1]¤Ë¥¢¥µ¥¤¥ó¤¹¤ë¡¢¤Ê¤É) public GameObject boxesObj; // Boxes¥ª¥Ö¥¸¥§¥¯¥È¤ÏboxesObjÊÑ¿ô¤Ë³ÊǼ¤µ¤ì¤ë¡£ //Awake´Ø¿ôÆâ¤Î½èÍý¤ÏStart¤è¤ê¤âÀè¤Ë¼Â¹Ô¤µ¤ì¤ë¡£ void Awake() { //Hierarchy¥¿¥Ö¤ÎÃ椫¤éMaster¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤òõ¤·¤Æmasterobj¤Ë³ÊǼ GameObject masterObj = GameObject.Find("Master"); for (int x = 0; x < 8; x++) { for (int y = 0; y < 5; y++) { //0¤«¤éÇÛÎóboxObjPrefabs¤ÎÍ×ÁÇ¿ô-1¤Þ¤Ç¤ÎÈϰϤÇÍð¿ô¤òºî¤Ã¤Æ¡¢¤½¤ì¤òrandomValue¤Ë³ÊǼ¤¹¤ë¡£Í×ÁÇ¿ô¤¬2¤Î¾ì¹ç¤Ë¤Ï¡¢0¤«1¤¬³ÊǼ¤µ¤ì¤ë¡£ <- ¤³¤³¤«¤é int randomValue = Random.Range(0, boxObjPrefabs.Length); //Box¡¢¤Þ¤¿¤ÏHardBox¤òÊ£À½¤·¡¢g¤Ë³ÊǼ¤¹¤ë(Ê£À½¤·¤Æ¤Ç¤¤¿¥ª¥Ö¥¸¥§¥¯¥È¤Ï¡¢boxesObj¤Ë³ÊǼ¤µ¤ì¤Æ¤¤¤ëBoxes¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤Î»Ò¥ª¥Ö¥¸¥§¥¯¥È¤È¤Ê¤ë)¡£ GameObject g = Instantiate(boxObjPrefabs[randomValue], boxesObj.transform); ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ // <- ¤³¤³¤Þ¤ÇÄɲà //Ê£À½¤·¤Æ¤Ç¤¤¿¥ª¥Ö¥¸¥§¥¯¥È¤Î°ÌÃÖ¤ÎÊѹ¹ g.transform.position = new Vector3((2f + (1f * y)), 0.4f, (-4.2f + (1.2f * x))); //Destroyer¥¹¥¯¥ê¥×¥È¤Îmasterobj¤ËMaster¥²¡¼¥à¥ª¥Ö¥¸¥§¥¯¥È¤ò³ÊǼ ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡g.GetComponent<Destroyer>().masterObj = masterObj; } } } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
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